Ludum Dare 47 October 2–5, 2020

Four fails and here we go again

My new try to do something to end.

COMPO just only COMPO My toolset:
  • Engine: custom (HTML5, canvas-based just squares, sync-state multiplayer, levels room graph with "smart" bots)
  • Libs: vuejs, may be ReGL
  • Language: TypeScript
  • IDE: JetBrains WebStorm
  • Graphics: procedural, paint
  • Sound: may be pew pew

Last two days i write simple custom top-down engine to play with my wife. May be today/tomorrow i implement 3d(wolf3d like) instead of top-down.

May be it's fit to theme and i implement some things to make it real game or i make something simple text based.

Don't do ideal HL3 MMO with strong AI, just do something finished and playable - i say to my self every jam...

Finally learned with Game Jams..

This will be my second Ludum Dare, but I have attended others - including the Global Game Jam, and a couple of smaller local Jams in years past. I've finally learned it's best to have options and come in prepared - especially as a single person developer.

This time and year, I have at least three possible ideas and pathways to take, and several assets ready to go - and I'm hoping to at very least have produced a working prototype!

Want an online leaderboard for your game?

Last jam, I made a little arcade game that I am really proud of. It performed way better than I expected, especially in innovation! However, it's missing one nice-to-have that I just didn't have enough time to add: an online leaderboard. I think it would have been awesome to see the scores real players achieved. And who knows, maybe seeing the current highscore could motivate some players to try one more time to beat it.

ezgif.com-gif-maker.gif

Anyway, since I had a little time on my hands (and knowing that I wouldn't during the jam), I decided to write a very small NodeJS application that should handle all of my score tracking needs. It has a simple REST interface that works well with Godot's HTTPRequest (and probably most other ways to make HTTP requests).

You can find the entire thing here if you want to use it yourself: https://github.com/leogeier/highscore-backend (though you need to host it somewhere)

Ow the irony

Me: Downvoting Layers because it's a horrible and boring theme.

Also me: Suddenly having a great idea that fits Layers, now praying to the gods for it to become the final theme.

Swiss people

Are there any swiss people joining this time ?

My 3rd Ludum Dare... this time Compo!

In total this would be my 6th game jam and my 3rd with Ludum Dare. I've never done the Compo before, mainly because it sounds terrifying.

I've decided that I'm going Compo this time, and yes, it's still terrifying, but looking forward to the experience!

I will be using: - Unity - Audacity - Photoshop - Blender (If I go 3D)

P.S. I'm mainly programming strong, so any tips/tricks for art and sound would be greatly appreciated.

GAME JAM MEGA TEAM LOOKING FOR MEMBERS!

EX3gAmCXsAYq2zi.png Fellow Humans and higher-ups, it is officially that time: it's time for LUDUM DARE 47! Admittedly, me and my team are a little late. :sweat_smile:

Game developers, unite! This is our time to form only the best of game-dev teams to conquer the Ludum Dare beast, as none other than LUDUM LIYAVERSE 2! LUDUM LIYAVERSE is a team formed in our very own Discord server every Ludum Dare (since the 46th) in hopes of developing a game. Additionally, it works for some pretty good practice! :wink: Join us this Halloween in creating an awesome game-jam game in 72 hours with only the most awesome of teams, and put all of your game development skills to the test.

I'm the director, programmer, writer and composer for this project, and I'm glad to say that we're again trying to see how quickly we can fill our spots! We previously developed a Ludum Dare 46 game titled Lampchasers, and are currently developing a definitive edition of that game as a team of indie devs. Join us in the next step!

For this next project: we need a 3D Prop/Environment artist, a 2D Concept/Texture artist, an assistant programmer, a tester, an assistant composer and an SFX artist. If you think you can fill the spot, by all means come and stop by!

If you want to be spontaneous, sign up before Friday at 5:00 PM CDT and hop aboard the NOVEGA train for Ludum Dare 47! (Do know that compared to the last jam, we will be adding a slight edge of moderation to whom we let onto the team. Regardless, if you want to sign up- then sign up!)

All systems go. :sunglasses:

https://docs.google.com/forms/d/e/1FAIpQLSeii80J-LOdaXNay3opbxIvkhVgQX5VeTMSVmAGolJDzVIUQ/viewform?usp=sflink

https://discord.gg/2YwDQ6b

[MUSIC] Advice for the LD47

Hello everybody,

I need an advice about the music.

I am preparing for my 5th Ludum Dare (compo mode). And for all my games, I did the music with Bosca Ceoil, and I'm not very happy with the software.

Can you share with me your software to do music (must be free :p)

I would like to make better sound than I did on other JAM.

Thank you, and have a great day all.

MY FIRST GAME JAM!

Hello everybody! This is going to be my first Game Jam! I am super excited!!!

Going to be competing (and probably livestreaming it)

I think overall this is going to be the fifth or sixth Ludum Dare that I've completed, however it's been a very long time since I've done much gamedev at all let alone competed in a Ludum Dare. This time around I'll likely be working alone (unless a music composer/maybe even artist out there would like to join in). I'll be using Game Maker Studio 2 for the development of the game itself, and will likely be using the good old chronolapse in order to create a timelapse. What's going to be interesting for me this time around is that I'll likely be livestreaming the development of the game over at https://www.twitch.tv/divitos. We'll see how that goes, however I'm definitely looking forward to just being able to enjoy creating a game again. Good luck everyone!

