LD14 April 17–20, 2009

Mini LD coming up

Okay, I’m pushing this late in the month to the weekend 27/28.  But it will be then :)  I’ll announce the theme that friday.

Peace out,

S

Comments

mirosurabu
07. Jun 2009 · 21:59 UTC
Excellent. One of the last opportunities for me to get back in shape. 😀 Looking forward to that.
24. Jun 2009 · 16:24 UTC
I’ve decided to participate. I’ll be working in SilverLight again. I hope the theme isn’t super hard like LD13’s was.
dertom
25. Jun 2009 · 21:39 UTC
I’m counting the seconds… 😀
26. Jun 2009 · 01:44 UTC
What time will it start? What will be the theme be? Who else is playing!!! I can’t wait!!!

LD48 2010 Swimsuit Calendar!!

Hey folks, Phil here .. So we’ve talked about this project for years, but I think it’s time we took action.  Enough of us have been getting shape that I think it’s time we showed the world that game developers can be totally ripped.

Here’s the deal, I’ll get the calendar on cafepress or something, and all proceeds will go towards supporting the website.  If we make lots and lots of money, we’ll come up with something way cool to do with it.  Like fly everyone out to some tropical island and have a spectacular LD party for 48 hours sometime.

So the idea is to get your photo rounded up by October, so we can have the calendar available for sale in November.  Photos should include yourself in a swimsuit as well as game related stuff in the background or something of equal or greater awesomeness.  We may include some baseball card-like stats of “wins in LDs” or other such stuff somewhere.  And maybe a brief bio.  We’ll want these to be 300 dpi or some kind of hi-res image.  When we get closer to the deadline we’ll work out more details on exactly how we want the pages laid out.

In the case that we have more than 12 people submit a page for the calendar, the entrants who have competed in more LDs will get preference.

Fine print: make it a current picture.  No using a picture from 4 years previous when you were in shape.  The idea is to get yourself into shape NOW so that you’re ready for the calendar!!

-Phil

Comments

matrin
11. Jun 2009 · 02:26 UTC
Just a quick question, what kind of shape are we talking about? Glass cutting diamond hard shape or shape of personal preference? 😀
11. Jun 2009 · 05:51 UTC
best idea ever guys, I cant wait to see it 😀
11. Jun 2009 · 06:01 UTC
Christ almighty, having my mug on a timelapse is bad enough!
11. Jun 2009 · 15:38 UTC
Do you have to be an incredibly accomplished game maker? I’ve made one so far and plan to participate in the next mini LD and LDD. Would that be enough, or should I wait until my game catalog is as strong as my rippling pecs?
urth
14. Jun 2009 · 15:18 UTC
Last time I checked round was a shape.
Saurabh
02. Jul 2009 · 04:11 UTC
why not have two entrants months or say one per week
26. Aug 2009 · 22:17 UTC
How old does the photo have to be, or are there any best before rules regarding the photo?

Game Jolt competition

Thought a few of you might be interested in another time limit compo. To keep it relatively short: GameJolt.com just announced a competition to push their ad revenue sharing program, which entered beta today. The contest lasts a week and the theme is “Shocking!”. Three winners will get accepted into the beta, and one will recieve a steam game. More information can be found on their forum.

Some of you may also have seen this via the gamecompo mailing list, if you’re signed up for that. I hope to enter the competition myself, though I’m a bit pressed for time.

Tags: competition, compo, shocking

jSfxr

Anyone notice this yet ? jSfxr: a Java applet by eigenbom, inspired by Dr Petter’s sfxr.

This could turn out to be a handy tool for those last minute sound effects (although for me, sfxr does just nicely) .. except it seems to lack a save-to-WAV function …

Tags: audio, sfxr, sound

Comments

04. Sep 2009 · 09:27 UTC
I tested it. It’s correct ! Sure, it could be better with the save-to-WAV function ! Great work !
eigenbom
09. Feb 2010 · 07:29 UTC
Hi, glad you like it! There’s a newer version available as an Eclipse Project that provides a save to .aif format.

Mini LD 10 GO GO GO

The theme is Domestic Violence.

Let’s put a not-too-strict deadline of midnight sunday GMT on it.  (I’ll have a hectic weekend, so might not get my entry in until monday, say).

Assets, code can be premade/reused, &c.

