I’m in, and am warming up as well.
So here I am with a framework I know little of, but enough to probably make a decent game in: Love2D. I had a gripe with pygame, as it really was to basic, and did not do things that well for me for some reason. It just kind of sucked for some reason, and it is really, really, slow. However, I have found a (small) appreciation for lua. It has a lot of quirks, like no continue statement, globals by default, etc. but I can manage.
So that’s not very important. But what is important is that I’ll be doing a warmup game until Thursday (which is the day I start my sophmore year in high school, what fun.) Problem is is that I still have a summer AP assignment to finish. Bummer.
Anyway, I did a random dice roll (not really) and the theme from the list I got was Journey. This will be fun.
And if you’re wondering, yes I upvoted both Kittens and Evolution.
Tags: warmup




castle, is lured, carried away, or else voluntarily proceeds, to the
threshold of adventure. There he encounters a shadow presence that
guards the passage. The hero may defeat or conciliate this power
and go alive into the kingdom of the dark (brother-battle, dragonbattle;
offering, charm), or be slain by the opponent and descend in
death (dismemberment, crucifixion). Beyond the threshold, then,
the hero journeys through a world of unfamiliar yet strangely intimate
forces, some of which severely threaten him (tests), some of
which give magical aid (helpers). When he arrives at the nadir of
the mythological round, he undergoes a supreme ordeal and gains
his reward. The triumph may be represented as the hero’s sexual
union with the goddess-mother of the world (sacred marriage), his
recognition by the father-creator (father atonement), his own divinization
(apotheosis), or again—if the powers have remained
unfriendly to him—his theft of the boon he came to gain (bride-theft,
fire-theft); intrinsically it is an expansion of consciousness and
therewith of being (illumination, transfiguration, freedom). The
final work is that of the return. If the powers have blessed the hero,
he now sets forth under their protection (emissary); if not, he flees
and is pursued (transformation flight, obstacle flight). At the return
threshold the transcendental powers must remain behind; the
hero re-emerges from the kingdom of dread (return, resurrection).
The boon that he brings restores the world (elixir).