Compo in LD 47

This event, I have decided that I will do a solo compo project but am nervous as this is my first LD :sweat_smile:. At first I wanted to do it in Vulkan RTX and C++ as I did this at university, but I'm not sure 2 days is long enough! Even with pre existing code being allowed. So this year, I'm aiming to get it working in HDML5 with Unity and just focus on the shader visual effects :smile:.

  • Unity 2020.1f - Engine
  • RenderMonkey - Shader Debugger
  • Paint.net - Pixel Art
  • Audacity+Mic - Audio

Anyone know of any good chip tune generators for audio?

We Need a 'Story' Category

I've been saying this for at least a couple of jams now, but I'll say it again: I think we need a category for rating a game's story. There's plenty of interactive fiction and other very story-driven games that are hard to judge in other categories.

Easiest way would be replacing one of the existing categories, namely Humour or Mood, as they are both quite specific and fit only a fraction of games. Especially humour could be easily enveloped in a wider 'story' rating.

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Looking for a 2D artist for an inexperienced team

Hi,

this is my first time joining LD. I have done a couple game jams on different disciplines before but I am still fairly inexperienced. For this one, I want to focus on programming. A friend of mine wants to do some sound effects on one of the days :musical_note: Let me know if you are an artist (preferably 2D) that wants to make a fun game over the weekend and learn a ton along the way :smile: We are in European time :cityscape:

Cheers and have fun everyone!

My first voyage :)

This is going to be my first voyage here on Ludum Dare. I teach young students how to make games in :school: s and I am going to use the technologies that I teach: Godot engine, Krita to paint and eventually Blender. For music I use LMMS but I am a little bit rusty :confounded:! I might stream the development on twitch: www.twitch.tv/rgilpt. See you soon :) have a great day! :)

Done my picks for the final round

A bit disappointed with the selection (but is it really Ludum Dare without the disappointment? :grin:). On the first pass, only had one green selected, but managed to summon up the enthusiasm for a couple of the others. Hopefully I'll get inspiration on the day and everything else will go like clockwork. Must feed the monster that is Ludum Dare!

Okay, I'll stop now... :octagonal_sign:

final_picks.png

Composer / Sound Designer is looking for team.

Hello! The name is Leo, and I do sounds and music. Most likely I'll go compo mode, but be happy to participate in some game as a team member. Did 20+ game projects during jams, and want to do more :) Best - I'm looking for a real team, who participating in jam to find a sound guy to be hired (even if it is not commercial project). Pixel art graphics - is a bonus, but not mandatory at all. Short story based - narrative games (or to be continued after jam) would be great too. But actually I'm open to anything. Just bump me in discord leokrechmer#7690 and have a nice jam, everyone!

Here are few examples of my works:

https://ldjam.com/users/leokrechmer/games

https://itch.io/profile/leokrechmer

https://globalgamejam.org/users/noogard

https://soundcloud.com/leokrechmer/sets/gamedev

https://youtu.be/XwrgUXsKyP0 https://youtu.be/heBOXPOsZds https://youtu.be/N741bD9k0Yk

Oh I'm SO in this time

I missed the previous one due to the work life being busy around that time, and unluckily, this LD overlapped again with another delivery date. BUT. I did the extra hours at work in the past week to be able to attend this one.

Probably gonna do another silly FPS with strafe-jumping, but hey, who cares as long as it's fun to make, right?

Looking to join a team as composer/audio designer!

Hi, I'm Danae, a freshly graduated game composer and technical audio designer!

In a vague past I've joind two or three LD james before as a solo developer (#27 and #29 if I recall correctly), but I think it would be much more fun (and less stressful) to join a team for this jam, to utilize my musical skills to the max! I'm mostly interested in writing music for games that feature a narrative, but since 72 hours isn't a lot of time, I'm more than willing to work on any type of game (I personally do love platformers though). My most comfortable musical style is a mix between ambient, orchestral and synthesizer music, but I can easily branch into one of those. People often describe my music as fantastical and whimsical, some even think it would fit nicely in games as Hollow Knight.

As a team member I can provide you with a soundtrack for your game, even one that adapts to the gameplay if desired. I have also some basic sound design skills, which mostly comes down to creating synthesized sound effects. I also have the necessary programming skills to implement all of the audio in the game. I've mostly worked with Unity and JS (Web Audio) on this part, but I'm always eager to learn new implementation techniques.

Some of my previous compositions and projects can be found at my website, or at the links below: - https://soundcloud.com/purplelum/ocean-of-stars - https://soundcloud.com/purplelum/entanglement - https://soundcloud.com/purplelum/once-in-a-blue-moon-2020-remastered

https://www.youtube.com/watch?v=2XK3Vkecf1A

https://www.youtube.com/watch?v=alquMRfFrSY

Don't hesitate to contact me if you have any question or like to have me on your team! You can find me at Discord as Advoadne#8918, or on Twitter as da_nae. It's however good to know that I live in Europe (CEST time zone), so a team located in that region is preferred :).

Good luck to everyone and stay safe!

A few tips and tools

A game jam is not the best time to think about fancy systems and clean solutions. But you can prepare in advance!