Comments

26. Jun 2009 · 10:56 UTC
wow, loose rules, fun theme. Hrm… but if I spend too much time on this mini-ld, I’ll be LIVING the theme.. hard choice
26. Jun 2009 · 11:54 UTC
This is a topic very close to my heart. Hrm.
26. Jun 2009 · 13:49 UTC
Oh…. tricky theme. I think I’ll spend the extra time brainstorming ideas.
26. Jun 2009 · 15:41 UTC
Hmm, a serious theme. I’m sure I am not the only one who has been exposed to violence at home. Home should feel like a place of safety more than any other, if there is fear in the home, there will not be a good foundation to grow as individuals and especially to be able to grow together as a family. Even the indirect and non-physical forms of violence at home can have a stunting effect on childhood development.
Cosine
26. Jun 2009 · 16:07 UTC
That’s a strange theme you’ve got there. I’ll probably just use pets to avoid anything too serious. 😛
Cosine
26. Jun 2009 · 16:11 UTC
…or not. I think I misread something somewhere.
26. Jun 2009 · 17:08 UTC
The “tame” interpretation we talked about in the channel involved houses doing battle with each-other.
Devon
26. Jun 2009 · 18:36 UTC
oooo this could be interesting, I wanted to do something with this theme for awhile. Hopefully I can get something done.
27. Jun 2009 · 07:49 UTC
I’m exactly 24 hours without the sleep at the moment, so I’m glad the deadline is not-too-strict. Hopefully, I’ll do something. (and hopefully it won’t be just saying this time)
27. Jun 2009 · 11:37 UTC
Mine is coming along nicely, ish. I’m terrified, and I have a raging boner. Is this what it’s like to make games?

March of the Zombies

A zombie game. You are supposed to stay alive from the zombie attack while picking up survivors. You have a pistol, but ammo is scarce.

Design is 99% complete, AI is 95% (Am I in the same height as the player? Then attack, else find closest stairway that goes in the right direction… repeat for each zombie. Oh yes!), Graphics 50% (Just have to create a better looking house and some survivors plus an ammo box), x-axis collisions 0%, shooting-part 50%, sound effects 0%, menu 0%

Zombies marching

Zombies just love to march. Surprisingly, I get a solid 60 fps even when there’s 100+ zombies on screen thinking how they should eat that delicious player

Tags: domestic violence, MarchoftheZombies, mini ld

Yet to be Named RPG

MrPhil\'s MLD10 1st Screen ShotThis was a though theme for me. I had lots of ideas, but I keep worrying that it would be too emotional or gruesome to be fun. My worst fear was belittling of those who are victims of domestic abuse. But, I’m moving forward with the idea that play is sometimes about experimenting with real world problems. So, I’ve decided to make an RPG. You must steer the battered woman to a successful resolution of her situation.

I’m using SilverLight, Visual Studio 2008 and Expression Blend 2.

Feedback is encouraged.

Tags: MrPhil-MLD10

Queens

Making decent progress on the mini-LD. I asked the actors to pose for a quick photo:

Tags: queens

Plain Savior: The Basics

As probably a good portion of LDers were contemplating, what to do about the theme? I decided to go with a mixup of being the domestic abuser and saving others.. but the whole “saving others” and future AI cop system, is well non-existant.

Here’s a screeny of the game so far:

Ah yes, plain graphics. Even though using premade graphics is allowed in this miniLD, I don’t have any premade so it’ll have to do.

It’s got walking, jumping, bouncy pads, enemies, and destructible objects.

Tags: journal, mini, MiniLD

Comments

28. Jun 2009 · 01:46 UTC
Warning: floor spikes are not to be confused with bouncy pads!

March of the Zombies: part two

Work has been going along just fine. I wish I made more journal posts… Oh well.

*Added Feet damage system: shoot the zombie in the foot and it’ll move slower (both short-but-high-slow and low-but-permanent slow). Slowdown for player when attacked is permanent unless you heal it with band aid

*Added items (ammobox, records pickup, band aid, beartrap) + itemspawner

*Added sounds (right now I only have sounds for firing the gun and getting hit/hitting zombies)

*Added different types of zombies (“fat” and “dog”, I might add “bat”) + zombiespawner

*Added “stumble” functionality. Zombies are slowed down at random intervals

*Added roaming functionality. Right now only dogs roam, starting randomly (and lasting for 4-20 seconds) when the player isn’t on the same floor (dogs can’t walk up stairs).

