Plundering Boy - an update
Hello!
It has been two weeks since the our first Ludum Dare jam. Thanks to everyone who played, streamed, rated or commented our game.
We still only have 17 votes, so please help us reach at least 20!
It was honestly a surprise how constructive and nice the feedback was. I think it was because we are all creators and can know the intricacies of making a video games. It was thrilling to watch people play our game on stream or read comments, what people received most positively was: - audio & songs - humour in visuals, audio and setting - unique take on the Unstable theme - seagulls
There was also one thing that people universally disliked and that was surprisingly 500MB download 馃槃
We have identified couple bugs; auto item drop, chance of being locked behind walls, seagull jumps (that could be a feature though). All can be fixed without overhauling the game, and we hope to deliver that once the voting ends and have two separate builds; jam build & revised build.


Many people positively commented on the music and sounds in our game, and while we mixed a lot and credited everyone, we didn't make it ourselves. And as we played other games, read and heard stories of how someone's dad made music, or someone used exotic instruments like Kalimba, or another team made a rhythm game based on their folklore music, we felt it wouldn't be fair to those people and Opted-Out from Audio category.

