MaverickProgrammer

LD22

MY first Ludum Dare Post ever.

The Mona Lisa

Just a small town boy. Livin' in a LONELY world.

This is my first Ludum Dare attempt ever. Before I didn’t have the time, courage, or I straight-up forgot. Anyways, account is made here and I’m in the process of making a neat little game for the theme. I hope to do well and get something out in time!

Tags: dare, first, game, ludum, Post

Title Screen

Title screen

Al Own is Alone with A Loan

I have the game mechanics down but there are still a lot of things I need to get implemented before I submit. Hope I make it in time. 😀

Tags: a, alone, game, loan, screen, with

LD24

Cruising Tools I’ll Be Using and Abusing for something Amusing.

A lot of you have already decided what to use. I was hesitant at first because the theme hadn’t been decided. But then I realized that I’d probably stick with what I know anyways because I simply do not have the time to mess with something new. Onto the list!

  • Programming language:

A battle between android/java or PC/C++. I know both pretty confidently, but for the sake of not bringing in another device, I’ll stick with PC and C++. (Going to develop for Windows primarily and port to Mac. Opposite of what I usually do.)

  • Libraries:

Visual Studio and the Gosu Library (amazingly delightful OpenGL and SDL bundle). Also has a Ruby version for you scripting enthusiasts!

  • Base code engine doo-hickey/whatever:

None besides a map parsing class I wrote a while back. I figure I’d write it all from scratch. And so, to be a contributor, here’s the said code I’ll be using.

Here’s an implementation example of using the map class.

Another example, this time showing the delegation at work along with a way to retrieve objects from the map.

This is not the best work I’ve done with map parsing, but it does the job and I don’t have to look back. There are a lot of improvements to be made!

  • Graphics:

I’d like to make more hand-drawn games, like my Rad Rex Mayhem Madness game. It adds a lot more personality to the game. But it really depends on how much time I have. So let’s make a series of backup plans.

1. If I have time -> using a tablet and Photoshop to draw graphics

2. If not have time -> Using gimp and pixel art all the way

3. If really not have time -> Atari blocks for graphics

  • Sound:

I’d like to make my own sound effects if time permitting using audacity.

If time is short it’s cFXR all the way

  • Music:

A casio keyboard with MIDI output using Logic Express!

 

I believe that about wraps it up!

Just now starting!

After work (3 hours into the comp when I got off), I had to move everything from my current apartment to my room-mates car. We’re basically living on the road! At the 28th, My best friend and I will be able to move into our new town-house apartment. Lots of space!

After work I used a couple of hours to design a game. Took me a while but I decided on something I liked: Frogs!

 

Idea being brought to life!

 

After getting ready for college tomorrow (first day as a junior) I came back home around 4pm today and started coding. Needless to say I won’t be able to finish the comp and I never planned on being able to do so. I’m just too busy! Haha.

So I’ll be entering the Jam instead. In case I don’t finish for the Jam, I’ll still upload my game for all to play.

LD25

LD25, please find a desk to sit in because I’m gon’ school you.

-Or at least have fun trying.

I need to be more active here! I look forward to every LD comp but only participated in 2 and completed only 1. Obviously I know what I want to be doing: making quick games that are fulfilling to play no matter what length of the game.

Regardless if I have work, I’m going to take some time out and participate. Experience only comes with practice!

ALSO, I’m moving onto mobile gaming. HTML5 and Javascript is more appealing to me everyday. Though my muse is C++ and Java, those are only one of many programming languages all with pros and cons. They’re just tools. The tools I need for quick game-making need to be quick! It’s a principal! 

Rounds of confidence boosting are on me: YOU’RE ALL BEAUTIFUL AND SMART.

For those who have even more insecurities: GOD YOU’RE AWESOME I WISH I COULD BE LIKE YOU.

Now get out there and start warming up. Times a tickin’!

Jam Practice

Making some music for a group. Going to enter the jam! Here’ something I whipped up in an hour. Just messing around with the mixer.

https://dl.dropbox.com/u/1333628/Music/chill_blue.mp3

Also, watch this for inspiration on your LD practicing:

http://www.youtube.com/watch?v=YJWI9wq97Bs

Comments

Zelen3d
09. Dec 2012 · 18:16 UTC
Oh, your music is so good. But the Youtube video: WTF !!!!!!!!!!!!!!!!1!!!!!
09. Jan 2019 · 00:09 UTC

Villains are EVIL right?

