gemberkoekje

LD29

Gamelapse video

Hello,

I had a little idea for this Ludum Dare, and it was the first thing I implemented.

Instead of ye olde Timelapse, I decided to create something I decided to dub a ‘Gamelapse’. Essentially, instead of making screenshots of my entire screen, I decided to let my game make screenshots of itself every 5-ish seconds. I made a video of my progress up till now, and I hope some of you will have a look and tell me if you like this better or worse than a ‘normal’ timelapse.

Gamelapse

As for my progress, my original idea was for a Post-apocalyptic survival simulator. For some reason, that evolved in a red Imp (you can see it in the gamelapse) – so right now it seems more of a Dungeon Keeper clone than anything post-apocalyptic survival-esque, but what can you do. I do intend to add some survival elements, but it’ll probably be a hodgepodge of game ideas, and I hope it works out well.

Right now I have my imp running around and digging stuff, and I was just beginning on different tools for some base-building esque-escapades. Or something.

LD31

Fire, fire, fire, fire, fire, fire, fire, ray- and path tracing and light

I have a bunch of ideas which may or may not fit into Ludum Dare. Most likely, I’ll do them anyway 😉

So, instead of good old Unity, I intend to use Visual Studio Express in C# mode with GTK+.
Which will, most likely, mean that it won’t have any sound. Hell, I’d be surprised if it’d be more than a tech demo!

Anyway, the game will be 2D, and while I’m not exactly sure what I’m gonna do, I want to do something with forms of ray- or path tracing in order to light up the walls; so instead of just drawing pixels, the tracing algorithms should draw the specific pixels it’s lit.

Dependent on theme, current mood and how well it goes, I’ll do something with light, colored light, or, as made famous by Team Fortress 2, fire, fire, fire, fire, fire, fire, fire.

Hackception

Well, I’m done, I’ll do a detailed postmortem later, but right now just hoping to get some views 😛
Hackception screenshot
Hackception Download

I really like how the game looks, unfortunately I’ve been so occupied tinkering with how it looks, that it doesn’t really have the gameplay features I wanted. Still, I’d love to do a post-compo version of it with enemies and whatnot.

Hope you like it!

Comments

plump
07. Dec 2014 · 16:44 UTC
It doesn’t even work.

LD 41

Halfway Work in Progress game

Play now! My #LDJAM #LD48 #LDJAM41 half way work in progress: Spur Of The Moment Racing Time Trial! http://gemblog.nl/SpurOfTheMomentTimeTrial/ … It's the WebGL player so anyone should be able to have a go! Let me know what your times are!

TurnBasedRacing3.png

Done.

I'm DONE. In more ways than one because the heat & humidity is going through the roof and I desperately need a shower. Please play my game! https://ldjam.com/events/ludum-dare/41/spur-of-the-moment-racing

TurnBasedRacing5.png

Post Compo list

Just a quick post to show my post-compo todo list (I'll do a post mortem and a video probably this evening): (https://ldjam.com/events/ludum-dare/41/spur-of-the-moment-racing if you haven't played it already)

  • Change values based on keypresses
  • Qualifying
  • Replays
  • Ghosts
  • Improve graphics
  • Upload times
  • Level editor
  • Bezier curves
  • Revisit physics
  • Physics on each wheel
  • AI revisited/Machine learning
  • Time dilution: Determine what you do every 10th of a second orso
  • Multiplayer