LD14 April 17–20, 2009

LD 14! Yeah!

I’m excited for LD 14, I’ll definitely have a go at it. I was also pondering what language or dev platform I would use. Java is my staple, but I’ve learned or mastered so many other technologies lately I thought I would give one of them a go. Let’s see, there’s XNA, which I recently made a game in, there’s Unity, which I’ve got a good amount of experience with, there’s Objective-C/iPhone, which is always cool because then it can be published, there’s Flash (I still haven’t made anything in AS3)… hmmm…

I don’t know at this point, but it’s likely I’ll go with Unity or the iPhone. Trouble with doing an iPhone game is that nobody can play it unless I release it on the app store, and aside from that being more or less impossible in 48 hours I still think the audience who could play my games would be very limited. Still, I’d love to mess around more with the iPhone – using the accelerometer and the touch screen leave some big possibilities.

Well, we’ll see…

Comments

30. Mar 2009 · 23:55 UTC
If you can manage to set up a build environment for SDL for the iPhone, then you can have it both ways (but in C/C++ of course, which is a pain when coming from a Java background).

test

test

Getting ready for LD14

Alright, I’ve never done one of these Ludum Dare’s so I have no idea what I’m doing, but I’ll give it a good try!

Comments

07. Apr 2009 · 07:19 UTC
That’s all we can ask for! Keep an eye on the site, contribute some theme ideas on the wiki, and get ready for some fun.

my game lib.

I originally planned to use LOVE game engine, but i thought i just keep it for later as Pyweek is just days after LD.

Moreover, i probably don’t have much time as i has some school field trip for 1 day. (11pm GMT+8 – 11pm GMT+8 = 24 hours)

I’ll be using Python and Pyglet, and here’s my states/buttons/sprites/resourcemanager

http://code.google.com/p/jabersgamelib/downloads/list

Ported from a game called No (nonogram game) from LOVE game engine to Python/Pyglet.

Have a look at the example – don’t just copy and paste the example code and add your contents later.

EDIT: Veerry sorry, link goes to to LOVE website, now updated to my googlecode page.

Tags: game, jaber, lib, pyglet, python

Comments

rollbak
14. Apr 2009 · 12:12 UTC
Hello,
14. Apr 2009 · 14:39 UTC
yeah, fix your link, dood

Ludum Dare 14 Theme Voting has begun

Hi everybody,

Theme voting has now begun! We usually prune the list, but since a few people asked for it, I’ve included nearly every suggestion. I did remove some that could be considered offensive, but almost every suggestion will get it’s chance. Stop by the site every day this week to make your choices heard.

http://www.ludumdare.com/compo/

For Friday, I’ll be taking the best 5 entries each day Monday-Thursday to compile the final list. Then, as per usual, the theme will be announced Friday night (or whenever your timezone normally begins a compo).

That’s it from me. See you all this weekend.

– Mike Kasprzak (PoV)

Mac screencapture for dual-screen setups?

I am looking forward to doing Ludumdare this weekend, and I’m intending to do a timelapse of my progress again. Is there any software or scripts that I can use on the Mac to capture two screens simultaneously, ideally stitched together as one long image?

Tags: timelapse

Comments

shizzy0
15. Apr 2009 · 20:18 UTC
I just found out how to do it with the tool screencapture. You just feed it more filenames. I wrote up a little bash script that I plan on using myself, and put a gist here:
shizzy0
16. Apr 2009 · 20:14 UTC
Oh, here’s another neat tool to consider if you have a webcam.

LD14 Baby!

I am pretty sure I’m going to make a go of LD14 this weekend.  I will be voting in the theme rounds all week long and take a look Friday to see the theme that is picked.  I will make up my mind then for sure.  Why the hesitation?  Well, I have a lot of things I’m already working on game wise so I have to make sure working on ANOTHER game is the best use of my energy… 😉  I do love the LD compos though.. it’s what got me back into game programming again so it will always have a lot of pull on my heart.  It is just so much fun as many of you know to participate in this event.

As far as programming tech and libraries go I will be making a change for the first time in all my LD experience!  Previously I was rocking the Ruby language and using the excellent Gosu game dev library (which I still highly recommend!)

This time I’ll be using Flash / ActionScript 3.0.  I have spent the past couple months learning ActionScript (first used AS2 for one game) and then another game I did in AS3 to work on my knowledge in that.  Plus I’ve cranked through a couple really great books I picked up that I also highly recommend to anyone looking to make the leap.  Essential ActionScript 3.0 (O’Reilly), ActionScript 3.0 Animation (Keith Peters), and Flash CS4 Professional  (Katherine Ulrich). The Kongregate Shootorials were also a great place to start for AS2 and they have an AS3 version of the finished tutorial to learn from the code (it is well commented.)  I learn good from books so I had to grab a few to help out.  Anyway, I’ve been having a blast with Flash / ActionScript!

I’ve been very impressed by how quickly you can rough out a game prototype using the Flash authoring tool and some simple ActionScript classes.  I used to think that I’d be hard pressed to find as rapid a dev environment than what I was already using with Ruby / Gosu but all I can say is DAMN.. flash is fast.  :)

Plus, the added benefit of having both rapid playable cross platform versions for compo feedback as well as not worrying about the various builds after the compo and I think it builds a strong case as rapid prototyping tool geared for quick compos like this one.

Tool Set I want to use:

Flash / ActionScript 3.0

Libraries I want to use (if this seems ok par the rules?):

GreenSock’s tweening engine TweenMax / TweenLite

Looking forward to a great theme and a great compo everyone, take care!

Tags: actionscript, as2, as3, books, compo, development, flash, greensock, intro, libraries, prototyping, rapid, tools, toolset, tweenlight, tweenmax

Comments

13. Apr 2009 · 16:32 UTC
My only concern with Flash is that when someone hands out an FLA file as “source”, it’s in a proprietary format that can only be read in the Flash authoring tool. I have a game on Facebook that is partially Flash-based, and I have yet to see the source code because I haven’t paid Adobe for the privilege of being able to read what my contractor made for me.
13. Apr 2009 · 16:44 UTC
Well, true about the fla aspect. I hadn’t thought much about that end of things yet. So far I’ve just been doing stuff for myself so I haven’t had to share any flash source.
dertom
13. Apr 2009 · 18:45 UTC
Hmm,…so that mean Flash is excluded from now on? There were flash-projects in the past with fla-source (e.g. GirlFlash).
13. Apr 2009 · 19:38 UTC
I don’t think it means flash is excluded. I think you may have been confused by the phrasing that GBGames used that makes it sound odd.. 😉 He was talking about a project outside the scope of this compo.
14. Apr 2009 · 19:57 UTC
Hah, no, Flash is fine for the compo. I am voicing my frustration that a game I made and paid someone to port to Flash for me is not exactly accessible by me.
15. Apr 2009 · 09:53 UTC
@GBGames: I am not certain about that question regarding assets tied up in the FLA. I believe you could do everything with AS files and external assets (pictures, vectors, sounds etc) and just do loader calls to them.. I believe the problem to be solved would be how to get them all into the SWF when it is compiled. A FLA is basically just a big archive and that is it. I think it even uses the ZIP format but I may be mistaken. Anyway, this is just me thinking aloud here trying to remember things I’ve read along the way.. you probably wanna search around a bit for people that have been using Flash longer than I as well as people who haven’t been using the Flash authoring tool in the first place. I’m guessing they’ve solved this! :)
15. Apr 2009 · 13:07 UTC
True. I am just wondering if the Flash authoring tool JUST does what anyone can do with the CLI tools, or if it does special, exclusive stuff, meaning that if I wanted to take my Facebook app and find a way to convert it to AS files and external assets, I couldn’t.
15. Apr 2009 · 14:50 UTC
What you are looking for, GBGames, is FLEX. Flex is basically AS3 severed from the Flash IDE; instead of the Flash stage, you have XML files that define the layout and movie properties. Assets are imported in code, and all of the code is in ActionScript 3. Adobe offers the Flex framework and compiler for free and open source, and there are open-source tools to use for Flex development, most notably the wonderful tool called FlashDevelop.
16. Apr 2009 · 18:01 UTC
Yeah, if you use the “embed” tag in Flex (which works on pretty much any asset format you can think of), the asset gets bundled into the SWF. So from the player’s perspective it’s simply a Flash game, and there’s no way to tell whether you used Flex or the Flash IDE.
17. Apr 2009 · 13:21 UTC
Thanks for the info hamburger! That is really good stuff to know. As this weekend approaches I am definitely getting psyched for this event and feel I’m fairly likely to participate. Most of the final themes today looked good to me. Maybe 10-15% looked like ones I’d be disappointed in so that is good odds for something working out!

