LD22 December 16–19, 2011

Entry finished

So, i participated and finished my entry “In the middle of the road

Here is a mini post-mortem:

What went right

Graphics: the pixel art is a great choice for people who can`t draw well. I had no problems making pixel art, and it was funny.

Planning: all the gameplay was written on two small lists of paper beforehand. I just did what I planned.

What went wrong

Sound effects: I don`t know any other way of making sound effects I want but using sfxr/bfxr. That`s why there were a little of them.

Gameplay: thought the idea seemed original, the gameplay spoiled it. All the item interacting was just some part of a game.

 

I also made a timelapse, but I will post it later.

Nyctophobia – Ludum Dare Mini #31

Phew… Just submitted it with a whole 15 minutes left. If you have a free moment, please check it out.

Using long words make me feel smart :D

I’ll admit, the game itself varies a bit from the theme… It’s more “dealing with fear”, as opposed to “creating fear for the player”. But, I guess it still counts as “Fear”, right?

All-in-all, I’m pretty happy with how it turned out. I mean, it’s completely different to what I’d planned to make, it doesn’t have any sounds, and it’s really short… but hey, I guess you can’t have everything.

‘Pickle’ Pixel Editor Alpha Release

The public alpha release of my cross-platform pixel editor Pickle is now available for download.

The app features animation preview, seamless tile preview, and terrain preview—all live updating as you edit.

I’m trying to get feedback from the game dev community to help make it better. So if you have a few minutes to try it out and let me know what you think I’d really appreciate it. It would be great to have a more full-featured version complete for people to use in the next LD.

Download Pickle at PickleEditor.com 

Follow @pickleEditor for updates

Tags: pixel art, tools

The results of my “learn a new language” jam…

My foray into Flixel development is going pretty OK so far, I think! Admittedly, I have been pretty busy this weekend and not very focused when I did have time to code, but I successfully completed a Hello World, EZPlatformer, and a simple shmup. Although I haven’t gotten into all that “win state” and “score counting” nonsense yet. Figured I’d just jump into making a fully-featured FPS with 256 player online or something.

The shmup. Sadly it looks like I lost the files for the platformer (and no one cares about hello world screenshots).

Not really, obviously. I’m going to try to make a sort of sort-of unique “tower” defense game; basically, you drop stuff on the bad guys from orbit. Simple, but that’s how first games should be right? Not to mention simple games can be pretty popular. I hope to update tonight w/ the basics (control of your attacks, but not enemies, a good UI, or win/loss. etc.)!

PS – also, /compo/ has been updating really erratically, and I can’t connect to the IRC either. Anyone else getting that?

So close…

So when does the submission period for mini LD #31 officially end? I’m close to being finished, but still have some work to do… and I also need to figure out how I will get the game unto the internet. It will hopefully be my first time putting a game up on the internet. Excitement!

Comments

7heSAMA
24. Jan 2012 · 04:51 UTC
Uh… I dunno, technically it was over yesterday right? But they’re pretty lax with the miniLDs from what I gather.
25. Jan 2012 · 09:51 UTC
Hey,

Postmortem MiniLD #31

Over all, the development of this game went a lot quicker than my December entry. I had a partner and we knew pretty early on that we wanted a game that used the uncanny valley and time to create fear. Our design called for the people on each floor to slowly turn into … something else, while a darkness creeped around you, even starting to turn the player. A puzzle game with a time limit.

 

We used ImpactJS, JavaScript, Canvas, HTML5 to develop this game. I used it in December and really like the engine. It takes care of the details involved in a game engine while still giving me the source and power to bend it to my will. We ended up not changing anything with the engine it’s self and just focused on creating entities.

 

What went right:

The entity system worked really well with my partner. We split up the entities we thought we needed and we each developed them independently in our own little test level.

ImpactJS has a great level editor that let us quickly build some prototype levels. We realized that we wouldn’t have time to create the changing co-workers or even the dark cloud taking over the tower. We reduced the game to just a puzzle platformer.

 

What went wrong:

I over abstracted and complicated the puzzle logic. During the planning stage the idea was to create an itemGoal entity that could be configured to activate when the player has specific items in the inventory. It could block the player’s way or even give the player new inventory items. Sounds simple enough. But then we needed an entity that allows the player to only move though it in one direction (so you can jump up though an object and stand on the top.) So we made the itemGoal inherit from the oneWay entity so it could use that behaviour. But as we developed the actual level, setting up the configuration for each itemGoal was troublesome. Items started to become inconsistent, like filing cabinets that you can stand on in one level but not in the next level.

It would have been better to create specific entities for each item instead of a generic itemGoal. We ended up needing to do this anyway for some items like the door, grate, and fire. I’m sure there is some logic that could be in a base like checking the player’s inventory, but all that configuration only got in the way.

 

Overall

I think the game turned out pretty well. It’s better than my December entry and the programming only took about 12 hours. Creating the levels took another 12 hours but that includes creating the art. I think the game has promise so I’m going to refactor it and continue development.

Ludum Dare GDC Survey

Hey Folks! We (Phil and I) will be at GDC this year, and want to know if you will be too.

https://docs.google.com/dG1lQmlXNkZ5X3BHalVmT3JZaVhGQWc6MQ

We’re looking to gauge interest in doing something “LD”. Fill out that survey and let us know!

3

This entry was posted on Tuesday, January 24th, 2012 at 11:30 am and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Coracao Branco v0.1 Hintthough/Walkthrough

I like hard games, I tried to make Coracao Branco nearly impossible to win without hints on purpose, but I wanted it to be winnable just using hints. Anyway, here is a hint through at the top, and an actual walk through at the bottom.

Hints:

Puzzle 1:

  1.  This is the title screen. No tricks here, just do as it says.

Puzzle 2:

  1.  The game has started, and this acts as a sort of tutorial.
  2. The heart is the one speaking.
  3. Even after you changed mitso to something else, clicked on him, and waited until he is gone, you still need to do something to advance.
  4. Try using the standard controls in video games to advance.

Puzzle 3:

  1. This is the first real puzzle. You need a very specific answer now, not a general thing like not mitso. Capitalization and spelling is important.
  2. Notice the g. Its important, but not for this particular puzzle. This puzzle is a lot simpler than that.
  3. He asked you a question. You should respond.
  4. Generally, use the same conventions found within that puzzle.
  5. Here the answer is found within the body of the text.

Puzzle 4:

  1. Coracao Branco does not lie.
  2. Really, the answer is obvious.
  3. There is nothing subjective here.
  4. Sometimes you want to take things as literally as possible, other times he is speaking extremely figuratively.

Puzzle 5:

  1. There is no clear question or puzzle here, but this time its a game of guess who.
  2. Google is a friend while solving theses. Here there is a reference you need to look up.
  3. Its a reference to a book.
  4. This book is so famous that references to this book have their name.
  5. There is only name in the full version of this reference, and that is the answer.

Puzzle 6:

  1. I goofed here. The answer is “gronk”, but I meant to but something else. Continue reading the clues and you may found out what that was.
  2. I also meant to add the phrase “different book”, but I forgot to do that as well.
  3. This word is closely associated with the book in a meme like way, and it does in fact start with the same first letter as the last answer.
  4. It is no longer a name.

Puzzle 7:

  1. Everyone spells it wrong. Its impossible not to.
  2. If you don’t spell this wrong, you will spell spell it wrong.
  3. There is only one word like this.
  4. This puzzle is very similar to an earlier one.

Puzzle 8:

  1. You cannot open Coracao Branco alone.
  2. You can do it, but you need help.
  3. The point of this game is to open up the heart.
  4. This might technically be the one time Coracao Branco is lying, but since you are looking through the walkthrough
  5. This person is known by many names, but you do not want to enter in his true name.
  6. Some of my puzzles are a bit egocentric.
  7. The proper name is the one associated with Ludum Dare.

Puzzle 9:

  1. All the words have something in common. You need to complete the set.
  2. He is really just saying the same thing over and over again.
  3. This puzzle is easier if you are multilingual.
  4. Several words could theoretically complete the set, but only one is correct.
  5. To find the correct word, look at the title of the game. Its not English, is it?

Puzzle 10:

  1. Several puzzles like this want you to look at previous answers. This is one of them.
  2. Usually these puzzles want you to look at the previous puzzle, though that is not always the case.
  3. Puzzle answers can be interpreted different ways depending on the context.
  4. Here you need to interpret it as it would be in the main language of the game.
  5. You could interpret the previous answer as a well known acronym.
  6. Here you want the actual conventions, not the puzzle’s conventions.
  7. This is the first answer that is multiple words.

Puzzle 11:

  1. I did not make this riddle up, its slightly famous.
  2. One word, lowercase

Puzzle 12:

  1. We is plural.
  2. Depending on how you look at the nature of Coracao Branco, it may only refer to one person.
  3. The answer is on the title page.
  4. English Latin refers to the 26  letters of the English Alphabet.
  5. To convert just split ash and drop accents.

