Mini LD coming up
Okay, I’m pushing this late in the month to the weekend 27/28. But it will be then
I’ll announce the theme that friday.
Peace out,
S
Okay, I’m pushing this late in the month to the weekend 27/28. But it will be then
I’ll announce the theme that friday.
Peace out,
S
Hey folks, Phil here .. So we’ve talked about this project for years, but I think it’s time we took action. Enough of us have been getting shape that I think it’s time we showed the world that game developers can be totally ripped.

Here’s the deal, I’ll get the calendar on cafepress or something, and all proceeds will go towards supporting the website. If we make lots and lots of money, we’ll come up with something way cool to do with it. Like fly everyone out to some tropical island and have a spectacular LD party for 48 hours sometime.
So the idea is to get your photo rounded up by October, so we can have the calendar available for sale in November. Photos should include yourself in a swimsuit as well as game related stuff in the background or something of equal or greater awesomeness. We may include some baseball card-like stats of “wins in LDs” or other such stuff somewhere. And maybe a brief bio. We’ll want these to be 300 dpi or some kind of hi-res image. When we get closer to the deadline we’ll work out more details on exactly how we want the pages laid out.
In the case that we have more than 12 people submit a page for the calendar, the entrants who have competed in more LDs will get preference.
Fine print: make it a current picture. No using a picture from 4 years previous when you were in shape. The idea is to get yourself into shape NOW so that you’re ready for the calendar!!
-Phil
Thought a few of you might be interested in another time limit compo. To keep it relatively short: GameJolt.com just announced a competition to push their ad revenue sharing program, which entered beta today. The contest lasts a week and the theme is “Shocking!”. Three winners will get accepted into the beta, and one will recieve a steam game. More information can be found on their forum.
Some of you may also have seen this via the gamecompo mailing list, if you’re signed up for that. I hope to enter the competition myself, though I’m a bit pressed for time.
Tags: competition, compo, shocking
Anyone notice this yet ? jSfxr: a Java applet by eigenbom, inspired by Dr Petter’s sfxr.
This could turn out to be a handy tool for those last minute sound effects (although for me, sfxr does just nicely) .. except it seems to lack a save-to-WAV function …
The theme is Domestic Violence.
Let’s put a not-too-strict deadline of midnight sunday GMT on it. (I’ll have a hectic weekend, so might not get my entry in until monday, say).
Assets, code can be premade/reused, &c.
Tags: motivation
0This entry was posted on Friday, June 26th, 2009 at 5:20 pm and is filed under MiniLD #10. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.
I had a hunch an increpare mini-LD would squeeze an art game out of me ![]()
anyhoo its done, but dont go into it thiniking it will be the feelgood game of the LD ![]()

Tags: domestic violence, final, mini ld, thedomestic
A zombie game. You are supposed to stay alive from the zombie attack while picking up survivors. You have a pistol, but ammo is scarce.
Design is 99% complete, AI is 95% (Am I in the same height as the player? Then attack, else find closest stairway that goes in the right direction… repeat for each zombie. Oh yes!), Graphics 50% (Just have to create a better looking house and some survivors plus an ammo box), x-axis collisions 0%, shooting-part 50%, sound effects 0%, menu 0%

Zombies just love to march. Surprisingly, I get a solid 60 fps even when there’s 100+ zombies on screen thinking how they should eat that delicious player
This was a though theme for me. I had lots of ideas, but I keep worrying that it would be too emotional or gruesome to be fun. My worst fear was belittling of those who are victims of domestic abuse. But, I’m moving forward with the idea that play is sometimes about experimenting with real world problems. So, I’ve decided to make an RPG. You must steer the battered woman to a successful resolution of her situation.
I’m using SilverLight, Visual Studio 2008 and Expression Blend 2.
Feedback is encouraged.
Tags: MrPhil-MLD10
As probably a good portion of LDers were contemplating, what to do about the theme? I decided to go with a mixup of being the domestic abuser and saving others.. but the whole “saving others” and future AI cop system, is well non-existant.
Here’s a screeny of the game so far:

