First try
this is my first attempt, wow! 
I think I’ll go with pyglet + rabbyt though I’m still experimenting with these frameworks…I hope I’ll finish the compo a least…finger crossed 😉
this is my first attempt, wow! 
I think I’ll go with pyglet + rabbyt though I’m still experimenting with these frameworks…I hope I’ll finish the compo a least…finger crossed 😉
Hi everyone!
I used SDL, SDL_image, SDL_mixer, SDL_gfx, SDL_ttf to develop Itchy! in Global Game Jam. Probably I’ll use them in LD too.
I hope we choose a flexible theme that can lead to a variety of creations.
This is the first time I’ve done a game compo, so I’ve no idea how it’s going to turn out 
I’ll be using SDL, SDL_image and PortAudio (and C++), and some basic template code I’ve had for a while (window setup, a drawing wrapper, random number generator etc.). You can see it here: http://www.niallmoody.com/downloads/GameTemplate.zip
Hopefully I’ll manage to do Linux and OSX versions as well as a Windows one of whatever it is that I come up with, but we’ll see how things go…
Hey all — I’ve done my previous two entries (one mini ld, and ld 13) in python with pygame, but this time I’m considering using flash. I’m just wondering if anyone knows a good suite of open tools to work with flash/flex? I have literally no experience with any of that stuff, although I’m a professional (if junior) java developer.
Glad there are free flash tools out there that people keep recommending and I hope some of my links prove fruitful!I wonder if I can make a game without copious amounts of blood this time…
I’ll be using your friendly neighbourhood Python with my own game lib that lives on top of Pygame.
Be using my pycatcher program for timelapsin’ again. Home grown yo.
Hello! This will be my first LD entry. Tools:
lua with LOVE (naturally includes SDL, OpenGL, Box2d…)
Photoshop CS2
FL Studio 7 (semi-expensive software sequencer and synthesizer)
Goldwave (shareware audio editor)
Notepad++
So, I finally decided to give it a real try. I guess I’ll be using Python with PyGame, just so that I can keep myself in “python form” if nothing else.
Looking forward to this.
Hey, this will be my first LD entry. It seems like a lot of fun, and I have seen some great attempts at it. I hope to do something as cool as what I’ve seen some of you guys do!
I plan writing in Flash/ActionScript 2.0, and I’m going to use MSPaint to do my sprite drawings and Fireworks for any other drawings I may have.
I’m really excited about this. I look forward to what kind of theme it ends up with. Good luck to everyone!
You can grab it over at jemgine.omnisu.com
I promised you I’d get a new version out before the LD, didn’t I guys?
Hi, this is Windsor (winferno on IRC). I’ve got some other obligations over the weekend, but will give it a shot anyhow! My development set up is something like this:
OS: Debian Linux
Language: C++ (GCC)
Editor/IDE: XEmacs
Toolkits: SDL (I guess)
GFX tools: GIMP, Imagemagick, digicam
Audio tools: Akai MPC1000, Roland JP-8000, microphone
See you guys on IRC.
Tags: new bootie
Right before the compo, I’d like to remind everyone that Musagi and Sfxr actually do exist. These wonderous pieces of software aren’t just figments of your imagination. No, they’re real! Yes, DrPetter actually allows us to use these amazing engineering marvels for free!
So swing by http://www.cyd.liu.se/~tompe573/hp/projects.html and get them, they are incredible.
..also use JileEd. Please?

Alas, it turns out that I am going to miss yet another LD. A last minute invite to las vegas with free travel and a free place to stay is taking over this weekend. It was a hard decision, but I’ve stopped voting on themes because of this. I’m half tempted to help out by culling the ones people hate, but I’m also tempted to vote up the ones we always see on the list but don’t want (evolution, I’m looking at you).
Good luck to everyone who is competing. There are a lot of new names posting — special good luck to all of you. Hopefully you all get hooked and become permanent parts of the community.
Quick advice to you newcomers:
So I just heard that the compo’s this weekend. Might as well join, I guess.
