{"author_name":"Kennethm","cat":"LD #27","comments":[],"epoch":1377381060,"likes":0,"metadata":{"p_key":"39794","p_author":"Kennethm","p_authorkey":"0","p_urlkey":"75413","p_title":"Not \u201cl\u00f6ving\u201d my problems","p_cat":"LD #27","p_event":"LD27","p_time":"1377381060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So l\u00f6ve has this problem where if you try to draw a Quad on noninteger coordinates it shears the edges on the side of the picture.<br \/>\n All websites I&#8217;ve visited have suggested adding a border to the image to remediate this &#8211; although it is a sprite sheet, not a single image.<br \/>\n There&#8217;s a lot of trouble in making l\u00f6ve skip the correct transparent borders. I&#8217;ve spent a few hours just on this issue and a couple hours napping to relieve stress.<\/p>\n <p>*Sigh* I don&#8217;t know if I&#8217;ll make it, given it&#8217;ll take me forever to make graphics and some gameplay. hmmm<\/p>","time":"August 24th, 2013 4:51 pm","title":"Not \u201cl\u00f6ving\u201d my problems"}