Ludum Dare 45 October 4–7, 2019

Looking for games to play

Hey! I'm looking for games to play + rate, please link your games in the comments :smiley: (HTML5 preferred :heart:)

Would really appreciate it if you'd like to share the love and rate our game too https://ldjam.com/events/ludum-dare/45/qubit

title-screen.png Thanks!

Sgt Jared needs your help !

Please come and try our game ! 3D twin stick zombie shooter !

https://ldjam.com/events/ludum-dare/45/jareds-fresh-start

(Upgrades can be bought at an ammo box on the other side of the barricades) Sgt_Jared.png

HONK, HONK! Motherduckers!

While Doom guy preparing for his eternal battle, goose guy is defending our planet from the hordes of evil beings with his shotgun in HONK.

https://www.youtube.com/watch?v=jC4WCiyWu8Q

Neon Void Ratings

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Just wanted to say thank you to everyone who's been rating our game! The awesome feedback we're getting will definitely go into the final version!

Also, we've been playing some incredible games, and we can't wait to continue checking out what all of you guys made! Cheers!

Unlock Everything Dev Article #1: Shader-based Transitions

So normally around this time I'd be clamoring for more ratings, but somehow Unlock Everything has already accumulated a whopping 137 ratings despite me not having made many posts about it. So uh...wow. A huge thanks to everyone who played, rated, and enjoyed my game! I guess it's at least eye-catching?

Anyways, as a way to show my appreciation, I'm going to instead kick off a series of write-ups about various aspects of "Unlock Everything". We're starting off with this nifty diamond-based screen transition effect that I implemented using a pixel/fragment shader:

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Screen transitions are an important part of making your game look polished! In all of my previous games I've used simple fade-to-black transitions, but I wanted to try a fancier effect this time.

Transitions based on diamond shapes are actually pretty common among games, particularly with an 8-bit or 16-bit aesthetic. Some examples you may be familiar with include Tower of Heaven, Pause Ahead, and A Kitty Dream:

tower-of-heaven.gif a-kitty-dream.gif

I was inspired by these games to try my hand at making a similar effect. I think the end result really adds to the sense of polish that you get, even when first booting up the game.

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Read the full writeup explaining this transition effect on my website: https://ddrkirby.com/articles/shader-based-transitions/shader-based-transitions.html

Akaban crew is BACK with some post-jam action!

So, we've been reading your feedback and seeing the same few notes again and again - increase the walk speed, make the wires more intuitive, wasn't sure what to do at first, etc - and kinda scratching our heads as to what to do. We know how to fix it, but are hands are tied ... or are they?

Enter the POST JAM version, JAM-PACKED with fixes and little quality of life improvements, while still being fundamentally the same game we initially submitted.

So, come on by and see what you think!

Tricky puzzles await you!

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Check out my game and help me get to 20 ratings!

You can play it in your browser!

click here to check it out: Entanglement

Artwork for Memories of Eleph

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Hey guys! We are really glad you liked the mood and the art of the game, so we decided to share with you a little bit of the process of the artwork! If you haven't played our game wet, please, check it out: https://ldjam.com/events/ludum-dare/45/memories-of-eleph! (and be careful, there are the spoilers below!)

Once we set the central ideia of the game, based on the concept of starting without memory, we tried to define what would be our main character. After some sketches and brainstorming we remembered about the elephant, an animal that have a great memory, and we thought that playing with this contradiction could be interesting! These are one of the first loose and not fancy sketches of the possible characters, and you can see our dear Eleph coming together!

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The next step was to look up to references for the mood, colors and character design. This was really imporant to set the game art tone!

After that, a basic mockup was created with the first version of Eleph and some placeholder tiles. From this mockup I iterated some color schemes that you can see below. The team choose the third one, and then I modified it a little bit to better suit my taste hehehe

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Because I had never worked with pixel art for a topdown game before, I learned a lot during the entire jam. I had never created pixel art particles in Unity and I had never made a 4 frame walk cycle before. It was really challenging, but super fun! Here is Eleph cycle in his final shape!

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I forgot to say that in the beggining we built a list of the art to be done, and it was huge. So we focused on keep things as simple as possible, especially for animation. The enemies, for exemple, have only four frames, moves with an idle animation and are always facing down.

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I applied the same thought for the tiles and props of the rooms, but creating variety, corners and patterns got things a little bit confusing and overwhelming. Here is the final screen of the tilemap, props and enemy design file hehehe It's a big mess :sweat_smile:

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Once everything started to come togheter inside the game, we started designing the UI elements and the screens. It was pretty straight forward and fun to do! I searched for a good pixel art font(PixelMix) and aimed for a cleand an simple design, with a pinch of cuteness. These below are some mockups!

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I don't really remember why, but creating the pixels coming out of the timer gave us such a headache! :laughing:

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The screen below was one of my favorite parts of the initial ideia of the game.. A mind map screen where you could see and read his memories after collecting then. Unfortunally we didn't had enough time to do it... :cry:

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Well, here is an actual footage of the game!

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That's all for today! We would like to thank you all again for the feedbacks and kind words we've been receiving! See you in LDJ46!

Art by @fredbernardo

Code and level design by @vcesauron and @leandroc

8 Days Left!

Thank you for playing Wicked Wanderings!

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If you haven't played Wicked Wanderings yet you can cook up some potions HERE. Have fun!

Not for adults

Small children easily deal with such tasks, but with age skill can be lost. Are you ready to show our skills? https://ldjam.com/events/ludum-dare/45/sandsea 29396.gif

P.S. there is no lose here, only win condition. So don't give up!💪💪💪 https://ldjam.com/events/ludum-dare/45/sandsea

Prison Escape Update #2 is on it's way!

Hey Guys! I am working on another map for my game - Prison Escape! Check out my game Prison Escape, which currently has 2 levels, and many people said that they 2 levels are less, so here it is, we made another level for you guys! Check out my game if you haven't already!- https://ldjam.com/events/ludum-dare/45/prison-escape (Play my game now in your browser!)

Check this out!

https://ldjam.com/events/ludum-dare/45/chicken-nothing Annotation 2019-10-07 184615.png

“Nothing is my car” : Android Version

If you want to play on your phone, “Nothing is my car” is playable on Android here :

https://ldjam.com/events/ludum-dare/45/nothing-is-my-car

or here :

https://t-bo-games.itch.io/nothing-is-my-car

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( You can also play on Web, Windows, Linux or Mac OS )

It’s a game about driving … But driving nothing ! XD

I hope you will like it !

Prison Escape Update #2 is on it's way!

Hey Guys! I am working on another map for my game - Prison Escape! Check out my game Prison Escape, which currently has 2 levels, and many people said that they 2 levels are less, so here it is, we made another level for you guys! Check out my game if you haven’t already!- https://ldjam.com/events/ludum-dare/45/prison-escape (Play my game now in your browser!)

Bugfix

I did a major bugfix to the game which should solve the "Bluescreen" issue :) If you like my compo metroidvania game just leave me message ;)

"Beer is proof that God loves us and wants us to be happy." - Benjamin Franklin

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Play Claimbeer here : https://ldjam.com/events/ludum-dare/45/claimbeer

Shameless self promotion

2620b.png I'm taking my Compo entry and expanding it into a full game. If you want to follow my progress follow me on twitter!! If not, at least give my Compo entry a shot!

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Play my Compo Entry! https://ldjam.com/events/ludum-dare/45/garden-circuit