Easiest way to make a labyrinth

I found that the easiest way to make a labyrinth was to draw it in pixel scale in gimp, then load it as a sprite in unity, and access it as an array, with black representing blank space, white representing a wall and so on. So this labyrinth0.png became this labyrinth0big.png This labyrinth1.png became this labyrinth1big.png And this labyrinth2.png became this (scaled down) labyrinth2big.png The result can be seen in my game https://ldjam.com/events/ludum-dare/51/squareman