Ludum Dare 45 October 4–7, 2019

Need those rates!

Only have 8 ratings on my game HeadJacker, would really appreciate any more ratings so I reach that 20 mark!! I don't really have that much time to rate other games, so I'm just hoping people might try my game out of goodwill.!HeadJacker_img.png

Only three days left!!!

This one will be the last post we make ^^, we've been playing and rating as much games as we could and also received very positive feedback, we thank you all for that :) For those of you who would like to try our little contribution to this jam, there is still some time (we would love to reach 30 ratings received :D).

ZERO: UNDIVIDED HERO is an arcade shooter we put a lot of love into in order to make it fun and easily understood. It is all about fighting nasty numbers using the amazing power of maths!

https://www.youtube.com/watch?v=L-unWaw8RDk

You can play ZERO: UNDIVIDED HEROES here:

https://ldjam.com/events/ludum-dare/45/zero-undivided-heroes

バクラウ Bloodless | Art Process

Hi Everyone! We’d like to share a bit of process on designing the visuals of our Ludum Dare submission; バクラウ Bloodless. Check out the game on the link below;

https://ldjam.com/events/ludum-dare/45/bloodless

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Overview

Once we agreed on the Idea we were going with, we started throwing our ideas on what story we were going to tell and then the mood started to follow and develop. We tried to not define things too strictly at this point as everything “evolved” during the development. But It’s really important to set some guidelines so you don’t get lost in the process

Someone suggested we going with black and white for colors and it matched perfectly with the mood we were going for, It kinda resembled old black-and-white samurai movies and it aligned perfectly with our ideas for the music and the game’s mood. At this point we started sketching some character ideas:

post.png (First character sketches)

We ended up sticking with the idea of a human character and kept the bigger sprite size because of the amount of details we wanted to portray. At this point we had a very clear vision on what was going to be the main mechanic and that our character would be an old man (for story reasons). And that’s how the first “definitive” character sketch came up, along with our first enemy:

post3.png (Left = sketch; right = final version for comparisson)

At this point, we started making some stuff for environment to help us all see the bigger picture on what we were doing (visually xD)! At this point we also started laying down the character’s and enemy’s animations key poses.

post4.png :(Left = walk; right = attack preparation)

The plan was to have as much as we could ready to be implemented as placeholders so the programming and sound part of the team had more material to work with while we worked on finishing the animations and having definitive assets for the environment.

post 2.png
(we scraped the idea of blood on the environment after a while)

We wanted at least two kinds of backgrounds, an external environment like a garden, and an enclosed place like a dojo. So, the garden elements were easier to create, we just needed some trees and rocks, a grass tile.. But the dojo one would need some kind of walls, weapons and columns to show that it was an enclosed place.

envirro 22.png Dojo Elements.

Also, we didn't want the game to be so serious at all, we would like to put something funny too. So, we thought the enemy animations could have something crazy when it loses the weapon or are defeated. This way we could give more personality (what a coward!) to the enemy.

These are the first finalized animations we did starting from those first key poses:

enemy animations.gif

Meanwhile, our game designer was creating some cool levels using those background elements we just had finished.

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Luckily, the scenario elements have matched really good with the characters.

After that we focused on finishing the remaining animations, working on the enemy variations while communicating with the rest of the team to solve any issues that appeared and getting more “juice” to the visuals xD.

Inspirations

As soon as we had the main character idea laid down (before the definitive sketches), the team agreed on the player being an elder man, tired of the violence, and who was a truly skilled fighter. I had a very clear idea of what kind of energy I wanted for it after that.

ref.jpg (Shin'ichi Chiba as Yagyu Jube) Jet_Black.jpg (Jet Black from Cowboy Bebop)

As for the game itself and it’s setting, we had a couple inspirations that are very dear to us like Rurouni kenshin (Samurai X) and most recently, Sekiro - Shadows Die Twice. Many players have made the connection with one or other of our inspirations and that felt really good, because we knew we managed to evoke some of the feelings that inspired us in the first place :D

Technical Stuff

These are more like some curiosities on the impact of some art decisions. For example, sticking with a black and white + the red to highlight important features was something that had a strong relation to the game design too. And applying that to the enemies design has this increasing presence in the enemy importance. This also took some weight off the shoulders of the art team. Originally we considered having 4-directional sprites, but this soon got dropped because of the high cost of time in production. Something that is easy to overlook is that all characters have a black outline. This can sounds kinda silly since the background is mostly black, but this ensures a better a overlapping of sprites.

overlap2.png (left = unreadable mess, right = Look! :O Two characters!)