Puzzle 13:

  1. Solving this puzzle requires knowledge of two languages that are not English.
  2. The question is in the same language as the answer, but not the source of the answer.
  3. This language is Japanese.
  4. You have entered an answer in the same language as the source of this answer before.
  5. Remember to use the same spelling and grammar conventions as in the question.

Puzzle 14:

  1. This isn’t an existentialist or religious question.
  2. This time you are part of the we, but that may not be true. At the very least it is true for Corcao Branco.
  3. Here refers to the game itself.
  4. It’s two words.
  5. It’s the same reason there are puppies to be slain and blocks to be turned to gold.

Puzzle 15:

  1. Math time!
  2. You need a basic knowledge of calculus to solve this.
  3. x is not the variable.
  4. There is a reason the S is capitalized, it has to do with the notion being used.

Puzzle 16:

  1. Puzzle 2 is not the start.
  2. The less you do for this puzzle, the easier is.
  3. The answer is two words.

Puzzle 17:

  1. You must now do the opposite as you did in the past.
  2. For the past you need to go way back, but not quite to the start.
  3. Its a nonsense word.

Puzzle 18:

  1. If you weren’t paying attention you might need to restart the game.
  2. If you memory is bad, write stuff down.
  3. This is the first time the red is a clue, but it always was important.
  4. Solving the puzzle is as simple as concatenating a string.
  5. Spaces are to be ignored. The answer is one word.
  6. The answers are often nonsense, but it is always clear exactly how that nonsense word is supposed to be structured.

Puzzle 19:

  1. He hasn’t actually gone anywhere, but you still need to find him.
  2. Its pretty much impossible to solve this puzzle without looking outside of the swf file.
  3. Google isn’t your only friend.
  4. Where do you find people?
  5. Someone better not create a fan page for this game.
  6. You need to get on Facebook to find the answer.
  7. Info is informative.
  8. Nonsense words on official pages are usually the correct answer.
  9. Copy/Paste is useful.

Puzzle 20:

  1. You aren’t done yet! You now need to dispel Coracao Branco.
  2. There is two ways to go about solving this.
  3. Do you prefer ponies or vampires?
  4. If you like ponies, complete the name.
  5. If you vampires, what do they do in the sun?
  6. Remember that capitalization is important.

Puzzle 21 :

  1. It’s another translation puzzle.
  2. Coracao Branco is in Portuguese.
  3. Though he speaks in English.
  4. This is gonna sound like a stereotypical Native American name.

Puzzle 22:

  1. Complete the name.
  2. Its not Hans Christian Andersen, though some would argue that they are more in common than just their first name.
  3. Some theorize that he had the condition which now bears his name.
  4. Some say that he gave purposely biased reports to save children from his Nazi overlords.
  5. His American counterpart is Kanner.
  6. If you pronounce it correctly it does not sound like a donkey sandwich.

Puzzle 23:

  1. This is text.
  2. Once again you need to look outside of the game.
  3. (-4, 0) is coordinates. If you don’t have them you might get lost forever.
  4. You are even more likely to get lost forever if you did not have the handle, signup
  5. Coracao Branco will make it rather obvious that you have found the answer if you find it.
  6. Use the URL http://www.yourworldoftext.com/signup

Puzzle 24:

  1. I made this riddle up, though its based on a well known murder riddle.
  2. Technically it neither creates nor destroys itself, nature does that.
  3. A liquid will remain once its gone.
  4. Its only found where its cold.
  5. One word, lowercase

Puzzle 25:

  1. The answer is the answer to the riddle being referenced.
  2. Once again, one word, lowercase
  3. Three letters

Puzzle 26:

  1. Yes, this is a riddle.
  2. There is a definite question, but it lacks a question mark.
  3. There is a reason for that.
  4. Conventions are exttremely important for this one.
  5. If you aren’t ready, you cannot continue. You need to be nice and assertive.
  6. Its only one short word, but its also a bit more.

Puzzle 27:

  1. There has been a drastic game play change, but its not over yet. Just one more riddle.
  2. Well, you could look through the source code, but that wasn’t the code being referenced.
  3.  It actually probably easier to solve this puzzle using the actual code than by looking at the source.
  4. This code is popular in video games.
  5. You are now in birds eye view, and another axis has been opened up.
  6. You enter the next screen the same way you entered all the others.
  7. Think of the original Legend of Zelda, and of Contra.

Puzzle 28:

  1. This is the final puzzle.
  2.  Figuring out how to solve this puzzle is the easy part, you need a lot of gaming skill to win this game, and it’s hard. Like, really hard.
  3. You cannot die. Coracao Branco can.
  4. This boss battle is backwards.
  5. Make him disappear the same way you did every other time, only this time you need to do it a lot.
  6. You will know when you have won the game. You can still move around, but that’s it.
  7. If you slip up the boss fight will reset.
  8. You cannot defeat the small hearts in the same way that you can defeat the larger heart.
  9. Don’t sue me if your hand cramps.

Walkthorugh:

 

1. Click on the heart in the center of the screen.

2. Click on the purple text, type something.  Then click on the heart. Once it disappears walk out the right side of the screen by holding down the right arrow.

3.  Type in the word “ok”, without quotes, into the purple text box. Then click on the heart and proceed as you would have done for the previous puzzle. For puzzles 4- 18, and 20-27 I will only post the word need to answer. For example, the answer here would be”ok.

4. obvious

5. Gershom

6. gronk

7. wrong

8. Ganondox

9. eu

10. European Union

11. egg

12. Gaeoedoae

13. shiro

14. Ludum Dare

15. sino

16. type here

17. mitso

18. golstam

19. First replace the word with Talfos. Then click where the heart was in the other puzzles, and wait for it to reappear.

20. Sparkle

21. White Heart

22. Asperger

23. Dilfrak

24. icicle

25. man

26. YES!!

28. Hold the arrows to go in the same direction as the arrow, go out the top of the screen twice, then the bottom twice, the left side once, the right side once, the left side again, and the right side again. Its the Konomi code.

29. Click him 500 times to destroy him, run in the little hearts to destroy them, if one of them his him his health will reset. A message will appear once you win.

New Sprite/Animations Editor

Hey guys, just thought i’d toss this out here for anyone interested.  Finished a first “stable” release of my new sprite editor, It’s QT4 and written to be cross-platform but at the moment only downloads for linux are up, as I’ve yet to figure out how to use the mingw cross compiler with QT.  Tailored for my engine’s format but the toolset can also easily export to png spritesheets.

 

Short version of the features (full list on download page)

  • Onion skinning to help with animating
  • customizable palletes w/ full save/load/rip from image support
  • more color picking tools than you’ll ever know what to do with
  • fully integrated with system clipboard so you can freely select, copy,cut, paste, etc..with other image editors
  • large undo/redo bufers, specific to each frame
  • live animation preview
  • fast control scheme (mouse + command keys, or hotkeys control every action, all hotkeys are listed in the edit menu)
  • customizable UI, all toolbars can be reshaped, floated,  pushed behind tabs, hidden….etc

Still got a lot of bugs to work out, and missing features, but it’s at least stable and capable of image editing at this point. You can download it and try it here http://www.midnightfragfest.com/sprite-editor/

Edit: Windows download is now available, but somewhat untested, I would appreciate any feedback on how it runs.

Tags: art, pixel, sprite, tools

My Un-Success Story (What could never happen – Isolated Assault 2!)

Ludum Dare 22:

While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I’m struggling to come up with a Post-Compo version. You see, I’m just not feeling the motivation to work on it. Every time I sit down, I just feel, “Wow, this is old.” It’s like one of those projects I just gave up because I had no motivation for it.

That’s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.

Currently my Unity Project Folder looks like this:

Where “Abandoned” have been worked on for a while. I could always go back to the “Abandoned,” but I haven’t, and why should I?

My Problem:

I need a due date on projects.

Some people can never get work done knowing there’s time management involved. For me, it’s the other way. Knowing that there’s no time to procrastinate, and that there’s a reward for finished, I can get a lot of good things done.

I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.

Therefore, Ludum Dare was perfect for me–it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.

Will there ever be an Isolated Assault 2?

Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit.

I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss.

Will you participate in LD 23?

Of course! Ludum Dare is the best way to manage time and get good games squeezed out!

Will you stop asking yourself random questions?

Never!!!!

Now I ask you, do I stick with deadlines for making games, or do I learn to get around them?

Do I use Ludum Dare to create all my of my work?

For some reason, I need some sort of reward/time limit for everything I make, because that’s just how I work.

Either way, I’ll obviously still be doing LDs, and I can’t wait for LD23!

