LD14 April 17–20, 2009

LD 14! Yeah!

I’m excited for LD 14, I’ll definitely have a go at it. I was also pondering what language or dev platform I would use. Java is my staple, but I’ve learned or mastered so many other technologies lately I thought I would give one of them a go. Let’s see, there’s XNA, which I recently made a game in, there’s Unity, which I’ve got a good amount of experience with, there’s Objective-C/iPhone, which is always cool because then it can be published, there’s Flash (I still haven’t made anything in AS3)… hmmm…

I don’t know at this point, but it’s likely I’ll go with Unity or the iPhone. Trouble with doing an iPhone game is that nobody can play it unless I release it on the app store, and aside from that being more or less impossible in 48 hours I still think the audience who could play my games would be very limited. Still, I’d love to mess around more with the iPhone – using the accelerometer and the touch screen leave some big possibilities.

Well, we’ll see…

Comments

30. Mar 2009 · 23:55 UTC
If you can manage to set up a build environment for SDL for the iPhone, then you can have it both ways (but in C/C++ of course, which is a pain when coming from a Java background).

test

test

Getting ready for LD14

Alright, I’ve never done one of these Ludum Dare’s so I have no idea what I’m doing, but I’ll give it a good try!

Comments

07. Apr 2009 · 07:19 UTC
That’s all we can ask for! Keep an eye on the site, contribute some theme ideas on the wiki, and get ready for some fun.

my game lib.

I originally planned to use LOVE game engine, but i thought i just keep it for later as Pyweek is just days after LD.

Moreover, i probably don’t have much time as i has some school field trip for 1 day. (11pm GMT+8 – 11pm GMT+8 = 24 hours)

I’ll be using Python and Pyglet, and here’s my states/buttons/sprites/resourcemanager

http://code.google.com/p/jabersgamelib/downloads/list

Ported from a game called No (nonogram game) from LOVE game engine to Python/Pyglet.

Have a look at the example – don’t just copy and paste the example code and add your contents later.

EDIT: Veerry sorry, link goes to to LOVE website, now updated to my googlecode page.

Tags: game, jaber, lib, pyglet, python

Comments

rollbak
14. Apr 2009 · 12:12 UTC
Hello,
14. Apr 2009 · 14:39 UTC
yeah, fix your link, dood

Ludum Dare 14 Theme Voting has begun

Hi everybody,

Theme voting has now begun! We usually prune the list, but since a few people asked for it, I’ve included nearly every suggestion. I did remove some that could be considered offensive, but almost every suggestion will get it’s chance. Stop by the site every day this week to make your choices heard.

http://www.ludumdare.com/compo/

For Friday, I’ll be taking the best 5 entries each day Monday-Thursday to compile the final list. Then, as per usual, the theme will be announced Friday night (or whenever your timezone normally begins a compo).

That’s it from me. See you all this weekend.

– Mike Kasprzak (PoV)

Mac screencapture for dual-screen setups?

I am looking forward to doing Ludumdare this weekend, and I’m intending to do a timelapse of my progress again. Is there any software or scripts that I can use on the Mac to capture two screens simultaneously, ideally stitched together as one long image?

Tags: timelapse

Comments

shizzy0
15. Apr 2009 · 20:18 UTC
I just found out how to do it with the tool screencapture. You just feed it more filenames. I wrote up a little bash script that I plan on using myself, and put a gist here:
shizzy0
16. Apr 2009 · 20:14 UTC
Oh, here’s another neat tool to consider if you have a webcam.

LD14 Baby!

I am pretty sure I’m going to make a go of LD14 this weekend.  I will be voting in the theme rounds all week long and take a look Friday to see the theme that is picked.  I will make up my mind then for sure.  Why the hesitation?  Well, I have a lot of things I’m already working on game wise so I have to make sure working on ANOTHER game is the best use of my energy… 😉  I do love the LD compos though.. it’s what got me back into game programming again so it will always have a lot of pull on my heart.  It is just so much fun as many of you know to participate in this event.