Hello People!

I will be participating in LD this weekend. I’ve never done one of these before but, I watched the last time around. I will be using Flash CS3 and AS3.

Comments

15. Apr 2009 · 14:52 UTC
Hoorrrraaaayyyyy! That makes at least 3 of us (you me and Hybridmind) who will be using AS3 this weekend. Welcome!

2D Boy’s 48 Hour Game Tips

Some of you may have already seen this 2009 Global Game Jam Keynote video, as it has been around for a few months, but I first watched it only a few minutes ago.  As we will very soon be taking part in a 48 hour game development competition, I thought I might bring attention to this video.

Kyle Gabler give a number of great tips.  His 2nd Theorum of Destruction is likely very true for a lot of people.  I know for myself, the less I care the better my results become.

Tags: 2D Boy, inspiration, Kyle Gabler, tips, video

Comments

13. Apr 2009 · 19:39 UTC
yeah- a great video..!

LD#14: Can i use this lib?

Hello all,

I just found this open sources lib (http://www.web-adventure-kit.com/) and i want to know if the rules let me use it for this compo.

What you experienced devs say?

ps: It is a framework to make point & click adventures in AS3.

Thanks,

Lucas

Tags: as3, flash, lib, rules

LD14, yay!

I am in! Well, I have an exam on the day after, but I’ll do my best to study enough beforehand that I can comfortably participate in the compo… we’ll see how that goes! :)

I’ll be using either Slick, which is a hardware-accelerated 2d Java library, or ActionScript3 for this contest, I think. Or fall back on Java2D if I don’t want to use the others for some obscure reason. :)

I’ll be using some of my SlickTemplate if I use Slick, or my Template4k if I go with Java2D, I think. Both are very short, smallish templates that really don’t do anything besides setting up a frame and saving input states.

That’s all for now. Good luck in the competition, everyone!

Tags: actionscript, java, LD #14 - Advancing Wall of Doom - 2009, Slick

LD14 Argh

Well, it’s Python after all, the prospect of simultaneously visiting my future in-laws and programming a game in Haskell is simply too much intensity for one 48 hour slot. Suffice to say that I *will* be like a member of the living dead come Monday morning, and that whatever I create after a 48hr no-sleep marathon will either be excellent or tripe.

Tags: LD #14 - Advancing Wall of Doom - 2009

Comments

14. Apr 2009 · 08:38 UTC
Or excellent tripe!
14. Apr 2009 · 10:17 UTC
Funny tripe perhaps, excellent tripe doubtful. :-)

Hello, gents

I’m Hideous (haha) and I’m most likely participating in LD14. I will be using Construct to make my game. I’m also known by my real name, Andreas Jörgensen, if you wonder who I am (I programmed In Another Brothel). Looking forward to the weekend!

Have to break from the competition to see the Dr

I have to get blood drawn (routine stuff) before Monday – so I will have to break from the competition goign 12 hours with out food to get that done – I think I will try to plan it around a sleep break.

My wife works and I have a 5 year old- but I still think I will get enough time in.

LD48_14 – Declaration of Intent!

I found out last week that I have not one, but two birthday parties to attend.  One is for my brother-in-law’s 40th, the other is for our friend’s son’s 4th.  I’m hoping I can scale back my idea enough so that it’s doable, even with the lost hours. 

I’m not sure what I’ll be using for my entry.  I have used Java in the past, and likely would use the same basecode that I’ve used for the past two compos.  I’ve been thinking about doing something over the web usign PHP, so if the theme is right, I’ll give it a shot.

Things to use for the compo.  The usual list:

  • Java 6 SDK
  • Eclipse 3.3.2 IDE
  • Photoshop CS2
  • HP OfficeJet 6450 All-In-One for scanning doodles
  • No Fear Energy Drink (Go Boris Said #60!)
  • Everlasting Gobstoppers
  • mIRC for chattery
  • Killer Game Programming in Java and the base code I used from last compo.
  • Tags: declaration, ld48_14

    ‘ello.

    Planning on participating in this, just have one question. I plan on using Construct and would like to know if the premade behaviors are allowed in the contest. But anyway, should be fun.

    Comments

    sol_hsa
    15. Apr 2009 · 05:01 UTC
    Hi.
    dertom
    15. Apr 2009 · 05:25 UTC
    Hehe,…Construct seems to be something like a game-creator:
    Mike_W
    15. Apr 2009 · 07:39 UTC
    I would say so
    dertom
    15. Apr 2009 · 11:13 UTC
    Well, as long as creators like UNITY and GAMEMAKER are mentioned as officially allowed there shouldn’t be a problem with CONSTRUCT as well. Only thing to consider is not to use AI-Modules or premade content.
    sol_hsa
    16. Apr 2009 · 02:33 UTC
    heh, pardon me for misunderstanding =)

    LD14: hello world

    Howdy!

    My second real LD (did a mini LD and a half too). I’m not sure I’ll have time this week end, but I’ll sure try. Will be using:

    Comp:
    My tiny EeePC 901 under Ubuntu. And now I got myself a mouse for increased productivity.

    Dev:
    Either evöL, my own tiny Lua+SDL library (https://gna.org/projects/evol/), or Löve, a way cooler Lua game engine (http://love2d.org/). If the theme makes me feel like it, I might use glöwve, a simple script I wrote yesterday to make glowy vector graphics in Löve (here).
    Löve is now available for Linux, Windows, and MacOS X, so (almost) everyone’s happy.

    Graphics:

    Inkscape, Gimp, and no talent. I do also have a camera.

    Sound:
    I’m tempted to make music as a module, in which case I’ll use MilkyTracker (http://www.milkytracker.net/). Possible sound synthesis with ZynAddSubFX and DrPetter’s sfxr. And my microphone.

    Can’t wait for Evolution to make it the final round and not win, as usual. Oh and I wonder what will be the running joke this time.
    See you all on the other side!