Tags: Assault, can't wait, Failure, Isolated, LD #22, motivation, postmortem, progress, time management, unity, unity3d, UnSuccessStory, update

ItMOtR Timelapse!

So, i finally submitted a timelapse for my game, “In the middle of the road“! (ItMOtR for short)

I cut out parts where i did nothing, and missed some other parts.

Comments

28. Jan 2012 · 14:16 UTC
You don’t need to use the embed code, just paste the link into the text without anything special.
29. Jan 2012 · 01:08 UTC
No, don’t use the link button, just paste the URL without a link.

Tool Update: Online HTML5 Mapper v0.5

First, congrats to all the GGJammers! Looking forward to playing a bunch of cool new games. So yeah V0.5 Beta of the HTML5 tile map editor is now online. This version adds the following features

  • Map Zoom. Yeah we got zoom!!
  • Right button erase (reset to tile index 0).
  • URL API.
  • Small UI rendering fixes.

More info here http://callidusrex.com/?p=101

(Untitled)

After really enjoying the prototype I produced for Ludum Dare 22, I  decided to continue develop on the idea.  After another month of development, I’m happy to announce that I’ve officially released v1.0 of Atlantic Flight One on Kongregate.  You can find it here.  I would appreciate any thoughts and/or criticisms.  Thanks!

It’s changed its mechanics a bit, though the core gameplay is still there.   The original LD22 entry can be found here and a post-mortem can be read here.

 

Tags: LD22, released, update

It’s Java tower defense – preparing for april 2012 jam

Finally I was able to overcome myself and created an account and an entry on ludumdare.com. Still unsure if I’ll be able to participate in the upcoming jam with my homey or if I am still preparing for any jam in the future. Damn, pushing myself hard to understand lwjgl (aka OpenGl in Java) :(

Currently I am working on a Tower Defense game because it is easy to begin with (don’t want to start another Jump’N Run game…). Can’t wait for the theme selection and hopefully it won’t be another indie cliché like “Alone”. However, it there is still some time left and exams to write until the jam begins.

If you are interested in what I do then visit my “homepage”: *click me*

Greetings steamx

Tags: LD #23

Comments

tunnel
09. Feb 2012 · 20:29 UTC
if lwjgl doesnt work out for you you can look at jmonkey, i dont use it yet but its still a nice 3d engine based off of lwjgl
horatiodante
21. Feb 2012 · 08:10 UTC
I’ve done the same and looking at both lwjgl, jgame and jmonkey

Dev Blog

Hi all,

I am sad I could not participate to the last Ludum Dare mainly due to the simple fact that I was working to release the very  first commercial game of my very new small business.

Now that I have finished this project, and since I owe much to the Ludum Dare community because it is always a source of personal motivation as well as a trigger to enhance my creativity I would like to share some things about my developement (postmortem like ) in a series a articles which would cover a large array of themes  from project management, to languages, gfx, sfx, install process, strange device handling, etc…

So, would you be interested by this kind of information ? And is Ludum dare a good place to publish that kind of stuff ?

Thanks for your answers :)

Comments

7heSAMA
04. Feb 2012 · 00:02 UTC
Not sure about posting every article here, but maybe the bigger stories could be linked? Talk to a mod, but either way, definitely shoot us a link to the blog.
jeffz
05. Feb 2012 · 08:57 UTC
you might be interested in sharing your writeups on reddit.com/r/gamedev

How To Write Music For Video Games

So one of the most important parts of game development is getting the music to fit the game. In this post, I’m going to show you how to write your own music from scratch while still giving some tips for advanced composers.

This tutorial focuses mainly on Garageband users, so forgive me if some of the terms are incorrect for different programs.

Software

  • You don’t need costly software to write music, some of the most default programs can do the job.
  • Garageband is recommended for Mac users.
  • A good alternative is Noteflight.com, which can write music the… professional… way. You can save it to a wav. file.

 

WARNING TO GARAGEBAND USERS – DO NOT USE MUSICAL TYPING FOR RECORDING, use the SCORE EDITOR
A – Region Name field: Type a new name for the selected region in the field.

B – Region Pitch slider and field: Drag the slider to transpose the selected Software Instrument region up or down by up to 36 semitones.
You can also type the number of semitones in the field.

C – Velocity slider and field: Drag the slider to change the velocity of selected notes.
You can also type the velocity value in the field.
A note’s velocity reflects how hard the key is pressed when you play the note.

D – Zoom slider: Drag to zoom in for a closer view or to zoom out to see more of the track.

E – Graphic/Notation View buttons: Click to change the editor to graphic view or notation view.

F – Note Value button: Click to choose the note value for notes you add.

G – Fix Timing button: Click to fix the timing of notes in the selected region, or notes selected in the editor, so that notes move to the nearest grid position.

H – Beat ruler: Shows beats and measures for the area visible in the editor.

I – Playhead: Shows the point in the project currently playing.

J – Notation display: Shows the musical events of Software Instrument regions in standard music notation.
You can move notes to adjust their pitch and where they start playing, and change how long they play.

K – Scroll bar: Drag the scroller to move to a different part of a track.

Chord Progression

  • To start off writing your piece, you need a good chord progression.
  • Pick a tune you think can be repeated for the entire song.
  • If stuck, choose four whole notes that descend or ascend.
  • Place the rest of notes in the chord.
  • Try placing a note that’s two steps away to complete the chord.

Adding Other Instruments

  • If you want your song to slowly gain instruments over time:
  1. pick a short tune that can be played to the measures of your chosen chord progression.
  2. One by one, add the instruments with their short tunes until the climax of the song.
  3. This is where the lead comes in.
  • If not, add all the instruments at once at the beginning of the song.
  • There should be only one or two instruments playing the lead in a simple song.

Writing The Lead

  • The lead should have its own instrument(s).
  • Pick a tune that fits the chord.
  • The lead will not have a repeatable tune.

Increasing your song’s intensity with EQ

  • In Garageband, you can edit the instrument’s EQ levels under “Edit Instrument”.
  • EQ levels are the different frequencies of normal sound.
  • Each instrument should have a different EQ frequency.
  • Bass instruments should have a higher base and lower treble.
  • Lead instruments should have a higher treble and lower bass.
  • Feel free to mix these last two up for variation.
  • An example of the lead instrument’s EQ
  • Notice how the lead instrument’s EQ is not that extreme. For background instruments, extreme EQ can be a good thing.

Variations

  • Note that all songs don’t follow the same pattern, this is just one way of writing a song.
  • To make your song sound different or catchy, think of it like making a movie, or a level.
  • Introduce the background instruments first, then show the listener your lead instrument.
  • During a change from loud to soft in music, have a common tune play before the change.
  • If it happens several times, the audience knows that whenever you play that tune, the sound level will drop.
  • Let the audience expect what is going to happen next, so that it becomes catchy.

Obviously I didn’t go into the more advanced note placement tips, or note timing instructions, but this is just a general tutorial.

Good luck writing music in the future, and hope to see more music in Ludum Dare games! :)

If you want to see an example of a Garageband project, see my Isolated Assault Piece (from Ludum Dare 22).

And if you crack open the Isolated Assault Source Files, you can see the same song under Assets/Sound/LD22Track.mp3

One final note: You learn best from experience, so out there and make a song!

Tags: game, music, tutorial

Comments

callidus
05. Feb 2012 · 16:54 UTC
Thanks for taking the time to write this @RobProductions :-)
09. Feb 2012 · 21:06 UTC
No problem. I actually could’ve taken more, but I was in a hurry, and I already had written a similar post on Noteflight.com (After it was accidentally deleted because of “Character Limit” :( ) I was worried all my writing would be dumped in the trash again, but I guess not! :) Thanks Ludum Dare system!

This is the year

Soon to begin learning game programming. I know many ‘just do it’, but I need to do it my way.

I was just on your donate page. I see you got one from Anonymous. That’s cool, cause I would really hate to get on their bad side.

ndotl

 

 

Comments

05. Feb 2012 · 16:51 UTC
Do it “your way”? That’s the best way to do it!

I Need Advice

Hi,

I’m looking to move into three dimensions for my next ludumdare and i was wondering  if anyone could suggest some engines/Libraries to me. I mostly code in java but have a little experience in flash.

Thanks to whoever replies,

Solokix

 

Comments

jeffz
05. Feb 2012 · 08:56 UTC
have you tried libgdx?
Taugeshtu
05. Feb 2012 · 16:05 UTC
Unity3d – awesome assets pipeline and awesome docs. Just read the whole manual (took about a week for me, including “reference guide”, which you could read only when you have to deal with components) – and you’re pretty much ready to go. No fuck with setting frameworks, no pain with bundling all together (just a bit if you’ll use C#) – it just, well, works!
digital_sorceress
06. Feb 2012 · 11:13 UTC
If you have no prior experience with 3D development, then you might struggle to make a 3D game in 48 hours, as it’s a level of magnitude harder than 2D game programming.
jeroenimooo
06. Feb 2012 · 17:40 UTC
Maybe use lwjgl (lwjgl.org)

It is for java, and there are some tutorials on how to use it.

though a first 3d game in 48hours will be hard i think.
tunnel
09. Feb 2012 · 20:27 UTC
Try JMonkey, i have messed around with it and really has the power to set up a basic 3d engine easily. the code works nicely physics is built in, player and player movement is built in(ish) and if you learn how to use it, then its really nice

Mini-LD #32 – Let’s Rock!