If so, why do they commit crimes? What is their inner theme? Get some brainstorms yet?

Need some ideas? Why, just for $5.99, I’ll SELL you ideas!

Not really. I lied.

But I do have ideas for those who want some. Or another way to look at the theme. I won’t be participating in the competition, but I will be writing music in a jam. But I still have some ideas.

Ex. It’s a platformer. The player character moves around and collect coins-  BUT DEEP DOWN IN THE GROUND carnage and gore! Ants and bugs and germs- oh my! All being squashed under your feet. To the bugs, you are a villain. A cruel concept bred in reality charging through your bug-loved-ones. Or your germ-friends being dissolved into acid.
That cruel dentist for trying to kill -me! -A cavity!

These are concepts that are eligible to fit the theme if you’re clever enough. One game would be a dentist moving the drill around. And you’re laughing maniacally in the background. You swing your mouse around and the drill moves space-like towards a screaming cavity. You get hurt if the cavity throws a chunk of itself at you. The dentist, you, flashes red and a toothbrush life-icon decreases by one.

You play the villain!

TeamJam Villain Theme First Draft.

TeamJam is making a game about an evil gathering of villains under one roof: a corporation!

Though nothing set in stone yet, I can imagine a business-like setting with villains in suits and ties. One of the villains gets another cup of coffee. He’s on the team to build a death laser! And the paperwork is overbearing!

Though silly and again, here-say information, I am the composer and audio dude for this project. So here’s the first draft with the above in mind.

Play First Draft

Short and sweet. Not 100% ready to be used yet! What does LD think?

Comments

xhunterko
15. Dec 2012 · 10:19 UTC
Awesome!

SUPER Santa Punchout!

STORY:

Santa Decided he wanted his presents BACK! Selfish St. Nick fights off every last child in order to get his presents!

ABOUT:
I took and old-school direction on this one. Direction as in playability and style rather than the content. The blocky style reminds me of the Atari 2600 and the sounds help bring in nostalgia as well. I also directed it that way so it brought in that “you have to figure it out” feeling. Most old school games you had to read manuals to figure it out, but I went lightly. Once you read the simple controls and use them, you piece together what the game is and how to play it.

That’s meta.

PLAY ME

Live Highscore Table!

Added live highscore table functionality for my html5/js game, SUPER Santa Punchout! Also more content added. Keep in mind I need to move the game files to a proper hosting site because DropBox is being used to host it and it’s response time is slow. But it works! And I’m very proud. I’m moving onward with game developing! From C++ and solid system executables only to HTML5/javascripting and os-agnostic playability. I feel free. 😛

PLAY FROM MY SITE.

P

eace!

LD26

ALL HAIL POTATO, THE GREAT AND POWERFUL

I'M BLIND, SCREW YOU

ALMIGHTY POTATO

You Didn’t Ask And Now I’ve Answered: My Opinions!

Screen shot 2013-04-25 at 10.01.57 AM

After Life

I can see some mechanics with this. Because it is an event, it asks ‘what responses occur’? Which is good in a theme.
I’ve had an idea in mind for a game where dying is just another way to progress in the game. Instead of a linear game, you can how one that branches out per level. If you live and win, the level branches up to the ascending path. If you die, it branches downward to a different path.

After the End of the World
Too specific for my game gravy. Next, please.

Against the Rules

Rules were made to be fragile and accidentally dropped from a great height. “Oops!” You say with your 4 year-old grin. Don’t give me that crap. You little shit.

The First Law States that a player may not touch an enemy, or through inaction, allow an enemy to touch the player.
The Second Law States that a player must obey the orders given to it by the game, except where such orders would conflict with the First Law.
But The Third Law States that a player must protect its own existence as long as such protection does not conflict with the First or Second Laws.

I can envision a game where the player can collect ‘manipulators’ that are randomly generated and dropped by following the main rules. Say the player must ‘reach the exit without dying’. However, the player knows he can jump on them. Once Mr. Goomba is dead-flat, a rectangular piece jumps from the corpse with the words ‘without jumping’. Mr. Mario-man collects it and the rule on the upper-left part of the screen changes to ‘reach the exit without jumping’. Well that’s just impossible and now the player breaks a rule. Suddenly Goombas poor from the top of the screen and the rule changes back to the default ‘without dying’ just to spite you.