    SecondApproach

    This is my second LD and I am soo looking forward to it. Even a friend’s birthday on friday won’t stop me. 😀 (Hopefully)

    My two main goals

    • keep the game simple
    • finish more than just something like a demo

    My setup:

    • OS: Windows
    • IDE: Eclipse 3.4
    • pr.lang: Java 1.5
    • framework: JMonkeyEngine 3d framework
    • blender
    • gimp
    • if there is time to include sounds: reaper

    CU on Friday (Saturday 5am for me),

    ToM

    here goes nothing

    This is the first time I’ve ever done a game compo, I’ve been looking forward to it for the last month. My wife has been warned. 😉

    I’m planning to use Ruby with the Gosu library, since I’ve been playing around with that a lot lately. I’ve been using Ruby for 7+ years so it’s a natural fit. I’ve been writing a few quick game prototypes to practice, but I’ve been out of the game industry for years so this could be interesting… keeping my fingers crossed.

    First try

    this is my first attempt, wow! :)

    I think I’ll go with pyglet + rabbyt though I’m still experimenting with these frameworks…I hope I’ll finish the compo a least…finger crossed 😉

    Let’s create!

    Hi everyone!

    I used SDL, SDL_image, SDL_mixer, SDL_gfx, SDL_ttf to develop Itchy! in Global Game Jam. Probably I’ll use them in LD too.

    I hope we choose a flexible theme that can lead to a variety of creations.

    Hi!

    This is the first time I’ve done a game compo, so I’ve no idea how it’s going to turn out :)

    I’ll be using SDL, SDL_image and PortAudio (and C++), and some basic template code I’ve had for a while (window setup, a drawing wrapper, random number generator etc.).  You can see it here: http://www.niallmoody.com/downloads/GameTemplate.zip

    Hopefully I’ll manage to do Linux and OSX versions as well as a Windows one of whatever it is that I come up with, but we’ll see how things go…

    Flash/Flex questions

    Hey all — I’ve done my previous two entries (one mini ld, and ld 13) in python with pygame, but this time I’m considering using flash. I’m just wondering if anyone knows a good suite of open tools to work with flash/flex? I have literally no experience with any of that stuff, although I’m a professional (if junior) java developer.

    Comments

    16. Apr 2009 · 08:14 UTC
    Hey Gilvado.. good to “see” you again! As you perhaps noticed I too am gonna try using Flash/AS3 this compo as well. I can’t wait. :) Glad there are free flash tools out there that people keep recommending and I hope some of my links prove fruitful!
    Gilvado
    17. Apr 2009 · 17:30 UTC
    Wiering — Thanks for the heads up. I spent some time looking through haXe, and it sure is tempting. I’m looking through your example now, and if it looks like it’ll work decently, I’ll try using it for this compo!

    Hmmm

    I wonder if I can make a game without copious amounts of blood this time…

    I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.

    Be using my pycatcher program for timelapsin’ again. Home grown yo.

    Tags: aliens, blood, lulz, timelapse

    Comments

    Morre
    16. Apr 2009 · 03:33 UTC
    “I wonder if I can make a game without copious amounts of blood this time…”
    16. Apr 2009 · 07:30 UTC
    But we love the blood!

    First attempt

    Hello! This will be my first LD entry.  Tools:

    lua with LOVE (naturally includes SDL, OpenGL, Box2d…)

    Photoshop CS2

    FL Studio 7 (semi-expensive software sequencer and synthesizer)

    Goldwave (shareware audio editor)

    Notepad++

    LD14 – My first LD

    So, I finally decided to give it a real try. I guess I’ll be using Python with PyGame, just so that I can keep myself in “python form” if nothing else.

    Looking forward to this.

    Hey Guys!

    Hey, this will be my first LD entry. It seems like a lot of fun, and I have seen some great attempts at it. I hope to do something as cool as what I’ve seen some of you guys do!

    I plan writing in Flash/ActionScript 2.0, and I’m going to use MSPaint to do my sprite drawings and Fireworks for any other drawings I may have.

    I’m really excited about this. I look forward to what kind of theme it ends up with. Good luck to everyone!

    JileEd 1.0 released

    You can grab it over at jemgine.omnisu.com

    I promised you I’d get a new version out before the LD, didn’t I guys?

    First Try

    Hi, this is Windsor (winferno on IRC). I’ve got some other obligations over the weekend, but will give it a shot anyhow! My development set up is something like this:

    OS: Debian Linux
    Language: C++ (GCC)
    Editor/IDE: XEmacs
    Toolkits: SDL (I guess)
    GFX tools: GIMP, Imagemagick,  digicam
    Audio tools: Akai MPC1000, Roland JP-8000, microphone

    See you guys on IRC.

    Tags: new bootie

    Great tools everyone should be using.

    Right before the compo, I’d like to remind everyone that Musagi and Sfxr actually do exist. These wonderous pieces of software aren’t just figments of your imagination. No, they’re real! Yes, DrPetter actually allows us to use these amazing engineering marvels for free!

    So swing by http://www.cyd.liu.se/~tompe573/hp/projects.html and get them, they are incredible.

    ..also use JileEd. Please?

    Comments

    dertom
    16. Apr 2009 · 02:39 UTC
    Also important:
    16. Apr 2009 · 08:12 UTC
    +100 for sfxr! It has changed my game dev related life. :)

    Hello from the Sidelines

    Alas, it turns out that I am going to miss yet another LD. A last minute invite to las vegas with free travel and a free place to stay is taking over this weekend. It was a hard decision, but I’ve stopped voting on themes because of this. I’m half tempted to help out by culling the ones people hate, but I’m also tempted to vote up the ones we always see on the list but don’t want (evolution, I’m looking at you).

    Good luck to everyone who is competing. There are a lot of new names posting — special good luck to all of you. Hopefully you all get hooked and become permanent parts of the community.

    Quick advice to you newcomers:

    1. Pick a game design that you can completely finish with time to spare but with room for additional features if you find yourself with extra time (lol). Too many first timers fail because they bite off more than they can chew.
    2. Make code that does only what it needs to do. I’m the worst about spending way too much time writing general, well commented, extendable code snippets instead of just writing what I need. It’s 48 hours – if you want a piece of your code to use later, re-write it later.
    3. As mentioned in an earlier post and on the wiki, there are lots of tools created by the LD community that can quickly add a large amount of polish to your game. Dr Petter has written two amazing tools that give you sound effects and music, as well as a graphics editor. Blecki has a good looking map editor. RB has a new 3D python framework (allowed?). I wrote a tool for making timelapses, and a loader to make judging the games less of a chore. I’m sure there are more – read what people are posting about their toolsets and ask around in IRC. In fact, we had a whole mini-LD on tools, so check that out as well.
    4. Have fun! If you aren’t enjoying yourself, take a 20-60 minute break. If you hate your time making your game, we will probably hate our time playing it.
    A final note: I’ll be back on sunday night, so I can probably still make the torrent and shove CGL down everyone’s throat. 😀

    Tags: advice, newbies, tools

    Comments

    Mike_W
    16. Apr 2009 · 07:35 UTC
    It appears the screen shot grabber only does one monitor systems or am I missing something. If so I will open the main IDE on that monitor.
    16. Apr 2009 · 08:23 UTC
    Has anyone found a good free/opensource tool to take movies of gameplay? I have had zero luck googling for something that will help me create you tube vids. I’m not talking timelapse here obviously.
    16. Apr 2009 · 08:50 UTC
    Mike_W: In the screenshot options you can set a checkbox to capture dual monitors or just the main.
    16. Apr 2009 · 09:27 UTC
    You know, you may have enough time to make a Towlr game…Just sayin’. B-)
    17. Apr 2009 · 13:19 UTC
    thanks for the link keeyai.. I checked it out and it looks like it wouldn’t capture flash games… just 3d/directx stuff? Or something, anyway.. it will likely help out someone!

