LD14 April 17–20, 2009

First try

this is my first attempt, wow! :)

I think I’ll go with pyglet + rabbyt though I’m still experimenting with these frameworks…I hope I’ll finish the compo a least…finger crossed 😉

Let’s create!

Hi everyone!

I used SDL, SDL_image, SDL_mixer, SDL_gfx, SDL_ttf to develop Itchy! in Global Game Jam. Probably I’ll use them in LD too.

I hope we choose a flexible theme that can lead to a variety of creations.

Hi!

This is the first time I’ve done a game compo, so I’ve no idea how it’s going to turn out :)

I’ll be using SDL, SDL_image and PortAudio (and C++), and some basic template code I’ve had for a while (window setup, a drawing wrapper, random number generator etc.).  You can see it here: http://www.niallmoody.com/downloads/GameTemplate.zip

Hopefully I’ll manage to do Linux and OSX versions as well as a Windows one of whatever it is that I come up with, but we’ll see how things go…

Flash/Flex questions

Hey all — I’ve done my previous two entries (one mini ld, and ld 13) in python with pygame, but this time I’m considering using flash. I’m just wondering if anyone knows a good suite of open tools to work with flash/flex? I have literally no experience with any of that stuff, although I’m a professional (if junior) java developer.

Comments

16. Apr 2009 · 08:14 UTC
Hey Gilvado.. good to “see” you again! As you perhaps noticed I too am gonna try using Flash/AS3 this compo as well. I can’t wait. :) Glad there are free flash tools out there that people keep recommending and I hope some of my links prove fruitful!
Gilvado
17. Apr 2009 · 17:30 UTC
Wiering — Thanks for the heads up. I spent some time looking through haXe, and it sure is tempting. I’m looking through your example now, and if it looks like it’ll work decently, I’ll try using it for this compo!

Hmmm

I wonder if I can make a game without copious amounts of blood this time…

I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.

Be using my pycatcher program for timelapsin’ again. Home grown yo.

Tags: aliens, blood, lulz, timelapse

Comments

Morre
16. Apr 2009 · 03:33 UTC
“I wonder if I can make a game without copious amounts of blood this time…”
16. Apr 2009 · 07:30 UTC
But we love the blood!

First attempt

Hello! This will be my first LD entry.  Tools:

lua with LOVE (naturally includes SDL, OpenGL, Box2d…)

Photoshop CS2

FL Studio 7 (semi-expensive software sequencer and synthesizer)

Goldwave (shareware audio editor)

Notepad++

LD14 – My first LD

So, I finally decided to give it a real try. I guess I’ll be using Python with PyGame, just so that I can keep myself in “python form” if nothing else.

Looking forward to this.

Hey Guys!

Hey, this will be my first LD entry. It seems like a lot of fun, and I have seen some great attempts at it. I hope to do something as cool as what I’ve seen some of you guys do!

I plan writing in Flash/ActionScript 2.0, and I’m going to use MSPaint to do my sprite drawings and Fireworks for any other drawings I may have.

I’m really excited about this. I look forward to what kind of theme it ends up with. Good luck to everyone!

JileEd 1.0 released

You can grab it over at jemgine.omnisu.com

I promised you I’d get a new version out before the LD, didn’t I guys?

First Try

Hi, this is Windsor (winferno on IRC). I’ve got some other obligations over the weekend, but will give it a shot anyhow! My development set up is something like this:

OS: Debian Linux
Language: C++ (GCC)
Editor/IDE: XEmacs
Toolkits: SDL (I guess)
GFX tools: GIMP, Imagemagick,  digicam
Audio tools: Akai MPC1000, Roland JP-8000, microphone

See you guys on IRC.

Tags: new bootie

Great tools everyone should be using.

Right before the compo, I’d like to remind everyone that Musagi and Sfxr actually do exist. These wonderous pieces of software aren’t just figments of your imagination. No, they’re real! Yes, DrPetter actually allows us to use these amazing engineering marvels for free!