*Added patrol functionality to dog. If the dog isn’t on the same floor as the player, the dog will go to the nearest stairway and patrol there (moving back and forth randomly)

*Added bullet collision

*Added player/zombie wall collision

*First house 90% complete (yes, it doesn’t get any better than this when I only have 48 hours). Added new floor, stairway down to ground floor, small cellar (not the best camping place…)

*Added health and feet status meters, also shows how much more ammo/records you have

*Added time attack. Try to stay alive for as long as possible! Right now items doesn’t respawn, but zombies do, so getting over 170 seconds is near impossible

Download current version HERE (beta, this’ll be final only if I die or something. The third house has no working ladders/playercollision)

(previous version HERE)

Python 2.x and pygame is needed (I’m using Python 2.5 and pygame 1.8.1). Unzip everything and run MLD_10.py

Controls: A/D for movement, W or S for moving up stairs/ladders, mouse1 shoots pistol, mouse2 throws records, ESC to quit

Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (right now it’s 350), M adds one zombie, K kills all zombies that aren’t roaming

Tags: domestic violence, journal, MarchoftheZombies, mini ld

Comments

increpare
15. Jul 2009 · 17:33 UTC
heh; I liked ho wi could go on playing after i was killed :)

First ever LD, first ever game, running behind, omfg, etc

So I have this great idea for a game for the theme. I had a pretty good idea the last few days, but I hit a major snag and… yeah. But it’s okay! Because I’m working on the new idea now. I should be able to crank something out tomorrow morning, so let’s hope the deadline is none-too-strict. I just wanna get it right for the theme, y’know?

The game /might/ be called “After School”, and it’s a realistic depiction of Domestic Violence (I’m not having houses try to kill you, for example)

It’s my first ever game. :/ WD to increpare for picking such an evocative theme.

Meh, Theme Wins

I give up theme, you win. I just couldn’t keep up my motivation. The theme made it impossible for me to come up with something fun to play. I also think the RPG ideas was flawed because I couldn’t figure out how to earn xp without it becoming too gruesome.

Lesson learned: some themes just aren’t meant to be fun.

Tags: MrPhil-MLD10

Comments

increpare
28. Jun 2009 · 16:37 UTC
awwww :(
28. Jun 2009 · 17:23 UTC
Cheerful agreement, MrPhil. I stared at my screen, moving bits of python around aimlessly, for at least two hours trying to come up with something. But I knew, _knew_, that I’d just get sucked down by self-doubt halfway through if I got something started.
28. Jun 2009 · 17:24 UTC
(Oops)
Radix
29. Jun 2009 · 02:29 UTC
What’s wrong with gruesome?
29. Jun 2009 · 03:48 UTC
I like the theme. I don’t think anyone needs to enter, though.

Still going, but may be late

I’ve been working on the framework most of the weekend, and it has come a long way. The game is simple enough that I should be able to whip together tonight, but I’ll likely not hit the deadline. Mainly this Mini-LD was an excuse for me to develop the new framework. :) And it’s coming along nicely. OpenGL 2D vector graphics, sound synthesis, keyboard/mouse etc.

I think my game idea is pretty keen, so if I don’t hit the deadline I’m still going to finish it up.

Comments

admin x
08. Jul 2009 · 15:09 UTC
5555555555555555555555555555555555555555555555555555

Plain Savior

Mirror 1: http://www.badongo.com/file/15744729
Mirror 2: Link: http://matt-shaffer.com/Plain%20Savior.zip
[ Windows only ]

Plain Savior is an interesting little platform game with the usual set of deadly tiles. You are in your company’s building, and suddenly decide to destroy anything and everything you can. (I will definitely expand this game in the future)

Game created by Matthew Shaffer 2009 for MiniLD #10
—————————

HOW IT WAS MADE
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Created with Game Maker
Sound FX created with SFXR
Graphics created with MSPaint
Everything was created in 48hrs

Featuring:
7 sound effects
6 levels
3 enemies (One of which is progressively created and stalks you)
4 destructible objects

NOTES
~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Arrow keys to move and jump
* ESC to quit
* R to restart the level (Or just die)
* Jump on stuff to destroy it
* There’s a certain number of people & objects that have to be destroyed
each level, but it’s not revealed. It’ll make a sound effect and activate
the portal when you meet the requirements.
* All statistics are generated after each completed level.

System requirements:
Windows 2000+
DirectX 8+
8-16mb video ram
500 mhz CPU
128mb ram

(These are estimates. May run on less)
If you want to run this from a VM, install DX first or it’ll whine it can’t find a DLL.

Feeling suicidal? Press escape or beat the game, then make your way to the portal on the right side for a rediculously challenging level.

Tags: 10, final, mini

Comments

increpare
15. Jul 2009 · 17:44 UTC
man, this game is pretttty hard; I like the mechanic, though :)

Domestic Abuse: The Fighting game!

http://rapidshare.com/files/249814080/domestic_abuse.exe

First time doing a LD. ><. Harder than it looks. Two players, left and right arrows control one player, z and x the other. Arrows is woman, needs to get to gun. Z and X is man, Z punches, X grabs. Punches only count if the woman isn’t moving backwards, grabs only work if woman is moving. Sorry about graphics, meant to do more sounds going for an ‘abuse in the dark’ feel, but I just need to get this out the door.