Quantity over quality? Yow! I’m down for that!

Here’s what that looks like for me:

  • Python and Pygame
  • Microgames
  • Sounds made by me into my microphone in Audacity and reused
  • Microgames
  • Dance music (for me, not for the game)
  • Microgames

Look out for epic tales such as…

  • Click the red square!
  • Leave the room!
  • Solve the math!
  • Click the moving circle!
  • Jump the gap!

These tales of bravery, courage, and heroism plus many more will be my contributions to Mini-LD #32.

Peace, love, and a sweet hot beat,

– Henry

 

A new indie game!

So I haven’t really been active in the community after the big Ludum Dare ended because I’ve been busy deepening myself in to the world of libGDX! Me and my cousin have made a game together (: and I thought “why not share with you guys?”. Kinda.
It’s called Monster Puzzle RPG and the battle system is sort of a mix of puzzle and adventure RPGs, kinda. In a way. Maybe.

Download Monster Puzzle RPG on Android Market!
Monster Puzzle RPG on ModDB!
Read more about Monster Puzzle RPG in my game development blog

Monster Puzzle RPG

A battle in Monster Puzzle RPG

 

I’m really looking forward to the 10 anniversary Ludum Dare and I hope to improve a lot for when the time comes! :)

C++ and SDL? is this allowed

Hey guys im completely new to LD, and im very interested to give it ago, but i have one simple question, can i submit games coded in C++(+)SDL? I saw the games in LD22 could be played online. but im pretty sure a exe can not be played through a website (i maybe wrong).

Cheers

Krony

2

This entry was posted on Tuesday, February 7th, 2012 at 2:44 am and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Introducing Ludum Dare to my mates, and looking for people in France

First off, if you’re in or near Montpellier or Béziers in France (Hérault department in the sunny south), or willing to haul your way over for LD #23, please contact me.

Now that the dates for LD #23 have dropped, I’m starting the preparations for a friendly “jam” event to get people participating.

My grandmother has a house with a large garage, a nice little garden and a barbecue, I’m hoping to be able to invite a bunch of non-LD friends from my CompSci university course and spend the weekend making some juicy games for LD. I’ve spoken about LD to these friends, but most of the time they seem to react as if it’s some kind of impossible feat, but I know for a fact that LD is not only possible, it makes other “impossible” feats feel much more within reach.

If anybody wants to join in, I can look for accommodation options for some more people, and if there are other residents of the area willing to join in, we can possibly join our efforts and get some real action going.

Also, I want to urge all of you to try and get at least ONE person you know to join in for Ludum Dare. Choose somebody who is always talking about some idea they have but never get round to doing it, and get them to participate, even if it means strapping them to a computer and pumping them full of caffeine intra-veinously.

Also, if you have any ideas/suggestions/warnings on organising a DevJam at home, please drop me a comment, this is my first time organising such an event, so even if something seems obvious, it might just be something I’ll end up overlooking

nanoLD – Make a game in 48 minutes!

Sorry for being a bit late with that! To prepare for the miniLD #32, today we will be making games in 48 minutes! No rules, use whatever you want to! Remember to join the IRC channel! There are no submissions, use Twitter #ld48 hasahtag, come about to IRC, post your finished stuff on G+.

The theme is…

EDIT:
Leave links to your games in the comments!

Jesus’ nice day

Here’s something i did for NanoLD: Jesus’ Nice Day

 

http://dl.dropbox.com/u/14190886/nanold.html

 

Made with Twine :)

Get ready for The Love Letter…

We’ve put the final touches on The Love Letter and sent out an email to a bunch of friends for private beta testing!

The Love Letter new title screen

Get ready for The Love Letter on February 14th, Valentine’s Day! 😀 We’re looking forward to it…

Comments

14. Feb 2012 · 05:21 UTC
WHERE IS IT ?!

The Love Letter is live for Valentine’s Day!

We did it! 😀

The Love Letter is all polished up for Valentine’s Day! You can play it here:

http://axcho.com/theloveletter/

The Love Letter new title screen

Happy Valentine’s Day everybody! <3 We hope you love the game! 😉

Spread the love! Don’t spend this holiday ALONE…

 

Ha, see what I did there? :3

I Need a Friend for This to Work

Um… hey, guys.

So… I’m using Python+Pygame for the Mini-LD, and I’m on Linux. py2exe apparently doesn’t work correctly in Wine.

So… I’d like to ask for help from a friend who has Windows, Pygame, and py2exe. I’m only going to have one game for you to port since I’m doing a microgame compilation.

Any help would be appreciated,

Peace, love, and something something something,

– Henry

Tags: friend request, help, py2exe, pygame, python, this is the only post with this tag

Comments

15. Feb 2012 · 00:35 UTC
I can help with this.
16. Feb 2012 · 00:07 UTC
Um… one thing. When we talked in IRC, I sort of inferred that you don’t already have py2exe and Pygame.
29. Feb 2012 · 16:26 UTC
Have a look at these too, Henrybro

This Weekend! Practice MiniLD32, Theme: Mardi Gras

I missed the nano practice round, so I’m doing my own warmup. I’ve chosen the theme Mardi Gras because it’s Mardi Gras weekend (Mardi Gras is Tuesday, Feb 21st this year.)

Mardi Gras

Theme: Mardi Gras

No hard rules, timeframes, start or end times, or judging, just fun. Post what you make in the comments.

Tags: mardi gras, practice, warmup

Comments

digital_sorceress
21. Feb 2012 · 10:44 UTC
Did anyone do this warmup?!

help!

HELP ME! I have tried 20 times to log in to Ludum Dare and EVERY SINGLE TIME it reloads the page and DOES NOT REGISTER MY LOGIN!
What the hell?!

Tags: bugs

Comments

16. Feb 2012 · 21:08 UTC
I have the same problem with Opera. Only solution I have so far is using Firefox when browsing on Ludum Dare. :(
digital_sorceress
16. Feb 2012 · 21:45 UTC
It does know you’re logged in; you’re just receiving the wrong data!
21. Feb 2012 · 23:27 UTC
How did you make this post?

HUG MONSTER LIVES ON (-o^_^)-o

(-o^_^)-o HUG MONSTER is evolving! o-(^_^o-)
Play the post-compo version at www.hug-monster.com!

My compo entry for LD#22 was a little game called Hug Monster, and it was seven levels of ASCII art fun. A reasonable number of people played it, and their comments were a mix of happy praise and criticism. I am really happy that I received both, and have taken to heart the feedback. Therefore, over the past few weeks, I’ve done a number of thing with the game.

  • The player’s momentum and inertia is toned down, and his top speed a bit slower.
  • Many of the bugs related to jumping (particularly double jumping) are squashed
  • More cutscenes! It’s not just the title and ending that have little movies now.
  • More levels! And in fact, some of the levels from the compo build that were rather weak have been tossed out.
  • Local storage – The game remembers how far you got and lets you start from where you left off
  • More focus on puzzle solving
  • Even more ways to trick the Hug Monster into helping you escape a level
  • Hug Monster shouldn’t get stuck in certain walls any longer

And I’m not done yet! I still have plenty of ideas for levels, puzzles, and even plan on adding music to the final build eventually.

I want to thank everyone who took the time to play the compo game and leave feedback, as you have all helped to make Hug Monster (-o^_^)-o a very happy creature, and a ridiculously fun game.

Comments

cheekymonk3y
19. Feb 2012 · 04:45 UTC
Very fun game. I only got up to the 6th or 7th level before dying a couple dozen times. I’m going to have to play it when I’m less tired. I was thinking of saying the difficulty curve was too much but the extra challenge was what made it fun so it’s good in my mind.

Potato Project

Hello all!

Here I am trying to make a 3D multiplatform racing game for my own amusement. This is the first time I delve myself into making a 3D game. Here are some screenshots, and here’s a link to the game (Windows only, Linux binaries coming soon, Mac binaries coming when I have I Mac).

Potato

I having nothing more to post for now, but if you are curious on what I still plan to do (and what I did so far, here’s my TODO list).

Any kind of feedback is always appreciated. Feel free to either praise or bash this work.