    Joining LD14

    So I just heard that the compo’s this weekend. Might as well join, I guess.

    My previous experience with *rapid* game development is limited to having coded up a simple shmup in Java with 3 enemy types (graphics courtesy of MSPaint) in approximately 6 hours. This was when I was on the graveyard shift and bored out of my mind. With any luck I shouldn’t have too much trouble cooking up something for this round.

    The other problem, though, is that I have no idea how to do sound. Music, maybe, but not sound. I guess I should go find out about those two free audio tools that everyone’s raving about…

    I’m thinking about making a custom library for simple management of assets and 3D models in XNA – probably built upon Michael Schuld’s tutorials (http://www.thehazymind.com/XNAEngine.htm) – I’ve done that twice in the past, so it should go pretty smoothly. Will see how that goes. In any case, if I do do that, it’ll be made available to everybody before start time.

    Tools I’m using:

    – XNA 3.0

    – Photoshop 7 – yes, 7! I’ve never really felt the need to upgrade…

    – Milkshape, if I do decide to do 3D graphics

    – Possibly some audio stuff – what’s that one audio tool that everyone says is awesome?

    – I may compose music using Daigasso! Band Brothers DX for the Nintendo DS, provided I have time. Since I have prior engagements during the compo period, the commute time should allow me to bang out a quick track or two.

    Anyways, in my local time zone, the compo runs from 11am on Saturday morning to 11am on Monday morning – may actually take a half-day off work on Monday to finish up, but otherwise I fully intend to go at a relaxed pace. This probably means I’ll only have about 24 hours of working time – should be interesting.

    Edit: Just downloaded sfxr. Thanks, DrPetter! Will play around with it when I have a bit of time.

    Edit 2: sfxr is awesome. I’ll probably want to use Audacity to post-edit the sounds though, tweak the frequency or add echoes and stuff. I managed to produce a decent steam-valve effect in less than 5 minutes! Of course I’ll have to try and remember how I did it, since I can’t use it for the compo ><

    Tags: LD #14 - Advancing Wall of Doom - 2009, tools, xna

    Comments

    16. Apr 2009 · 22:00 UTC
    just curious, i know a sparrowhawk in wow, are you on ner’zhul?
    5parrowhawk
    16. Apr 2009 · 22:45 UTC
    Greencow,
    17. Apr 2009 · 00:37 UTC
    ok, just checkin ;] yeah, seeya there =]

    Plugging Ludum Dare on my blog

    Today’s post for my Art & Games blog is about Ludum Dare, and the more general phenomenon of what I refer to as “tachygenesis,” events that encourage people to create something in a ridiculously short span of time. As well as plugging Ludum Dare and a few other tachygenesis events, I explain why I think it’s important for creative people to participate in these competitions.

    Hi!

    Hi everyone. This is my second LD. I will be using:

    – OS: Windows

    – IDE: Code::Blocks

    – Library: SFML

    – Graphics: GIMP, Inkscape

    I got some plans but I hope I’ll finish the game in time.

    Entar, reporting in

    I’ve only participated in one Ludum Dare before, which was LD12 – The Tower. I really enjoyed it, and if all goes well, I should be participating in the upcoming competition. Let’s hope it’s a good theme (ahem, vote!). I plan to use SDL and OpenGL in C++, and maybe SDL_mixer for sound. I’ve been bouncing around some ideas for trying out some other libraries too, but I don’t want to do too much, or I won’t get much of anything done.

    Let’s go Ludum Dare!

    Twitter

    Just a quick note that if anyone uses Twitter it might be worth everyone tagging Ludum Dare related tweets with #ld14 before and during the weekend. :)

    Tags: microblogging, twitter, what i had for lunch

    Comments

    16. Apr 2009 · 18:31 UTC
    Excellent idea!

    Choc. Muffin

    I’m in for the compo! Looking forward to this weekend.

    Platforms (MacOS) Intel — if there’s time, Ubuntu and Win.  versions may be published.

    Pygame (python2.6, installed from macports)

    Tools: using cfxr (sfxr, redone to be pretty on the Mac)

    GIMP

    Hope to post more than just pictures of food this time. I’m intimidated by the awesomeness of many of the entrants in this compo. But I’ll be brave and try to finish up with something awesome myself.

    Tags: LD #14 - Advancing Wall of Doom - 2009

    A Little Bitty Introduction

    Hey, everyone. I’m Strong. I’m a gamesmaker, though that’s probably obvious by now. I’m just writing in to say that I’m going to be participating in LD14, and it’ll be my first one. I’m going to be using Multimedia Fusion 2, mainly, and I might end up throwing in Modplug Tracker or SFXR just for kicks.

    So… hi!

    Tags: LD #14 - Advancing Wall of Doom - 2009, Strong

    Might be able to try something

    My wife has an early afternoon barbeque on Saturday morning, so I might be able to come up with something fun for LD14. If I do, I’ll be rocking the Code::Blocks, C++, SDL, and OpenGL.

    If at first you don’t succeed…

    Hi All, wow it’s a full version of LD, well I think I’ll just have to dust off my keyboard and give it a whirl!

    I’ll be mostly using:

    Language: BlitzMax

    Platform: Windows

    Graphics: Xara, Gimp

    Sounds: mostly beeps, or microphone sillyness, no singing I promise!

    Note to self get plenty of sleep, walks, fluids and the simpler the better!

    Can’t Wait!

    I will also be entering this competition for the first time. Can’t wait to start building the game.

    Tools i’ll be using :

    IDE – Eclipse

    Language – Java

    Libraries – Slick2D Game Library with the LWJGL Library.

    Art – Inkscape

    Audio – Audacity

    Deployment – Java Web Start, possibly Applet too.

    Good Luck ppl and have fun.

    This post has a title, honest it does

    Hey guys. I see lots of other first-timers here — looks like this is a good year for joining! Well, this will be my first time too, hopefully the first of many.

    I heard of LD a few times but I never got round to checking it out. Well, I just randomly thought of it a couple of days ago and it turns out it’s just around the corner. What luck! So I’ve been playing a through some of the previous entries. Favourites so far are the tower defense with the owls, and the one with the robots. Oh, and the one where the aliens spill their purple guts everywhere. (All from the same theme… ‘Tower’ was a winner!)

    Probably going to go with Flash for this. I’m usually a C++ or Python guy, but as someone beneath me said, flash is faaaaast.

    Tags: hello world

    Comments

    Fiona
    17. Apr 2009 · 12:31 UTC
    “Oh, and the one where the aliens spill their purple guts everywhere.”

    LD14 – My tools

    Well, I’m ready and roaring for a great LD14 weekend. I’m going to break my programming-vacation for 48 hours and have myself at some code.

