LD14 April 17–20, 2009

YADI

My workspace

Yo dawg, I put some images in my image to you can see what you’re seeing!

Tags: YADI

Gentle wall

Here’s my idea for the game: It’s going to be a roguelike and you are in an evacuated village in the valley. Storms have been on the horizon for some time and you’ve been helping people get out but now it’s time to save yourself. Get to high ground while dealing with generic monsters and obstacles.

Thoughts? Suggestions?

Comments

sinoth
18. Apr 2009 · 00:30 UTC
You mention getting to ‘higher ground’, will there be flooding or what? Higher ground seems more unsafe in a storm :)
eugman
18. Apr 2009 · 10:00 UTC
Yeah, the flooding will be the wall. I think the storms will stay off in the distance.

Advancing Wall of Huh?

Ok.. I’m in! I’ve been looking forward to this.

But… I have no ideas. There’s plenty of possibilities with this theme, but none that I’m really excited enough about to work on all weekend. Yet.  I forgot this item was even on the list (though I may have voted for it).  But I’m sure I’ll think of something.

So for now I’m just starting with generic stuff – opening a window etc – and hopefully an idea will come.

advancing wall of…

…sleep. Though before that I felt like doing a little drawing to get the subconscious primed on the theme before sleep.  Here’s a quick 3 minute sketch of a possible doomy world:

Tags: advancing, art, brainstorm, concept, doom, sketch, sleep, wall

Journal entry #2

06:45

Back from a refreshing walk. The morning air and the surrounding environment gave me some ideas. Now back to mind mapping and brainstorming.

Took a few pictures too:

Tags: journal

Aaaaand GO!

OK, I’m started. Advancing Wall of Doom, you say? I think I can work with that. I already have the necessities going (pretty boring so far, so no screenshot yet, sorry) and things are coming along smoothly. I even have a food photo already!

Exciting! Yes, that is rainbow jello, as well as turkey and mashed potatoes and sweet potatoes. OK, back to work.

Tags: food, foodphoto, journal

Comments

TenjouUtena
18. Apr 2009 · 01:02 UTC
Easter leftovers?
18. Apr 2009 · 01:04 UTC
Yessireebob.
winferno
18. Apr 2009 · 01:16 UTC
wtf is that on the left?
19. Apr 2009 · 02:50 UTC
rainbow jello, of course.

Playfield Sketch

It’s a start. Those are huts in the center, in case that wasn’t too obvious from my craptastic drawing here.

PoV’s Thoughts

I’m still doing taxes at the moment, but the idea I’m considering involves procedurally generating some architecture. Rooms connected to other rooms.

Right now, the point I can think of for the game is to exit the room you’re in before a/the walls squish cave in on you. The goal of the game being to escape as many rooms as possible before you get crushed.

I may diverge though (it’s happened, I call it PuffBOMB). Will finish taxes and sleep first.

Language Choices and a Very Empty Screen Shot

I’ll be using ActionScript 3. I’m uncertain of what I’m making yet, but here is a very desolate first screen shot:

http://i43.tinypic.com/30mpt3p.png

Comments

sowbug
18. Apr 2009 · 01:07 UTC
Hehe.

First poster after theme

Tags: motivation

Must resist the urge to start

OK, advancing wall of doom, didn’t expect that but I’ve got an idea on how I can crack this. But I swore that I wouldn’t start tonight, it’s 10:30 PM here. I’m going to go to bed early, wake up, and get cranking. So all I’ve done is set up a github repo. And uploaded a shell class that just displays a blank window. And some basic update/display logic.

Because that’s not really coding, right?

Right?

Going to bed now… maybe I’ll dream about my idea.

just cant sleep =)

Just made the first draft of the game scene, and wrote some rules about the “Diodontidae” lets works on this tomorrow when I awake.

good luck all, c you tomorrow

Tags: Diodontidae, draft, sketch, sleep, zzzz

The Dark at the End of the Tunnel

The theme is not what I was hoping for – I was one of the people pulling for Rain, myself. However, knowing that AWoD had a high probability of being picked, I spent the hour leading up to the announcement brainstorming for an idea. What I ended up coming up with is a sort of tactical maze game with Roguelike-like aspects (yes, it’s like games that are like Rogue… so not really that much like Rogue itself).

