Eric.Shaun

Ludum Dare 52

First LDJ for us!

Super Excited about the LD Jam. IT will be finally the first time my buddy & me will attend. Hope to have a lot of fun and grow our experience with it.

Cant also wait to see what others will come up with :)

Cheers! 馃嵒

Harvest game Idea on "Paper" done! - Now sleep!

After 4h brainstorming and elaborating the game idea, setting, game play loop and goals with @kalbshack, we are pretty confident this will be a good one!

Now off to bed, gather some energy, do the mock up and character design and blast through day full power!

Good luck and good rest to all of you too! Cheers!

Comments are taking my breath away...

suffocatingemanimation/emfront.gif

though thankfully not as fatal as with Joules here :sweat_smile: (another animation that didtn make it into the game due to time)

But big thanks for all that played our game TEN虏虏 https://ldjam.com/events/ludum-dare/52/ten and especially to those that commented and gave us some honest and totally unexpected nice feedback :blush:

We will do our most to finish the game as we have intended and planned for the next weeks/months :beers:

Ludum Dare 53

We are back at it again!

The hype really creeped up on us and especially on me since the start of the week!

Compo it is!

With One additional coding and brainstorming member making it a total of 3 dudes this time! We are also eagerly to use our knowledge and experience from last LD Jam and have better time management to get a complete experience for our entry - incl. Audio :D

cheers :beers:

Ludum Dare 56

We did it! right?

LD56_titlecard.jpg

player_cast.gif Game is Live! 72h gone so fast! Wished we had more time

FisteremSapling/emcycle.gif Pretty happy with the result, could have needed 2h more to polish and playtest a bit more

Give it a spin! Comments are highly appreciated! Thanks in advance!

Dshniidawl Woods - BTS#1

LD56_title.png

Wanted to make some post about the Character creation and choices we made for "Dshniidawl Woods" :relieved: Starting with the good guys Dshniidawl Kobolds

First off, we did decided for this time to do a more harder approach with the limited pallette and I think it was a good call, it captures the mysticsm of a magical forest (imho)

But now to our first character :bomb:

BombemSapling/emwalk.gif "helloooo!"

The Bomb Sapling was our first idea on the Sapling concept. Easy cute design with some heavy hitting Damage on the Enemy types.

I wanted to capture the "leafy" Nature of the Saplings with its springy "leaf-fuse" on the head as well as keeping the Character super readable and recognizable at that Tiny scale. :wink:

BombemSapling/emattack.gif "boom boom bam!"

Check back for more Posts on the other Characters and Gamedesign Choices we made for this LD56!

Meanwhile, why you dont give the game a spin?

Comments and proper feedback are highly appreciated! Thanks for reading and playing! Dan

Ludum Dare 58

Exciting - Lots of Ideas!

Great Theme in our Opinion, we got lots of ideas, but need some refining. We are going to get some sleep and start on an one of the many ideas 馃槑

Good Luck everyone! And Foremost, lots of fun!

Player Character Base ready

Playerembase/em64x64-export.png

Player char v1 is ready, still needs animations, but I am hustling already hard in doing the assets and just about to start with the ferst iteration of Tilemaps for our Arctic friend here 馃榿 Meanwhile @kalbshack has the coding down for the core movement and first base game mechanic

Exciting! Especially using all the experience from the previous LDJams 馃槒

Arctic Vibes going Strong!

BaseemVehicle/emv1_promo.png

Base of "Operations" Exploration Vehicle asset is done! Super happy, first time playing around with shadows :sweat_smile: Now time for some Animations for our Main Protagonist!

HYPE!

Day 2 and backup arrived!

Playerembase/em64x64emv2/emwalking.gif

Good Morning & Good start to everyone on this beautiful second day of the LDJam!

Our third member is on site and we are pushing into the next gear! Meanwhile all Player character sprites are done, next step is HUD & UI, while @kalbshack & @r0bin contain the coding needs with excellence!

Hope you enjoy the little walking animation!

I am definitely falling in love with doing 64x64 sprites vs. the usual 32x32 - so much more painting "real estate" What is your preferred pixel art resolution?

Blizzard of Pixels & Code is setting!

and the Finish line can be already seen! Still missing the Tutorial & the Endscreen on which I am working on.

In the meantime have a snippet of the Title Screen :)

title_screenshott.JPG

Hope thats intriguing enough for you guys & gals to check it out!

Good Luck & much success everyone!

DEEP FROST just about to upload!

LDJemcover/emdeep_frost.jpg

We are "Gold" and uploading just as I am typing this!

Come and give it a spin, trying to find all 9 Artifacts to Escape the Cold Snowy Tundra Hell within 5 Days before a devastating Blizzard sweeps in!

Explore, Detect Minerals, dig them out, and upgrade your Detector without freezing to death!

Come and have a Look!

https://ldj.am/$415647

tent_dome.png