Couple of questions about LD
Hi,
I’ve recently been interested in taking part in the upcoming LD#23 but I was wondering if we can choose any platform we wish.
I’m a bit of an amateur GBA programmer and have been working to build a small library and tool set for use with another upcoming GameJam but was wondering If im free to use it for LD#23.
I would be using lbigba from devkit pro so its a homebrew library for the GBA.
Also for the GBA I’ve been building a function library and memory definition library which has not been complied into a library and is just raw c and h file would this still be fine to use?
If not I can jump back into XNA.
Thanks
Dakota
Comments
15. Mar 2012 · 23:31 UTC
It is going to be really hard on Judges if you can only play your game on Game Boy Advance.
gkikola
16. Mar 2012 · 01:03 UTC
It might work out if you could package the game with an emulator, and make it easy to install and remove the whole package. But you would need to ensure that you had permission to distribute the emulator with your game. I’m not really familiar with the licenses of popular GBA emulators, but you could do some research.
16. Mar 2012 · 02:11 UTC
Do whatever lets you make the game you want, AND lets other people play it.
Dakota
16. Mar 2012 · 09:28 UTC
VBA-M is under GUN licensing so i’m sure I can just put a copy in with the final build also VBA is inactive atm and i would presume under the same license.
digital_sorceress
16. Mar 2012 · 09:30 UTC
As a guideline: make it as easy as possible for people to play your game.
Dakota
16. Mar 2012 · 15:17 UTC
Ok that’s not a problem either. It compiles to a .gba so all you would need to do is drop and drag it into the emulator. Also to compile the source may be a little harder but is still fairly basic.