So swing by http://www.cyd.liu.se/~tompe573/hp/projects.html and get them, they are incredible.

..also use JileEd. Please?

Comments

dertom
16. Apr 2009 · 02:39 UTC
Also important:
16. Apr 2009 · 08:12 UTC
+100 for sfxr! It has changed my game dev related life. :)

Hello from the Sidelines

Alas, it turns out that I am going to miss yet another LD. A last minute invite to las vegas with free travel and a free place to stay is taking over this weekend. It was a hard decision, but I’ve stopped voting on themes because of this. I’m half tempted to help out by culling the ones people hate, but I’m also tempted to vote up the ones we always see on the list but don’t want (evolution, I’m looking at you).

Good luck to everyone who is competing. There are a lot of new names posting — special good luck to all of you. Hopefully you all get hooked and become permanent parts of the community.

Quick advice to you newcomers:

  1. Pick a game design that you can completely finish with time to spare but with room for additional features if you find yourself with extra time (lol). Too many first timers fail because they bite off more than they can chew.
  2. Make code that does only what it needs to do. I’m the worst about spending way too much time writing general, well commented, extendable code snippets instead of just writing what I need. It’s 48 hours – if you want a piece of your code to use later, re-write it later.
  3. As mentioned in an earlier post and on the wiki, there are lots of tools created by the LD community that can quickly add a large amount of polish to your game. Dr Petter has written two amazing tools that give you sound effects and music, as well as a graphics editor. Blecki has a good looking map editor. RB has a new 3D python framework (allowed?). I wrote a tool for making timelapses, and a loader to make judging the games less of a chore. I’m sure there are more – read what people are posting about their toolsets and ask around in IRC. In fact, we had a whole mini-LD on tools, so check that out as well.
  4. Have fun! If you aren’t enjoying yourself, take a 20-60 minute break. If you hate your time making your game, we will probably hate our time playing it.
A final note: I’ll be back on sunday night, so I can probably still make the torrent and shove CGL down everyone’s throat. 😀

Tags: advice, newbies, tools

Comments

Mike_W
16. Apr 2009 · 07:35 UTC
It appears the screen shot grabber only does one monitor systems or am I missing something. If so I will open the main IDE on that monitor.
16. Apr 2009 · 08:23 UTC
Has anyone found a good free/opensource tool to take movies of gameplay? I have had zero luck googling for something that will help me create you tube vids. I’m not talking timelapse here obviously.
16. Apr 2009 · 08:50 UTC
Mike_W: In the screenshot options you can set a checkbox to capture dual monitors or just the main.
16. Apr 2009 · 09:27 UTC
You know, you may have enough time to make a Towlr game…Just sayin’. B-)
17. Apr 2009 · 13:19 UTC
thanks for the link keeyai.. I checked it out and it looks like it wouldn’t capture flash games… just 3d/directx stuff? Or something, anyway.. it will likely help out someone!

Joining LD14

So I just heard that the compo’s this weekend. Might as well join, I guess.

My previous experience with *rapid* game development is limited to having coded up a simple shmup in Java with 3 enemy types (graphics courtesy of MSPaint) in approximately 6 hours. This was when I was on the graveyard shift and bored out of my mind. With any luck I shouldn’t have too much trouble cooking up something for this round.

The other problem, though, is that I have no idea how to do sound. Music, maybe, but not sound. I guess I should go find out about those two free audio tools that everyone’s raving about…

I’m thinking about making a custom library for simple management of assets and 3D models in XNA – probably built upon Michael Schuld’s tutorials (http://www.thehazymind.com/XNAEngine.htm) – I’ve done that twice in the past, so it should go pretty smoothly. Will see how that goes. In any case, if I do do that, it’ll be made available to everybody before start time.