Well, I guess that’s everything for today :D I hope this helped in any way or just was interesting from a curiosity point of view. We are very happy on how the game turned out and I sincerely hope we continue to bring to life other games for your amusement :B

The バクラウ Bloodless’ team wishes you all a great weekend!

Art team

Daniel Clarc (https://twitter.com/DanielClarcO) Diego Almeida (https://twitter.com/di3goalmeida)

First Game, Big Milestone!

Bob the Brawler is Daily Featured on Newgrounds!

I just learned how to upload HTML5 files to other websites, so I posted mine to Newgrounds and Itch.io; Browsing a while later, suddenly I have a notification that Tom Fulp follows me, and that I now see my game on this list:
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In addition to that, Bob the Brawler is edging closer and closer to 100 VOTES!! Never have I ever achieved such a thing before, and I wholeheartedly thank @AXLplosion for agreeing to Jam with me when I sent out the initial request. His amazing skills is what propelled this game; this is a BIG accomplishment for me! :grin:

If you still want to play the game, you can click this link here

@pedro-miranda was able to beat it out- WILL YOU?
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There's a secret option after winning too; tell me if you find it! :grin:

I'll be playing games with small amount of votes and comments

I was busy the last few days and I have some catching up to do. First, I'll be playing games of people who commented on mine and then the D-D-D-ANGER ZONE. I took a quick look and there are a few games there that look pretty good.

You can link your game in the comments if you want to get one more rating and a comment, I'll be prioritizing those below 20 rates treshold!

5-6 Votes Away From 20!

If you could help me get to 20 votes that would be greatly appreciated, THANK YOU!!!

You can play my game here: https://ldjam.com/events/ludum-dare/45/color-and-creativity

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Everything Is As It Should Be

Tragicomedy about the life of one person… 29130.pngHelp us to reach 50 reviews!

50 ratings reached for Shuǐmòhuà !

A big BIG thanks to everyone who played, reated and commented your submission ! :smiley:

We never expected so much for an experimental game !

If you want to try Shuǐmòhuà, it’s the link below :

https://ldjam.com/events/ludum-dare/45/shuimohua

Thanks again !

The Greatest Game in the World is Popular: 100 Ratings and itch.io

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Dave is ecstatic and to be frank, so are we!

Somehow the game has managed to accumulate more than 100 votes! And not only that we are getting amazingly good words left and right. People seem to enjoy playing and this makes us real happy.

Of course if you did not have the time to check it out yet, you can find "The Greatest Game in the World" in the link bellow. Don't forget to leave a comment and a review!

https://ldjam.com/events/ludum-dare/45/the-greatest-game-in-the-world

Well votes are one thing, people actually playing the game is another. We were stunned once we realized the recepetion the game was getting on itch.io. At some point we had a solid 200 new players A DAY! We've just broken the 2000 plays barrier in just under a month without really doing anything to promote the game and we are really excited about that!

Here's to more great stuff from Dave! And thank you guys for all of your support. This would not have been possible without you. We really enjoy interacting with you in the comments, so keep them comming!

Cheers!

Shameless Advertisement

Hello everybody,

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try it: https://ldjam.com/events/ludum-dare/45/no-control (it's web)

Feel free to post your own shameless advertisement below, I will do my best to play your game (web based preferred).

An interactive story that started with nothing , and will be imagined by you !

Play : http://ciriak.itch.io/missing-entry

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I wanted to try something with a backend this time.

You can add the choices you want (up to 3 per event) and you decide the consequences.

You can even add an image to illustrate (url) !

The entry : https://ldjam.com/events/ludum-dare/45/missing-entry

The sources : https://github.com/Ciriak/ld45

A car game ...without the car ! XD

It’s a game about driving … But driving nothing ! XD

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You can drive the air in “Nothing is my car” here : https://ldjam.com/events/ludum-dare/45/nothing-is-my-car

I hope you will like it !

Ignis Universia Got Some Merchs!

We're probably not the first Ludum Dare game to have merchandise, but I haven't so far heard of others either.

Merchandise.jpeg

Never the less, these are pretty awesome :)

And here's the obligatory link to the game if you haven't played it already: https://ldjam.com/events/ludum-dare/45/ignis-universia-eternal-sister-saga