PS: I suck at doing this kind of posts, my english may suck (not a native speaker), and the game itself at this or any stage may suck. I’m doing my best to not suck at all =)

Tags: opengl, personal project, potato

Comments

18. Feb 2012 · 13:23 UTC
Your English is fine. Don’t worry about it. :)

I Found This Thing and It’s Really Cool So I’m Using It

Change of plans regarding my miniLD entry.

I recently rediscovered Love2D and have fallen in love with it again.

I’m going to use Love2D instead of Pygame. I just… like it more. :)

Because I can distribute a Love2D game with the Love2D binary, I’m not going to need help with packaging! 😀

I… do know that Love2D can produce an exe, but since I’m on Linux it’d produce a Linux executable. I’ll provide a package with just the Love2D package for folks who already have it and then packages with the Love2D binaries for each platform. That way everybody’s happy (hopefully!) :)

Again, though…

Microgames, microgames, microgames.

Peace, love, and a simpler approach,

– Henry

Comments

Gaeel
02. Mar 2012 · 21:01 UTC
You can produce the Windows exe on linux too. What you need to do is the following :

The Love Letter on the notgames blog

Hey, this post is going to go on the notgames blog! Cool, huh? :D

The Love Letter new title screen

On Valentine’s Day, indie game developers axcho and knivel released a little game called The Love Letter. It’s a free, five-minute experience, a slice of life as the most popular boy in school. But things aren’t so easy at the top, especially when you find a mysterious love letter in your locker and you have to read the whole thing during passing period without any of your so-called friends catching you.

“It’s hard for me to say where The Love Letter fits in the spectrum of game to notgame. The purpose is to get across a particular five-minute experience, not to make it about a challenging game with a lot of replay value,” says axcho, who wrote the code for the game.

While there are no points, achievements or levels to be found in The Love Letter, it is possible to win or lose. Getting caught by another student while reading your love letter results in a cute but painful shaming in front of your peers, and a quick trip back to the title screen to try again. If you do get to the end of the letter without anyone seeing you, you are rewarded with an awkward but adorable encounter with your secret admirer, and a satisfying “the end” that makes it clear you’ve met the game’s expectations.

Still, there is a balance to be struck. You could call it a casual stealth game with only one level, but that would be missing the point.

The Love Letter reading in the corner

The Love Letter was originally a 72-hour creation for the Ludum Dare 22 game jam, where hundreds of participants all over the world spent a weekend making games inspired by the theme of “alone”. The game’s author knivel says that the brief development time encouraged him to try making a short, scripted experience that really explores the competition theme rather than simply trying to make a fun game that people would want to play over and over again. It lasts for five minutes because that’s as long as it needs to be. It’s not particularly deep or profound, but it stands on its own for five minutes, without all the gameplay fluff that would be needed to sustain a longer playing time.

As one player mentioned on the notgames forum,

“What made this for me was the fact that the game didn’t try to ‘challenge’ me with levels, achievements, or points. It could have been more ‘fun’ and earn more flash portal money if you went that route. I can imagine myself adding more challenging level design and mechanics to this until the game ends up as this soulless fun machine.

But you sir, made this with the notgames mindset and left me with something pure and sincere. Thanks for that.”

We’ve all seen shallow themes stretched out to hours of gameplay, whether in killing monsters or clicking cows. But while some developers choose to reach for lofty heights with themes that deserve such extended introspection, others like axcho and knivel simply take something sweet and fresh and give it all the time it deserves. Five minutes.

This quote says it best:

“If Dear Esther is the main course, The Love Letter is my dessert.”

The Love Letter humiliation

You can read more about The Love Letter’s development on axcho’s blog.

5

This entry was posted on Saturday, February 18th, 2012 at 9:39 pm and is filed under LD #22. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Practice MiniLD32, Progress Report

I spent the day “working” on my warm-up MiniLD32.  I have the general design done, it’s a sort of gopher smash on the head game, except you are on a float throwing beads and doubloons at people in the crowd instead on hitting them on the head.  I was going to use Orthello2D with Unity but after some hair pulling figure out it hasn’t been update to 3.5.  Then, I started figuring out how 2D Toolkit worked, but it dawned on me an hour or so in that I couldn’t use that in a Ludum Dare because I can’t share all the code.  So, then I started floundering around trying to get some basic things working a la from scratch.  After Google-ing some problem I ended up watching 3 hours of YouTube Unity tutorials.  So, a most successful warm-up so far, as long as you think of warm-ups as making all the mistakes you can’t afford to during the actual Ludum Dare.  I’m headed to bed now, but I could still have something playable by the end of the day tomorrow, stress on the could.

Tags: mardi gras, practice, unity, unity3d, warmup, youtube

Hello, Ludum Dare

This is my first Blog post on this site :)

I’m an independent game developer from Germany. My current project is Kelgar, a first person RPG, which is currently in heavy development.

I did not entry a Ludum Dare competition yet, but I plan on join the MiniLD #32. To practice for this, I made a few games in Flash using Stencyl.

Last weekend I created: ‘I want to be famous’ (Iwtbf) a game based on a random theme (fame). It’s created from scratch and everything, except the samples, were created by me during the weekend. It hasn’t quite a goal and isn’t finished, but the development gave me a lot of experience.

You can play it on my website: http://kddekadenz.jimdo.com/apps-games/iwtbf/

Pickle 1.0!

(This is my last post about Pickle, I promise.)

Just wanted to let everyone know that Pickle 1.0 has been released!
Thanks to everyone who tried the alpha and helped with suggestions and feedback.

Try it out: www.pickleEditor.com

And be sure to let me know if you use it make anything cool.

Follow @pickleEditor for updates.

 

Tags: graphics, pixel art, tools

15

This entry was posted on Tuesday, February 21st, 2012 at 1:33 pm and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Introducing Myself

Hi! My name is Dan Moody (or known by my friends as ‘Floorman’) and I live in England. I am a Java Games Programmer and in April I will be entering my first ever Ludum Dare competition. I write games in Java and I use Eclipse as an IDE (I just like everything about it). I don’t work for any company (I’m still in College, NOT the American form of college…That’s university) but I hope to make games development a career.

I made my first game around November last year (starting with a Snake clone) and from there I decided to make some other clones of games such as Pacman, Tetris etc. I’m currently looking into making my own casual games and then some more advanced games.

This post may seem pretty useless, but I thought it was a good idea to introduce myself.

Thanks.

2

This entry was posted on Tuesday, February 21st, 2012 at 3:18 pm and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Programmer seeks Artist for 3-day fling

Are you a really great artist? What an amazing coincidence! I am not! Team up with me and lets make a Jam entry for LD 23. And maybe make some other things too!*

I’m looking for an artist with strong pixel-fu, as I prefer 2d pixely things. I will almost certainly be using FlashPunk.

Here are some things I have done recently with FlashPunk –
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=418
http://www.omnisu.com/valentine/
http://www.omnisu.com/platformer/ (This last one may or may not actually be a platformer when you try it.)

If you’re interested, reply here, or come see me on IRC.

*Other things include memories, lasting friendship, and games.

Comments

SkullSoft
23. Feb 2012 · 20:43 UTC
Sounds interesting! I am an artist with strong pixel-fu. Your games look neat. I’d be interested in teaming up with you for the Jam.
SkullSoft
26. Feb 2012 · 00:52 UTC
Aha! There you are.
SkullSoft
26. Feb 2012 · 01:06 UTC
Aha! There you are.
SkullSoft
26. Feb 2012 · 01:20 UTC
For some reason it says my comment is “awaiting moderation”—I think it’s because it didn’t seem to post properly, and I tried to re-post it, and they think I’m a double-poster. Is it up, or can you only see the comment without the links?

Hi!

Hello, I am stijnlovedwdd i make games in my spare time.

I program them in Java, and the graphics are being made with Adobe Photoshop CS5

 

Let’s Make This Interesting…

So I have an additional layer of challenge for myself.

I am only going to work for 24h out of the challenge.

I’m doing this mainly because I have homework that I intend to do tonight, such as a mid-term assignment for my HTML5 class.

So here’s the deal. I’m going to work between 10AM and 10PM EST. This ought to be good…

Also, changing up my coding music. Listening to classical music instead of my usual trance and metal.

Peace, love, and smiles,

– Henry

Mini LD Progress – 18 Games Done

Hi all,

I’m just about done for the first day of the mini LD. One more game and I’ll call it a night. So far I have completed 18 games. From the look of the spreadsheet the rest of you have some catching up to do.

These are the games done so far:

 

Ghostie Plays Bullrush
Ghostie Plays Minesweeper
Ghostie Plays Soccer
Ghostie Plays It Safe
Too Many Zubats
Catch Them Zubats
Which Zubat Am I?
Ghostie Goes To School
Ghostie Crosses The River
Feeding Time
Feeding Time 2
Survival Time
Ghostie Defends The Kingdom
Let’s Defend The Kingdom Together
Let’s Play Soccer Together
Zubat Cave Race
Race Across The River
How High Can You Get?