The premise is that you, the hero, have arrived too late to stop the evil wizard/demon/whatever from opening a gate to the Plane of Shadows. You’re now trying to escape the dungeon, with a billowing wall of shadows hot on your heels. If you can get out before being caught by it, you can seal the doors of the dungeon behind you, and thereby – one hopes – save the world from being doomed to eternal night.

Unlike most Roguelikes, you don’t have any equipment, except potions, and no hit points, just energy. You can walk around at normal speed without using energy, or you can run at double speed, but using up energy as you go. Moving through water and jumping over pits also uses energy, as does battling monsters. You regenerate energy very slowly as you walk around, or much more quickly by standing still. You can also pick up potions that restore your energy completely.

The dungeon gets harder to navigate as you go along, as there are more and more dead ends, and less paths to lead you closer to the exit. Fortunately, you can also find torches in sconces on the wall. Moving through one will light it, which will delay the wall of shadows a little bit when it reaches the torch.

And that’s all I have planned now. I think that’s enough to keep me busy for 48 hours. If I finish all that with time to spare, I’ll think of some small embellishments, but I think it should be at least a bit of fun just like that.

I

shall advance to the bathroom, avoiding any confrantation with the walls. Swift doom is lurking in the shadows here. I hope my antics will give me enough of a boost, to spawn some ideas.

Tags: good morning, ideas, lack of, wordplay

Off to what I think is a good start

Although it can only get worse from here then.

I’m using scratch as my IDE.  I’ve been learning it so I can teach my son it. I have an advancing wall and most my graphics drawn. Thanks to cgmusic I have a sound track and will give some sound effects though next.

Poster

(inspired by dock)

Tags: motivation

First snack, first idea

Triscuits with salami and American cheese.

This is my first LD so I’m going to keep it very simple. Tetris variant. Portrait orientation, narrow screen. The advancing wall of doom is a grid of blocks moving downward. The blocks compose individual shapes of (probably) four blocks each. Your job is to create interesting combinations of shapes, perhaps just rectangles. Completing a combination removes the lowest corresponding blocks from the advancing wall. When the wall hits bottom, game over. Points for creating shapes.

Design (already kind of figured out)

The funny thing is, the one theme I actually did plan out in my head was “Advancing Wall Of Doom”. So here’s my design (Kabe Shoujo).

It’s a vertical shmup where you’re a magician. You’ve got the usual 3 kinds of shots: red shotgun spread (shot button 1), blue laser (shot button 2) and purple homing bolts (hold both shot buttons down – makes you move slower).

In addition, you can summon a “wall” of 6 or so magic circles (the Advancing Wall Of Doom) which forms a line about 1/3 way up the screen. You start with the wall active.Each circle starts as a random colour – red, blue or purple.

Enemies who touch the wall are destroyed. Every time an enemy touches the wall, it moves back a bit.

Now there are 3 kinds of enemy bullets – you guessed it: red, blue and purple. The wall circles only absorb bullets of the same colour. However, if you fly into the circle and use one of the shots, the circle will change colour after a short duration. The trick is to change the circle colours to best absorb the massive barrage of oncoming fire.

Also, you can dispel the wall by using the Bomb button – doing so makes you briefly invincible and unleashes a super attack. You can re-summon the wall using the same button, but you only get 3 re-summons per life.

I’m planning to have 1 tutorial stage (really a mini-stage) and 1 real stage.

Dude, run!

Tags: motivation

Comments

18. Apr 2009 · 02:50 UTC
aiee! advancin wal uv kitteh iz r dooooom

Dinner? Food? You be the judge

A delicious (?!) meal of pig entrails and seaweed.  This was NOT part of my gameplan but I guess the wife has her own plan to sabatage me with inedible food… !!

Tags: food, foodpic