About a year and a half ago, during Ludum Dare #26, I created a game called Pix. Pix was a 2D puzzle game that involved getting the blue square to the green exit. It was for the theme ‘Minimalism’ which I think I incorporated pretty well. It reach #100 overall, and higher and a couple of other categories. Click here to view its submission.

Level 27 of the original Pix. Minimalistic style.
I have decided to come back to the original idea and redevelop and expand the game, while keeping the same gameplay mechanics. Ladies and Gentlemen, I present to you…Pix 1.5.

Title screen of Pix 1.5.
I have been working on this for about a week now and I have made a considerable amount of progress. All the menus and game systems are in place. About 80-90% of the images/graphics have been made and implemented. I do, however, have a few more weeks of development to go through due to me wanting to polish the butt off of this game.
I am currently working on a level editor which will provide simple and easy to use tools to create interesting and unique stages. I am also working on creating new tile mechanics. There are currently 3 new tiles that were not included in the original Pix, and the teleport system has been re-worked to allow much more flexibility. I also plan on adding a much more complex system to the level editor known as ‘flagging’. This will allow a level designer to assign custom properties to tiles and make them behave in a unique and customized way. The teleporters will be using this flagging system as an example.
Below are a few in-progress screenshots of Pix 1.5 (Click them for full size). Everything is still subject to change. I plan to release Pix 1.5 between 24th of October on itch.io for FREE!! Donations will be appreciated though. More details will be released closer to the time.

First level Pix 1.5 acting as a movement tutorial.

More complex level displaying multiple different tile types.

Example of the new ‘Zone View’ allowing players to view entirety of larger levels.
Thanks for reading!