Fire, fire, fire, fire, fire, fire, fire, ray- and path tracing and light
I have a bunch of ideas which may or may not fit into Ludum Dare. Most likely, I’ll do them anyway ๐
So, instead of good old Unity, I intend to use Visual Studio Express in C# mode with GTK+.
Which will, most likely, mean that it won’t have any sound. Hell, I’d be surprised if it’d be more than a tech demo!
Anyway, the game will be 2D, and while I’m not exactly sure what I’m gonna do, I want to do something with forms of ray- or path tracing in order to light up the walls; so instead of just drawing pixels, the tracing algorithms should draw the specific pixels it’s lit.
Dependent on theme, current mood and how well it goes, I’ll do something with light, colored light, or, as made famous by Team Fortress 2, fire, fire, fire, fire, fire, fire, fire.