Ludum Dare 47 October 2–5, 2020

Semiautomatic

Those of you who played the smash hit Star Crossed (1,548th overall) during LD47 may remember the short story introducing the game. Instead of developing the game we chose to develop the story. It's now an 18-page children's book inspired by Plato's dialogue Meno.

semiautomatic-screenshot-hand.png

Thanks go to Dr. Chung (@genie) for the artwork. See it here:

-----------> Semiautomatic <-----------

Hello! I would like you all the check out "Convert them all!" (good name I know)

Capture.PNG

I made this for my dad's birthday. But I have removed the story button as I thought it was useless. Everything is given in the itch page!

https://mrchickenboy.itch.io/convert-them-all

MERRY CHRISTMAS!!!!!!!!!!!!!!!!!!!

Helllllllo everybody!!! Check out my new game :))))))

I've just published my android game guys please check it out and leave comments about your idea and rate the game if you want, love you allllll

https://cafebazaar.ir/app/com.AminJK000.TheBall?l=en

I hope you enjoy it.com.AminJK000.TheBall-020405648233.jpg

Merry Christmas everyone, here is a little gift for you guys!

Hey guys, so I posted on my Twitter account games from Brazil the whole month of October... that I think people should know! We have a lot of good games that people doesn't know at all!

The list is divided in 3 videos, and I hope you guys like it!

If you want to support this channel, give a like, share and remember to subscribe!

https://www.youtube.com/watch?v=fyyMZFVkM8k&t=4s

Here is my social media account and my itch.io page:

https://twitter.com/gabrieldevbr

https://gabrieldevbr.itch.io/

Here is the a list of the games: * Lenin: The Lion - https://store.steampowered.com/app/83... * Horizon Chase Turbo - https://store.steampowered.com/app/38... * Chroma Squad - https://store.steampowered.com/app/25... * Tropicalia - https://store.steampowered.com/app/13... * Fantasy Farming: Orange Season - https://store.steampowered.com/app/41... * Knights of Pen and Paper - https://store.steampowered.com/app/23... *The Big Space Mess - https://store.steampowered.com/app/44... * FOBIA - https://store.steampowered.com/app/12... *Aritana and the Harpy’s Feather - https://store.steampowered.com/app/31... * Luke Inn - https://gabrieldevbr.itch.io/luke-inn

Merry Christmas to everyone! :D

We kept working on our LD47 game and released Hell Loop on Steam yesterday!

Check it out! https://store.steampowered.com/app/1473870/Hell_Loop/

Merry Christmas everyone, here is a little gift for you guys!

Hey guys, so I posted on my Twitter account games from Brazil the whole month of October… that I think people should know! We have a lot of good games that people doesn’t know at all!

The list is divided in 3 videos, and I hope you guys like it!

If you want to support this channel, give a like, share and remember to subscribe!

https://youtu.be/fyyMZFVkM8k

Here is my social media account and my itch.io page:

https://twitter.com/gabrieldevbr

https://gabrieldevbr.itch.io/

Here is the a list of the games:

Lenin: The Lion - https://store.steampowered.com/app/83… Horizon Chase Turbo - https://store.steampowered.com/app/38… Chroma Squad - https://store.steampowered.com/app/25… Tropicalia - https://store.steampowered.com/app/13… Fantasy Farming: Orange Season - https://store.steampowered.com/app/41… Knights of Pen and Paper - https://store.steampowered.com/app/23… *The Big Space Mess - https://store.steampowered.com/app/44… FOBIA - https://store.steampowered.com/app/12… *Aritana and the Harpy’s Feather - https://store.steampowered.com/app/31… Luke Inn - https://gabrieldevbr.itch.io/luke-inn

Merry Christmas to everyone! :D

We revamped and re-released our LD47 game, Office Dating Simulator 2020!

https://www.youtube.com/watch?v=_QEZfO9pgTI

Hey there! We originally submitted Office Dating Simulator 2020 back in October for Ludum Dare 47, and were so surprised to recieve 4th place in 'Humor' and a top 100 score in 'Fun'. After submitting our initial version of the game and recieving so much nice feedback, we knew we wanted to spend a bit more time with it. There were some extra ideas we had in mind, and we really wanted to polish the game's veneer to the level of eye-blinding shine we knew it deserved. So without further ado, we've revamped and re-released Office Dating Sim with a ton of brand new additions!

To make a long story short, we've worked with a fantastic group of voice actors to bring full voice-acting to the game, animated all of the game's character portraits, added a bunch of new art and sound assets, and polished up the game a ton overall! This new version, dubbed "Gold Edition," is up on itch.io right now to download. We'd love it if you checked it out and let us know what you think - we're really happy with it overall. We've also posted full patch notes detailing everything that's gone into the new edition!

We hope you enjoy!

Game download: https://brainloaf.itch.io/office-dating-simulator-2020

Full patch notes: https://brainloaf.itch.io/office-dating-simulator-2020/devlog/208973/gold-edition-patch-notes

We worked on our LD47 game and released it to steam!

Eggnog Incorporated

https://www.youtube.com/watch?v=xjQICludyR4 https://store.steampowered.com/app/1461360/Eggnog_Incorporated/

Crescendo - Rhythm and Stealth

It's been a long while since Ludum Dare 41, when I originally created Crescendo. Combining two incompatible genres, rhythm and stealth, resulted in the puzzling objective of navigating a facility with a sound-based security system. I've been improving it since, and finally have a cool trailer to show! If you haven't played since LD41 I implore you to try out the current demo!

