{"author_name":"Holofire","cat":"October Challenge 2014","comments":[{"author_name":"0Creds","time":"October 6, 2014 6:58 pm","epoch":1412639880,"text":"Appears to be shaping up really nicely, I look forward to playing the finished product. Keep up the great work! &#8211; 0Creds","spam":"N"}],"epoch":1412638440,"likes":6,"metadata":{"p_key":"26125","p_author":"Holofire","p_authorkey":"14323","p_urlkey":"61549","p_title":"October Challenge: Pix 1.5","p_cat":"October Challenge 2014","p_event":"LD30","p_time":"1412638440","p_likes":"6","p_comments":"1","p_status":"UPD5","us_key":"14323","us_name":"Holofire","us_username":"holofire","event_start":"1408665600","event_key":"24","event_name":"LD30"},"text":"<p>About a year and a half ago, during Ludum Dare #26, I created a game called Pix. Pix was a 2D puzzle game that involved getting the blue square to the green exit. It was for the theme &#8216;Minimalism&#8217; which I think I incorporated pretty well. It reach #100 overall, and higher and a couple of other categories. <a title=\"Pix Submission\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/comment-page-3\/?action=preview&amp;uid=14323\" target=\"_blank\">Click here<\/a> to view its submission.<\/p>\n <div id=\"attachment_394973\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/1.png\"><img class=\"wp-image-394973 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/1-300x225.png\" alt=\"1\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/1.png 480w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Level 27 of the original Pix. Minimalistic style.<\/p><\/div>\n <p>I have decided to come back to the original idea and redevelop and expand the game, while keeping the same gameplay mechanics. Ladies and Gentlemen, I present to you&#8230;Pix 1.5.<\/p>\n <div id=\"attachment_394974\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/2.png\"><img class=\"wp-image-394974 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/2-300x225.png\" alt=\"2\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/2-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/2.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Title screen of Pix 1.5.<\/p><\/div>\n <p>I have been working on this for about a week now and I have made a considerable amount of progress. All the menus and game systems are in place. About 80-90% of the images\/graphics have been made and implemented. I do, however, have a few more weeks of development to go through due to me wanting to polish the butt off of this game.<\/p>\n <p>I am currently working on a level editor which will provide simple and easy to use tools to create interesting and unique stages. I am also working on creating new tile mechanics. There are currently 3 new tiles that were not included in the original Pix, and the teleport system has been re-worked to allow much more flexibility. I also plan on adding a much more complex system to the level editor known as &#8216;flagging&#8217;. This will allow a level designer to assign custom properties to tiles and make them behave in a unique and customized way. The teleporters will be using this flagging system as an example.<\/p>\n <p>Below are a few in-progress screenshots of Pix 1.5 (Click them for full size). Everything is still subject to change. I plan to release Pix 1.5 between 24th of October on itch.io for FREE!! Donations will be appreciated though. More details will be released closer to the time.<\/p>\n <div id=\"attachment_394975\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/3.png\"><img class=\"wp-image-394975 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/3-300x225.png\" alt=\"3\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/3-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/3-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/3.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">First level Pix 1.5 acting as a movement tutorial.<\/p><\/div>\n <div id=\"attachment_394976\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/4.png\"><img class=\"wp-image-394976 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/4-300x225.png\" alt=\"4\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/4-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/4-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/4.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">More complex level displaying multiple different tile types.<\/p><\/div>\n <div id=\"attachment_394977\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/5.png\"><img class=\"wp-image-394977 size-medium\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/5-300x225.png\" alt=\"5\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/5-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/5-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2014\/10\/5.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">Example of the new &#8216;Zone View&#8217; allowing players to view entirety of larger levels.<\/p><\/div>\n <p style=\"text-align: center\"><em><strong>Thanks for reading!<\/strong><\/em><\/p>","time":"October 6th, 2014 6:34 pm","title":"October Challenge: Pix 1.5"}