Not “löving” my problems

So löve has this problem where if you try to draw a Quad on noninteger coordinates it shears the edges on the side of the picture.
All websites I’ve visited have suggested adding a border to the image to remediate this – although it is a sprite sheet, not a single image.
There’s a lot of trouble in making löve skip the correct transparent borders. I’ve spent a few hours just on this issue and a couple hours napping to relieve stress.

*Sigh* I don’t know if I’ll make it, given it’ll take me forever to make graphics and some gameplay. hmmm