general

LD33

This is a good Ludum Dare to start participating!

Hello! I knew of LD long ago, but every time I either forgot of starting date of had some urgent tasks at my full-time job. But this time is a perfect moment to get involved.

I’ll make a Flash game to prove that it’s still alive :)

BTW, once, when I was late to the LD which theme was “10 seconds”, I made a game “11 seconds“, and it became daily 2nd on NewGrounds.

 

Reviewing LD entries

After I submitted my entry about a monster in the deep, I had a good sleep, restored my mana bar and finally it’s time to check the other participants’ entries.

Since 2012 I’ve made 1500+ video reviews of indie games either as a community member of Russian-speaking community flashgamedev.ru or as a game reviewer at FGL. That’s why I’ll not just rate the games, but will rather share 3-10 minutes of how a new player (me) would play these games.

Here are the videos for the first 8 games I’ve rated:

– Socks Monster
– Earth Pocalypse
– Area 50
– Delicious cortex
– Banana eater
– Pegakitty saves the world
– Chompy
– Sea monster

I search the games to rate and review:
– among the comments to my entry
– in my twitter feed
– among all the LD entries

View video on youtube

I hope you enjoy it!

Tags: review, video

Comments

24. Aug 2015 · 22:49 UTC
That’s a lot of video reviews. :O I hope to have something for you before the deadline, even if the gameplay is terrible and unfinished. :)

10 more video reviews

Today I played these games:

– Akumajou Crapula
– Lunchtime Ninja
– Hell Wars XVIII: Soul Harvest
– Monster Attack!
– Gorgezilla
– Growing Up
– The Troll Toll
– The Mammoth: A Cave Painting
– Don’t Crawl
– Massacre Monday

I enjoyed playing them and I hope you’ll enjoy the video.

BTW, at FGl.com we a going to held mobile-only GameJam on the 28th of August. The theme voting is going on now.

Tags: review, video

Comments

25. Aug 2015 · 21:16 UTC
Thanks for the play, glad you enjoyed Massacre Monday, we had a lot of fun making it.

GameJam on FGL: Create a Simplest Possible game

Hi! I you didn’t make it to Ludum Dare, or if you submitted your game, but still want more challenges, now a 72-hours GameJam on FGl is running.

Theme: Simplest possible game (I’ll try to fit withing 48 hours or less having such theme :) )

Thread on FGL forums

Besides honour and respect the winner will get $100, 2nd place $30 and 3rd place $10

Tags: contest

Comments

Mr. Chocolate Salmon
29. Aug 2015 · 05:40 UTC
So by ‘mobile only’, it means that is has to work on mobile phones?

5 more videos (comment my game to get a video of your entry)

Hello, I’m back! I promised to make video reviews every day, but I participated in FGL GameJam (Being an administration member I don’t aim for the prize, just after this Ludum Dare I understood how much fun is it to make a game within a limited time).

So, here are 5 more game videos:

Hitogochi,
Alchemist
Redemption
De-monstration
Disturbed mind

More coming soon!

To get a video review for your game sooner, please, check and comment my entry:

Something deep

screen

 

Tags: review, video

50/50

Now I have the exact equality between votes received and given!

My game Something Deep received 50 votes, and I rated 50 games. It might seem to be not a high number, but together with a vote I always make a video review, like this:

So, all those who commented on my game received a video review. Also (as some of the votes were without any comments), I reviewed games which I found in my Twitter feed.

If I receive more comments within the following 31 hours I’ll do my best to screencast more videos.

For me as a developer participating in LD was a great experience, proving, how much I can do within a limited amount of time.

Also, as I’m a game reviewer at FGL, I want to say that all LD participants are welcome to use free FGL services, like Enhance, which will help you integrate ads into the mobile game without any coding, or Marketplace where you’ll be able to find a publisher for your web or mobile game.

Tags: review, video

Congratulations on the Programmers’ day!

Today is the 256th day of the year and it is celebrated as the Programmers’ day! Congratulations and best wishes to you, colleagues and friends! Let there be more great ideas and less bugs! More interesting and less routine tasks!

I continue making video reviews to LD entries:

Going to make 10 more reviews today.

We at FGL.com welcome all indie game developers – we’ll be able to find a sponsor/publisher for your web or mobile game. Also we have a great service called Enhance – you can use it to integrate ads into your mobile game without any coding.

Tags: holiday, review, video

Innovation!!!

The first thing I’ve checked today morning were LD ratings. I’m so glad to see that my game got into the Top-100 Innovation rating (as #100)!