As far as programming tech and libraries go I will be making a change for the first time in all my LD experience!  Previously I was rocking the Ruby language and using the excellent Gosu game dev library (which I still highly recommend!)

This time I’ll be using Flash / ActionScript 3.0.  I have spent the past couple months learning ActionScript (first used AS2 for one game) and then another game I did in AS3 to work on my knowledge in that.  Plus I’ve cranked through a couple really great books I picked up that I also highly recommend to anyone looking to make the leap.  Essential ActionScript 3.0 (O’Reilly), ActionScript 3.0 Animation (Keith Peters), and Flash CS4 Professional  (Katherine Ulrich). The Kongregate Shootorials were also a great place to start for AS2 and they have an AS3 version of the finished tutorial to learn from the code (it is well commented.)  I learn good from books so I had to grab a few to help out.  Anyway, I’ve been having a blast with Flash / ActionScript!

I’ve been very impressed by how quickly you can rough out a game prototype using the Flash authoring tool and some simple ActionScript classes.  I used to think that I’d be hard pressed to find as rapid a dev environment than what I was already using with Ruby / Gosu but all I can say is DAMN.. flash is fast.  :)

Plus, the added benefit of having both rapid playable cross platform versions for compo feedback as well as not worrying about the various builds after the compo and I think it builds a strong case as rapid prototyping tool geared for quick compos like this one.

Tool Set I want to use:

Flash / ActionScript 3.0

Libraries I want to use (if this seems ok par the rules?):

GreenSock’s tweening engine TweenMax / TweenLite

Looking forward to a great theme and a great compo everyone, take care!

Tags: actionscript, as2, as3, books, compo, development, flash, greensock, intro, libraries, prototyping, rapid, tools, toolset, tweenlight, tweenmax

Comments

13. Apr 2009 · 16:32 UTC
My only concern with Flash is that when someone hands out an FLA file as “source”, it’s in a proprietary format that can only be read in the Flash authoring tool. I have a game on Facebook that is partially Flash-based, and I have yet to see the source code because I haven’t paid Adobe for the privilege of being able to read what my contractor made for me.
13. Apr 2009 · 16:44 UTC
Well, true about the fla aspect. I hadn’t thought much about that end of things yet. So far I’ve just been doing stuff for myself so I haven’t had to share any flash source.
dertom
13. Apr 2009 · 18:45 UTC
Hmm,…so that mean Flash is excluded from now on? There were flash-projects in the past with fla-source (e.g. GirlFlash).
13. Apr 2009 · 19:38 UTC
I don’t think it means flash is excluded. I think you may have been confused by the phrasing that GBGames used that makes it sound odd.. 😉 He was talking about a project outside the scope of this compo.
14. Apr 2009 · 19:57 UTC
Hah, no, Flash is fine for the compo. I am voicing my frustration that a game I made and paid someone to port to Flash for me is not exactly accessible by me.
15. Apr 2009 · 09:53 UTC
@GBGames: I am not certain about that question regarding assets tied up in the FLA. I believe you could do everything with AS files and external assets (pictures, vectors, sounds etc) and just do loader calls to them.. I believe the problem to be solved would be how to get them all into the SWF when it is compiled. A FLA is basically just a big archive and that is it. I think it even uses the ZIP format but I may be mistaken. Anyway, this is just me thinking aloud here trying to remember things I’ve read along the way.. you probably wanna search around a bit for people that have been using Flash longer than I as well as people who haven’t been using the Flash authoring tool in the first place. I’m guessing they’ve solved this! :)
15. Apr 2009 · 13:07 UTC
True. I am just wondering if the Flash authoring tool JUST does what anyone can do with the CLI tools, or if it does special, exclusive stuff, meaning that if I wanted to take my Facebook app and find a way to convert it to AS files and external assets, I couldn’t.
15. Apr 2009 · 14:50 UTC
What you are looking for, GBGames, is FLEX. Flex is basically AS3 severed from the Flash IDE; instead of the Flash stage, you have XML files that define the layout and movie properties. Assets are imported in code, and all of the code is in ActionScript 3. Adobe offers the Flex framework and compiler for free and open source, and there are open-source tools to use for Flex development, most notably the wonderful tool called FlashDevelop.
16. Apr 2009 · 18:01 UTC
Yeah, if you use the “embed” tag in Flex (which works on pretty much any asset format you can think of), the asset gets bundled into the SWF. So from the player’s perspective it’s simply a Flash game, and there’s no way to tell whether you used Flex or the Flash IDE.
17. Apr 2009 · 13:21 UTC
Thanks for the info hamburger! That is really good stuff to know. As this weekend approaches I am definitely getting psyched for this event and feel I’m fairly likely to participate. Most of the final themes today looked good to me. Maybe 10-15% looked like ones I’d be disappointed in so that is good odds for something working out!

