A Retrospective On My First Game Jam

I think I started writing this expecting it to be more directly related to Frogbert instead of generally about the jam, but here's a little piece I wrote about my experience participating in a game jam for the first time.
My main take away? You have enough time that you don't need to crunch, or always be rushing. As a counterpoint: that doesn't mean you have time to add all the little touches you want. You need to be pretty ruthless about getting things done quickly and dropping things that aren't working.
It's hard to believe our first attempt at a Ludum Dare with our 
We were still making changes and fixes right down to the wire, but 'Life is Hard, and Then You Buy a Cactus' is live!





