LDJam user 233347

Ludum Dare 48

N.E.R.D.S - Now available in the Browser

Link: https://salasam.itch.io/nerds

Background

Having used fair amount of time trying to get WebGL working during the jam itself, we decided to scrap it and have a go after it.

Cause

Turns out there are multiple minor issues, all related to one thing: External assets.

Resolution

To do the balancing, we used json files to load the data from so that no new build would be required... but WebGL doesn't support local assets.

The same applies to the "Save" feature, which is now disabled in the WebGL version.

All changes can be seen on GitHub.

The Windows release stays the same :wink:.

Post LDJam Update for N.E.R.D.S

As most others, we also improved our Game "N.E.R.D.S" a bit.

We didn't really improve all that much, mainly the following:

  • Fixed a bug where the player would get stuck and couldn't continue
  • Improved the header UI so that the amount of planets visited is visible on WebGL
  • Added SFX-Volume slider in options.

We (I) also managed to overwrite the itch.io game version, so if you want to checkout the original Jam Version, you will have to download the Windows version, still available on the overview.

Our game: https://ldjam.com/events/ludum-dare/48/n-e-r-d-s-not-enough-resources-in-deep-space

Ludum Dare 50

M.A.D. Post Jam update

Having received a good number (50+, thanks a lot) of reviews, we made a few bug fixes... and added 2 features!

Bug fixes

  1. Audio fixed, where, when lowered in the settings, the effect was still at default volume.
  2. Fixed spawning of additional rioter when loading a game state (e.g. 1v1).

Features

Both new Features are related to one thing: Game modes.

Ever wondered how we managed to include so many game modes?

It's a fairly simple thing: we parameterized most of our things in a JSON file that is loaded on start. Each game mode has it's own set of values that decide how the game is played.

With the new features, every player can tweak all game modes to their liking, even create their own.

*Send them in, we dare you! *

To do so:

Send us a copy & paste of the JSON from the "Editor" to pentaworks@protonmail.com (as attachment, preferably .txt or .json)

  • https://ldjam.com/events/ludum-dare/50/m-a-d-maintain-a-dictatorship
  • https://pentaworks.itch.io/mad

Ludum Dare 51

T&T Post-Jam Version 1.1.0

We just release an update that adds new features, contains improvements and fixes a minor bug.

Thanks to all those who played and rated our game, and - most importantly - provided their feedback.

Hopefully, we managed to implement most of the requested / mentioned things.

Link: Version 1.1.0

Dev-Log: Available on itch.io

What was changed

New Features:

  • Multi cow (new gamemode)
  • Multi field
  • Step effect (accustic feedback)

Improvements:

  • Tutorial improved
  • Better tooltips
  • Button images overhaul

BugFix:

  • Field Generation => cow spawn on top of player

All these changes do not affect the "default" or "original" experience of the game (well, except the bug fix), but serve to add a more options.

Ludum Dare 52

Ludum Dare 56