Alex Davies

LD 40

I'm in!

Hello! This is my first ever Ludum dare, so I'm still finding the ropes, but hopefully everything will go smoothly, and I'll submit my game in time. I'm not particularly good at programming, so I'm using Unity, and I'm going to use Gimp for my graphics because I'm a cheapskate who doesn't want to fork out the money for photoshop :P

Well, that's all from me, Good luck to everyone else!

Shameless Self-Advertising

Yes, I'm doing it too. It's my first time in Ludum Dare, so my game isn't great, but I'm happy with how it turned out. Would appreciate reviews, not just to get over 20, but also to get constructive criticism on what to do better next time.

Check out my game here! https://ldjam.com/events/ludum-dare/40/9-lives

Also, here's the cat from my game!Cat.gif

Thank you everybody!

It's so nice getting comments praising your game, especially when it's your first time in Ludum Dare. Thank you to everyone praising me, and especially to those giving me advice as well. This comment in particular made my day:

__Hey don’t be so hard on yourself, this is a pretty good base for a game! I actually liked the graphics, and you had some interesting ideas for enemy types. There wasn’t a connection to the theme, but that’s only one category in the competition. Anyways, it’s good to identify the challenges you had and what kept you from achieving your goal. Next time, you can look over that list and try to make it a little bit shorter.

In my experience, the best way to get a game done in 48 hours is to pick a solid design as quickly as possible. I always spend the first few hours drawing detailed sketches of how I want the final product to look, and try to get it as complete as possible before I write a single line of code or open GIMP. Even if it feels like you’re spending too much time coming up with an idea, you’ll likely waste more time later by not having one. Once you have sketches/concept art/etc, spending the remaining hours actual building the game becomes a lot easier. I also create an “asset manifest”, which is a concrete list of every sprite/sound effect/features I predict I’ll need for the final game. With more experience, you’ll gain a stronger sense of what you can/can’t realistically complete within the time limit.__

Also, and I know I seem bad for advertising my game after that, but please check out my game at https://ldjam.com/events/ludum-dare/40/9-lives. Again, thanks to everyone for their support.

More Advertising

Yes, even more advertising! Everyone else is doing it, so it must be fine, right?

Check out my game here! https://ldjam.com/events/ludum-dare/40/9-lives

Also, here's some more of the cat from my gameCat.gifCatWalk.gifCatRun.gif

Game Suggestions?

Hello! I'm bored and looking for games to play, so please suggest some (can be yours).

Also, check out my game at https://ldjam.com/events/ludum-dare/40/9-lives

LD 43

Just Done!

Just finished and uploaded my game, 'More Sacrifices!'. Check it out at:

https://ldjam.com/events/ludum-dare/43/more-sacrifices

Gameplay.PNG

It Finally Works!

I had a lot of problems with my game breaking after the first level, but only on other people’s computers. Either way I’m finally confident that it’s fixed, so you can check out my newly working game, ‘More Sacrifices!’ here: https://ldjam.com/events/ludum-dare/43/more-sacrifices

Finally got my timelapse up!

I finally got round to making a timelapse of the creation of my game. I made it using Vegas Pro 15 (I got it today for $25 off a humble bundle). Anyway, please take a few minutes to play my game and leave a rating! :)

Game: https://ldjam.com/events/ludum-dare/43/more-sacrifices

Video: https://m.youtube.com/watch?v=ewPoFkNz3fg

PS: I'm especially proud of this one, as I actually took time to polish it, and focus on making it feel good to control and play, rather than focusing on just getting content in.

Time lapse is up! (Again)

The link was broken on the other one so here’s a fixed link:

https://m.youtube.com/watch?v=ewPoFkNz3fg

My game: https://ldjam.com/events/ludum-dare/43/more-sacrifices

LD 44

I'm in for LD44

This is my third time in, and I'm stoked. My first game kinda flopped (as it should have - it was terrible), but I'm real proud of my second, so hopefully that trend will continue, and I'll do well this time!

Gonna be using Unity for my game (maybe I'll try Tiny Mode if I can get my head around ECS) Also will use:

-GIMP

-Krita

-Pyxel Edit

-Audacity or maybe SoundForge

-Bosca Ceiol (might try Studio One)

-BFXR

I'm Done!

Finally finished and uploaded. It was tight because I went to watch Endgame, which took like 4 hours, and I slept in too

Find it here: https://ldjam.com/events/ludum-dare/44/failing-human

Shameless Self Promotion :P

Just finished my game's cover image, and added a few screenshots to the itch.io page.

MainArt.png

You can find it here: https://ldjam.com/events/ludum-dare/44/failing-human

I’m almost there!

I still haven’t got 20 reviews :( I haven’t been able to play or rate many games (exams are a thing) - I really hope that my game will be able to be ranked by the end! You can play it here: https://ldjam.com/events/ludum-dare/44/failing-human You can even play it in your browser if you’re too lazy to download the file!

Thanks everyone!

I did it (yay!) - I finally got 20 reviews on my game. Thanks to everyone who took a look.

You can find my game here if you’re interested: https://ldjam.com/events/ludum-dare/44/failing-human

Note: there is an html version if you don’t want to download it

HTML Version Up!

I finally got a web-based version up and running (after much frustration). You can check it out here: https://ldjam.com/events/ludum-dare/44/failing-human MainArtHTML.png

Ludum Dare 46

My suggestions

Might as well post mine since everyone else has too.

B643AE58-FFA2-42B1-BDA2-2DBF4A4411A5.jpeg I always try to focus on multiple interpretations for my suggestions.

Editing game descriptions after the deadline

Are you able to edit your game's page after the deadline? When I upload a cover image for it, it doesn't save, and I can't select the compo option to update changes either (I 'published' the game to the compo category already).

I finally fixed the HTML5 build!

PreviewImage.jpg

You can now play my game in your browser! As it turns out, it wasn't working because the exact beta build of Unity I was using had problems compressing textures for WebGL.

I'm also hoping to get a gameplay video and timelapse up within the next couple of days.

You can play it here: https://alex-davies.itch.io/pug-panic

And rate it here: https://ldjam.com/events/ludum-dare/46/pug-panic

I Made a Timelapse of my Game's Development!

I made a timelapse of my game's development (finally), and learnt how to use some editing software - at least provisionally.

You can watch it below:

https://www.youtube.com/watch?v=sinkqyFWZsY

Play Pug Panic

I did my best to make it somewhat professional. Also, the music is 'Better Days by LAKEY INSPIRED', and seems to be used as background music for every devlog in existence.

Yay! I broke 20 ratings

I've already got 20 ratings for my game pug panic! This is the quickest it's happened for one of my games, so hopefully it bodes well for the results (although they're still a long way off).

PreviewImage.jpg

I'm, of course, always welcoming more ratings.

Play Pug Panic