11 of these were coded in 15 minutes or under and 4 of them are multiplayer games.

Here are some of the highlights:

Ghostie Goes To School

This is my personal favourite. It is the story of an innocent young Ghostie facing the challenges of school life and growing up. I consider it a piece of art.

Too Many Zubats

Ghostie must cross a cave filled with Zubats to collect cherries. Very difficult game. So far my highscore is only 2 cherries.

Ghostie Defends The Kingdom

Defend a castle from the Zubat Horde. Very difficult but I’ve managed to beat the game so it is possible. I think it’s fun.

Feeding Time

You are a shark that eats that eats a whole bunch of fish. Can you eat them all before the jellyfish blow you up with their explosive stingers?

And yes, I did steal some sprites from Pokemon. Whoever wants more rules, doesn’t win!

I’m looking forward to playing everyone else’s games when this is done, and having people play mine. Good luck everyone.

Mini LD Progress – 20 Games Done

Well, that’s an excellent first day. I just finished two more games:

Ghostie’s Cave (Spent about 1.5 hours on it)
Let’s Explore Ghostie’s Cave Together (Multiplayer edition of the first one – coded in under 15 minutes)

Here’s the screenshot:

To everyone else competing: Bring it on!

I made a kitten generator.

For the 5th game of my Mini Ludum Dare 32, I made a kitten generator (that uses a lot of CSS and a few JS).

I keep finding the 4 others game of this Mini LD are quite awful, but I’m very proud of this one, though it is very simple and doesn’t require anything else than a mouse (which is good for a cat game, uh?).

The scrrrrenshot of &quot;Kitten’s eye&quot;

Meaôw!

And I’m quite satisfied from the namespace I’ve chosen for my jQuery events for this game, too.

My feline namespace

My feline namespace

You can see it there before I submit my LD entry. :)

Tags: css, javascript, jQuery, kitten

Comments

sfernald
04. Mar 2012 · 05:18 UTC
I think we ought to be able to put the kittens into battle with each other.

So Here’s What Happened…

So… yesterday I woke up late. Then, I realized that I had planned to clean my room and I got started since it hadn’t occurred to me that I needed to do the MiniLD. Then, I had to do my HTML midterm and homework assignment. By the time I had done all of this, there was only about 10min left in the challenge.

I’m going to take the game I was going to make and develop it anyway. The idea is too fun to simply abandon.

I’ll share my progress on it both on Google+ and also in IRC.

So… yeah. That’s that.

Peace, love, and apologies,

– Henry

Vertical Void

Hey guys, I made a game. Yes, only “one”. Because I’m a rebel, that’s why.

So here’s Vertical Void:

It’s a game about exploring a cave-system and trying to get as deep as possible.

Features

- Immersive in-your-head ego-controls!
– Automatic procedural awesome level-generation!
– Highscores! To see how well/horribly you performed!
– Glowy stuff!

Go Play | Ludum-Dare-Entry | Pirate-Kart-Entry

 

-Matthew

A Winner is You, Pigrashounen and John is Back

MiniLD #32 is over for me. Although I did not made the number of games I expected to make (mostly because I procrastinated a lot this weekend – as usual), I am satisfied with the result. The first part of my completely devious game-developing adventure was to create a pack of 50 or so games, with a very retro aesthetic. And as it turned out, 50 games was a bit out of hand after putting my procrastination time on the equation, so I felt comfortable reducing the goal to a puny number of 12 games. This pack of games was titled Super Advanced Hyperst-uh… err it’s the title you see above. Also known as 12-in-1 LC Collection.

After creating those 12 little games, I decided to make something more complex. My first thought was to create a randomly-generated RPG final boss battle thing. I went as far as to create randomly named characters with randomly generated status, and a menu. And it was actually looking pretty good to be honest. Of course, the random name generator was a bit crazy, generating things like Gridobrezhiu, Equicrocro, Pigrashounen, Her and other bizarre things. Aside from that, works quite nicely.

Utekyasos is a perfectly common name... somewhere

But once I got to code the enemy, I realized it would be way more complex and time-consuming than I thought. So instead I decided to go back and make a platformer instead. At first I had no clue what to create, so I just started drawing tiles, tying things together, coding collision and stuff. Then I had the idea to include a character from my previous game – Subject 0017 from Fate of Mankind, to be more specific. Then I had the idea to make it more or less like a sequel. And then… well, just play it. If you liked Fate, you’ll enjoy Tower of Mankind.

Now with more crumbling towers and cheesy lighting effects

Aaand weekend’s over, time to rest and enjoy some games! Anyway, I’m pretty happy with the results and had a lot of fun. You can check out both Tower of Mankind and the 12-in-1 LC Collection on my MiniLD #32 entry page.

She Loves You ModKit Released

I know most people are now focused on the MiniLD, but i just managed to find some time to finish and upload a ModKit for my LD #22 game, She Loves You.

An image showing a MOD for She Loves You

You can do great things like this one

This is one of the two things that i promised but so far never managed to make. The other is a new set of levels, but this needs more time :-P.

To install it simply download She Loves You and the ModKit from the “official” site and Runtime World alpha 3 from its own site. Then follow the instructions the sly-devkit-readme.txt file (which basically boils down to extracting the Runtime World and ModKit files over the She Loves You files). Launch Runtime World and you’ll have the She Loves You textures and entities available to play with. The readme file includes extra information about making maps for She Loves You.

Now, i don’t expect people to actually swarm making maps for the game, but if you do, drop a comment here or in the forum:-)

Tags: after sales service, late, LD22, level editor, update

Comments

03. Mar 2012 · 14:31 UTC
Nice game :)
sarahtiffin
12. Jun 2012 · 07:51 UTC
I can actually map my game?
margaretbechly
27. Jun 2012 · 06:41 UTC
This is a super awesome game. I have come across such a game in a long time.

MiniLD #32 results!



MiniLD #32

hall of fame

The winner of MiniLD #32 with ∞ games is kddekadenz!
You win a Golden Sos!

1384707402688864622058791744091937290051988867905819999267
2996147315988686247121034249061990945054793699088000011120
8919230093234056947605110167268597391219875269789386592939
1825880289578403116827697668092405794368113028644505487777
7744736345923595181547969912354421455360901941467345246300
1209959021889460224339835530759896526809927873828648086873
0198573564414761479018535004317309059413753096473264406173
2857796447373394675874328635601685168076419967258317024170
8382023717009150615202638070143886115614828543042567323097
8885135495188056320199886274045597232704517399426580223070
7972936477878435930510449273204291324750974224907244801280
8722106958511857270607642809328308308241153909134534418860
7589466652649973954327075805525956576922943328752635973050
4731868187502251539737967742005871111913022633239330394001
2579015874379236569109477985802240647706501812135123059392
4406803468122357338081272404813812124828755662966870427335
0759130230170957028084057716059268026153831767228139058576
2399893744325615921981216175745499796742381570553595679792
0588477024309193463119855738275474913259210753128441503736
2083319407543805017605336743105396955077086305209979585814
07537292928822125759324990212917327880860905
games by kddekadenz

68,719,476,744 games by digital_sorceress

32 games by Nolax Games


Congratulations everyone who took part! It was one crazy weekend! Read more for rest of the charts!



30 games by kylerhoades
28 games by SkullSoft
20 games by GreaseMonkey
16 games by Sophie Houlden
15 games by triplefox
12 games by LegacyCrono
10 games by tiscooler
10 games by Zed
10 games by Sos
9 games by galman
9 games by Jacic
9 games by ElzingaT
7 games by toaster
7 games by NiallM
7 games by NeiloGD
6 games by Madball
5 games by GFM
5 games by Griffablanc
5 games by StephenJacob
5 games by SusanTheCat
5 games by Cell
5 games by Breakdance McFunkypants
5 games by Neonlare
5 games by Tut-tuuut
4 games by KhaoTom
4 games by Andrew
4 games by invaderJim
4 games by killahnukah
3 games by hannardynamite
3 games by manofdoom
3 games by PaulSB
3 games by _TRC
3 games by Kabraxis
3 games by BoneDaddy
2 games by Marco Jonkers
2 games by Fififox
2 games by jfroco
2 games by JSGD
2 games by igeekygeek
2 games by jordanlytle
2 games by vico87

GDC Monday – Cheap Steaks after The Movie

Hey folks!

Well we really didn’t have a lot of options (sorry vegetarians), and the survey said nearly everybody wanted to go see The Movie first. Our usual destination (Westfield Food Emporium) closes at 9:30, and with the movie going until 9:00 PM, seemed too close.

I’ve gone ahead and made a reservation for 20 at Tad’s Steakhouse for 9 PM (more are welcome), right after the movie. It’s a Caffeteria-like steakhouse where you can get a full steak meal for under $15 (crazy talk for SF). Yes, it’s not the best steak in the city, but it’s certainly the best bargain. You order, and get buzzed once your food is ready.

