I Think This Is My Journal.
hmmmm , this seems to be realy confusing me. action plan (1ST) work out how to use the website (2ND) decide if im gunna do #ld48 or #ld72 (3RD) sleep
hmmmm , this seems to be realy confusing me. action plan (1ST) work out how to use the website (2ND) decide if im gunna do #ld48 or #ld72 (3RD) sleep
errr had to work last night , go to karate this morning , the go to dads friend’s xmas party , plus i have 11 hours work (in a cafe standing up all day) tomoro. duno when im gunna make this game , but with 1 day and 23 hours to go . im gunna start now and at leas try
so this year is my second time at attempting the jam (last time work got in the way). so this time ill be useing
-Flash CS5.5
-PhotoShop CS5.1
and thats it for now. ill be heading code and samanth h. will be heading graphics.
the idea is a character named Oomple scans several tiny planets for clues to his past.
wish me luck and good luck to everyone else
so this is my idea draft.
after a catastrophic event oompla is awoken on a strange world in which he must collect survivors and release or sell them to salvors in order to gain coins in which he can trade for his memories.
in each round oomple start circling a random sized planet at a random speed, by pressing space bar oompla can capture survivors.
finish work at 7 tomoro so will do more work on it and start codeing then,
-night all good luck
so its the end of day 2. heres some code and what 1 of the worlds will look like (thanks to @justjarrodyo)
i might get up round 5 and continue, will work after school anyway and finish this thing of all i need to now is chuck in the levels (plus code them) add a diary , rewards , credit and help wow i am behind oh will ill still do it
btw here is the full code so far
import flash.events.MouseEvent;
//at start
stop();
var $hasitbeen:String;//vars
if ($hasitbeen != “yup”) {
var $lastworld:Number = 0;
var $currentS:Number = 0;
var $totalS:Number = 0;
var $credits:Number = 0;
var $karmaLV:Number = 0;
var $karmaTP:Number = 0;
$hasitbeen = “yup”;
};
var $slavePrice:Number = Math.ceil(((Math.random() * 10) + 5));//displayinboxes
txt_trade.text = String($slavePrice);
txt_release.text = String(“10”);
txt_survivors.text = String($currentS);
txt_credits.text = String($credits);
txt_karmaLv.text = String($karmaLV);
txt_karmaTp.text = String($karmaTP);
//cons
//evt listeners
btn_newWorld.addEventListener(MouseEvent.CLICK, newWorld);
btn_tradeS.addEventListener(MouseEvent.CLICK, tradeS);
btn_releaseS.addEventListener(MouseEvent.CLICK, releaseS);
btn_diary.addEventListener(MouseEvent.CLICK, diary);
btn_rewards.addEventListener(MouseEvent.CLICK, rewards);
btn_help.addEventListener(MouseEvent.CLICK, help);
btn_credits.addEventListener(MouseEvent.CLICK, credits);//functions
function newWorld(evt:MouseEvent):void{};
function tradeS(evt:MouseEvent):void{
if ($currentS > 0) {
$currentS = $currentS – 1;
$credits = $credits + $slavePrice;
$karmaLV = $karmaLV + 1;
$karmaTP = $karmaTP – 1;
trace($currentS);
trace($credits);txt_trade.text = String($slavePrice);
txt_release.text = String(“10”);
txt_survivors.text = String($currentS);
txt_credits.text = String($credits);
txt_karmaLv.text = String($karmaLV);
txt_karmaTp.text = String($karmaTP);
}};
function releaseS(evt:MouseEvent):void{
if ($currentS > 0) {
$currentS = $currentS -1;
$credits = $credits + 10;
$karmaLV = $karmaLV + 1;
$karmaTP = $karmaTP + 1;
trace($currentS);
trace($credits);txt_trade.text = String($slavePrice);
txt_release.text = String(“10”);
txt_survivors.text = String($currentS);
txt_credits.text = String($credits);
txt_karmaLv.text = String($karmaLV);
txt_karmaTp.text = String($karmaTP);
}
};
function diary(evt:MouseEvent):void{};
function rewards(evt:MouseEvent):void{};
function help(evt:MouseEvent):void{};
function credits(evt:MouseEvent):void{};
btw this is my first as3 game 😛 thanks for reding
So this will be my 3rd entire into ludum dear and i’m felling really confident, my skills have greatly improved over the last year and I am ready to take on what ever is thrown at me. This time my focus will be on game length and sound.
I will be entering into the 72 hour jam again this tame as a duo with me and Samantha H. Me on game design and code, her on graphics Here is what we will be using.
Flash Professionalism CS5.5 (me)
Gimp 2.8 (sam)
sfxr (me)
sound recorder and my bass (me, sam(if we have time)
And my new, now working, website ld.nicholasparry.geek.nz
Anyways good luck to all the other competitors and may the odds ever be in your favor.
So im doing development video log vlog things, this is my first one.
thanks heaps to everyone who watches it, good luck.
so vlog 3 is up , one more today,
good luck all. 😀
not far from finishing the game O.o
ok so im considering making a new website for students in Ludum Dare featuring free hosting, resauses ect. If you are intersted please email me asap: students@nicholasparry.geek.nz. look forword to seeing you 😀
this is my 8th vlog(wich seems kind of a alot) watch it here
or watch all of them here
thanks all
had a few hosting related issues and my website is currently down D:(my fault) all though i would just like to say that host gator has awesome support.
Also sorry for not putting out the vlog i said i would i have been very bizzy this weekend, although i will be buying a dslr tomorrow and will upload a vlog/post mortem of that in the next few days.
ill be using flash, im in the main one and yea.
code so far
import flash.events.MouseEvent;
//first run
var mc_home:home = new home();
var mc_buildingLarge:buildingLarge = new buildingLarge();
var mc_buildingMed:buildingMed = new buildingMed();
var mc_buildingSmall:buildingSmall = new buildingSmall();
var mc_player:player = new player();
var mc_enemy:enemy = new enemy();
var mc_overlay:overlay = new overlay();
addChild(mc_home);
mc_home.x = 0;
mc_home.y = 0;
if (stage.stageWidth != 800 || stage.stageHeight != 480) {
trace(“device is not a defult resolition, attempting to resize”)
reSize();
}
//event listeners
$mc_home.btn_play.addEventListener(MouseEvent.CLICK, newGame);
//functions
function reSize():void{
$mc_home.width = stage.stageWidth;
$mc_home.height = stage.stageHeight;
}
function newGame(evt:MouseEvent):void {
}
will update when i have progress.
im using oop and classes and stuff for the first time, scared and existed. wish me luck, i feel i will need it.