I’ll definitely follow valuable feedback I’ve got from other LD participants and continue my work.

I hope my video reviews were useful for the game developers too.

And now I’d like to use the occasion and invite you to the FGL game Jam, which will take place 25th-28th Sep. You’ll have 72 hours to make a mobile game (.apk or .ipa).

FGL Game Jam 32 thread – you are welcome!

Tags: contest, review

LD34

Working in LD-mode to make a mobile game

Hello! This August I participated in the Ludum Dare for the 1st time in my life. It helped me much to break the mental wall which I had a that time and start progressing again in game development after a still plateau.

2 weeks ago I decided to make my first proper mobile game in LD-mode. 48 hours was enough to build the gameplay and interface. During the following 2 weeks I run several tests on my my friends to find out how intuitive the interface was, made adjustments, worked with SDK integration, thought of more and more additions. The danger emerged that the new game could join the long list of my not-yet-released games which are waiting for one-more-adjustment.

I had to put an end to it and started one more LD for me. Yesterday I woke up at 4am with the intention not to go to sleep until I submit the game to the stores. And after 23 hours of staying awake I did it!

Please, check my EATERS game in Google Play.

Here’s how the gameplay look like:

EATERS gameplay

Your task is to open the mouths and close them when they have eaten the required quantity of food bits (shown at the top of the screen). The more you play, the more challenges you’ll encounter.

Please, share your opinion.

Technology: Air/Starling/Action Script 3

Tags: air, android, as3, mobile, starling

Comments

05. Dec 2015 · 21:49 UTC
Looks fun! I’ll check that out.

Something unexpected about LD34 and me

Hello! As #LD33 in august gave me a great boost in productivity, I was going to spend the 48 hours of #LD34 in a special way. I woke up at 4am local time intending to complete the game I am currently developing and then take an engine I made back in 2010 and make a full mobile game of it. So, the idea was to use the LD atmosphere to reduce the number of projects in my “postponed” folder.

But you know what? The first game uses Two Buttons during the most of playing time. And the engine I developed was first used for Growing structures on the screen.

So, the world is telling me that I’m moving in the correct direction! Sure, I won’t submit my games to Compo but I’ll keep you updated via posts and twitter.

And about the technology used:

I’ll use Air/Action Script 3/Starling for the Two Buttons and perhaps the same or HTML5/JS/Phaser for Growing (you know, in fact the original engine was made in Object Pascal – so old it is :) )

Tags: gamedev, indiedev, ld

Two buttons and Growing

Hello! Congratulations on LD34 projects completion! Do you remember once I posted that two games which I was going to complete soon appeared to fit both LD themes?

So, I worked in the LD spirit to give a final push to these projects and release them. I didn’t submit them for the actual contest, because I had the existing codebase before the contest was announced, but, please, check them on Google Play and share your comments.

Like on LD33 I’ll play your games and make screencasts

Here’s “Growing” snow relax game

And here’s “Two buttons” multitasking challenge (well, there are three button on the screenshot, but most time you’ll have only 2 of them)

EATERS "Two buttons" game

EATERS “Two buttons” game

Snow relax "Growing" game

Snow relax “Growing” game

Tags: mobile, release

Thank you for inspiration, Ludum Dare!

The “Growing” theme made me an initial push to complete my long-lasting project. And now here’s what I can do on the screen of my Android device (an animated GIF is worth 1000 words):

SnowRelax2016-Android
Just swipe the screen and enjoy the snowfall. Now defeat conditions: you can do whatever you like to have fun.

As the project was started before LD34 beginning and finished 2 hours after, I didn’t submit it, but uploaded to Google play: Snow Relax on Google Play

The technology I used: Action Script 3/Starling/Air. The game keeps 1000 snowflakes at 60 fps.

Tags: android, Growing, release, starling

LD35

I’m in (and I hope not only me)

Hello! Much has happened since my last LD.

As I mentioned before, I din’t participate in the competition in LD 34, because I already had uncompleted games for “Grow” and for “2 buttons” themes. So, I used LD34 weekend to complete them and submit to the PlayMarket.

Also I was so inspired by the idea of Game Jams, that became the organizer of the very first Global Game Jam in Ukraine. With the help of higher educational establishments in my city, Kirovograd, we had a great event: 78 participants, 14 games and 1k twitch views.

One of the games created during GGJ was mine (I managed to get 6 hours of work for the cost of sleepless night).