Hello People!

I will be participating in LD this weekend. I’ve never done one of these before but, I watched the last time around. I will be using Flash CS3 and AS3.

Comments

15. Apr 2009 · 14:52 UTC
Hoorrrraaaayyyyy! That makes at least 3 of us (you me and Hybridmind) who will be using AS3 this weekend. Welcome!

2D Boy’s 48 Hour Game Tips

Some of you may have already seen this 2009 Global Game Jam Keynote video, as it has been around for a few months, but I first watched it only a few minutes ago.  As we will very soon be taking part in a 48 hour game development competition, I thought I might bring attention to this video.

Kyle Gabler give a number of great tips.  His 2nd Theorum of Destruction is likely very true for a lot of people.  I know for myself, the less I care the better my results become.

Tags: 2D Boy, inspiration, Kyle Gabler, tips, video

Comments

13. Apr 2009 · 19:39 UTC
yeah- a great video..!

LD#14: Can i use this lib?

Hello all,

I just found this open sources lib (http://www.web-adventure-kit.com/) and i want to know if the rules let me use it for this compo.

What you experienced devs say?

ps: It is a framework to make point & click adventures in AS3.

Thanks,

Lucas

Tags: as3, flash, lib, rules

LD14, yay!

I am in! Well, I have an exam on the day after, but I’ll do my best to study enough beforehand that I can comfortably participate in the compo… we’ll see how that goes! :)

I’ll be using either Slick, which is a hardware-accelerated 2d Java library, or ActionScript3 for this contest, I think. Or fall back on Java2D if I don’t want to use the others for some obscure reason. :)

I’ll be using some of my SlickTemplate if I use Slick, or my Template4k if I go with Java2D, I think. Both are very short, smallish templates that really don’t do anything besides setting up a frame and saving input states.

That’s all for now. Good luck in the competition, everyone!

Tags: actionscript, java, LD #14 - Advancing Wall of Doom - 2009, Slick

LD14 Argh

Well, it’s Python after all, the prospect of simultaneously visiting my future in-laws and programming a game in Haskell is simply too much intensity for one 48 hour slot. Suffice to say that I *will* be like a member of the living dead come Monday morning, and that whatever I create after a 48hr no-sleep marathon will either be excellent or tripe.

Tags: LD #14 - Advancing Wall of Doom - 2009

Comments

14. Apr 2009 · 08:38 UTC
Or excellent tripe!
14. Apr 2009 · 10:17 UTC
Funny tripe perhaps, excellent tripe doubtful. :-)

Hello, gents

I’m Hideous (haha) and I’m most likely participating in LD14. I will be using Construct to make my game. I’m also known by my real name, Andreas Jörgensen, if you wonder who I am (I programmed In Another Brothel). Looking forward to the weekend!

Have to break from the competition to see the Dr

I have to get blood drawn (routine stuff) before Monday – so I will have to break from the competition goign 12 hours with out food to get that done – I think I will try to plan it around a sleep break.