Tags: final, MiniLD #10

March of the Zombies (final)

Trust me, this looks awesome when in motion with zombies attacking from all directions

DOWNLOAD LINK (.exe file for windows (should work in xp/vista/7), also includes source code (copy data/ directory to src/ and run MLD_10.py))

Second download link (google code link, full setup file for windows)

Third download link (megaupload, so this might not be a very permanent link)

You are the lone survivor of… Uh, an zombie attack.
Stay alive for as long as possible! Beat your record!

Aim for the head for massive damage, shoot to the body to slow Zombie down and shoot to the legs to cripple them.
Don’t forget to conserve ammo!

Controls: A/D for movement, W or S for moving up stairs/ladders (hold down when you want to use a stairway/ladder), mouse1 fires pistol, mouse2 throws records, ESC quits, enter toggles fullscreen (800*600 pixels only)

Bonus controls: F prints fps, C counts all the zombies and prints their types to console, N adds MAX_ZOMBIES zombies (300), M adds one zombie, K kills all zombies that aren’t roaming (only zombie dogs can roam)

———————————————————————————

Finally! I spent three hours figuring out how to use py2exe, fixing a problem with fonts and trimming the package (py2exe created files worth 40 MB (exluding the temp build/ directory), I got it down to 8 MB).

Second and third house added and fully functional, including a line between the two houses (with corresponding semi-stupid Zombie AI). Also added health pack, 5 new sounds and re-wrote 600 lines of code to make it look better. Also did some simple docstring documenting. Difficulty is now well-adjusted, getting over 300 seconds is really hard: my record i 327 seconds. How long can you survive?

This is my first LD, and I must say that I have enjoyed it very much. Not so much for the community feeling (which is really bad: I guess it’s because this is just a mini-ld) but for the forced time limit (…which I broke by 7 hours. Oh well!). I have spent around 28 of the 48 hours (well, 34 of the last 55 hours) actively working on this game. I started with nothing but a 40-line code skeleton for pygame (which I had created some weeks ago). I didn’t like the theme domestic violence, but it gave me inspiration to use a house.

I made the game with following:

SciTE – Text-editing

MS Paint – Creating images

SFXR – Creating sound effects

Python 2.5 – Language

Pygame 1.8.1 – Graphics and sound library

Kebab, bananas and water – Little time for eating

Tags: domestic violence, final, journal, MarchoftheZombies, mini ld

Comments

29. Jun 2009 · 21:52 UTC
Very cool. Very hard. Hope you keep working on it, this is bursting with possibilities.. one idea: Being able to jump out of windows at the expense of some leg damage. And of course.. some kind of area effect weapon like Molotov cocktails!
Ran
30. Jun 2009 · 00:10 UTC
mrfun: I actually thought of being able to jump out of windows. But right now there isn’t really any code for player physics (player movement is really simple: a player can only move left and right. All vertical movement is done via the stairs), so I don’t know how I should implement it in a good way.
joekirk
29. Aug 2009 · 08:53 UTC
wow cool work on it 😀

Punch the Red Ones Only

Punch the Red Ones Only screenshot

I fortunately have no real experience with domestic violence, so it is more on my feelings about people treating the ones they love poorly.  Just general misdirected meanness.

Early today I decided I hated how the game was turning out and gave up.  Then later, a friend said something encouraging and I had to come back and at least get it presentable and post it.

PLAY IN BROWSER LINK

for those interested:  Source Code

Tags: final, mini ld

Comments

Anonymous
30. Jun 2009 · 15:05 UTC
I enjoyed the moment where I accidentally punched a green one because it was harder to tell the difference. However, the next play through, it became apparent that the red ones would die if you just walked into them, but the green ones didn’t. So that was a bit of a design flaw there.
30. Jun 2009 · 18:50 UTC
Hehehe, really clever actually. I like it. The more violent you get, the more likely you are to hurt those you care about.
22. Aug 2009 · 22:02 UTC
This is deeply, deeply fantastic. Of the entries I managed to play from this compo it’s by far my favorite — and yet, is subtly disturbing.

The Best Years of my Life

Done! Started this one on Sunday morning, so just about managed it in 48 hours.

Best Years of my Life screenshot

This is a game for two players, seated at one keyboard. Playing alone is not recommended. Once you’ve found a second player, play it here!

Comments

30. Jun 2009 · 00:08 UTC
Cool. Not sure I get it the message, but the use of co-op is always an interesting twist, and appropriate given the theme.
eoferr
30. Jun 2009 · 15:06 UTC
Like it. Posted something for you on Kongregate to (hopefully) offset the idiotic comments.
01. Jul 2009 · 03:12 UTC
Good work! Puting spikes into a house-like environment is a good symbolic.