{"author_name":"muku","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"May 22, 2009 5:16 am","epoch":1242987360,"text":"Sweet!  I&#8217;m definitely gonna check this out.","spam":"N"},{"author_name":"","time":"May 22, 2009 5:56 am","epoch":1242989760,"text":"Sweet, indeed. Like sugar. Or molasses. Rich and syrupy (??), slow and easy.","spam":"N"},{"author_name":"Epitaph64","time":"May 22, 2009 10:47 am","epoch":1243007220,"text":"Nice. Can get pretty tough but it was fun \ud83d\ude00","spam":"N"},{"author_name":"0rel","time":"May 23, 2009 4:16 am","epoch":1243070160,"text":"nice work! i like how the interface is so simple to handle, and how easy it is to make levels in the edit mode&#8230;<br \/>\n also: pausing the game at the beginning of each level quickly solved my problems from the previous version! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> &#8211; it&#8217;s nice to tweak the fences without the pressure of the approaching &#8220;antimatter cloud&#8221;, and then sit back and watch your creation in action&#8230;<br \/>\n &#8230;so well done in many ways! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1242912540,"likes":0,"metadata":{"p_key":"73280","p_author":"muku","p_authorkey":"0","p_urlkey":"109102","p_title":"The Triumph of Time 2.0","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1242912540","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Just a quick note to let people know that I&#8217;ve finished the post-compo version of The Triumph of Time from LD14. It has many more levels, a tutorial and a level editor, and hopefully a more forgiving difficulty curve. I&#8217;ve also implemented many of the suggestions people have been making.<\/p>\n <p>It&#8217;s up on <a href=\"http:\/\/eriatic.wikidot.com\/game:triumph\" target=\"_blank\">my web page<\/a>, where I&#8217;ll also be posting updates to it.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/05\/triumph1.png\"><img class=\"alignnone size-medium wp-image-6083\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/05\/triumph1-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/05\/triumph1-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/05\/triumph1.png 797w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"May 21st, 2009 8:29 am","title":"The Triumph of Time 2.0"}