My previous experience with *rapid* game development is limited to having coded up a simple shmup in Java with 3 enemy types (graphics courtesy of MSPaint) in approximately 6 hours. This was when I was on the graveyard shift and bored out of my mind. With any luck I shouldn’t have too much trouble cooking up something for this round.
The other problem, though, is that I have no idea how to do sound. Music, maybe, but not sound. I guess I should go find out about those two free audio tools that everyone’s raving about…
I’m thinking about making a custom library for simple management of assets and 3D models in XNA – probably built upon Michael Schuld’s tutorials (http://www.thehazymind.com/XNAEngine.htm) – I’ve done that twice in the past, so it should go pretty smoothly. Will see how that goes. In any case, if I do do that, it’ll be made available to everybody before start time.
Tools I’m using:
– XNA 3.0
– Photoshop 7 – yes, 7! I’ve never really felt the need to upgrade…
– Milkshape, if I do decide to do 3D graphics
– Possibly some audio stuff – what’s that one audio tool that everyone says is awesome?
– I may compose music using Daigasso! Band Brothers DX for the Nintendo DS, provided I have time. Since I have prior engagements during the compo period, the commute time should allow me to bang out a quick track or two.
Anyways, in my local time zone, the compo runs from 11am on Saturday morning to 11am on Monday morning – may actually take a half-day off work on Monday to finish up, but otherwise I fully intend to go at a relaxed pace. This probably means I’ll only have about 24 hours of working time – should be interesting.
Edit: Just downloaded sfxr. Thanks, DrPetter! Will play around with it when I have a bit of time.
Edit 2: sfxr is awesome. I’ll probably want to use Audacity to post-edit the sounds though, tweak the frequency or add echoes and stuff. I managed to produce a decent steam-valve effect in less than 5 minutes! Of course I’ll have to try and remember how I did it, since I can’t use it for the compo ><
Today’s post for my Art & Games blog is about Ludum Dare, and the more general phenomenon of what I refer to as “tachygenesis,” events that encourage people to create something in a ridiculously short span of time. As well as plugging Ludum Dare and a few other tachygenesis events, I explain why I think it’s important for creative people to participate in these competitions.
Hi everyone. This is my second LD. I will be using:
– OS: Windows
– IDE: Code::Blocks
– Library: SFML
– Graphics: GIMP, Inkscape
I got some plans but I hope I’ll finish the game in time.
I’ve only participated in one Ludum Dare before, which was LD12 – The Tower. I really enjoyed it, and if all goes well, I should be participating in the upcoming competition. Let’s hope it’s a good theme (ahem, vote!). I plan to use SDL and OpenGL in C++, and maybe SDL_mixer for sound. I’ve been bouncing around some ideas for trying out some other libraries too, but I don’t want to do too much, or I won’t get much of anything done.
Let’s go Ludum Dare!
Just a quick note that if anyone uses Twitter it might be worth everyone tagging Ludum Dare related tweets with #ld14 before and during the weekend. 
Tags: microblogging, twitter, what i had for lunch
I’m in for the compo! Looking forward to this weekend.
Platforms (MacOS) Intel — if there’s time, Ubuntu and Win. versions may be published.
Pygame (python2.6, installed from macports)
Tools: using cfxr (sfxr, redone to be pretty on the Mac)
GIMP
Hope to post more than just pictures of food this time. I’m intimidated by the awesomeness of many of the entrants in this compo. But I’ll be brave and try to finish up with something awesome myself.
Hey, everyone. I’m Strong. I’m a gamesmaker, though that’s probably obvious by now. I’m just writing in to say that I’m going to be participating in LD14, and it’ll be my first one. I’m going to be using Multimedia Fusion 2, mainly, and I might end up throwing in Modplug Tracker or SFXR just for kicks.
So… hi!
My wife has an early afternoon barbeque on Saturday morning, so I might be able to come up with something fun for LD14. If I do, I’ll be rocking the Code::Blocks, C++, SDL, and OpenGL.