Flying Dog Fish

Ludum Dare 48

Everybody is a winner

external-content.duckduckgo.com.png We all get a reward for participating. A very just reward too. Our game.

Having fun and improving your skills is key

Having fun is key in a jam. Improvement is secondary, but I think it's actually inevitable.

In my humble opinion the graphs of the stars received and my relative placement in my first 6 jams show a gradual improvement in my game creating skills with some bigger and smaller ups and downs.

The humor seems to be an exception here as its more related to inspiration than skill and is wildly affected by the type of game made.

stars.png places.png

Ludum Dare 49

I'm in

After 6 jams it's time to try the compo.

Polygon Animal Stacking process in pics

After 6 Jams it was time for my first Compo. It all started with an hour brainstorming after the theme was announced. brainstorming.jpg

After sleep and some shopping the plan was made. plan.jpg

(The following steps aren't in exact order)

After countless hours of drawing and retouching the background was made. background-small.jpg

After some more countless hours some polygonal animals were made. elephant.png dog.png cat.png

After a few hours of coding the game was put together. promo.png

Impact of colored pencils and Compo

Here are my results for the last 7 Ludum Dares in stars: results-stars.png

And since the number of participants varies greatly between events and even more in between jam and compo, here are my relative places for the same period (lower is better): results-relativeplaces.png

Anyway, it seems like doing my art with colored pencils and a scanner improved my graphics a lot. However, that took way too much time and together with halving my available time by switching to Compo and not having time for half of the first day prevented me from really polishing the gameplay and adding more polygonal animals to stack and thus made some impact on the other scores.

AI music seems less good than music made by my musically talented friend, but much better than what I could come up with myself (see my audio score for my first jam).

Ludum Dare 50

Obligatory ugly whiteboard pictures

This is the story of how my game M.A.D.D. came about in some gloriously ugly whiteboard snapshots.

It all started on Friday with some ideas for all the themes (more or less) all_brainstorm.jpg

Then came the brainstorm on Saturday morning (sorry for the blurry pic, but that's all I got) brainstorm.jpg

The plan was born by the afternoon: plan.jpg

And the final game turned out a bit different: execution.jpg

Check the submission out at M.A.D.D.

Ludum Dare 51

Easiest way to make a labyrinth

I found that the easiest way to make a labyrinth was to draw it in pixel scale in gimp, then load it as a sprite in unity, and access it as an array, with black representing blank space, white representing a wall and so on. So this labyrinth0.png became this labyrinth0big.png This labyrinth1.png became this labyrinth1big.png And this labyrinth2.png became this (scaled down) labyrinth2big.png The result can be seen in my game https://ldjam.com/events/ludum-dare/51/squareman

Ludum Dare 52

Ludum Dare 53

I'm in

Rushing in like this swan.MMDLIV.jpg