There are certain things almost every game needs. For example a UI system. Most likely than not you will have one in your game. But how to organize it? How to navigate through different panels quickly and cleanly? A while ago I wrote a blog about this, check it out over here: https://www.anton.website/ui-manager

ui.png

This particular UI Manager solution requires you to wire up some game objects in the inspector window. But what if you forget to assign a field? Coloring unassigned field will make it much easier: https://www.anton.website/colored-inspector-fields

highlightExample.png

Well, that is great and all, but now you have a console full of debug messages. And if you like me, then that "Clear" always button seems too far away. No worries though, you can clear the console with a shortcut from your keyboard! Check this out: https://www.anton.website/unity-console-clear-shortcut/

Another useful pattern to keep in mind is the object pooling: https://www.anton.website/ui-manager. Keep in mind though, this particular implementation will load all referenced objects to memory as soon as the ResourceManager is referenced. So it is not suitable for huge objects (use addressables for that). But it should work great for an average jam game.

Do you need a generic pop-up window? Maybe you want to implement a tutorial, or show a quick tip? Check out the pop-up window tutorial: https://www.anton.website/pop-up-window. With some modifications, it can even function as a dialog system!

popUp_1.png

Speaking of dialogs, if you want to localize your game here is a simple localization system I wrote: https://github.com/antonsem/Localization. If you are curious about how I got there, here are the blogs I'm discussing it: https://www.anton.website/a-simple-localization-system/ https://www.anton.website/upgrading-the-localization-system/

Since it is a game jam, you will have plenty of magic numbers and constants. And most likely you will use them multiple times in the code. Hunting for such constants in case you need to change one can be a nightmare! So save yourself some time (and sanity points) by nicely organizing them: https://www.anton.website/quick-tip-for-constants

There are a couple more blogs, but I'm running out of space here! I hope you will find some of these tips useful! Let me know if you have any questions or feedback!

Second time!

Just registered!

Family is ready

Hello everyone. Just a few words to say that I'm In as usual - and since the 28th Ludumdare session. However, and for the first time, my son will participate with me as a modeler. I am proud about it. He masters Blender amazingly. We will do something as a Jam entry in less than 72 hours. This week-end will be funny - I hope. Below you can see the third guy who manages all the team. So I wish you the best. Have fun ++

Sans titre.png

LD48.png

LD46 game becomes App! && Livestreaming jam!

Time to tackle my second LudumDare Game Jam (COMPO) this weekend, and I am EXCITED!

logo round.png

TODAY I got confirmation from Apple that they publish my last LD entry "My Little Sunshine" here: https://apple.co/3n5tFYl And it was pretty easy to get published in the Google PlayStore here: https://bit.ly/3ijLPlI My Little Sunshine the mobile game is basically my LD46 game with a nicer looking UI, but I always wanted to have something the app stores and now its there for everyone to download!

And because the last LD Jam was so amazing, I decided to live stream the event with some other people here, just for people to stop by, say "Hi" and see the progress everyone makes. Can't wait for the weekend!

https://www.twitch.tv/bloham

Test

へろ

squarity.fr, an online-python-2D-board-game-engine

Hi there. First participation here, solo mode.

I will make a game to promote my new game engine : http://squarity.fr . Don't hesitate to try it. You can create and share mini-games online, as long as you know how to code a little in python.

The documentation is French only, but I will try to improve that quickly.

img_h2o.png

Fetchez la vache !

The obligatory "I'm in!" post

Unity, Krita, LMMS, & Audacity

HYPE.

Let's go already!


What is hype?

Baby don't hurt me...

kek forgot to vote for the past rounds

Screenshot 2020-10-01 151745.png

Not gonna lie, these very specific themes, that aren't actually themes, but game ideas are still here and I still hate them. Please people. Stop voting for them!

I'm in

Plop plop everyone 👋

I'm in (using PhaserJS and TypeScript).

Maybe I'll produce something this time. 🙃

You Sneaky Bagels, I'm In

First Ludum Dare, second jam ever. Wasn't able to successfully complete the first one, but I've learned a lot since then.

Rocking LD solo with the following tools:

  • Godot
  • Rust
  • aseprite
  • Krita
  • Ardour
  • Pocket recorder for sound sampling

May I interest you in a simple poll, dear adventurer?

If you are participating in Ludum Dare and you are a charitable and formidable person who has voted on the themes you can use this poll to tell the world (and help your fellow LDers in the process): https://strawpoll.com/fkkokk8fg

Also share this poll with whoever you can :)

Good luck to everyone! May the theme not be trash!

Game Framework for LD47

We'll be using Crafty.js as the game framework. It's an older Javascript framework and hasn't been maintained for over a year now. But it's a great prototyping tool because it is really consistent API.

the work desk is ready

desk.jpg

we are again ready for a jam (I suppose)

Hope everyone is ok. Have a nice gamejam !

desk

desk desk.png

I'm In!

This will be my first time participating (solo dev) and I'm super nervous but excited to try it out and participate!

Going to be doing something for the Web using Typescript and some other Javascript libs.

Let's do this!

Just joined!!

This is my first time participating... I'm super nervous but at the same time super excited... I have basic knowledge of Unity so that's what I will be using... Let's do this!!

My First Ludum Dare

This one snuck up one me, I almost forgot about it. I missed the previous Ludum Dare, so this will be my first one. Its been about 7 months since. Have fun with the jam.

My Tools:

Game Engine: Unity

Art: Jpixel and/or Krita

Music: BoscaCeoil

SFX: sfxr

It's Been a While

I am very excited to participate this weekend! I haven't competed in an LD jam for several years (under a different name), but I'm happy to be back! I've been working on a small game engine suitable for little 2D games and I can't wait to put it to the test! I see a lot of people posting the tools they'll be using for the competition, so I will list mine below:

  • CLion for code
  • My custom engine
  • GIMP for Art
  • sfxr for sound effects
  • FL Studio/REAPER for music
  • Trello for task management

Did I miss anything? Am I breaking any rules with these? Guess we'll find out :) I also wanted to include a picture of my setup as I've seen a few of those as well.

desk.jpg

Good luck everybody!

