bogdan-tana

LD29

in!

Hey everyone! I will be attending the compo as well (first time). Really excited to finally do this.

 

Tools of the trade:

Engine: Unity3D

IDE: Visual Studio

Language: C#

SFX/music tool: Bfxr, Audacity

Image editor: Paint.net

3D editor: Blender

3rd party library: LeanTween ( https://www.assetstore.unity3d.com/#/content/3595 )

 

Also, I have a question for anyone who can help:

Are free scripts from the Unity Asset Store considered publicly available? (such as LeanTween, iTween)

Later edit: Yes, they are.

Comments

bogdan.tana
22. Apr 2014 · 11:04 UTC
Edited here not to waste another post on my announcement:

Update on my work

Hey all :D This is my current progress, after a very slow start.
The main character (currently a capsule) suffers from amnesia and knows not where he is.
What will he discover on his journey to the surface? He’s got a gigantic lab-grown plant to aid his escape!

The setting is supposed to be of an abandoned subterranean laboratory, but I need to add some detail to properly suggest that.

platforming, shrooms, giant plant

Will update on further improvement.
In the meantime, have fun coding!

Slow but steady

Finally I can show some progress!

I have a quick reference of controls before starting the game.
You will be able to interact with terminals such as the one at the bottom in order to understand the story.
Also, added interaction with pipes through pipe wheels. And a sliding door!
Next up: flood the water and make the player rush towards the surface!
And of course, fix glitches, and so on.
I still don’t have any graphics for the character yet, though. Will get to that soon!

Terminals to tell a story

Good luck to all of you who haven’t finished yet, and congrats to all of you who have!
Until next time!

LD30

in!

In for my 2nd Ludum Dare compo.

Tools of the trade:
– Unity
– Visual Studio
– Blender
– Photoshop
– Audacity
– Audiosauna
– Bfxr

I will also be using LeanTween for tweening.

Cheers & happy coding, everyone!

progress #1

Not much to show but… IT’S ALIVE!!! *mwhahahahah*

showoff1

Cheers & happy coding!

Comments

23. Aug 2014 · 11:54 UTC
Those swarm things look very nice!

progress #2

Colors!…annd particles!!…and stuff…
showoff2

progress #3

Hacking time!

showoff3

LD31

in!

In for my 3rd ludum dare compo attendance.
Will be using:
– Unity3D
– Visual Studio
– Photoshop
– Blender (if needed)
Audiosauna
– Audacity
Leantween
– Loads of coffee

GL;HF!

Update #1 (finally)

Finally a layout that makes sense.
Finally found a good story.
Finally a screenshot to share! 😀

LD31_capture1

Yes, the “screen” that the game is centred around is the one from the terminal to the left.
And yes, that ugly thing standing in the hall is a snowman. 😀

Good luck, everyone, in your ludological endeavours!

LD32

in!

In for the 4th time ^_^
Attending the 48 hour compo again 😀
Will be using Unity, Photoshop, Blender, LMMS, Audacity, and lots and lots of coffee.

Good luck, everyone!

LD35

Virgin Blood Progress Report #1

So I’m in as well (compo),

Had a really slow start but I feel like I’m getting there.
Had my share of the fun today with MagicaVoxel, I give thee Count Suckula!

count_suckula

And here’s a gif to put him in (not-properly-defined-yet) context (Unity):

showoff1

I think I’m going to call this Virgin Blood. Since that’s what this old-aged count is after.

Cheers & have fun, y’all!

Virgin Blood Progress Report #3

– second stage is done!
– fresh models: guards, statues, doors, keys
– integrated a key-lock mechanic
– added patrolling behaviours
– general content optimizations and code refactoring

And here’s a little teaser:

showoff3

More to come!

Virgin Blood – Post Mortem

count_suckula

Hey everyone, this is my post-mortem, for the entry which I dubbed ‘Virgin Blood’, a game about an aged count who seeks to rejuvenate himself by consuming the blood of a fair maiden: the castle princess.

Lucky for him, the princess is spending the afternoon in the castle gardens.

Unlucky for him, his fatigue makes him unable to fly high enough to avoid guards and get straight to her, being forced to make his way through the garden labyrinth.

And may I say, I finally got to achieve something important in this LD – enough gameplay to call it a game.

showoff2showoff3

So here are some things worth mentioning about its development:

WHAT WENT RIGHT:

– it helped A LOT to use software like MagicaVoxel for content creation, although you should always squint an eye on the stats/profiler. I had some trouble with poly count, before ending up simplifying things, so that the game has a proper framerate even on webgl builds.

– it helped A LOT to plan level design in a way that progressively helps the player understand the game. Very few people complained about not knowing what to do in the game. Although I do regret I had no time left to scatter the instructions themselves across the levels.

– it helped A LOT to sleep well. And although this is the compo I worked on the LEAST (around 12 hours or so) , it feels as if I’ve done the MOST so far.

– I made a really good choice combining twitch elements and move planning

WHAT WENT WRONG:

– it would have helped A LOT to spend at least 15-30 minutes for the audio. no loop, no sfx for this entry, which is sad :(

– it would have helped A LOT to spend more time fixing bugs after the submission. I only fixed the critical ones. But as it turns out, a glitch that had no actual implications except for aesthetically looking odd, made players think some of their fails were caused by it. I’m talking about the feeding animation. Should’ve fixed it from the start.

– I made a really poor choice combining tile-based character movement and keyboard input. I could have probably changed that in time but I was so caught up with what I was working on, that I dismissed the issue. And a bit lazy.

showoff4showoff5

These being said, cheers and congrats to everyone!

And don’t forget to play and rate the game if you haven’t already. I’ll be dedicating these last hours doing the same for you :)

LD36

in!

Will be attending the compo, as usual.
Unity, Visual Studio, Photoshop, Ableton, Audacity, MagicaVoxel, Blender.

Ludum Dare 37

in!

Joining you guys and gals for the 48 hour compo.
Will be using the regular, more or less:

  • Unity
  • VS Code
  • MagicaVoxel/Blender
  • Photoshop
  • Bfxr/Sfxr/Audacity
  • Ableton Live Lite

Have fun!