    I’ll be using:

    IDE: Code::Blocks
    Language: C++
    Libraries: SDL, SDL_image, SDL_ttf, and SDL_mixer, all rolled into one big PlatyGame (which I wrote myself), and possibly libcurl if internet is needed.
    Art: GIMP and a little Paint.
    Audio (if I do any): Musagi, SFXR, and Sound Recorder.

    PlatyGame source and object files can be downloaded here:
    http://www.platymuus.com/goods/PlatyGame.zip

    Also, does anyone have any idea how to cut down on the number of DLLs I need to include with my application?

    Tags: C++, LD #14 - Advancing Wall of Doom - 2009, PlatyGame, SDL

    Yayyy! Hello folks!

    Hey there, and greetings to all of you!

    This’ll also be my first time joining LD. Quite a few people I know have been participating in LD, and this time, I’ll see what I can manage to do as well!

    What I’ll be using (most probably):

    – Eclipse with a Ruby plugin, so I’ll code in Ruby

    – Flash, Photoshop and/or Paint + my tablet for graphics

    – and Gosu (cause Gosu + Ruby is great!)

    Have fun people

    Hong Kong Ludum Dare

    Hooray for me, I’ve managed to finangle myself an extended vacation in Hong Kong. Anyhow I’m going to try and enter this Ludum Dare, though I’m going to be in Macau for the first 12h or so of the compo.

    The last few LD48’s I’ve used a basic, minimalist C++ engine and coded the game in LUA. This time I’m going to just code the whole thing in C++, I guess just for a change more than anything. So it’ll be C++, OpenGL, and SDL.

    My Special Ludum Dare Goal: Include at least sound effects into this one! I’ve never managed to get SFX/music into an LD48 before, triple shame shame shame on me. Ptoiee fireflower spit spiky ball at my butt!

    Comments

    5parrowhawk
    16. Apr 2009 · 22:48 UTC
    Woo, somebody else in the same time zone, who’s also doing audio for the first time :)

    Hullo LD14!

    Looking forward to participating again. Learned a lot from LD10. Hopefully I’ll really finish my game this time.

    Gonna be using:

    • Ruby + Gosu + Gosub (http://code.google.com/p/gosub/)
    • or Python + Pyglet, not sure yet
    • sfxr (and musagi if I’m lucky)
    • TileStudio (http://tilestudio.sourceforge.net)
    • GraphicsGale (http://www.humanbalance.net/gale/us/)
    Can’t waaait!

    LD14 Hi

    Hiya everyone =]

    I’m about ready to make a game. I just updated my msvc blank project and allegro toolkit at the site where I’m publishing my games: www.originowl.com.

    School has kept me very busy, 5 more weeks of math and english and piano and then I’m moving to UC Santa Cruz to do game design. Living on campus in the forest making games all the time, yeah I think I can handle that.

    Good luck and love to everyone!

    I too shall partake

    And I’ll really try to finish something this time.

    I’ll be developing with Allegro under Linux on my PIII 933, 512MB RAM, ATI Rage Pro 128. Aw yeah, that’s right… try not to be too intimidated.

    Tags: LD #14 - Advancing Wall of Doom - 2009

    My first Ludum Dare

    This is my first Ludum Dare and I look forward to it!

    For my tools, I’m keeping it simple:

    • Flash/Actionscript using FlashDevelop and the SDK
    • For art I’ll be using Photoshop
    • Audio will be done with sfxr and Audacity
    • I’m using a few libraries such as Casalib and the AS3DS to aid development unless these are not kosher

    I’ll try keeping a live blog going from my own blog and hopefully after the 48 hours I’ll be back here with something cool for everyone.

    Tags: flas, hello world, LD #14 - Advancing Wall of Doom - 2009

    OK, let’s rock this beast!

    I’ll throw my hat in again…

    Last time I didn’t finish anything to the point that I could submit, but this time… this time it’ll be different.

    48 hours… one game.  One laptop on a table just large enough to support it.  One brand new apartment that’s really frosty most times of night.  It’s on.

    Is GB coming?  I haven’t seen his declaration post yet.  I still owe him a prize for guessing the theme to my last (failed) entry-in-the-making.

    My tools: Vis Studio 2005, Torque 2D, perhaps my own ‘fade’ behavior for said engine just because it’s ridiculous to re-write a ‘fade’ behavior… Photoshop 6.0, possibly a microphone and a handful of Korg toys, a Harman vocal effects doodad, wikipedia, and Lieutenant Dan.

    I look forward to the theme and checking out all the entries.

    -Tim

    Tags: hello world, TGB

    Comments

    17. Apr 2009 · 18:23 UTC
    I’m in!

    Here we go again

    Yeey for another Ludum Dare, this is going to be my third one.

    No matter what theme, I will use quaternions for something. I never really got around to implementing them in any of my projects, so this is as good time as any to finally grok the whole thing.

    Language of choice is C++, SDL and propably SDL_mixer for sounds. And if I have enough time, I’m going to do game logic in Lua.

    Good luck to everyone.

    Yet Another 1st LD Entry Post

    Hi!

    This will be my very first LD entry, hopfully I’ll be able to produce something playable and fun by the end of it.

     

    Progress report will be posted at http://tametick.com/blog.

    Comments

    Fiona
    17. Apr 2009 · 05:30 UTC
    It would be best if you either posted your progress reports here or at least cross post them. Makes it easier for everyone involved to see how you’re doing and look at your progress from when you started. :)
    ido
    17. Apr 2009 · 07:10 UTC
    ok.
    sinoth
    17. Apr 2009 · 12:36 UTC
    rgrd represent!

    I am in too!

    After last time which has been a good experience for me, I decided to enter again! I made the 4th place in “Theme”, and I am very proud of that. It was my first ludum dare and my first playable (and winnable!) game ever!

    Will use C++ and Gosu like the last time, not screwing around with OpenGL. Well… maybe I will try to implement some shaders if I find the time for that… :) Just hoping for a good theme now :S

    Do shaders count as “content”?

    Just wondering:

    Do HLSL shaders count as “content” (in which case they must be written during the compo) or “part of a graphics library” (in which case they can be written before the compo)?

    Tags: 3D, shaders, tools

    Comments

    dertom
    17. Apr 2009 · 08:43 UTC
    I would say it is something that counts as library. To be sure add a link to your HLSL-script.
    5parrowhawk
    17. Apr 2009 · 09:16 UTC
    I’ll do that as soon as I’ve written it. 😀 Probably within the next 3-4 hours, actually.

    Second Time

    So, an another Ludum Dare. Ludum Dare 13 was great; and I am hoping for an another great competition. I will be using Game Maker (which I hate) again; for I think I won’t have much time to finish the game. Ah well, we will see…

    My first time

    Will probably use:

    • Flex 3/AS3
    • Box2dAS3 for physics
    • as3ds for data structures
    • musagi, sfxr, audacity for sound
    • gimp, paint.net, inkscape for imagery

    Tags: compo

    Hat into the roughly circular blood soaked…

    I forgot where I has going with that title.

    Third time in LD.

    Going to try do something in either.

    • PyGame
    • C++ with PTK & Chipmunk
    • DS Homebrew

    I’ll see what the theme is and how much time I have. Looking forward to it.

    Third time’s a charm (I hope :P)

    This will be my third LD, let’s see if this time I can get to more higher place than previous entries.

    This time I’ll try Python+Pyglet.

