LD14 April 17–20, 2009

Monstroyka / Algae Eaters

This game started as something vaguely inspired by the Grow series; now it’s a sandbox tower defence. Also, in my extremely humble, unbiased opinion, it’s pretty cool.

Link is here, with a standing bug involving complex mazes. (Sorry.) May try to create an improved version later, involving more stuff and a fix to that bug, but it’s pretty okay right now.

Early game.

If you encounter any bugs besides that one (it’ll manifest as the red dudes attacking your towers when you’ve left them a clear path), please leave a comment. Also: Enjoy! (If possible.)

(Note: If you haven’t found a way to use stone, you haven’t seen everything there is yet.)

Edit: new version here, with a number of bug fixes and improvements. Feedback totally welcomed.

Edit Edit: Even newer version! Will probably move future updates to a Tigsource thread henceforth. Huzzah!

Tags: final

Comments

27. Jul 2009 · 17:24 UTC
I’m very sorry to tell you that this game is F*Ing Awesome! =D

Really! Work on this! Work this out! =D

I love it ^^
PleasingFungus
27. Jul 2009 · 23:23 UTC
I think it is because you make things, and also you have guys, and they go thwip thwip thwip! That would be my guess.
28. Jul 2009 · 08:43 UTC
Sooo… What’s gold for? XD
28. Jul 2009 · 12:43 UTC
Same as in Mario! (Except without the 1ups, I guess.)
28. Jul 2009 · 13:42 UTC
XD lol

Are you working on it? Will you make it a full game? ^^
afterthought
30. Jul 2009 · 04:29 UTC
I played until it stopped spawning guys for me! I wasn’t sure why they wouldn’t spawn, maybe it was a bug.
01. Aug 2009 · 14:01 UTC
Wow, you played for a while! There were a bunch of “not spawning more dudes” bugs in that version, though mostly with the blue froods, not the red mooks. (I’m assuming that you mean it wouldn’t spawn any more enemies.) I just uploaded a new version with a bunch of bug fixes and a new enemy and tower, and, thanks to your advice and that of one of my other testers, a darker background. More forthcoming in future, hopefully.

DeformaBall

DeformaBall screenshot

I started late, but still went over my 48 hours.

I used my Large Polygon Collider engine for the physics (with many modifications). It would have been much quicker to just use Bullet, but I learnt a lot more this way.

Download for Win32

Download for Linux

Tags: final

Comments

increpare
27. Jul 2009 · 22:31 UTC
“where’s the sound coming from? i thought i had my speakers plugged in” 😛
matrin
28. Jul 2009 · 05:50 UTC
The sound waas awesome, but a bit loud. 😀
28. Jul 2009 · 07:25 UTC
increpare: it’s not very intuitive, but you can change the size of the brush by moving the mouse left/right while you’re dragging.
jovoc
28. Jul 2009 · 15:00 UTC
the linux build ran but just said “Unable to set video mode: Invalid width or height”. Is there a way to get it to run in windowed mode or something? Otherwise I’ll try the windows one later tonight..
28. Jul 2009 · 16:24 UTC
Hmm, it sounds like it can’t detect your screen resolution but I’m not sure why that might happen.

concord

pic

done, finally :) this evening was all about fixing a single bug. i took saturday evening off. anyway; i’m counting it as 48 hours.

Windows (1MB)
OSX 10.5+ (Intel)(2MB)
Source (14KB)

EDIT: the previous version had nasty assert in it that caused it to crash at some generations. new version fixes this bug, tweaked the algorithm significantly, and, maybe most importantly, fixed the fact that it was outputting the wrong notes ;p

Tags: final

Comments

jovoc
28. Jul 2009 · 14:29 UTC
Wow.. that’s amazing. And incredibly frustrating. You need to make a “nearly-tone-deaf” mode for people like me. :) This could turn into a whole new musical instrument..