Grab the demo at https://natelargo.itch.io/crescendo

Crescendo is still in development, and will be released on Steam and Itch.io!
Sign up to be notified of its release at https://forms.gle/tkdrwyodYzSEPrYCA

https://www.youtube.com/watch?v=GPV2_guFTBg

The Journey Continues | December 2020 Out the Door Devlog

The process continues on my LD47 game remake/redux you're supposed to call it. Currently working towards making it playable with more content, but managed to get the guts of the game working in a way that I like and extensible. With the tech out of the way, I am going to focus on content, content, and then more content.

YouTube video below, but just in case you don't have the time...

TL;DR;..or watch

  • Been stuck on designing the "larger" game loop for the game, but managed to simplify and find something that feels true to the original design.
  • Removed web-based support and focusing on Windows/Linux support for the near future.
  • Added dynamic media displays that can be specified in ink script.

https://www.youtube.com/watch?v=P3RQYr4Gmtw

C# cool tools Article

Hi there! I made a C# article about useful cool tools that will make your program more efficient. You definitely should go and check it out!

https://giladbarilan1.medium.com/c-tricks-features-9940b5e7b4ed

Where is the line drawn?

The rules state:

You’re free to use any tools or libraries to create your game. You’re free to start with any base-code you may have.

You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio). You can opt-out of a voting category when you submit your game.

I saw this asset (NGSS 2) on the Unity Asset Store that adds softer shadows to one's game. Since the next jam is around the corner, it got me thinking...

If you use an asset like that one in your jam game, should that require an opt-out of graphics? The asset itself contains no artwork, but it does enhance the visual appearance of the game.

You could argue it's a library since it's just a bunch of code, but that doesn't seem quite right in my opinion since it's not really used like a library.

So here I'm asking, what's your opinion on this? Would you opt out of Graphics in such a case or say that it's just a library/base-code and thus separate from being considered 3rd party Artwork? Really curious as to what the general community thinks since I could see it going either way.

Another Ludum Dare game turned commercial project!

Hi jammers,

Me and my brother participated in 10 Ludum Dares (https://dietzribi.itch.io/), and we're working on a full version of our LDJAM41 entry, Toodee and Topdee!

The plan is to release this year, here's the Steam store page:

https://store.steampowered.com/app/1303950/ToodeeandTopdee/

And here's a trailer:

https://www.youtube.com/watch?v=EodWWKbK6Ng

We would very appriciate it if you check out the Steam demo, and add the game to your wishlist.

Every wishlist helps A LOT!

More dev vids / gifs and stuff on my Twitter:

https://twitter.com/dietzribi

Be kind to players

We have updated the game. It is not as hard before. Please enjoy the experience.Cover.png

https://davidpeterworks.itch.io/keepitalive

anyone looking to team up for ld 78 with unity

i've never made a game with some one else, and feel like that would be a good experience. I use unity, and can doo pixel art.

[LD43] Remaking Deadline of the Dead

Hey,

we're remaking our Ludum Dare 43 game Deadline of the Dead.

deadline_preview.gif

We started by improving our persistent splatter shader. It now supports multiple colors and even works on 3D geometry.

dod_gif.gif


Follow us on Twitter on YouTube on Itch.io

Wanna make a game in a team?

If you know how to code, use unity, make 2d games, make music, sound effects or whatever more and you would like to make a game in a team, then you can join mine. There's already 4 people and it would be cool if there were more.

Just join the discord and try contacting me.

Did you keep the progress of your games?

So guys, I don't know if you do this but...

I started Luke Inn in Ludum Dare 45, when the theme was: Start with nothing. Luke Inn is a story about a boy that lost everything in his life and his parents died, so he receives a letter to come back home and realize his parents last wish: Transform the old house of the family in a beautiful inn!

This was the first thing I did for the game, and I am proud to see how much it improved since the first time! https://www.youtube.com/watch?v=Qfsji2EW4dk

Character Design

I made an attempt at 3d character design! Any thoughts on it? :)

SketchFab link: https://skfb.ly/6Yx7F

shadowCropped.png

Lessons learned from 10 Game Jams

all.png

Together with my wife i made 10 games during game jams, 9 of which were ludum dare (the other one being GMTK2020). This was so much fun and it helped us immensely! I wrote a little blog post that explains my most important, non-obvious learnings that i wanted to share with you.

These are the points, shortened 85% (check out the link to see it in full, with images). Short disclaimer: For the sake of brevity, i omit the "there are always exceptions"-part. There are, of course, and nothing is always A and never B.

Your game is too hard

You'll probably loose all grasp of how the game will feel like for a new player and thus will probably make it too difficult.

ROT (Rule of Thumb): Balance your game so you can just about win. Then half the difficulty.

Teach through play, not text

Very few people will read the explanations for your game given your game page on ldjam.com. Frontloaded ingame explanations will also be most likely skipped or forgotten immediately.

ROT: Ask yourself: Can players understand what to do, if they didn't read anything?

Be picky with who you work with

Involving more people than yourself always introduces an overhead. Sometimes this can mean you spend more time "managing" than you save through their contributions. Of course working with others can be much more fun than working alone, so it's not a pure cost-benefit calculation.

ROT: Give people a chance, don't ignore red flags, be aware of and manage the risk of them not "delivering".

Pragmatism is key

Boils down to: * Keep it simple: Is this the simplest way to do it, even if it is stupid? * Choosing the right things to work on: Is this really the most important thing for the game, right now, in this stage of development? * Consider alternatives: Could you do this completely different and save time and effort? Would it work to omit this thing completely?

Game Jam Preparation

Apart from the usual things, don't forget to setup your (skeleton) project beforehand. Push it into version control already, and make sure everyone on the team has access and understands the VCS. Make sure you can export your project as HTML, so people can play in the browser.

As i write there - what really interests me is this:

* What (non-obvious thing) did you learn during game jams?*

*What do you think other game makers should adhere to or think about, to make great games? *

Where do you disagree with me?

Please let me know! :D