So, I'll be participating again

My 4th Ludum Dare.. As always, I'll be going solo.

Tools I'll be using: Engine: Neodymium (custom coded engine) Art: Paint.NET Sound: bfxr

I wish everyone good luck!

*obligatory I'm ready post*

Basic as sh*t but I make the best of it :D

16015689912352937628049140573325.jpg

(I'll be using UE4, blender (duh) and audacity)

My First Ludum Dare

This is my first Ludum Dare experience. Currently, I'm solo. But I was hoping if I could work together with someone else for doing arts.

My confident role: Programmer + Music Design (Music + SFX)

Game Engine: Construct

Art: Aseprite + Photoshop

Music: BoscaCeoil

SFX: Bfxr

This is my 2nd Ludum Dare!!! Pretty hyped

I'm pretty excited to do my second ludum dare... This is my third game jam. Stuff I will use: Coding: visual studio(C#) Game Engine: Unity Sound & Music: Audacity & Bosca Ceoil Artwork: Krita(with a drawing tablet) & piskel

Three.js Pre-Jam Warmup

Working on getting three.js and cannon.js flowing. Going homebrew web engine again this go round with @kevin-mooney :vulcan:

https://blocks.nikolaj.dev/

I’m in! Last LD before my first job as a game developer!

I’m in for the sixth time! (see my previous games at https://latcarf.itch.io/) This time I’ll be using PixiJS as the game/rendering engine and Krita (with a Wacom Intuos) for the graphics. I’m most likely not going to have time (= bother) to make music/sounds.

One very notable thing is that this is my last Ludum Dare without professional experience in the game industry. Indeed, up until a month ago I was an academic researcher in mathematics, but I got bored of it and I have now for the first time gotten a job as a game developer that starts on… Monday! I’ll be using PixiJS there, so I figured it would make sense to learn in at a Ludum Dare first :)

My personal toolset

Here is my short personal toolset, which I'll use during the jam:

  • Godot Engine - my engine of choice, it's very flexible and fast enough for rapid game development. However, GMS is also good.
  • VS Code - despite having some small troubles with it, it's an excellent external IDE for Godot. I prefer using it with JetBrains Mono font, Darcula colour theme, TODO tree and Better Comments extensions.
  • Git Kraken - I like this git client, as it also includes fine boards for task tracking.
  • Asesprite - just a great editor for pixel-art assets.
  • Affinity Designer - it's the best paid vector art editor in the world.

Good luck and have fun during the jam, you are all absolute legends.

First Ludum Dare!

Woohoo! I've done some game dev on other platforms but this is my first Ludum Dare! So hyped :smile:

The themes all look like they have some game potential... I especially like stuck in a loop and the world changes when you are not looking. Good luck to the other competitors!

Well... I just MIGHT be in. Also, wallpapers.

:face_palm: Whoops

Guess who didn't keep track of when Ludum Dare 47 would start? This guy. I've been so preoccupied with writing and recording weekly songs for my Song-a-Week 2020 project that I only just found that LD47 starts 1 day and 6 hours from now. 2020 being a very silly year in general also didn't help, I suppose.

:shrug: I.. Might Be In?

Normally I'd say we are in, but I wasn't alone in my general unawareness of the LD47 date. My usual partner-in-crime @daanvanyperen also had no idea, and unfortunately he has enough on his plate already for something this short-notice to throw at his weekend. The main problem here is that Daan is the programmer, and I am the graphics and occasional sound dude. I cannot code my way out of a mime's invisible box.

So there are two options. I could join a team to do graphics for. But I am not sure whether I will be able to fully commit yet, as I do have my previously mentioned weekly Song-a-Week 2020 entry to complete. I am currently weekly 39 songs into this project, so continuing that kind of means more to me than participating in LD47.

This then leaves somehow trying to make something on my own. I have played around with Twine 2 before, resulting in the epic Fight a Monster and the legendary Grid Game.

So, if anything, this graphics guy is going to make some form of text adventure this weekend.

:frame_photo: Wallpaper!

I do try to make a wallpaper each Ludum Dare, so I hastily put this together just now. Thanks to @lilou-cormic for pointing out I've been neglecting my duties. :smile:

preview.png

I made orange and blue versions. Check them out in this imgur album.

:thinking: In Conclusion...

If I end up with a finished entry, I have no doubt it will be my worst-scoring entry so far. And if I don't end up with an entry at all, well... see you next year?

 

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Joining with GBStudio!

Untitled.jpg

I've made plenty of retro games using complex homebrew setups, but for this Ludum Dare I thought of mastering a new tool. GBStudio, easy to use Game boy game maker. I highly recommend giving it a go, if you want to do real retro games without the hassle of complex toolchain: https://www.gbstudio.dev/

I'm In!

Unity + Affinity Photo + VSCode :thumbsup: laptop.PNG

I'm in

It will be the best game you've ever seen

Dear unity webgl developers i have something for you

ldjam.gif

Hi its simply original default template with my ludum dare animation instead of boring Unity logo. Hope you like it if you do so feel free to use in your project.

Download Link

Installation : Copy the folder to your assets folder and select ldjam template at Project settings -> player

Back again!

