Dshniidawl Woods - BTS#1

Wanted to make some post about the Character creation and choices we made for "Dshniidawl Woods" :relieved: Starting with the good guys Dshniidawl Kobolds
First off, we did decided for this time to do a more harder approach with the limited pallette and I think it was a good call, it captures the mysticsm of a magical forest (imho)
But now to our first character :bomb:
"helloooo!"
The Bomb Sapling was our first idea on the Sapling concept. Easy cute design with some heavy hitting Damage on the Enemy types.
I wanted to capture the "leafy" Nature of the Saplings with its springy "leaf-fuse" on the head as well as keeping the Character super readable and recognizable at that Tiny scale. :wink:
"boom boom bam!"
Check back for more Posts on the other Characters and Gamedesign Choices we made for this LD56!
Meanwhile, why you dont give the game a spin?
Comments and proper feedback are highly appreciated! Thanks for reading and playing! Dan