betovf

Ludum Dare 47

Now you can kill Coronavirus in your web browser!

Prevent the spread of the viruses looping around your body!

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You only need just about 1 minute to play!

Visit my game at:

https://ldjam.com/events/ludum-dare/47/coronaloop

CoronaLOOP! Post Jam Version available (WEB)

You can play this new version here (web): https://betovf.itch.io/coronaloop2

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Please try the original version for rating in the following link:

https://ldjam.com/events/ludum-dare/47/coronaloop

Suggestion for next Ludum Dare

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  1. Assign some random games to each user (10-15, for example).
  2. These games would be mandatory to rate in order to be able to get a score.
  3. You would be still be able to rate any other game you wish.
  4. This way we would help everyone gets a score.

BTW, thank you all for rating my game. I made it to get a score on my first LD :smile:

Ludum Dare 48

Post Jam version for Deeper Blue Sea available!

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Post Jam version includes these features:

  • Animated environment.
  • Swim animation for all the fish.
  • One more level.

You can play it here: https://betovf.itch.io/deeper-blue-sea-post-ld48

I would appreciate if you could play and rate the original jam version: https://ldjam.com/events/ludum-dare/48/deeper-blue-sea

Ludum Dare 51

Overheated Laser post jam version

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Improvements over original version based on other users' feedback:

  • Backgroud music added.

  • Show next level right after completing previous one.

  • Change crosshair to red when laser cannot be fired.

  • Move cannon towards selected mine when shooting.

  • Reduce worm-hole speed rotation.

Play postjam version here.

Thank you all for your feedback!

Play and rate jam version here.

Ludum Dare 52

Fast Aerial Harvesting

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Plan carefully your harvest and maximize production using a shocking advanced machine :stuckouttonguewinkingeye:

Play it here (HTML5): https://ldjam.com/events/ludum-dare/52/fast-aerial-harvesting

Last week update for my game (extra)

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Taking into account some of your feedback, I've added a new random event to introduce some more variation and improved instructions.

Play it here: https://ldjam.com/events/ludum-dare/52/fast-aerial-harvesting

Thank you all!

Try my quick minigame (HTML5 web)

Here is an almost complete gameplay (without spoiling the final surprise :smile: ):

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:point_right: Play it here: https://ldjam.com/events/ludum-dare/52/fast-aerial-harvesting

Ludum Dare 53

Fancy a boat delivery ride?

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Play it here: https://ldjam.com/events/ludum-dare/53/yangtze

Ludum Dare 54

Help this nice alien in trouble

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Defeat the enemies by kicking and punching them like an expert in kung fu :stuckouttongueclosedeyes:

Play it here: [https://ldjam.com/events/ludum-dare/54/kung-fu-alien]

Ludum Dare 55

Tired of pentagrams?

Try "summoning" a different kind of "phantom":

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Play and rate here: https://ldjam.com/events/ludum-dare/55/muddy-wars

Summon a sand worm to destroy your enemies

Added some new levels and 2 new power ups to release a post jam version of my game:

1. Rune: summon an ancient creature which will take down an enemy for you: moody-wars-gameplay2rune.gif

2. Laser: shot a short but powerful pulse which will destroy everything on its way: moody-wars-gameplay3laser.gif

You can play and rate the jam version here: https://ldjam.com/events/ludum-dare/55/muddy-wars

Ludum Dare 56

Tiny Space Quest

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:rocket: Play and rate: https://ldjam.com/events/ludum-dare/56/tiny-space-quest

Post jam version with new levels and features

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* Changes:* - Added new levels. - Added coments and blackholes.

Play post jam version: https://betovf.itch.io/tiny-space-quest-post-ld56

Play and rate original version: https://ldjam.com/events/ludum-dare/56/tiny-space-quest

Ludum Dare 57

Wanna try something different?

Play Cadet Mizuno in your browser :smile:

  • Move heavy objects to clear your way out of each level:

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  • Attract small objects to you and use them to take down enemies:

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Cadet Mizuno Speedrun

Play and rate here

No spoilers of last level :smile:

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Cadet Mizuno Postjam version

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Just uploaded a postjam version of my game with some improvements suggested by users' feedback:

  • Enemies difficulty adjusted.
  • Moving objects now cast a shadow to be aware of enemies view.
  • Level 2 remade to be easier.
  • Clamp camera position to level borders.
  • Use R for restart a level instead of ESC.

Try it here: https://betovf.itch.io/cadet-mizuno-post-ld57

Play and rate original sumbission here.