Tools I’m using:

– XNA 3.0

– Photoshop 7 – yes, 7! I’ve never really felt the need to upgrade…

– Milkshape, if I do decide to do 3D graphics

– Possibly some audio stuff – what’s that one audio tool that everyone says is awesome?

– I may compose music using Daigasso! Band Brothers DX for the Nintendo DS, provided I have time. Since I have prior engagements during the compo period, the commute time should allow me to bang out a quick track or two.

Anyways, in my local time zone, the compo runs from 11am on Saturday morning to 11am on Monday morning – may actually take a half-day off work on Monday to finish up, but otherwise I fully intend to go at a relaxed pace. This probably means I’ll only have about 24 hours of working time – should be interesting.

Edit: Just downloaded sfxr. Thanks, DrPetter! Will play around with it when I have a bit of time.

Edit 2: sfxr is awesome. I’ll probably want to use Audacity to post-edit the sounds though, tweak the frequency or add echoes and stuff. I managed to produce a decent steam-valve effect in less than 5 minutes! Of course I’ll have to try and remember how I did it, since I can’t use it for the compo ><

Tags: LD #14 - Advancing Wall of Doom - 2009, tools, xna

Comments

16. Apr 2009 · 22:00 UTC
just curious, i know a sparrowhawk in wow, are you on ner’zhul?
5parrowhawk
16. Apr 2009 · 22:45 UTC
Greencow,
17. Apr 2009 · 00:37 UTC
ok, just checkin ;] yeah, seeya there =]

Plugging Ludum Dare on my blog

Today’s post for my Art & Games blog is about Ludum Dare, and the more general phenomenon of what I refer to as “tachygenesis,” events that encourage people to create something in a ridiculously short span of time. As well as plugging Ludum Dare and a few other tachygenesis events, I explain why I think it’s important for creative people to participate in these competitions.

Hi!

Hi everyone. This is my second LD. I will be using:

– OS: Windows

– IDE: Code::Blocks

– Library: SFML

– Graphics: GIMP, Inkscape

I got some plans but I hope I’ll finish the game in time.

Entar, reporting in

I’ve only participated in one Ludum Dare before, which was LD12 – The Tower. I really enjoyed it, and if all goes well, I should be participating in the upcoming competition. Let’s hope it’s a good theme (ahem, vote!). I plan to use SDL and OpenGL in C++, and maybe SDL_mixer for sound. I’ve been bouncing around some ideas for trying out some other libraries too, but I don’t want to do too much, or I won’t get much of anything done.

Let’s go Ludum Dare!

Twitter

Just a quick note that if anyone uses Twitter it might be worth everyone tagging Ludum Dare related tweets with #ld14 before and during the weekend. :)

Tags: microblogging, twitter, what i had for lunch

Comments

16. Apr 2009 · 18:31 UTC
Excellent idea!

Choc. Muffin

I’m in for the compo! Looking forward to this weekend.

Platforms (MacOS) Intel — if there’s time, Ubuntu and Win.  versions may be published.

Pygame (python2.6, installed from macports)

Tools: using cfxr (sfxr, redone to be pretty on the Mac)

GIMP

Hope to post more than just pictures of food this time. I’m intimidated by the awesomeness of many of the entrants in this compo. But I’ll be brave and try to finish up with something awesome myself.

Tags: LD #14 - Advancing Wall of Doom - 2009

A Little Bitty Introduction

Hey, everyone. I’m Strong. I’m a gamesmaker, though that’s probably obvious by now. I’m just writing in to say that I’m going to be participating in LD14, and it’ll be my first one. I’m going to be using Multimedia Fusion 2, mainly, and I might end up throwing in Modplug Tracker or SFXR just for kicks.

So… hi!

Tags: LD #14 - Advancing Wall of Doom - 2009, Strong

Might be able to try something

My wife has an early afternoon barbeque on Saturday morning, so I might be able to come up with something fun for LD14. If I do, I’ll be rocking the Code::Blocks, C++, SDL, and OpenGL.