Ah yes, plain graphics. Even though using premade graphics is allowed in this miniLD, I don’t have any premade so it’ll have to do.
It’s got walking, jumping, bouncy pads, enemies, and destructible objects.
Work has been going along just fine. I wish I made more journal posts… Oh well.
*Added Feet damage system: shoot the zombie in the foot and it’ll move slower (both short-but-high-slow and low-but-permanent slow). Slowdown for player when attacked is permanent unless you heal it with band aid
*Added items (ammobox, records pickup, band aid, beartrap) + itemspawner
*Added sounds (right now I only have sounds for firing the gun and getting hit/hitting zombies)
*Added different types of zombies (“fat” and “dog”, I might add “bat”) + zombiespawner
*Added “stumble” functionality. Zombies are slowed down at random intervals
*Added roaming functionality. Right now only dogs roam, starting randomly (and lasting for 4-20 seconds) when the player isn’t on the same floor (dogs can’t walk up stairs).
*Added patrol functionality to dog. If the dog isn’t on the same floor as the player, the dog will go to the nearest stairway and patrol there (moving back and forth randomly)
*Added bullet collision
*Added player/zombie wall collision
*First house 90% complete (yes, it doesn’t get any better than this when I only have 48 hours). Added new floor, stairway down to ground floor, small cellar (not the best camping place…)
*Added health and feet status meters, also shows how much more ammo/records you have
*Added time attack. Try to stay alive for as long as possible! Right now items doesn’t respawn, but zombies do, so getting over 170 seconds is near impossible

Download current version HERE (beta, this’ll be final only if I die or something. The third house has no working ladders/playercollision)
(previous version HERE)
Python 2.x and pygame is needed (I’m using Python 2.5 and pygame 1.8.1). Unzip everything and run MLD_10.py
Controls: A/D for movement, W or S for moving up stairs/ladders, mouse1 shoots pistol, mouse2 throws records, ESC to quit
Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (right now it’s 350), M adds one zombie, K kills all zombies that aren’t roaming
Tags: domestic violence, journal, MarchoftheZombies, mini ld

So I have this great idea for a game for the theme. I had a pretty good idea the last few days, but I hit a major snag and… yeah. But it’s okay! Because I’m working on the new idea now. I should be able to crank something out tomorrow morning, so let’s hope the deadline is none-too-strict. I just wanna get it right for the theme, y’know?
The game /might/ be called “After School”, and it’s a realistic depiction of Domestic Violence (I’m not having houses try to kill you, for example)
It’s my first ever game. :/ WD to increpare for picking such an evocative theme.
I give up theme, you win. I just couldn’t keep up my motivation. The theme made it impossible for me to come up with something fun to play. I also think the RPG ideas was flawed because I couldn’t figure out how to earn xp without it becoming too gruesome.
Lesson learned: some themes just aren’t meant to be fun.
Tags: MrPhil-MLD10

I’ve been working on the framework most of the weekend, and it has come a long way. The game is simple enough that I should be able to whip together tonight, but I’ll likely not hit the deadline. Mainly this Mini-LD was an excuse for me to develop the new framework.
And it’s coming along nicely. OpenGL 2D vector graphics, sound synthesis, keyboard/mouse etc.
I think my game idea is pretty keen, so if I don’t hit the deadline I’m still going to finish it up.
Mirror 1: http://www.badongo.com/file/15744729
Mirror 2: Link: http://matt-shaffer.com/Plain%20Savior.zip
[ Windows only ]
Plain Savior is an interesting little platform game with the usual set of deadly tiles. You are in your company’s building, and suddenly decide to destroy anything and everything you can. (I will definitely expand this game in the future)