I've only completed two Ludum Dare events in the past but I've participated in I think 4 or 5? The last few times I tried to participate, my schedule ended up not allowing for me to present something suitable. Life, am I right?

After a game dev hiatus due to work, relationship, and as of August, wedding planning (she said yes!) I recently started noodling around again and am super excited to stretch the old game dev muscles!

Engine: Unity

Modeling/Art: Blender/Aseprite

SFX/Music: I have no idea, I'll figure it out (that is if I have time for SFX and music)

My tradicional and over used "I'm in" post

How I fell when I say that my first Ludum Dare was #25:

tumblreminline/emosxxd1LTUY1un6oi4_250.gif

Sadly... not able to finish an entry in a looong time. I'm really, really motivated to deliver something in this one.

Since June, Inspired by Imphenzia's 10 min low poly challenge on youtube, I'm returning to Blender, a tool that I used so much in the past. Spent a good time (re)learning the new recent versions 2.8 and 2.9. I'm definitely going for a low poly 3d entry.

Code/Engine: Visual Studio 2019 (C#) / Unity 3D 2020

Art: Adobe Photoshop

3DModel: 3D Coat / Blender

Music: FL Studio 12

Some entries from past editions:

9631.jpg

LET THE GAMES BEGIN

I'm in!

I'm excited to work on a new project.

System Programmer showing off (his setup)

Good evening everyone!

It is time to show you my strange but extremely effective setup. Let me walk you through.

The whole system runs on Linux (elementaryOS to be specific). It is my favorite OS, but there is one teeny, tiny detail that just won't run stable on it. My favorite paint program: Paint.NET. That is why I have a separate virtual machine with Windows XP just to run it. Don't worry, I am aware XP is dead for years. I won't do taxes on that system of course :stuckouttonguewinkingeye:

Over at the right-hand side of the photo, you can see my rubber duck. It helps debugging by just listening to my frustrations. It is called "the rubber ducky effect", google it if you are unaware or skeptical about this effect.

I use pen and paper to keep notes. That is how I like to do it, I was that weirdo in IT class writing everything down while everyone else used OneNote or some other kind of note-taking-app

Lastly, a good office-chair. It is not on the photo, but I think it is the most important of all. I encourage all of you to find a good chair to sit on to spare your back. You only have one of those ;-)

Stay tuned for more! I'm planning to share some more stories about my first Ludum Dare Adventures

IMGem20201001/em1920285.jpg

I'm in!

It's my first game jam and I'm really excited to create something new!

Can't wait to see everyone else's creations too!

Most upvoted themes so far

It seems like "Clockwork" is the highest rated theme. I took the votes from the posts on the main page and put it into a graph.

Total.png

I'm in

I'll be participating for this Ludum Dare as well, wish everyone good luck and to have fun!

My first Ludum Dare

Hey, this is my first ever Ludum Dare and I cannot wait to compete and create something. As this is my first Ludum Dare I will go for the jam.

Engine: Construct or Unity if it starts working

Art: Piskel

Music: Bosca Ceoil

SFX: sfxr

8th in a row

We are in for the jam !!

We are a team of 4 (maybe 5 (don't know yet (that's a lot of braces))) : * @Angry-cyboot : the most amazing graphic artist * @Kack3y : the most astonishing dev and assistant graphic artist * @OroshiX : the most breathtaking dev * @Synack : the most stupefying dev and maestro

Will be using following softwares : * Unity 2020 for its cute prefabs * Gimp for its wonderful layers * Ableton for its sexy tracks * MagicaVoxel for its unbreakable voxels

We hope everyone will have a good old LD week-end.

Enter one...

Not a fan of these themes to be honest, but that hasn't stopped me from trying in the past.

Capture6.png

My toolset: * Engine: Vigilante Game Framework (aka my own engine built on top of SFML) * Graphics: Piskel and Photoshop, but maybe something not pixel art. * Music: LMMS and maybe cgMusic * Sound Effects: Chiptone, Sfxia and Audacity

Things might change once the theme is announced, fortunately I have a day to brainstorm and a proper night sleep to think things over. I also have my usual game jam advice that I've been posting in past LDs (and snapshotted directly from last April because I'm too lazy to rewrite it.

EjL_Em8WsAYHmKA.png

Break a leg everyone!

Unity Broken

Hey, when I launch a Unity project I get an error (Failed To Load Window Layout) and I have been using Unity for months and have never seen this issue.

Unity Version: 2020.1

Typical "I'm In" Post

Breathe in, breathe out, and prepare to overwhelm your favorite food delivery service

Alright! I'm in! Third game jam, but second Ludum Dare! Last LD, I made a comedy twine game called Irving Forrest Technologies and REDACTED. It was a super fun experience, and I'm looking forward to having another crack at it!

My Tools

  • Twine or Adventuron depending on what I'm making
  • Piskel for any art
  • BeepBox for any music

The Plan

I don't have as much free time this time around, so here's the plan.

  • Don't sleep. Put Q-Tps between eyelids to ensure that this works.
  • Work on stuff that needs to be done for an hour, then throw together some crap code for ten minutes. Rinse repeat.
  • Use every scrap of free time throwing together the aforementioned crap code

I'm really excited to see what all of you make! Cheers, fellow developers!

I'm in!

I haven't done one of these in a while, here's to hoping my game-making skills haven't eroded away :sweat_smile:

My setup:

Programming: Java with the LibGDX library, Eclipse IDE and of course, Git

Graphics: GIMP

Sound: sfxr and Audacity

Music: LMMS

Last time I made big improvements on game design and even added music! I expect my musical skills to have improved again, since I moved on to LMMS and learnt a lot about music theory and how to make instruments that don't suck.