This would involve language parsing and some ingenuity, but conceptually sounds pretty neat.

Alternative Physics

Wario Ware knock-off: “Pardon my hat, please.” (Name not relavent at all).
Game Starts.
One screen: living room.
Bucket of water next to player icon.
Large text pops up “PUT OUT THE FIRE”.
Suddenly the couch in the screen bursts into flames.
The player instinctively grabs the bucket of water to put it out.
Water splashes on couch which bursts into bigger flames; spreading to the lamp on the right.
The player SHOULD have used the potato sitting to his initial left. Because they’re nature’s fire extinguishers.
Player gets an ‘X’ .
Next screen: hospital.
Patient needs heart transplant.
“3 SECOND TRANSPLANT” pops up.
The player instinctively grabs the potato sitting on the  operating table; shoving it into the unconscious patient.
The player SHOULD have user the orange sitting on top of the trash bin. Because screw potatoes, man.
Player gets an ‘X’.

Ancient Ruins
Plot twist: It’s the ancient ruins of the year 2013. Using pop culture, we get:
Obese mummies. (Careful. May roll.)
LGBP ghostly pharaohs. (They’re fabulous!)
Encrypted tablets on the walls. (I can’t read this.)
Traps, pits, the spirits of angry jobless civilians, and ancient lore!

<From this theme downward I felt very limited or bored with those themes.>

Side Effects

“Oh look a mushroom!” Mario exclaims; engulfing it into his plumber belly.
Then suddenly, he trips out and dies. What were you expecting? You’re not Alice! Not hardly!

I can imagine leaving the player with lots of  ‘unlisted’ items. Each one doing something
spectacular and with a negative side. Depending on the aesthetic direction and the game mechanic,
this could be a lot of different things:

Example, a game about a cutsie platforming dinosaur? Here’s a purple fruit. Eat it. Now he’s on fire. He can
set previously ‘unharmable’ enemies on fire, but now his skin is melting. I hope he finds a potato to put that out with!

Example, something a bit more geometric. You’re a square. Enemies try to push you back but you need to navigate to the end of the level.
An icon pops up and the square reaches it. Now you’re a stretched rectangle! Rotate sidewise quickly to swing and bat enemies away!

You Are Your Enemy

Freud and I talked about this one. It requires lots of creativity. You could control two entities. One is you and the other wants to harm you. Every step you make, the enemy takes the opposite direction of. If the enemy has you in his sites, you lose the control and he pursuits and destroys you. The goal is to make moves so that the enemy is unable to get to you and you are able to proceed to the next stage.

Sign Language – Screen Teasers

tease

elec_tease

Look’s like old Steve here can’t get past the electric bolt or it’ll shock him. He’ll need to find another sign to go through to get around it.

LD28

I’M IN #YOLO

ON THE EDGE

AND THAT’S JUST HOW I LIVE – LD 28!

 

 

Reasons

Screen shot 2013-12-09 at 12.42.23 PM

  • Bieber 4Evar <3 → How about no
  • Break the System → Have a game where the player tries to break something with predefined rules sounds pretty cool
  • Clones → Clones are always fun
  • Closed Doors → What does this even mean
  • Contamination → Boo
  • Differences → Always fun to have a game with counterbalancing elements, characteristics, skills, etc.
  • Dig Deeper → NO U
  • End of the Universe → I smell creativity. Remember, green is not a creative color
  • Four Elements → Lame
  • Insanity → Controlled chaos is great
  • Lost → Ambient creativity here
  • Malfunction → pass
  • Reflection → This was just interesting I’d like to see this
  • Regeneration → Continuous anything is fantastic for those of us with short attention spans
  • Shadow → yeah if ur 12
  • Strength in numbers → yeah if ur 11
  • Survival → Old school arcade games do this well
  • The Beginning is the End → Someone here likes the Smashing Pumpkins
  • The Fourth Dimension → 1 dimension 2 many
  • Time and Space → no care
  • You Only Get One → Limited resources? Check

Bieber 4EVR

Why are you upvoting this
Why

da_fuq_yoshi

GET YERSELF PUMPED WITH THIS SWEET 90S RAVE I MADE

YEEEEUHHH