First build
http://www.kchapelier.com/ludumdare31/
First build of the game (and first Ludum Dare too !), there’s still a lot to do and I’m starting to worry it might not be finished in time for the compo.
http://www.kchapelier.com/ludumdare31/
First build of the game (and first Ludum Dare too !), there’s still a lot to do and I’m starting to worry it might not be finished in time for the compo.
Submitted yesterday to the compo, just before I collapsed from exhaustion. The Harrowing is basically a bullet hell game with a clear influence from japanese danmaku classics. This is my first Ludum Dare so… I forgot to make sprites for the player and the enemy, enjoy your square fight !
This compo entry is my first attempt at making a game in several years. I previously had experience with QBasic on a old 386 with a nice monochrome screen and several attempt in XNA and D with Derelict 1. On my daywork, most of my hours are spent coercing web servers and web browsers to do my bidding.
The Harrowing is a bullet hell game heavily influenced by classic japanese danmaku games.
What went right
What went wrong
Tags: postmortem
For the third time, I’m in for the compo.
Last time was a failure as I did not manage to find an interesting idea matching the theme and quickly bailed out. This time I’ll do something to the finish no matter what, even if it means being completely off topic.
Tools of the trade : JavaScript / FL Studio / Audacity / Gimp / Blender / Git(hub) / Pen and paper
Good luck everyone !
…against all odds !

Subterranean is a Magic Carpet inspired game in which you must defend your nest against an endless wave of enemies. The development of the game did not exactly go as planned, a lot of it was rushed at the last minute, so I’m really looking forward to any feedback you might have.
The cavernous soundtrack is available on Soundcloud.
The Sacrifice (jam entry)
A cruel management game with amazing arts and music.
Cutthroat You, Homesick Me (jam entry)
A short story driven game with nice graphics and character design.
Separated (compo entry)
A sad and moody little exploration game with great gameboy-style pixel arts and music.
Monster (jam entry)
A well written interactive narrative dealing with some heavy topics.
Melody Muncher (compo entry)
A simple rhythm game with a generous soundtrack of 7 nice tunes (plus some loops).
That’s right, 7 tunes for a compo entry.
My own entry, Subterranean, is available here.

I’m in for the fourth time !
2D or 3D ? Compo or jam ? Card game, silly action game, abstract exploration game or tough as nails bullet hell ? I don’t know yet…
Tools of the trade : JavaScript / FL Studio / Audacity / Gimp / Blender / Git(hub) / Pen and paper
Recent jam works : Öde (procjam 2015), Stochastèmes (procjam 2015), Subterranean (LD33) and Imithe (JSSTG 2015)
Good luck everyone !