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So initially the theme made me think about Terraforming.
In my game you’d land on a planet with very little of the raw materials to support life, and you’d pick up and place the materials you did have to concentrate and combine them - by doing this, over time algae would form and fill your atmosphere with oxygen that could support more advanced forms of plants, you could then move your plants around to spread them across the planet and improve the soil conditions for so more diverse forms of life could grow and further transform the planet toward something eventually habitable for humans.
Obviously the scope of this concept is nuts and I could never nail down the exact mechanics where you could achieve this in a simple understandable and fun way that could be coded in 72 hours.
A small breakthrough was to simplify all the elements down to just three metrics, maybe soil quality / biomass or plants / air composition and each grid square of the map would have a value for each of these, maybe from 0-255 🤔
At this point I realised hey a really good intuitive non-numerical way of displaying this would be to have these three 0-255 values be displayed by a colour, assigning the three metrics to Red Green and Blue and printing the resulted additively mixed colour within the grid square 😳
At a glance you’d know if areas of the map had poor soil quality (low Red) / but good plants (high Green) / and good air (high Blue) - resulting in a cyan-y colour being drawn for that grid position.
Pretty cool visual concept, but I had trouble turning it into a game - everything felt too subtle and indirect, and play testing revealed it was actually pretty challenging to figure out the breakdown of the RGB colours on screen to make sense of the state of the planet.
In the end I enjoyed the challenge of accurately predicting the RGB colours more than playing the prototype I had made.
SO - I decided to remake the game from the ground up - a really simple game where you just had to guess the colour and you’d get a % match score based on how far your guess deviated from the actual result. Feeling like this game I had made was just basically Messing Around In the Photoshop Interface ™️ and didn’t really feel like a game, I added fun goofy sliders that make sounds and help you synesthesicly gauge how much of each colour you’re adding to the mix. I added a little score table at the end so you could try to beat your average in a set of 8.
I’m very happy with the result - Valid criticisms of the game include that it’s alienating to colourblind people, that it’s not very ambitious in its scope, the sliders make irritating noises, and how does this even relate to the theme(?) but considering I lost a whole day due familyreasons and had to scrap my terraforming simulation concept 60% of the way into the time I had, I’m proud of this strange little micro game 🔬🤓
Thanks for reading!
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