    Good luck to everyone

    PSnake

    Hello!

    I’m also planning to join LD14, and I hope to actually finish something this time! Depending on the theme I might use the haXe base code I posted last time (see http://www.wieringsoftware.eu/).

    On Saturday, I also have an orchestra rehearsal day (again!), so I can only start in the evening. But I’ll check the theme before I leave and try to come up with an idea.

    Comments

    14. May 2009 · 06:57 UTC
    You not care much that homepage actually :)

    I’m still using your code base :) Making a game for a competition (deadline 1, jun) and I would ask if you can give me some example for using gamelib2d.Audio.hx class. Maybe?

    Yet another first-timer!

    Yet another first time LD entrant here. I’ll be using Lua and LÖVE, as well as Notepad++ and Paint.net. I was originally planning not to do any sounds, but sfxr does look rather neat for that.

    To test out my system of packaging the game I made a small test app and uploaded it here. It also has a small utility library and an example of how to turn a .lua into a finished LÖVE executable if anyone is curious how exactly that works.

    Preparations.

    Today started off pretty well. I got a phone call to say that my students are all having exams next week, meaning I have the next nine days off. Great: I can be more flexible with my sleep.

    Then something horrible happened. I got paid. I bought ten Wii games last weekend, and I’m not sure I’d have the willpower to avoid getting distracted if I can play them, so as I mentioned in #tigirc I am totally not going to buy a new TV until Monday.

    This will be my first LD. I’m planning on using Construct, since I’ve been screwing with it for a few weeks and haven’t finished a game yet. Audio’s my voice (advance apologies for disgusting saliva sounds) with Goldwave, and graphics will be my ancient copy of Paint Shop Pro 7.

    Good luck, all.

    Motivation!

    Comments

    17. Apr 2009 · 13:50 UTC
    Where is this chat.
    Shabloosh
    17. Apr 2009 · 14:06 UTC
    Dang. Dont have chatzilla. :( oh well. Ill just stay out of the loop 😛

    I’m trying

    Hello, after hostile persuation (thinking about it myself) I will probably enter. I’ll use Construct and whatever other means to create assets, I guess Graphics Gale or Photoshop for graphics and stuff. I use several things for everything.

    Prepare for nothing! And good luck.

    Tags: kongame

    Comments

    17. Apr 2009 · 17:32 UTC
    Holy shit, it’s true! I heard rumours but I didn’t think it was true! See you on the battle field brother!
    mirosurabu
    17. Apr 2009 · 18:22 UTC
    Oh, seems like this LD is going to see plenty of Construct users. Pity I’m not going to be one of them.

    first time LD’er

    Heya all, this’ll be my first attempt at LD.  I’ve done the 7DRL a few times, but this is a little more brutal :)  I’ll be using:

    IDE : Code::Blocks
    Language : C++
    Framework: OpenGL, GLFW
    Libraries : irrKlang, possibly box2D or bullet

    Can’t wait for the theme!

    Tags: hello world

    First try!

    I finally have time on the weekend one of these compos takes place! I will try to use the opportunity to get familiar with LÖVE. If I run into problems I might have to switch to Gamemaker or Construct.

    Graphics will be done in Gimp, sounds with sfxr. I am not sure if I will manage to produce any music. My goal is to simply finish something playable and hopefully also something enjoyable :)

    Good luck all!

    Desk

    So this is the first LD im doing, and i got some stuff setup. Heres my desk, cleaned up and ready to go 😉

    As you might notice theres a book on Lua there, and I intend to use it for this LD together with love. Other possibilities are Java, C# (XNA), C++ with SDL and flash; but I thought Id learn something new, I hope it works out 😛 Other tools lying around are a wacom, a calculator, a T-Square, a scanner and earplugs (who knows I’ll be needing those :) ).

    I’m going to timelapse my work with Keeyai’s chronolapse, and i’m going to try and post intermediates on my blog as well as doing small updates on Twitter.

    Thats it for now, until later :)

    Tags: desk

    Comments

    17. Apr 2009 · 13:27 UTC
    you should post some food shots while your at it… you know.. prep your journal since it looks like you’re off to an early start with the workspace shots….. 😉

    Back in business

    What would LD be without the motivational posters?

    Tags: motivation

    GBGames is GO!

    I’m ready. As always, I’ll be using C++/libSDL, building on my Linux-based systems for both GNU/Linux and Windows users. I’ll be using The Gimp for art, sfxr and Audacity for sound, and good ol’ pen and paper to jot down ideas and designs.

    For Linux users interested in creating a timelapse, I’ve provided a simple Makefile that should work for you, linked from the LD Wiki: http://www.ludumdare.com/wiki/ld14:submit#optional_fun_things

    I already posted about LD #14 on my blog, I’ve tweeted about it @GBGames and I’ve double-checked that I had all the tools I needed.

    Unfortunately, I have a birthday party to attend tonight, so I won’t be there for the start, but I will be receiving a text message from my lovely girlfriend letting me know what the theme is once it is announced so I can think about it while I drink.

    Good luck to everyone! Have fun!

    Tags: twitter

    Booon – release 1 done

    This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick.

    The library is based on Mike Schuld’s tutorials (www.thehazymind.com).

    It’s not complete, but I don’t have the energy to finish it right now. Will try to add more functionality before the compo begins. No documentation but there’s an example program.

    http://haitaka.googlepages.com/Booon.zip

    Also, I made a page for my compo entry, whatever it will be.

    http://haitaka.googlepages.com/ludumdare14

    Blah, must sleep now. It’s 1 am here.

    Tags: \syameimaru!/, 3D, booon, tools, xna

    Warming up for LD14

    9h45m to go.. I’ve purchased food, cleared my schedule (mostly), and made a plan.

    Tonight, I go to bed relatively early, then I get up at 7 am tomorrow, two hours after the competition starts. I spend most of the day tomorrow getting an early playable version of the game up and going, then at 5 pm or so I go to my friends 30’th birthday party.
    There I do some light drinking, heavy guitar hero playing, and massive eating, then I get back home at about midnight to implement all of the ideas I’ll have thought up while not thinking about ludum dare.

    The next day, I sleep for as long as I can, then spend the rest of the day finishing up the game, polishing it until it hurts, and fixing any final game play issues that might have arisen.

    I’ll do a timelapse for sure again, and I’ll try to get as many entertaining pics as I can. I’m considering doing a video log on my Eee to document the development process.

    Exciting! =D

    Oh, and here’s my desk:

    Here\'s where I\'ll be doing LD14

    Library for LD14

    This is the library I made myself for my first LD. It’s very basic, just a simple menu shell around a stubbed out class that could be turned into a game. It also has an asset loader to make it really easy to add fonts, images, sounds and music to your game and reference them. Finally, it wraps the setup and shutdown of SDL, SDL_ttf, and SDL_mixer. It has a sample game (not really a game at all) that I made to test the library.

    Thanks to doches for hosting this for me.

    GameLibrary

    Rainier von Raincastle

    I am in like April Showers bring May out like a lion. I really think that maybe this time I could have a bit of a chance to possibly finish something.

    But for real, I’ve got some great rain ideas so let’s do this right.