I expect my art skills to have taken a turn for the worse considering I haven't done pixel art in forever! :scream:

Last time I had issues with collisions, so this time I'll visualize the bounding boxes and hopefully save myself precious hours to improve the game overall.

Titled Goose Team assemble!

Yet again I assemble Titled Goose Team to participate in Ludum Dare with somebody. This time, my teammates are @sava-tsurkanu and @justcreative.

We are looking forward to beginning of the jam and wish everyone good luck and have fun!

splash_Team.png

Joining The Hype - I'm In!

Excited to be taking part in my second Ludum Dare - The last one was a blast!

The list of potential themes this year looks quite promising and I can't wait to find out the final one tomorrow!

* Have You Got Twitter? *

One aspect of Ludum Dare I really enjoyed was seeing everyone's games progress throughout the jam, then getting to check them out at the end; It was a lot of fun! It’s so nice to be surrounded by such a large group of like-minded and supportive people who make amazing games. Link your Twitter handle below and we should all follow each other; it's a great community :)

I’m Tom, and you can find me on Twitter here: https://twitter.com/DeveloperTom1

Updating Processing libraries before LD 47

Looking forward to another LD -- I have been doing these for so long my two sons are now also participating!

A few Processing libraries I use needed some attention and updating before the compo begins

  • https://github.com/heuermh/gamepad-processing - Gamepad library
  • https://github.com/heuermh/frames-processing - Frames animation library
  • http://code.compartmental.net/tools/minim - Minim audio library
  • https://github.com/shiffman/Box2D-for-Processing - Box2D wrapper library

Best of luck!

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Excited to Start!

This will be my 4th Ludum Dare in a row, and I am very excited to get started. I've learned so much over the last 3 I've done and I should have a good plan for how I'll be tackling things this time around. I'll be tweeting about my progress on my twitter @/Monado17 once it starts. I'm interested if others will be tweeting about their progress as well. I look forward to making this Ludum Dare the best yet, and I look forward to see what everyone else manages to make!

What I Plan to be Using:

Unity 2019

Visual Studio Code

Visual Studio 2019

Aesprite

Clip Studio Paint

Audacity

We are in

Joining the Jam again after a few years. This time in a team of two with @cedric86. We plan on creating a web game with Unity. Looking forward to the challenge!

I'm in

Yeeet

I'm in

My first Ludum dare

First time for everything

I'm a total beginner with Unity, still figuring out how to get characters to move around, but I heard game jams are great for learning, so I guess I'm here now!?

Looking forward to having some fun!

It's Game Dev Time!

Well, after increasing my skills for years I'm finally ready for a game jam! I missed Ludum Dare earlier this year, so I can't wait for LD47! I can't wait to see what other developers come up with! Well, I guess I'll say my tools of choice too. - Engine: Construct 3 - Code: A little bit of Event System, a little bit of JavaScript - Art: Construct 3 In-Engine Image Animator - Sound: Probably GarageBand or something.

Been years!

Heya, haven't done a game jam in over a decade!

Can't wait to mess around with some ideas and have fun.

I'll either be using GameMaker Studio or javascript. Depends on what tool feels better for whatever idea comes to mind

Good luck everyone!

HYPE

HYPE

Hype!


hype...

First Jam!

Feeling so hyped about Ludum Dare 47th Jam! This is my first Jam and I'll be creating on Unity 3D.

I'm in again

This time I'm really not sure which tools I'm going to use.

Last time I used Kotlin and created a Java game, but people had problem downloading.

This time it will be probably a web game or Unity game? But maybe depending on the theme I will reconsider.

So for programming I will have one of: - Unit / Rider - IntelliJ Idea CE / Kotlin - TypeScript / Pixi.js

Tools that will not change: - Blender - Krita - GarageBand

This time I've got Wacom for Art and Midi keyboard for music.

Good luck everyone!!!

spaceship.png

Any tips PLS.

It's my first time taking part in a game jam and I am kind of nervous. Any tips?

LUDUM LIYAVERSE 2 | Game jam mega team looking for members!

Luiza.png Fellow Humans and higher-ups, it is officially that time: it's time for LUDUM DARE 47! Admittedly, me and my team are a little late. :sweat_smile:

Game developers, unite! This is our time to form only the best of game-dev teams to conquer the Ludum Dare beast, as none other than LUDUM LIYAVERSE 2! LUDUM LIYAVERSE is a team formed in our very own Discord server every Ludum Dare (since the 46th) in hopes of developing a game with a megateam of indie developers to see what can be accomplished in 72 hours. Additionally, it works for some pretty good practice! :wink: Join us this Halloween in creating an awesome game-jam game in 72 hours with only the most awesome of teams, and put all of your game development skills to the test.

My name's Marten Ward: I'm the director, programmer, writer and composer for this project, and I'm glad to say that we're again looking to fill our spots for LD47! We previously developed a Ludum Dare 46 game titled Lampchasers, and are currently developing a definitive edition of that game as a team of indie devs. Come and join us in the next step!

For this next project: we need a 3D Prop/Environment artist, a 2D Concept/Texture artist, an assistant programmer, a tester, an assistant composer, and an SFX/foley artist. If you think you can fill the spot, by all means come and stop by!