Game created by Matthew Shaffer 2009 for MiniLD #10
—————————
HOW IT WAS MADE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Created with Game Maker
Sound FX created with SFXR
Graphics created with MSPaint
Everything was created in 48hrs
Featuring:
7 sound effects
6 levels
3 enemies (One of which is progressively created and stalks you)
4 destructible objects
NOTES
~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Arrow keys to move and jump
* ESC to quit
* R to restart the level (Or just die)
* Jump on stuff to destroy it
* There’s a certain number of people & objects that have to be destroyed
each level, but it’s not revealed. It’ll make a sound effect and activate
the portal when you meet the requirements.
* All statistics are generated after each completed level.
System requirements:
Windows 2000+
DirectX 8+
8-16mb video ram
500 mhz CPU
128mb ram
(These are estimates. May run on less)
If you want to run this from a VM, install DX first or it’ll whine it can’t find a DLL.
Feeling suicidal? Press escape or beat the game, then make your way to the portal on the right side for a rediculously challenging level.

http://rapidshare.com/files/249814080/domestic_abuse.exe
First time doing a LD. ><. Harder than it looks. Two players, left and right arrows control one player, z and x the other. Arrows is woman, needs to get to gun. Z and X is man, Z punches, X grabs. Punches only count if the woman isn’t moving backwards, grabs only work if woman is moving. Sorry about graphics, meant to do more sounds going for an ‘abuse in the dark’ feel, but I just need to get this out the door.Tags: final, MiniLD #10

Trust me, this looks awesome when in motion with zombies attacking from all directions
DOWNLOAD LINK (.exe file for windows (should work in xp/vista/7), also includes source code (copy data/ directory to src/ and run MLD_10.py))
Second download link (google code link, full setup file for windows)
Third download link (megaupload, so this might not be a very permanent link)
You are the lone survivor of… Uh, an zombie attack.
Stay alive for as long as possible! Beat your record!
Aim for the head for massive damage, shoot to the body to slow Zombie down and shoot to the legs to cripple them.
Don’t forget to conserve ammo!
Controls: A/D for movement, W or S for moving up stairs/ladders (hold down when you want to use a stairway/ladder), mouse1 fires pistol, mouse2 throws records, ESC quits, enter toggles fullscreen (800*600 pixels only)
Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (300), M adds one zombie, K kills all zombies that aren’t roaming (only zombie dogs can roam)
———————————————————————————
Finally! I spent three hours figuring out how to use py2exe, fixing a problem with fonts and trimming the package (py2exe created files worth 40 MB (exluding the temp build/ directory), I got it down to 8 MB).
Second and third house added and fully functional, including a line between the two houses (with corresponding semi-stupid Zombie AI). Also added health pack, 5 new sounds and re-wrote 600 lines of code to make it look better. Also did some simple docstring documenting. Difficulty is now well-adjusted, getting over 300 seconds is really hard: my record i 327 seconds. How long can you survive?
This is my first LD, and I must say that I have enjoyed it very much. Not so much for the community feeling (which is really bad: I guess it’s because this is just a mini-ld) but for the forced time limit (…which I broke by 7 hours. Oh well!). I have spent around 28 of the 48 hours (well, 34 of the last 55 hours) actively working on this game. I started with nothing but a 40-line code skeleton for pygame (which I had created some weeks ago). I didn’t like the theme domestic violence, but it gave me inspiration to use a house.
I made the game with following:
SciTE – Text-editing
MS Paint – Creating images
SFXR – Creating sound effects
Python 2.5 – Language
Pygame 1.8.1 – Graphics and sound library
Kebab, bananas and water – Little time for eating
Tags: domestic violence, final, journal, MarchoftheZombies, mini ld

I fortunately have no real experience with domestic violence, so it is more on my feelings about people treating the ones they love poorly. Just general misdirected meanness.
Early today I decided I hated how the game was turning out and gave up. Then later, a friend said something encouraging and I had to come back and at least get it presentable and post it.
for those interested: Source Code
Done! Started this one on Sunday morning, so just about managed it in 48 hours.

This is a game for two players, seated at one keyboard. Playing alone is not recommended. Once you’ve found a second player, play it here!