    Tags: LD #14 - Advancing Wall of Doom - 2009, rain, tigs

    My second LD

    After having participated in LD5 some years ago I’ve finally found the time and motivation to enter again. Once again, I’ll be using jlnr‘s Gosu gamedev library for Ruby. As my coding skills are a bit rusty at the moment, I hope to regain some programming and time management practice (apart from enjoying a fun contest!)

    Here’s my pretty basic workspace:

    The compo will start at 5am German time so i think I’ll go to bed early and sleep til 8am. Also hope to resist any persuasions by my friends to go out Saturday night :)

    Will be posting updates here, maybe some on my twitter. Good luck to everyone!

    Tags: desk, gosu, ruby

    Comments

    17. Apr 2009 · 17:43 UTC
    Axiom! 😀

    Right, I’m in too.

    Hello everyone; I’m Dan! I’m 29, don’t work professionally on games, but I am a GIS developer and it tends to involve a lot of the same graphics skills, and I’ve dabbled in gamedev for years including a few not-entirely-successful LD48 attempts. Hopefully I won’t be too far out to sea this time around.

    Chances are, unfortunately, that this will be a 18-to-25 hour contest for me though. I’m going snowshoeing on Sunday morning/afternoon, tonight is date night, and I need to be (mostly) normal on sleep come Monday a.m.

    Which means I’m going to have to seriously address the personal weaknesses that have kept me from finishing in the past:

    • Planning. I need to have a roadmap and stick to it! I’ve got something sketched out, and am now working on some base code to have that in before things begin.
    • Ambition. No full 3D rigid body dynamics for my game this time around, alas. (I consider a prior LD48 to be a resounding success, despite how pitifully far I still had to go, simply because I had a cube fall, bounce, and come to a rest on the floor. This was before ODE was considered kosher.)
    • Procrastination. As helpful as brain-breaks can be, I won’t really have the time for any (besides my already-scheduled prior commitments).
    • Commitment. In the past when I was limited to well under the full 48, I sort of waffled around and gave up within the first six hours. Won’t be the end of the world if I do this again, but this time I’m being a bit more serious about the goal of finishing.

    Now that I’ve reminded myself of my priorites and committed myself to them by posting them for all of you to see….

    Best of luck to everyone! Once I have a working basecode (priority #1 is to be able to start working on the actual game right away) I’ll see if I can get a pic o’ my desk, etc., before 9pm tonight.

    Tags: iamin, intro, wellcaffinated

    Here we go!

    Right, come on everyone, vote for Procedural Generation, you know you want to!

    Here’s my desk. I’m finishing off a maths assignment at the mo, so I’m on the coffee.

    My Desktop

    Tools: Pair of Laptops (both Linux), Korg Nanokey, Python, Pygame.

    Tags: LD #14 - Advancing Wall of Doom - 2009

    Dusting off the keys

    Oh boy oh boy, almost time.

    Sorry for the blurry phonecam, but wanted to upload something

    Alesis 6.1

    Tags: keys

    Comments

    Me
    17. Apr 2009 · 18:36 UTC
    This is trash. You suck. Go test a printer.

    Hopefully I Can Come Up With Something

    I won’t have a ton of time this particular weekend, but I will try my best to have something ready by the end of the compo.

    Tools:

    • python
    • pyglet
    • pixelmator
    • reason
    • audacity

    Hardware:

    • macbook
    • guitar
    • keyboard

    Good luck to all!

    7 hours and counting…

    Only 7 more hours until my first compo. My home office is always at the ready:

    home office

    Though I’ll probably spend a lot of time in coffee shops instead, no way am I sitting in one place for two days straight.

    The contest starts at 9PM local time, so I may start doing a bit of work tonight if I feel confident that I can force myself to go to bed at a decent hour.

    Everybody vote for layers! I’ve got some good ideas there. 😉

    Tools: Macbook, Wacom tablet, Ruby, Gosu, cfxr. Possibly chipmunk for physics but I’d rather avoid it to keep things simple. I’m gonna try and avoid 3d too, or keep it to a minimum.

    Lots of coffee and green tea. I’ve stashed up on miso soup, dried fruit, and burrito fixings. I’ll try to avoid hitting the homebrew beer but I make no promises.

    Tags: desk, ruby

    GMT CST MST WTF

    Comments

    Cosine
    17. Apr 2009 · 17:42 UTC
    Heh, LD14 starts at 10PM today for me. 😛
    17. Apr 2009 · 17:44 UTC
    Nice. I like this one.
    17. Apr 2009 · 17:44 UTC
    4am here. Worst. Possible. Time.
    codekitchen
    17. Apr 2009 · 18:04 UTC
    9PM here. I’m torn on whether to just ignore it until morning, or start thinking and/or coding and risk not being able to get to sleep at a decent hour.
    Shabloosh
    17. Apr 2009 · 18:13 UTC
    Starts at 5am for me :/
    Fiona
    17. Apr 2009 · 18:17 UTC
    Ugh we seriously need to do a GMT based LD because the current starting time is just wrong for me. :(
    17. Apr 2009 · 18:47 UTC
    Has anybody done a poll to see where the average LDer lives?
    Shabloosh
    17. Apr 2009 · 18:53 UTC
    The world map from the front page gives you a pretty good idea…
    5parrowhawk
    17. Apr 2009 · 20:22 UTC
    11am here. Lovely :)

    First LD.

    So, this is my first LD. I’ll be using GameMaker to program (although if my CS4 trial didn’t run out I might’ve used Flash), and PXtone to create sounds. However, I ran into a small problem for this weekend. First, I came down with a sickness yesterday. Then, on Saturday (first day of working on the game) I have a concert to play in at about 7:00 AM. The rest of the day is free, thankfully. I’ll get most of my stuff done then. Then, the next day, I have a piano recital to attend to, AND an awards ceremony to go to. As a result, I won’t get a huge amount of production time. I’ll still try my best, though.

    Getting ready and framework…

    Looking at my archive, I find that this is my 8th competition ever… Hope that is my lucky number this time, and I can actually submit a game that I’m proud of… I usually deliver a complete game with sound and everything, but I never seem to quite nail it gameplay-wise.

    So, my primary goal this time is too try to tone the ambition enough to have time to actually do level-design and such, while keeping it high enough to actually be fun to code the game.

    I’ve just finished to build my framework (don’t know if that’s against of the rules or no, I’m just taking some stuff out of the way, like D3D initialization (ripped from the samples) and some stuff I took from my previous competitions (like a particle system, which I love!)). I hope that’s not against the rules, but I’m guessing it goes in the spirit of the compo, considering lots of people program with Flash and SDL and other such platforms that implement that logic from the base.

    Anyway, here it is, for those that want to look at it…

    Framework Source

    I’m using Visual C++ with Direct3d for most stuff, FMOD for sound. For art, I’m using 3d Studio and Photoshop CS3, and for sound, I’ll hopefully use Musagi and Sfxr… If I do any 3d artwork I need to spritify, I’m using IBGen, but I doubt, since my talent with 3d is almost NULL… I wish it wasn’t (and that I had a loader of some format or anything), so I can do 3d stuff for a change, but that’s wishful thinking…

    Advise for the first-timers: don’t do 3d… :)

    Competition starts at 3am local time, so I won’t stay up waiting on theme… I’ll probably just set my alarm to 3am to see the theme and go back to sleep thinking on an idea… goooooooooo proceduralism! :)

    Good luck everyone!

