Kennethm

LD24

I’m in, and am warming up as well.

So here I am with a framework I know little of, but enough to probably make a decent game in: Love2D. I had a gripe with pygame, as it really was to basic, and did not do things that well for me for some reason. It just kind of sucked for some reason, and it is really, really, slow. However, I have found a (small) appreciation for lua. It has a lot of quirks, like no continue statement, globals by default, etc. but I can manage.

So that’s not very important. But what is important is that I’ll be doing a warmup game until Thursday (which is the day I start my sophmore year in high school, what fun.) Problem is is that I still have a summer AP assignment to finish. Bummer.

Anyway, I did a random dice roll (not really) and the theme from the list I got was Journey. This will be fun.

 

And if you’re wondering, yes I upvoted both Kittens and Evolution.

Tags: warmup

Comments

MadGnomeGamer
20. Aug 2012 · 21:06 UTC
The mythological hero, setting forth from his common-day hut or

castle, is lured, carried away, or else voluntarily proceeds, to the

threshold of adventure. There he encounters a shadow presence that

guards the passage. The hero may defeat or conciliate this power

and go alive into the kingdom of the dark (brother-battle, dragonbattle;

offering, charm), or be slain by the opponent and descend in

death (dismemberment, crucifixion). Beyond the threshold, then,

the hero journeys through a world of unfamiliar yet strangely intimate

forces, some of which severely threaten him (tests), some of

which give magical aid (helpers). When he arrives at the nadir of

the mythological round, he undergoes a supreme ordeal and gains

his reward. The triumph may be represented as the hero’s sexual

union with the goddess-mother of the world (sacred marriage), his

recognition by the father-creator (father atonement), his own divinization

(apotheosis), or again—if the powers have remained

unfriendly to him—his theft of the boon he came to gain (bride-theft,

fire-theft); intrinsically it is an expansion of consciousness and

therewith of being (illumination, transfiguration, freedom). The

final work is that of the return. If the powers have blessed the hero,

he now sets forth under their protection (emissary); if not, he flees

and is pursued (transformation flight, obstacle flight). At the return

threshold the transcendental powers must remain behind; the

hero re-emerges from the kingdom of dread (return, resurrection).

The boon that he brings restores the world (elixir).

Probably the most unique game idea ever – Day 1 (yesterday) Summary

So my brother and our friend were hanging out at the time the theme was announced and I was stuck for a couple of hours. What the heck could I make about evolution that was unique, funny, and enjoyable to play.

Well it turns out that, rather jokingly, I said “what if you were a poptart, and you slowly turned into a cake after making people happy?” This has turned out to be a brilliant idea and I want to hug my past self for saying that.

See, our protagonist in this story is named Tart. He’s a humble toaster pastry hired by the king to make everybody happier. The world is unhappy, so he has to make everyone happier! As you beat the global sadness, you slowly turn into a cake to satisfy the needs of the whole world!

Tart the Happy Pastry

The game will be called…. “Tart the Happy Pastry”

It will be amazing, and I will get this done. :)

As for the progress of Friday, I have no visible progress except ALL of the engine is pretty much done except 1) loading a map and 2) reading the map which should both take around an hour or two. After that, making all the graphics, putting levels together, etc. is all what’s left. Oh, and some platformer concepts maybe. Good luck to everybody!

LD25

Ludum Dare Jammin’ Day 1

So me and my brother are taking a go at the jam, and it’s been going rather well. I’m using Löve+lua to do the programming and he’s doing the artwork in photoshop I believe. This is a day summary of all of our activities. :)

First off we brainstormed ideas for around an hour and 20 minutes. We thought of a rather unique idea about a thief who doesn’t murder but finds clever ways to incapacitate enemies and meet the objective mission. All of the missions are randomly generated, as it’s intended to be in arcade-game style.

Second I ate dinner and took a photo for all of you guys to see. Oh yeah, and I set up an awesome tea tray:

All of it was damn awesome.

All of it was damn awesome.

And then began the creation of the “engine” for the game. It’s more of the deep internals than anything, as you can see in the screenshot below. The graphics are really nice, and as you can see I haven’t split the character’s image slices yet. Animation should be simple with a side-library called anim8 however. Since this is the jam I’m confident I’ll be able to get all the features in by the deadline (which is Monday 6pm of course.) The main game elements I hope to have together by the end of tomorrow, and then I hope we piece them together on Sunday and really polish and finish the game on Monday.

Progress

Progress

 

Time to go to sleep now. :)

Tags: deskphoto, foodphoto, love2d, screenshot, tea

LD27

I’m in for both weekends

So I’ve participated before, but I’ve failed pretty much every single time.
This has been since 2010 for me, but I’ve become a much better programmer in the past year or so.
I’ll be doing the warmup weekend as well as the actual Ludum Dare because I want to actually have something to show for this time around, and I believe the practice will certainly help.

Library: Lua/Löve
Utilities: Git, Pen & Paper for planning
Sounds: I’m not sure yet
Graphics: Probably GIMP, unless anyone has a suggestion for a good Linux sprite editor?
Beverage: Tea mostly. :)

Good luck everyone! I should have an update when I get some progress done on my warmup game….
It might last until Monday as of course I have summer homework and things to do. ARGH!

Little Progress for Warmup!

This is what I get for taking all IB/AP classes my junior year of high school.

Basically, I’ve experimented with löve for around 4 hours total this weekend, however, of course I must finish all of my summer work.
I’m thinking I should slowly implement items on my checkbox list as the week goes on, so at least I have a working 2d sidescroller by the start of ludum dare.

I don’t even know if I can turn in a warmup game that late. (someone please leave a comment if I can!)

Anyway, I’m really excited for all the themes, mostly on Round 1 though. You are the companion is by far my favorite. 😀

Good luck everyone! I should be typing reports instead of this blog post, though I will be back, heh.

Comments

adventureloop
19. Aug 2013 · 16:50 UTC
By my book anything you do in the warm up is a warm up game. Good luck with ludumdare and get the hell back to work.

Didn’t warmup

Oh well. I didn’t finish muh warmup.

But I do have some nice base code available here: https://github.com/kennymalac/ld27-basecodeIt’s very simple, uses löve+lua, and is not nearly working to its requirements.

Hope the theme isn’t 10 seconds, good luck everyone. :)

Not “löving” my problems

So löve has this problem where if you try to draw a Quad on noninteger coordinates it shears the edges on the side of the picture.
All websites I’ve visited have suggested adding a border to the image to remediate this – although it is a sprite sheet, not a single image.
There’s a lot of trouble in making löve skip the correct transparent borders. I’ve spent a few hours just on this issue and a couple hours napping to relieve stress.

*Sigh* I don’t know if I’ll make it, given it’ll take me forever to make graphics and some gameplay. hmmm