If you want to be spontaneous, sign up before Friday at 5:00 PM CDT and hop aboard the NOVEGA train for Ludum Dare 47! (Do know that compared to the last jam, we will be adding a slight edge of moderation to whom we let onto the team. Regardless, if you want to sign up- then sign up!)

All systems go. :sunglasses:

https://docs.google.com/forms/d/e/1FAIpQLSeii80J-LOdaXNay3opbxIvkhVgQX5VeTMSVmAGolJDzVIUQ/viewform?usp=sflink

https://discord.gg/2YwDQ6b

I'm in || First Weekend Gamejam

This is my first gamejam that happens over just a weekend

Game Engine: Unity Art Software: Krita 3D Modeling Software: Blender

5 Ideas for Each Theme

Decay * Fix a tower crumbling tile by tile * Radioactive decay * Play as a mushroom? * A sped-up gardening game about creating dirt * A word puzzle game where letters 'rot' into other letters

Layers * Move overlapping paper to make shapes * Shift the tectonic layers of the planet * Cake building game * Play as a rolling circle, gain layer of stuff. (Katamari?) * Play as a brick layer * Mystery game sorting through piles of photos and papers

Control the world, not the player * Control the weather * Click and drag to move the world around a character. * Astronaut goes unconcious. Save them by moving the space station around them to get them to safety. * Terrain is springy. Drag it and release to launch the player or objects. * Marble rolling game

Nomad * A game about bus / train hopping. Manage budget to reach goal. * Play as a migratory animal of some sort. * Travel through a procedural world trying to stay out of the rain. * Find a home. * Try to overcome anger.

Connections * Something about social network friends * Thought-piece about 'Connections' in the time of Covid * Connect cities via transit * Manage electrical wires between buildings * Guide a character to make friends

Stuck in a loop * Escape a 'time-loop jail' * Figure out how to break some sort of cyclical system * A racing rogue-like where you move onto the next level if you win the lap. * Try to construct inescapable loops for an AI * Find and correct infinite loops in code.

Feeding the monster * Minigolf on top of a monster's face. Aim for the mouth! * A factory to feed a creature. * Manage a society that requires constant sacrifices to a monster. * Struggle to break a bad habit. * Prevent your teammates from 'feeding' the monster and making it stronger.

Delay the inevitable * Water is flooding. But try to block it. * Fight old age with: a time machine, weird remedies, etc. * Manage a bankrupt company so your employees don't get laid off. * Add support beams to an increasinly overburdened building. * Try to resist eating the last donut

Contain it * Zombie outbreak management * Horror tower defense trying to contain an unknown creature ('it') in the dark. * Play as mother nature trying to use disasters to set back humanity. * A game about moving homes and packing memories into containers. * Play as a vampire trying to live a regular life without giving in.

Day and night * What if day and night were roommates? * Create a garden that works both during day and night. * 'Day' and their protector 'Knight' * Schedule a worker's day and night shifts when they have increasing costs. * Flip between day and night with a button press

Shipwrecked * Tower defense trying to setup traps for ships * Play as a siren trying to lure sailing ships * Jump between floating pieces of a wrecked boat. * 'Shipwreck' in space. Boost between chunks of spacecraft to reach escape pod. * Combine with the "stuck in a loop" theme and figure out how to prevent or survive the wreck.

Clockwork * Adjust clocks that control how fast different elements of a level move. * Play as a clock-person looking for gears needed to control time. * Platform through a giant tower to wind the clocks. * Use gears and levers to build machines to complete a level. * A game about a Casio watch.

You can't save them all * Increasingly absurd trolley problems. * Twitch reaction trolley problems * Try to save some candy for later without the kids stealing it * Earth is Dying. Repeatedly choose groups of people to try to start space colonies. * Your computer is about to force update but you have tons of programs open. Don't lose your work!

Death is not the end * Play as multiple generations of a family * Defeat death to return to life * Reflect on memories of a loved one * Each life lasts 15 seconds, but the body solidifies in place creating new routes. * Escape your terrible accounting firm job that somehow also has a branch in Hell.

Summoning * Hackers have found demonic energy in the deep internet. Harness Cyber Necromancy! * You are the least appreciated of the grand witches. You can only summon marshmallows. * You are a demon that's repeatedly summoned to rapidly accomplish menial tasks. * Draw arcane runes to summon things. * Try to fix a possessed alarm clock that summons demons. This is NOT what you signed up for!

The world changes when you are not looking * Encourage people to take a break from their computers * Time only progresses where you're not looking * Manage security cameras. Only a few can be on at once, but stuff happens on the ones that are off. * A spot the difference game about visiting your childhood home. * Try to balance spending time with family while working a job to provide for them.

Let's try again

Every time I learn that these are happening it's only with like two days notice lol. Let's see what we can get done this time!

First Ludum Dare!

Joining Ludum Dare first Time! Won't have too much time, but will try my best!

Engine: Unity Graphics: Aseprite, Krita Audio, VFX: Bosca Ceoil, Vegas, Cakewalk Style: 2D Pixelart, Minimalistic

3..2..1 LET'S JAM!

Ludum Jam 46 was the first time we were able to finish a game as a team, and for all intents and purposes it went super well! Here's to hoping we can learn from our mistakes, improve our skills, and make something even more awesome than last time!

The Team:

Programmer - @bamallama (Myself)

Lead artist - @itzdaneko

Project Manager - @cbarkinnies (Don't underestimate the value of this role, extremely handy to have)

Music/SFX - @bgcrausen

Lil' bit of everything - @icyysilver

As for the tools we're gonna use...