    Just another participant

    A friend of mine (Morre) have convinced/forced me to participate in this madness. I don’t know how much time I can put aside for this mission since I have an exam that I should be working on instead.

    Anyways.. Hopefully I can manage to get something finished (thanks to all those motivation posters <3).

    I will probably only use Slick as of custom libraries.

    Good luck everyone!

    Tags: java, Slick

    lets do it

    Participated in the GlobalGameJam This year and was pretty nice, let´s see what I can in this challenge. will use Love2d game engine.

    Tags: love2d, lua

    Do or die, Dock is up for this!

    This is my second Ludumdare, after entering the bulldozer tree destruction game for LD13. I didn’t really finish last time, so this time I’m determined to do better. I don’t really have many ideas figured out so far, but I guess I’ll wait for the theme and roll with it from there! :)

    Stuff I’ll be using:
    – Unity (game engine)
    – Textmate (text editor)
    – Photoshop
    – 3D Studio MAX (yes, I am determined to do 3D again! D: )
    – GarageBand (for music!)

    See you on the battlefield tomorrow morning! :) Just five and a half hours until the kick off, I should probably get an early night!

    My first LD

    This is going to be my first LD. I first heard about LD right after LD13 and have been looking forward to participating since that.

    Since this is my first go at making a game in 48 hours I’ll stick to a language and library I know, C++ and SDL.  I’m using Visual Studio 2008 as my IDE. Other tools I’m using will be Gimp for art and sfxr for sound. Not sure about music yet.

    The compo starts at 5 in the morning in my timezone. So I won’t be awake when the theme is announced. I’ll probably get up around 8 and start then.

    HelloWorld

    Someone at work pointed this competition out to me, so I figured why not give it a shot.  In my usual manner, preparation has only just begun.  I still don’t even know what development environment I’m going to use.

    Following what seems to be tradition, here is my workspace.  complete with cat and emergency supplies (the good stuff is in the fridge!)

    Tags: desk

    Oh! Game Coding Competition!

    Comments

    17. Apr 2009 · 19:33 UTC
    Oh this is a “Bad motivational Poster!” I was looking for a “Rad sensational ‘coaster”

    Well, I’m hoping to get something done….

    So, I didn’t get anything done last time. I’m hoping to this time, if I can think of something for the theme that hasn’t been announced yet :P. I’ll be making a really simple game with Torque Game Builder, so that I can learn to use it. But, I probably won’t get something done with that, and be forced to make a really quick game with something else.

    Planned tools:

    • TGB for making the game
    • Paint.NET for graphics
    • That’s all!

    Comments

    20. Apr 2009 · 17:21 UTC
    Good luck with your game! Hope you blog about it on our site so we can see how your learning process goes.

    LD14 Basecode

    With PlatyGame in hand, I’ve got some simplified basecode ready.

    #include <PlatyGame.h>
    using namespace PlatyGame;

    int main (int argc, char* argv[]) {
    if (!initialize())
    return 1;
    atexit(shutdown);
    if (!initText())
    return 2;
    atexit(shutdownText);
    if (!initSound())
    return 3;
    atexit(shutdownSound);

    bool fullscreen = false;
    if(argc > 1) {
    if(strcmp(argv[1], “fullscreen”) == 0) {
    fullscreen = true;
    }
    }

    Screen screen(800, 600, “Game”, fullscreen);
    if (!screen.good())
    return 4;

    Sound snd(“snd/platymuus.wav”);
    BitmapSprite splash(“gfx/platymuus.png”);
    splash_run(screen, splash, snd, 4);

    return 0;
    }

    Tags: C++, LD #14 - Advancing Wall of Doom - 2009, PlatyGame, SDL

    In! Again!

    Not about to miss out on a real compo, not when I’ve been looking forward to this for weeks. Doches is in, though I’m still undecided on what I’ll use. First time around was Ruby, second was Python. I had pretty good success just diving in and learning python last time; thinking about doing the same for flash. Or maybe Objective-C. Who knows. Really, I guess it depends on how much I like the theme.

    And come-hell-or-high-water I’m doing all the extraneous stuff this time, too. I’m doing this compo right: motivational posters, journal, food. Everything that goes into my stomach this weekend is going to be photographed and blogged in real time. You heard it here first, folks.

    Also, I’m responsible for the twitterbot in #ludumdare. If it annoys you, complain to me!

    me workspace

    Cleaned and ready to go!

    Tags: desk

    Comments

    17. Apr 2009 · 20:32 UTC
    I hope you get to use those swords in the compo!

    First LD – no time, but I’m going for it anyway.

    Just over 4 hours to go and I’m looking at the possible themes, wondering which one I can do justice to in the 5 or 6 hours that are going to be available to me this weekend. I came close to talking myself out of it, but what the hell – I’m going to go for it.

    Back in the days of the BBC model B (yeah, I’m old) a procedure in BBC BASIC was defined with DEF PROC and invoked with PROC followed by the procedure name – spaces optional. Let’s just say that I won’t be calling the procedure named RASTINATE this weekend.

    Comments

    17. Apr 2009 · 20:01 UTC
    I like what you did there!

    Some TGB ‘libraries’ that I might use.

    As per compo rules, I thought I’d make available some random functions in torquescript that I might use since I don’t feel like rewriting such nonsense.  They provide stuff like “generic button” behavior, gotoMount, changing the mouse cursor, having a splash screen, and “fade in / out”.  No game code in there, I swear!  Just some nice utility functions that I’ve come to rely on a bit heavily.

    MouseOverCursorChange.cs belonged to Stanley D. Chatman, and

    splashScreen.cs belonged to Mike Lilligreen, both of which were freely available TGB resources, and I may have modified either of them (so don’t blame anything on those two guys!).

    I put everything in a zip in case anyone wants to take a peek: The Zip

    -Tim

    Tags: libraries, rules

    Background music

    Not for the game, for your development work!

    If you have a Nico Nico Douga account, go search for the tag 作業用BGM.

    More music than you can shake a stick at. Also, the downtime when the current mix ends and you’re looking for a new one helps to clear your head.

    Comments

    LunarCrisis
    17. Apr 2009 · 20:51 UTC
    +1 yes

    I’m in!

    Say hi to my desk, which I hope to see only when I do Photoshop work:


    Other than that, coffee shops and the university will probably be where I am most of the time, meeting up with pythong and mathias. Wee! :)

    Tools

    • Ruby (1.8, sadly)
    • the Gosu library—<plug>just released version 0.7.13!</plug>
    • TextMate
    • Photoshop + Wacom
    • cFXR
    • MacBook
    • actually
    • I’ll make this list
    • a bit longer to make it look
    • like I am well-prepared

    So be very afraid! … *runs to the mall to buy some pizza*

    Tags: desk, gosu, ruby

    Comments

    17. Apr 2009 · 20:47 UTC
    Hey Julian! Glad to see you’ll be participating.. I don’t know if you heard the sad news or not.. but I won’t be using ruby/gosu for the first time in an LD compo ever! 😉 AS3/Flash has caught my eye lately and wooed me away for the time being….
    17. Apr 2009 · 21:34 UTC
    Oh no, now I will have to beat you!!! :)
    18. Apr 2009 · 08:10 UTC
    Well.. I have definitely been keeping an occasional glance at your svn commit notes regarding the iPhone /Gosu port… :) Good luck to you too!