The reservation is under “Mike”, but we’ll be the obvious group of 20+. Tad’s is located on Powell Street, just look for the sign.

Tad’s Steakhouse
120 Powell Street
9:00 PM (right after the movie)

Just a few blocks from Moscone.

Directions: http://www.tadssteaks-sf.com/directions.html

See you there! Bring your shirts!

PS: Sorry, we didn’t have the time to arrange a Jamming venue for ~60 people on Friday. I think Noise Bridge can only comfortable fit ~20. Maybe next time.

Pixelizer 0.4 released

Progress has been good and I am happy to announce Pixelizer 0.4! As it stands now it is mostly functional complete.

What is Pixelizer? Pixelizer is a component based game engine/framework for making games in AS3. Think about it as Flixel/FlashPunk but with component. Easy to use and easy to extend. Comes with a truckload of examples too.

Download, demo & docs be here: http://johanpeitz.com/pixelizer

As always, feedback, requests, and general encouragement is greatly appreciated! Thanks!

Ludum Dare Forum

As some people have expressed interest in having one, I’ve taken the initiative to set up a phpbb forum for Ludum Dare.

So those of you who want to have project logs that don’t fall off the front page every week, now have somewhere to do it. :)

And those of you who would like to have more detailed discussions, now have somewhere to do it.

I have no idea if this will be popular or not, so we will see.

LINK: http://ludumdare.forumer.com

15

This entry was posted on Sunday, March 4th, 2012 at 12:04 pm and is filed under MiniLD #31. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

Looking for a past post for indie devs

So I’ve been looking back as far as October for this post for indie devs. It was a link to the ultimate list of resources from actually setting out your indie development company, legal info, sprite/code resources, and etc. I looked through it with glee all those months ago but forgot to bookmark it D: If anyone can point me in the direction of this magnificent post, please don’t hold back :) Thanks to anyone who helps or just reads this 😀

 

Tags: help, indie dev, resources

Comments

sfernald
04. Mar 2012 · 17:39 UTC
When you find this, post this on the forum so we don’t lose it again.
CrazyGage
04. Mar 2012 · 19:36 UTC
I think you are looking for this link:
05. Mar 2012 · 00:14 UTC
That’s the one Gage thank you :) and I’ll go post it in the forum now if someone hasn’t already.

Game Jam talk March 15 Santa Cruz

Hello, if anyone will be in the Santa Cruz area (1 hour south of san francisco), 1 week after GDC, March 15 at 7pm, I’ll be giving a talk on game jams to the e-games gathering in downtown santa cruz. I’ll talk about my experiences at more than a dozen LD’s and 4 global game jams, and I’ll talk about organizing game jams with a focus on team building from helping with the santa cruz ggj 2012 and plans for the sc ggj 2013, which I am organizing.

https://www.facebook.com/events/309016355829261/

Tags: gathering, GDC, ggj

The Love Letter on Newgrounds

The Love Letter is now on Newgrounds! Not only that, but it has been featured on the Newgrounds front page! 😮

We added ten achievements (Newgrounds medals) for you to earn, each with its own little icon and vaguely amusing name. First time I’ve ever added achievements to a game! :) I’m pretty proud of them.

No new plugin this time, but that might not be a bad idea – something to make tracking achievements easier?

Maybe next time… 😉

Anyway, check it out!

The Love Letter is unlocked!

We finally declared The Love Letter to be as finished as it will ever be, and I just lifted the site-lock from it this evening. :) Anyone can host the game on their site now.

You can download the game pack here:

http://cdn.mochiads.com/c/g/the-love-letter.zip

Not only was the game featured on the front page of Newgrounds, but Kongregate just gave it a badge and The Love Letter is now featured on the front page of Kongregate too! :o None of my other games have ever gotten this much attention, so I’m pretty excited. :)

It’s also been reviewed on Jay is Games, and recommended by Egoraptor (and I’ll pretend that I knew who that was before this…). ;)

Also, kittens

Seven-Day Roguelike Challenge 2012 (March 10–18)

Every year, there’s a challenge to make a fully-functioning, playable roguelike game in seven days. For more information about this year’s Seven-Day Roguelike (7DRL) Challenge, you can check out “7DRL Contest 2012” at RogueBasin.

And check out the community blog, too!

The 7DRL Contest isn’t organisationally related to Ludum Dare in any way, but I thought you folks might be interested. ;-)

—Tom.

Mini-LD #33 Is Coming…

Sorry that I’m a bit slow in posting this, folks. But… here it is…

Mini-LD 33 Presentation

That’s right! Doodles! 😀

You can theme your game after doodles in general, but the theme is meant to be in the way you get the idea for your game.

Before you begin your game, you must make a doodle. You can make the doodle before the Mini-LD begins if you want to. The important thing is to make the doodle before the game.

When you begin your game, make a post that includes the doodle. If it’s a digital image, insert it. If it’s a drawing on paper, scan it or even take a photo, then insert it. The important thing is to see the doodle.

You will then make your game based on your doodle.

On the submission page, I’d like to ask that you folks put your doodle in the screenshot section to show others what your idea looked like as a drawing.

The jam will run from March 17 at midnight GMT to March 24 at midnight GMT. However, if you can’t make it during that time, submissions will be up from the 20th all the way until the end of the month. You can start your game outside of the Mini-LD time, but if you decide to do that then post your start and end times when you announce your entry.

[ Submit | View All ]

Peace, love, and imagination,

– Henry

Ludum Dare 23 meet up in Göteborg, Sweden

Hi all!

We’ve just decided that we ( Free Lunch Design ) will try to host an LD meet up during LD23! Join us at our office to jam, solo, or just hang out! Located in central Göteborg close to Järntorget we offer nice people, great restaurants, and lots of fun! Can’t promise we’ll be open 24/7, but we’ll try!

Although our offices are spacious, we do have a limited number of seats so I cannot promise that everybody can come. But if you’re interested, drop me a line on @johanpeitz .

I’ll be back with more details as the date closes in. See you then!

Tags: ld23

My Doodle for Mini-LD #33

Yup. It’s a tree.

I have a pretty good idea of my storyline and can’t wait until it starts :3

NatNoBrains

IT’S TIME

chances are I won’t be good enough at lua/love/java to make a game for ludum dare 23, but there is hope for 24.

Tags: games

My name is d33jay

what’s up guys

Comments

15. Mar 2012 · 14:55 UTC
Sup’ dude.
15. Mar 2012 · 17:47 UTC
Hey there, d33jay. Welcome to Ludum Dare. :)

My doodles for Mini-LD #33

I got past programmer art!

So.. yeah.

Q&A’s:

Q: Did you really draw..
A: Yes.

Q: How long did it take?
A: 30 min for the guy, 10 for the castle.

Q: What program?
A: Win7 MS Paint.

Q: Rea..
A: Yes. Really.

Anything else? :)

Comments

StarLight
15. Mar 2012 · 16:20 UTC
Q: Are you awesome?

A: Yes, you are.
15. Mar 2012 · 17:47 UTC
I can’t wait to see what kind of game comes from that. It looks nifty. 😀

First game for Ludum Dare

Hi everyone reading this,

We (Kevin De Keyser and me) will be making our first game for Ludum Dare.

He is 14 years old and I’m 13 years old, so I’ll appreciate if you could check it out as soon as we upload it, and give us some feedback 😀

See you guys then,

Peace

Comments

15. Mar 2012 · 17:50 UTC
Welcome to Ludum Dare, man.
15. Mar 2012 · 18:59 UTC
Sup’ guys.
15. Mar 2012 · 19:24 UTC
Good luck guys!

I’m also 14 years old and after some Ludum Dare compos I can tell you that Ludum Dare is a really great experience!.

Welcome to the Ludum Dare community!
16. Mar 2012 · 02:14 UTC
Good luck! I assume you’ll be doing the team Jam, so I’ll be sure to see how your game turns out.
Radnyx
16. Mar 2012 · 02:59 UTC
Ha, that’s cool. What are you guys developing your game with?

MiniLD33# Doodle

here is my doodle for next week. drew it in Paint.net. i already have a basic concept for the game.

Couple of questions about LD

Hi,

I’ve recently been interested in taking part in the upcoming LD#23 but I was wondering if we can choose any platform we wish.

I’m a bit of an amateur GBA programmer and have been working to build a small library and tool set for use with another upcoming GameJam  but was wondering If im free to use it for LD#23.

I would be using lbigba from devkit pro so its a homebrew library for the GBA.

Also for the GBA I’ve been building a function library and memory definition library which has not been complied into a library and is just raw c and h file would this still be fine to use?

If not I can jump back into XNA.