Development Framework - Love2D or potentially Unity if we decide to go the 3D route

Art - Most likely Procreate on the iPad, but once again, if we go 3D it will likely be Blender

Music/SFX - Garageband and Audacity

Project Management - A whiteboard and some markers!

Hope all of you are as pumped as I am, because I AM PUMPED

Im in for 47

working through #100DaysOfCode and I am taking a few days to build a game for Ludum Dare.

I have previously worked in Actionscript and more recently Unity, but I have been trying to transfer some of those skills over to HTML/JS.

Will be working in HTML/JS/CSS (possibly with a public framework if i have too much troble with asset loading and sounds (which I haven't made it to much in my learning).

Adobe for graphics SFXR, or the like for quick sounds, StudioOne if I need to record instruments TexturePacker if things get sprite-heavy

Other than that, I will be trying to work fast and stay focused and get something done.

Good Luck everyone!

I am in LD 47

This is my first game jam. Hope enjoy it :smile:

  • Game Engine: Cocos Creator
  • IDE: Vscode
  • Art: Blender/Pixelorama/GIMP
  • Sound: GarageBand/LMMS/Audacity

Come use our code #5: Yet another WebGL Engine

This jam, we wanted to make a game that would work in the browser. LD is about invention and exprimentation, so we made our own engine. It's designed for 2D, and it has good support for shaders (necessary for those sweet graphical effects). It's based on instanced rendering, so the performance is pretty good. It has a nice sprite class, data loaders, render passes, 32-bit floating point math, and even an audio system. I can definitely say it was a lot of work. Hopefully, it will also be helpful. :)

Demo app: https://atomotron.github.io/ld47-prep/gldemo.html

The repo: https://github.com/Atomotron/ld47-prep

I'm in post

Time for Ludum Dare! This one crept up on me, excited to make a game with a tiny, tiny scope.

I'll be using Godot game engine, and some of the following, depending on what I need: krita/gimp/asesprite, ardour/lmms, random household objects?

Ludum Dare 47 Tools

Some tools you can use to get started on your project for Ludum Dare 47:

Game Engines: Unity, Unreal Engine, Scratch, GameMaker, Core, Godot, Cocos Creator, Construct

Sound Effects: bFXR, Leshy SFMaker, sFXR, GarageBand, Ardour, LMMS, Audacity, BeepBox, CGMusic, Chiptone, Ableton

Art/Assets: Krita, Blender, GIMP, Aseprite, Clip Studio Paint, Piskel, Photoshop, Procreate, GraphicsGale, Paint.net, Pixelorama

I'm in

Its been a while. I'm back after 5 years! I've already made 3 solo games all the way from the LD29-ish.. You guys deleted my games now I cant find them :(

  • SFML
  • SublimeText
  • AutoDesk Sketchbook
  • bfxr

I'm in!

I hope I can do something with the theme this time! I completely blanked out last ludum dare in the spring

Tools I'll be using

I was thinking about potentially using a different toolset, however I decided to just stick with what I've had the most Ludum Dare experience with for the time being. That said, these are what I'll be using:

*Game Engine: * Gamemaker Studio 2

*Art: * Likely just the GMS 2 built in editor or maybe some paint.net

*Music: * Genuinely not sure on this one, probably a mix of some ai generated music with hand tuning? Still hoping to find a composer.

*Timelapse: * Chronolapse, naturally, rendered with VirtualDub for a high resolution video.

*Streaming Software: * OBS

Overall I like the final themes this time around, a few of them I have no clue where I'd even begin on but regardless of what the theme ends up being I look forward to creating something this time around and seeing all the amazing creations the community will be making!

I'm in!

It's been a long time since the last Ludum Dare I participated in, but I'm back! (just checked my Github and the last one I completed was LD24 - You are the villain :grimacing:)

This year I decided to get back into some C++ programming, so I'll be using the following:

Game Engine: CrispyOctoSporkEngine

Language: C++ (using SDL 2.0)

Art: Aseprite

Music: No clue yet

Streaming Software: OBS

The "engine" I linked is really just a header file I've put together for some common SDL functionality and to be able to easily create a web build using emscripten (since who downloads games any more??)

I'm in

I took some days off for this, so I'm pretty much obligated to participate now.

  • Engine: Godot (if 2D), Unity (if 3D)
  • Graphics: GraphicsGale, Krita, Paint.net, Blender
  • Sound: LMMS, Bfxr

First timer. Super pumped!

Looking forward to my first Ludum Dare. Never attempted a game jam before.

Tech Stack:

Engine UE4

Art Blender

Art Substance Designer (but probably not)

Music Reaper

Music Mixcraft

Just found out UE4 no longer supports HTML5... RIP

Composer / Sound designer is looking for a team...

Hey! I'm Leo, and I do sounds and music.

Most likely I'll go compo mode, but I'll be happy to participate in some game as a team member. Did 20+ game projects during jams, and want to do more :) Best - I'm looking for a real team, people, who participate in jam to find a sound guy to be hired (even if it is not commercial project). Pixel art graphics - is a bonus, but not mandatory at all. Short story based / narrative games (or ones to be continued after jam) would be amazing. But actually I'm open to anything. Just text me in * Discord leokrechmer#7690 * and...

Have a nice jam, everyone! :black_heart:

PS * Here are few examples of my work: *

https://youtu.be/XwrgUXsKyP0 https://youtu.be/N741bD9k0Yk https://youtu.be/pPZE1a8Hn24