The story of my Ludum Dare 48 as seen by my whiteboard
- The brainstorming before the event:

- The brainstorming about the specific theme is missing.
- The plan:

- The finished game including graphics:




Can you get to the bottom of the pool faster them me in Spermy the Whale goes deeper and deeper?

We all get a reward for participating. A very just reward too. Our game.
Having fun is key in a jam. Improvement is secondary, but I think it's actually inevitable.
In my humble opinion the graphs of the stars received and my relative placement in my first 6 jams show a gradual improvement in my game creating skills with some bigger and smaller ups and downs.
The humor seems to be an exception here as its more related to inspiration than skill and is wildly affected by the type of game made.

After 6 jams it's time to try the compo.
It just occured to me that if you make an unstable theme (buggy and crashy), you can always say it's intentional :wink:
After 6 Jams it was time for my first Compo.
It all started with an hour brainstorming after the theme was announced.

After sleep and some shopping the plan was made.

(The following steps aren't in exact order)
After countless hours of drawing and retouching the background was made.

After some more countless hours some polygonal animals were made.

After a few hours of coding the game was put together.

Can you beat me at my game, Polygonal Animal Stacking ?

Did you know that elephants are square-shaped?

And dogs are triangular?

And cats L-shaped?

You can verify that by playing my game Polygonal Animal Stacking, where you have to stack them on an island surrounded by lava.

Here are my results for the last 7 Ludum Dares in stars:

And since the number of participants varies greatly between events and even more in between jam and compo, here are my relative places for the same period (lower is better):

Anyway, it seems like doing my art with colored pencils and a scanner improved my graphics a lot. However, that took way too much time and together with halving my available time by switching to Compo and not having time for half of the first day prevented me from really polishing the gameplay and adding more polygonal animals to stack and thus made some impact on the other scores.
AI music seems less good than music made by my musically talented friend, but much better than what I could come up with myself (see my audio score for my first jam).

This is the story of how my game M.A.D.D. came about in some gloriously ugly whiteboard snapshots.
It all started on Friday with some ideas for all the themes (more or less)

Then came the brainstorm on Saturday morning (sorry for the blurry pic, but that's all I got)

The plan was born by the afternoon:

And the final game turned out a bit different:

Check the submission out at M.A.D.D.

I found that the easiest way to make a labyrinth was to draw it in pixel scale in gimp, then load it as a sprite in unity, and access it as an array, with black representing blank space, white representing a wall and so on.
So this
became this
This
became this
And this
became this (scaled down)
The result can be seen in my game https://ldjam.com/events/ludum-dare/51/squareman
Before the jam:
1 hour after start:
2 hours after start:
After finishing the jame:

Cthulhu invites you to run away from him as Harvey D. Bones in the game of the same name.
Rushing in like this swan.