My wife works and I have a 5 year old- but I still think I will get enough time in.

LD48_14 – Declaration of Intent!

I found out last week that I have not one, but two birthday parties to attend.  One is for my brother-in-law’s 40th, the other is for our friend’s son’s 4th.  I’m hoping I can scale back my idea enough so that it’s doable, even with the lost hours. 

I’m not sure what I’ll be using for my entry.  I have used Java in the past, and likely would use the same basecode that I’ve used for the past two compos.  I’ve been thinking about doing something over the web usign PHP, so if the theme is right, I’ll give it a shot.

Things to use for the compo.  The usual list:

  • Java 6 SDK
  • Eclipse 3.3.2 IDE
  • Photoshop CS2
  • HP OfficeJet 6450 All-In-One for scanning doodles
  • No Fear Energy Drink (Go Boris Said #60!)
  • Everlasting Gobstoppers
  • mIRC for chattery
  • Killer Game Programming in Java and the base code I used from last compo.
  • Tags: declaration, ld48_14

    ‘ello.

    Planning on participating in this, just have one question. I plan on using Construct and would like to know if the premade behaviors are allowed in the contest. But anyway, should be fun.

    Comments

    sol_hsa
    15. Apr 2009 · 05:01 UTC
    Hi.
    dertom
    15. Apr 2009 · 05:25 UTC
    Hehe,…Construct seems to be something like a game-creator:
    Mike_W
    15. Apr 2009 · 07:39 UTC
    I would say so
    dertom
    15. Apr 2009 · 11:13 UTC
    Well, as long as creators like UNITY and GAMEMAKER are mentioned as officially allowed there shouldn’t be a problem with CONSTRUCT as well. Only thing to consider is not to use AI-Modules or premade content.
    sol_hsa
    16. Apr 2009 · 02:33 UTC
    heh, pardon me for misunderstanding =)

    LD14: hello world

    Howdy!

    My second real LD (did a mini LD and a half too). I’m not sure I’ll have time this week end, but I’ll sure try. Will be using:

    Comp:
    My tiny EeePC 901 under Ubuntu. And now I got myself a mouse for increased productivity.

    Dev:
    Either evöL, my own tiny Lua+SDL library (https://gna.org/projects/evol/), or Löve, a way cooler Lua game engine (http://love2d.org/). If the theme makes me feel like it, I might use glöwve, a simple script I wrote yesterday to make glowy vector graphics in Löve (here).
    Löve is now available for Linux, Windows, and MacOS X, so (almost) everyone’s happy.

    Graphics:

    Inkscape, Gimp, and no talent. I do also have a camera.

    Sound:
    I’m tempted to make music as a module, in which case I’ll use MilkyTracker (http://www.milkytracker.net/). Possible sound synthesis with ZynAddSubFX and DrPetter’s sfxr. And my microphone.

    Can’t wait for Evolution to make it the final round and not win, as usual. Oh and I wonder what will be the running joke this time.
    See you all on the other side!

    SecondApproach

    This is my second LD and I am soo looking forward to it. Even a friend’s birthday on friday won’t stop me. 😀 (Hopefully)

    My two main goals

    • keep the game simple
    • finish more than just something like a demo

    My setup:

    • OS: Windows
    • IDE: Eclipse 3.4
    • pr.lang: Java 1.5
    • framework: JMonkeyEngine 3d framework
    • blender
    • gimp
    • if there is time to include sounds: reaper

    CU on Friday (Saturday 5am for me),

    ToM

    here goes nothing

    This is the first time I’ve ever done a game compo, I’ve been looking forward to it for the last month. My wife has been warned. 😉

    I’m planning to use Ruby with the Gosu library, since I’ve been playing around with that a lot lately. I’ve been using Ruby for 7+ years so it’s a natural fit. I’ve been writing a few quick game prototypes to practice, but I’ve been out of the game industry for years so this could be interesting… keeping my fingers crossed.