So, here is my Global Game Jam entry: Cloudy Shaman

Cloudy Shaman

In March I presented my LD33 game, Something Deep, at the first International Conference on Game Jams, Hackathons and Game Creation Events in Berkeley and got “Best in Showcase” award!

On the 12th of April we’ll be holding a local IT-conference and I’ll be speaking on my gamedev experience and give advice to the participants. I hope more developers from my city will Ludum Dare this time. I definitely will.

Also I’ll surely find the time to release my “Something Deep” game from LD33.

 

What themes I want on LD35

It’s a good idea to post own votings here. Here’re mine.

I’m going to make a flash game again (Action Script programming language). Flash games can be very easily ported to mobile with the help of Adobe Air and Starling library.

Also I have a question: is it possible to use some of the modules, like sound player class, screens change class from my LD33 entry, as it was submitted with full source code?

Not a big deal to type these classes again from scratch, but I want to clarify this rule.

Comments

Jordan
14. Apr 2016 · 06:50 UTC
Base code is certainly allowed. According to the rules, “You’re free to start with any base-code you may have”.

My first storytelling game

My game is here!

Screenshot 2016-04-18 03.04.15

It was difficult, I almost gave up, but 15 hours before the submission I elaborated an idea which I would like.

Flexible Story Teller

Like last year, as soon as I restore my mana, I’m going to make video reviews (the job I regularly do at FGL.com). I’ll start from thos cool guys who follw me on Twitter and who share their suggestions on my own game.

Here’re my videos from LD33: http://www.airapport.com/2016/04/my-video-reviews.html

Tags: LD35

I start reviewing LD35 games

Hello! This time I was a bit late for judging, as right after the Ludum Dare 35 had been completed I was the organizer of NASA Space Apps Challenge hackathon. Besides, I released my Global Game Jam entry, Cloudy Shaman mobile game.

But now I’m in and here’s my first review video (6 games):

This time, like in LD33, I’m going to review 50 games or so, will start from those’s who’ll leave a review to my “Flexible Story Teller” game

Tags: review, video

More video reviews

Here’s another set of video reviews from me:

 

Comments

02. May 2016 · 21:57 UTC
thank you for playing our game

LD36

Animated gameplay of my own Civilization

This Saturday I can share an animated gif of my own turn-base strategy gameplay. I was making it instead of LD36 participation. And continue adding new features working in Game Jam-mode (1-2 days of intense coding – then a pause for regular routine work).

My own civilization gameplay

Here you see how I start, improve terrain, explore territory. Then I found a colony. I begin spending my soft-power points to keep the colony controlled and avoid it declaring independence.

Later you can notice how the colony’s border colour is changed and its own flag appears on the city icon.

As the colony becomes an independen
t country, it gains an ability to found own colonies.

For the debug purposes I s
how the current projects of all the nations on the map (even in the fog of war). In the actual version you’ll see only your projects and those ones which interact with you: propaganda, war, etc

I need to adjust gameplay coefficients to balanse the process of empire growth/collapse.

Within next week I’ll do this, will also integrate convenient controls and informers to make the game ready for the pre-alpha test.

Tags: civilization, turn-based

Comments

sitrus
12. Sep 2016 · 09:12 UTC
The link seems to be broken.
sitrus
12. Sep 2016 · 09:12 UTC
By which I mean the gif.

Invitation to playtest my mobile civlike turn-based strategy

icon_512 Civilization Builder is ready for the first test: http://www.airapport.com/p/civilizations-builder-first-testing.html

In this version you’ll be able to expand, explore, exploit and fight with enemies and rebels using your diplomatic power.

You are welcome to share your thoughts and suggestions

Ludum Dare 37

Emitter: launch the waves. My Global Gam Jam entry

This year we, for the second time, organized Global Game Jam Ukraine. The theme was really cool – “WAVES”. At night between Saturday and Sunday I managed to cut several hours from my sleep and made a prototype which shows my own theme interpretation.

Within the post-jam week I completed the game and now I’m ready to release it.
Here’s how the gameplay looks like:

You’ll see a pattern on the screen. As you tap, the wave is launched. It must fit the required pattern. To win you’ll need great precision and perfect timing.

You are welcome to get Emitter: launch the waves from PlayMarket, play it and share your suggestions.

Tools used
Flash Develop – IDE
Starling – graphics engine
Enhance – quick ads and analytis integration (it took me 3 minutes to integrate the banner, interlevel ads and retention measuring)
Physics engine is of my own :)