October Challenge: Pix 1.5

About a year and a half ago, during Ludum Dare #26, I created a game called Pix. Pix was a 2D puzzle game that involved getting the blue square to the green exit. It was for the theme ‘Minimalism’ which I think I incorporated pretty well. It reach #100 overall, and higher and a couple of other categories. Click here to view its submission.

1

Level 27 of the original Pix. Minimalistic style.

I have decided to come back to the original idea and redevelop and expand the game, while keeping the same gameplay mechanics. Ladies and Gentlemen, I present to you…Pix 1.5.

2

Title screen of Pix 1.5.

I have been working on this for about a week now and I have made a considerable amount of progress. All the menus and game systems are in place. About 80-90% of the images/graphics have been made and implemented. I do, however, have a few more weeks of development to go through due to me wanting to polish the butt off of this game.

I am currently working on a level editor which will provide simple and easy to use tools to create interesting and unique stages. I am also working on creating new tile mechanics. There are currently 3 new tiles that were not included in the original Pix, and the teleport system has been re-worked to allow much more flexibility. I also plan on adding a much more complex system to the level editor known as ‘flagging’. This will allow a level designer to assign custom properties to tiles and make them behave in a unique and customized way. The teleporters will be using this flagging system as an example.

Below are a few in-progress screenshots of Pix 1.5 (Click them for full size). Everything is still subject to change. I plan to release Pix 1.5 between 24th of October on itch.io for FREE!! Donations will be appreciated though. More details will be released closer to the time.

3

First level Pix 1.5 acting as a movement tutorial.

4

More complex level displaying multiple different tile types.

5

Example of the new ‘Zone View’ allowing players to view entirety of larger levels.

Thanks for reading!

Comments

0Creds
06. Oct 2014 · 23:58 UTC
Appears to be shaping up really nicely, I look forward to playing the finished product. Keep up the great work! – 0Creds