Firstly, play and rate the game here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=28875
What went well:
– The art style, although I should’ve used Illustrator to draw the art using vector graphics from the start, rather than swapping half way through.
– I really like how I organised my Javascript code. Will use this style in the future.
– I like the (albeit minimal) story and the aim of the game. I find it quite funny.
What didn’t go well:
– Using only HTMl5 2D stuff to cheat the 3D isometric. It sort of worked, but there are a few bugs in the depth sorting that didn’t work out.
– Swapping ideas and styles mid-way through the competition. I need to do more planning, and fully think out my idea before I start. Maybe even spend half an hour away from programming after deciding and then come back to it to see if I still like it.
– Collisions on the isometric grid. Again, using 2D stuff to cheat 3D isn’t a very good idea.
– I would’ve preferred to use Haxe and OpenFL to export to Flash, but I need way more experience in it before I can write a game in 48 hours using it.
– Lack of audio. I just didn’t get around to adding sfx with sfxr. I wanted some music in the background, but I simply can’t create my own game music. I’ve since done some research into music generation software, but I haven’t come across anything ground breaking yet.
– Lack of animation. Again, didn’t get around to it.