Thanks

Dakota

Comments

15. Mar 2012 · 23:31 UTC
It is going to be really hard on Judges if you can only play your game on Game Boy Advance.
gkikola
16. Mar 2012 · 01:03 UTC
It might work out if you could package the game with an emulator, and make it easy to install and remove the whole package. But you would need to ensure that you had permission to distribute the emulator with your game. I’m not really familiar with the licenses of popular GBA emulators, but you could do some research.
16. Mar 2012 · 02:11 UTC
Do whatever lets you make the game you want, AND lets other people play it.
Dakota
16. Mar 2012 · 09:28 UTC
VBA-M is under GUN licensing so i’m sure I can just put a copy in with the final build also VBA is inactive atm and i would presume under the same license.
digital_sorceress
16. Mar 2012 · 09:30 UTC
As a guideline: make it as easy as possible for people to play your game.
Dakota
16. Mar 2012 · 15:17 UTC
Ok that’s not a problem either. It compiles to a .gba so all you would need to do is drop and drag it into the emulator. Also to compile the source may be a little harder but is still fairly basic.

Remember LD22 – Pick a better theme!

Those of you who were here last time around remember the struggle over “Kittens” – and the subsequent election of “Alone”.  From what I heard, nobody really liked “Alone” much.  So remember: democracy is a dangerous privilege, use it wisely!  Don’t pick a theme you don’t want and consider all your choices carefully!

Doodle Dare

This is my initial doodle, made in english class, where we talked about Prince Charles’ aversion to modern architecture.

I then came up with the following concept. I’m not shure yet if I will use it.

I want to use this MiniLd to finally overcome my dependence on Game Maker and become familiar with Processing.

Vincent’s Doodle for MiniLD #33

Hi, my name is Vincent and this is my first LD.

Here is my Doodle:

Yeah, it looks like a network of things. This is what came up when not thinking about anything. :-)

Let’s see what cool game will come out of it!

 

Mini LD #33

Okay, I’ve got my doodle, lets hope things turn out the way I plan…

Yeah, I’ve decided to draw balloons. This should be good.

That's right. Balloons. Whoo.

MiniLD #33 Doodle

Well, I’m in. Here’s my doodle:

I’ve got a basic idea for a game. It may even involve hexes!

Tags: Doodle, MiniLD, Souffle

Comments

digital_sorceress
16. Mar 2012 · 20:47 UTC
Orange Jelly. Chocolate Sponge. And… Trifle?

Mini-LD #33 – Going for the random

So, just for the sake of getting all out of it, I randomly asked the IRC if I should use Cpp or Python/PyGame

The decision fell onto Python.

This means, it’s gonna be quite a challenge. I know some Python and also got a bit of PyGame under my belt, but let’s see how well I actually know this stuff :)

So, there we go!

Comments

digital_sorceress
16. Mar 2012 · 20:43 UTC
I thought you were going to use C++, so that you have some experience come April? :)

Colonizer Doodle

Here’s my doodle for my mini-ld game, colonizer, the doodle shows very little about the game other than trade goods.  Originally I had some kind of tactical sailing warfare thing, which I promptly abandoned.

 

Comments

Suese
18. Mar 2012 · 00:18 UTC
Interesting. My first instinct was to draw hexagons too. Mine is turning out to be a war game though. Good luck!

Hey, guys, I’m inforat!

Here’s my doodle for the MiniLD 33, not much, but I have a vision for it!

My MiniLD 33 doodle

I am disappoint…

Doesn’t look like I’ll be getting to participate in this MiniLD after all… :/ oh well, LD 23 here I come!!

Ghost Doodle

I’m entering this Mini-LD, I will probably not finish it this weekend but will try.
This is my doodle:

Where do i submit my game?

i don’t know where i have to submit my game guys, can someone answer me please?

I lied

I will be participating! Sorry for posting so much… I’ll stop now… bye!

We are in!

I made my very own doodle!

I call him Virtual Bro. And he`ll help me making an entry!

Good luck with doodle taming everybody!

Not entirely sure what’s going on here. Wish us luck!

Space!

I am completely inspired to do a space exploration game.

Finally Started Making My Game!

After a very long and busy day I finally have the time to start my Mini Ludum Dare #33 entry!

After a lot of tries I managed to doodle what I wanted to.

Now it’s time to start making the real thing!

From The Notebook To The Computer

Before:

And after:

Stage one, Done!

Im can’t start the programming right now ( I have to study for a test :( ), I will start programming tomorrow.

MINI LD 33 :):):):)

mini_ld_33_doodle

Here you go I hope I can do this in a week :D. AAAAnnnd it’s upside down :(

Comments

sfernald
19. Mar 2012 · 03:01 UTC
Scary weird. My drawing and handwriting is just like yours. I’d swear I’m looking at some of my own doodles.

Mini-LD #33 Doodle Mage

gonna do a 2d doodle mage sidescroller hack’n’slay
to late to draw with pen&paper and take a pic so I did a quick draw in Gimp

Tags: doodlemage

while(doodle) – 00

Starting work March 17th, 630pm EST

 

while doodle

I know, pretty amazing right?

Comments

billknye
18. Mar 2012 · 12:13 UTC
Looks like the 3d’ish levels of Contra!

Well, this was predictable.

This right here is why I should never pick up a pencil when the only instruction is “draw something”. Pretty much only one way it can go.

Comments

Andrei Barsan
19. Mar 2012 · 17:53 UTC
Why are they riding giant dicks?

MiniLD 33 “Doodle”, Minerbot 2

It’s spring break, so I’m in! The fact that it’s spring break will probably interfere with my work, but it’s worth a shot.

I started my doodle not really remembering what a doodle is, and made a mockup. I realized that it wasn’t a doodle about halfway through, but thought it might be a better use of time just to keep going.

My minild doodle--well, mockup sketch.

Behold, a sketch of some basics for codename Minerbot 2.

Amoebahorse

Hi everybody :) this will be my first time entering LD. I’d like to present first my doodle. The highlighted creatures are the ones I plan on actually using. The only one that isn’t an enemy is Dot, which is the player’s character.

I love doodling, so this is a delightful topic for me. I plan to use the actual drawings as sprites, maybe colored with colored pencil.

amoebahorse

Now it’s past bedtime where I am, so I’ll start coding tomorrow. I’ll be using Pygame, and I’ll probably join the IRC channel later.

Bye for now!

Mini Demo X#

So i have a basic start to my game. the goal is to get to the waving flag. by clicking on the empty non red boxes they get filled. The brown boxes fall through these and not the empty ones. The Red boxes are always empty and never change. Also, don’t get caught under a brown box while its falling otherwise you will have to restart the level. only one level is in right now, the second is just a template for me.

UPDATE

Added 4 new levels and a “key”. graphics are just place holders except the player (unless i get really bored then I’ll redesign)

Controls

W: Jump

A: Left

D: Right

Left Mouse: Fill box

Web Link(always newest demo!)

Tags: demo, progress

Comments

18. Mar 2012 · 23:23 UTC
This is pretty cool! I’d love to see more of this.

Toukaerb (warmup game)

screen1

I made this fairly simple game to familiarize myself with the new environment I’m using. It is a more constructive interpretation of classic Breakout: instead of destroying blocks, you create them. See how many blocks you can make before losing your ball or getting it stuck.
But there’s an alternative way of playing this: try to get the ball stuck deliberately, using as few blocks as possible.

It’s not doodle-based in any way, bit I’m submiting anyways. Maybe, on a more abstract level, you could consider the game itself a doodle… ah, nevermind.

Controls: mouse or arrow keys. Space or mousebutton resets.

Play it in your browser (source included)

Tags: processing, warmup

Comments

Suese
20. Mar 2012 · 06:02 UTC
Ahh it’s funny you called this a ‘doodle’, because that’s what I called my last LD48 entry, “A doodle”

Doodle-MiniLD33

I’m in! I drew a game boy with a kind of jump, run and avoid game. So tha’s what I’m gonna do! Also featuring game boy original four colors 😀

I drew it in a train that’s why it looks so weird! 😀

I will be working with JAVA for programming, PAINT.NET for art, BFXR for sounds and possibly LSDJ for music!

I’m entering the Mini LD #33!

 

 

 

 

 

 

 

 

 

 

Sorry if I’m a little late in posting this, I wasn’t aware there was a Mini-LD happening. But when I saw the theme, I decided I had to enter.

So yeah. The image above would be my doodle, which a drew in about three minutes. It’s a picture of some sort of blob fighting what appears to be a ninja.

Comments

PVince81
19. Mar 2012 · 17:00 UTC
At first sight I thought the right one was a ghost. “Ninja vs Ghost” 😀
elektron
19. Mar 2012 · 20:24 UTC
Now that I think about it, the blob does look like a ghost. Oh well, I already named him Mr. Blob. Maybe I could rename him “Mr.Ghost”