IAmSpencer

LD29

Ludum Dare Is Amazing, And You People Are Pretty Cool

As the results are being calculated, the winners posted, the scores tallied, and the cheese being eaten, I would like to take this time to say thanks to this community for an amazing ‘first’ LudumDare.

The feedback I got was great, the games I played were excellent, and the posts I made were lame and unoriginal, so all around this was an amazing experience.

So, Good Luck to everyone, and don’t give up if you don’t place high. After all this is about making games, not ‘winning’! The point is that people played YOUR game, how fricken cool is that!


GG, everyone, GG

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This entry was posted on Monday, May 19th, 2014 at 6:06 pm and is filed under LD #29. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

LD31

Things are happening… I guess.

So, I actually had a rocky start, mainly because some dumb bugs were being, well, dumb. And I wasn’t happy with my pixel art, and also didn’t feel like hand drawing everything. So I settled on an art style that I have been wanting to use for a while now:


ASCII ART!

Well, kind of…
I actually use traditional ascii art, but then print screen them, and use them as sprites. This is to help with more control over the layouts, and to prevent any weird font – computer incompatibility problems that would most likely happen. The maps are actually just tilemaps:

So far, I have movement, and interaction with NPC’s (even though there’s only one for the moment)

And I have a simple “Kick-Transition” thingy!
(Note: even though the gif is slow at the start, it won’t be in game, this is caused by the program I use to make gifs, it tends to lag the game sometimes. Although, the super slow mo kick does look pretty baller.)

Well, I guess that’s all for. I’m going to go sleep, and work on the main story, and combat… and enemies… and everything else… yay!