The Triumph of Time 2.0

Just a quick note to let people know that I’ve finished the post-compo version of The Triumph of Time from LD14. It has many more levels, a tutorial and a level editor, and hopefully a more forgiving difficulty curve. I’ve also implemented many of the suggestions people have been making.

It’s up on my web page, where I’ll also be posting updates to it.

Comments

22. May 2009 路 10:16 UTC
Sweet! I’m definitely gonna check this out.
22. May 2009 路 10:56 UTC
Sweet, indeed. Like sugar. Or molasses. Rich and syrupy (??), slow and easy.
Epitaph64
22. May 2009 路 15:47 UTC
Nice. Can get pretty tough but it was fun 馃榾
0rel
23. May 2009 路 09:16 UTC
nice work! i like how the interface is so simple to handle, and how easy it is to make levels in the edit mode…

also: pausing the game at the beginning of each level quickly solved my problems from the previous version! :) – it’s nice to tweak the fences without the pressure of the approaching “antimatter cloud”, and then sit back and watch your creation in action…

…so well done in many ways! :)