devince

LD23

I’m in

I’m glad to be in for my first Ludum Dare. I won’t have the full week-end free but I will be able to release a full game in time I hope 😀

My toolbelt:

– libgdx

– gimp

– sfxr

– autotracker

 

I’m warming up them right now!

Comments

18. Apr 2012 · 03:30 UTC
Good luck :) Good to see some other people use libgdx ..

Warmup

My warmup done yesterday: http://warmupld23.appspot.com/

I need to see how to handle tile map properly and i’m quite ready 😀

I’m really impatient to discover the theme!

Comments

uberneen
18. Apr 2012 · 13:12 UTC
I really liked the background on this. Was it procedural or just tiled?

I’m not sure of the specific interval, but I want to say it was about once every playfield height (in terms of ship ‘travel’) the game would stall for almost half a second and then continue. It was very consistent.
uberneen
18. Apr 2012 · 13:15 UTC
Strike that, it’s about every 2 – 2.5 seconds – just thought you’d like to know.

The only unpolished element appears to be the intro screen, everything else has a great look and feel.
devince
18. Apr 2012 · 13:25 UTC
Thank you. I noticed the bug too.

You are right background sliding is not very good, I may look at it this evening because I will “teach” game dev to a friend so we will certainly modify this code, it will be a good excuse.

A coder’s graphic training

One of my worst skill is graphic art. I tried today to level up my skills in order to be ready for Ludum Dare (and I like it too despite the result I usually get).

Here the work of a coder with no graphic skill trying to draw based on pure draw techniques (main tutorial used: http://www.youtube.com/watch?v=8JySBAHUplY&context=C40cf215ADvjVQa1PpcFOJD_qGVAyyCA2WYocty9mlyAzknFm5ySQ=)

I know it’s bad but i’m a developer 😀

I still hope some will enjoy this manga style Ludum Dare  girl.

 

I trained too 2 points perspective based on this awesome tutorial: http://www.youtube.com/watch?v=qmSg_F4P5yU&context=C414a6ccADvjVQa1PpcFMXosCRFTFAGVpoQyZxPNVauucZqtNiV7c=

And the last and yes the least, a pixel art training on shading (and poor drawing too) with Gimp on a 64×64 image:

Good tuto here:

http://www.natomic.com/hosted/marks/mpat/

http://saphiremomo.deviantart.com/art/Using-The-GIMP-Cell-shading-39520691

 

For information I will commit source on my github: https://github.com/vcarluer

I don’t know where I will post info, certainly on google+ https://plus.google.com/u/0/109420103473906739180/posts ( i will try to write in english)

And I may do a timelapse, or not.

 

Have fun everybody!

Compo done!!

After a difficult start (18:00 pm yesterday France time zone), I managed to release the game I want 😀

I’m really happy to have done this Ludum Dare and I think I’ve learned a lot!

It’s impressive to  see all the games released and the level of quality.

I hope you will have fun with my game Tiny Galaxy and congrats to all participants!!

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

Debugging submission

I found a very little bug in my submission for the compo.

It is not critical and I may let it in place (tired!!)  but to know is it possible to  release a new version after the end of event?

With the same idea is it possible to modifiy the content of the game after event (new animations, items…)? This is just to know.

Thank you.

Comments

23. Apr 2012 · 06:52 UTC
You should only fix critical (ie. those which make the game completely unrunnable) bugs. If you want to fix some small bugs or add new things to your game, create a post-compo version and add “post-compo” link on your entry page, leaving the compo version for all to view and rate.
devince
23. Apr 2012 · 06:58 UTC
OK thanks I will let it the way it is.

Tiny Galaxy Post Mortem

Wow!! This was my first Ludum Dare and it was quite challenging!

I tried to do an arcade survival game based on tiny world theme.

I’m glad because after some levels, a kind of pacman’s gameplay has emerged and add to the original idea.

I hope you will like it 😀

Right

– The warmup phase made me ready as it needed

– Time management was hard because of personal life activities but I managed to get 22 hours to develop

– Full game released (even if I have a lot more ideas^^)

Wrong

– A littre more time needed to make animations and hud

– 1 bug which can sometimes block player I needed to fix after release

– Really tired (in France event ends at 3am, not optimal for day work ;p)

Learned

– Accept to do “bad code” to continue development and release in time

– Really small pixel design

– Ludum Dare is a great event 😀

 

Please rate it!

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

The web version of my game is available

I had some problems to make it work but after some technical optimizations I can propose you now an html 5 version of Tiny Galaxy.

It may be simpler than the java one for some to test.

I kept the exact gameplay (with its flaws) and there is a small problem with music loop. but that’s all.

Please comment 😀 http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11818

An Android version is in preparation too!

Tiny Galaxy on Chrome Web Store

Tiny Galaxy is now available on Chrome Web Store 😀

The game is online and has no ads. Even if I don’t plan to make money with it I hope it will have enough visibility among the lot of games in store!

It is version 1 completly debugged with tuned gameplay. There are no really new stuffs but the ability to destroy blue bridges.

I hope you will enjoy it! Give me stars ;p
Have Fun.

Web store page

Direct game page

 

LD26

MINIMALISM

I wanted to do the Ludum Dare and they tried to stop me.
Fools.
I realized my compo in only 1 hour and… ok it sucks but I wanted so much to submit 😀

The essence of video game in one game: MINIMALISLM.
Be surprised, be frustrated and fill maybe the power in you.
Enjoy graphic art mastery and make talk the interface between the man and the computer.
Will you be smart enough to find the essential form of video game?

http://vcarluer.github.io/ld26/minimalism.htm

LD29

My second time in

I’m here most of the week end but breaks are good to think ^^

 

I will certainly use javascript with WebStorm editor for code.

My graphic tools will be gimp and pyxel edit.

Don’t know for sound now. bfxr, etc… certainly

I may stream if I find time to know how to do that (have to finish onegameamonth sic) or at least I will do a timelapse.

 

I wish a good time to all other participants.

My code base

I’ve developed javascript html 5 utilitary classes during my warmup.

I will use this code as a base for my ludum dare compo, don’t hesitate to pick info in it if you want: https://bitbucket.org/vcarluer/1gam0414/src/1615dade427c6cb44893b626828089e68de3071a/src2/?at=master

coded:

image loader

audio loader

event factory

canvas loader

simple tmx file reader

simple translation service

main loop update service

A sprite renderer

 

And some reference code like tweening, etc…

Have fun with ld 29!

Done \o/

“You are Jack Sprow, captain of the icefly. The Empire’s mothership may have scanned water beneath this planet’s surface. Your mission: verify this information and bring a sample.”

http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11818

doc

Timelapse

The timelapse for my spaceship adventure game “Beneath the surface”

 

Play it here: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=11818

titleScreen

 

I added notes in video for you to understand more clearly the various steps.

LD32

I may be in ^^

Not sure yet I’ll have time but I start to game design so I’m in^^

Coding: html5, maybe with phaser, or belle

Graphics: gimp, svg

Audio: audacity and a tracker

 

I’m pretty sure it will be kind of visual novel gameplay, maybe tweaked if I have time.

An unconventional weapon story begins!

HF ALL