I'm in!
I'm quarantined so I guess I'm in. C# it is. Unity, Photoshop, Audacity.
I'm quarantined so I guess I'm in. C# it is. Unity, Photoshop, Audacity.
control the world not the player is just going to be half the games from keep it alive since half of those were moveing the world and not the player they were fun and cool but i really dont want to repeat a theme bassically
Ready for LD47?
Because we are ;)
In 7 hours...
fite me
https://strawpoll.com/fkkokk8fg/r
Don't Have The Time I Used To So Im Looking For A Team. i'm Best With GameMaker But I Do Have Experiance In Other Languages, (Mostly Java And Python) And Engines. I Can Do Some Basic Pixel Art Also. Just Comment If Your Interested. And Happy Day To Yah!
Going to going for another solo attempt this year! I'd like to qualify for the compo, but usually I have to take some shortcuts that put me in the jam category :sunglasses:.
Should have plenty of time this weekend to get a nice entry done - definitely want to make something spooky, too!
I will be rolling with the following tools: - Unity for the game deving stuff - Photoshop for the artsing - FL Studio for last minute tune making - Blender for 3D models (or things that looks like 3D models :sob:) - BFXR for beeps, boops, and zings
These tips get passed around the blogs and Twitterverse ad nauseam but we all must remember to: - Keep scope small - Eat healthily - Drink water regularly - Get up and walk, stretch, or safefly vibe outside - Sleep at least 6 to 7 hours a night
MOST IMPORTANTLY - have fun. If you're aren't having fun you're doing it wrong :wink:!
Ok, there's only less than 7 hours before the jam started. I need someone who is really good in making pixel arts. If you're interested, hit me up in Discord TheGamer#0309. I am a sole programmer using Construct, which is easy and quick to program, especially when it is only in 72 hours.
Everything's almost setup for the jam

Tip: Make sure to install the latest version of spudware on your computer.
Specs:
rootforce gtx 1060
1080p potasus monitor
amd ryzen fry 2600x
This is going to be the first Ludum Dare that I'm actually going to submit a game for! I tried to participate two years ago and gave up on the first day. After picking up game development again this year and participating in the GMTK Game Jam 2020, I finally have the confidence to go in, make something, and submit it, even if it doesn't turn out to be what I originally planned for. Good luck and have fun everyone!
Hi guys!
Just wondering if there is a live stream I need to watch to learn the theme?
For anyone joining the jam, here's a nice little base to work from that includes a scene manager that adds a loading screen :slight_smile: https://github.com/DomHarris/SceneManagerSkeleton
The loading screen has a progress bar, you just have to call SceneChanger.ChangeScene("SceneName"); and it handles the progress bar for you. You can also add IEnumerator operations for unloading & loading - useful if you've got a giant object pool that you want to instantiate over a certain time instead of making the game hang for a second or two, for example.
Hi guys!
Just wondering if there is a live stream I need to catch up on to learn the theme

Hello everydody!
So, we’re in once again for this Ludum Dare.
As usual, our setup photo:
Bouteille's computer is on the right side, mine is on the left side.
We're going to use : * Godot engine (it's a great little thing) * Blender and Trenchbroom+Qodot or Magicavoxel for 3d (if we make some 3d stuff) * Krita and Gimp for 2d (or maybe our cameras?) * Qtractor or Reaper and Audacity for recording on computer * Brains if we have enough coffee
And here is my music setup:

What do we have here? * Nanoloop mono on gameboy * Three Korg volcas (fm, keys and bass) * An Aodyo Sylphyo (a super fun breath-midi-controller-electronic-flute-synth-thing) * A Yamaha QY-8, a cheap but cool portable midi sequencer * A Yamaha pss-470 synth, it has an adlib/OPL2 chip, I love it * A Korg NTS-1 with the little SQ-1 sequencer * A Korg monotron delay it's cheap and has a dirty sound but it's fun to use * A bunch of pedals (delay, multiple reverb, chorus and some supid thing like a vocaloid pedal) * It will be all recorded on the Yamaha MD8, a multitrack recorder * Way too much cables and dust
Not included in the photo but you can see a part of it in the first picture is a Yamaha DX-9 for some good old fm cheesiness.
We'll, let's enjoy our last "free time" before the rush. I'm pretty sure it's going to be really fun!
Good luck everybody, we can't wait to start this ludum dare!
I am very excited to join Ludum Dare for the third time, this time even with a free weekend!
I just wanted to give some tips for this Ludum Dare. KEEP IT SIMPLE AND DON'T GET HUNG UP WITH THE THEME!
Really, I learned from the last Jam, that even IF you think it's simple, it is probably not. I had to fix severe Bugs an hour from the deadline. So don't be afraid to cut corners and make your life simple (and code very readable)
And don't make the same mistakes I made last time... PLAY other Games and give some nice feedback. I thought My Game was really shitty...but some people enjoyed it. Which, made me happy and gave me the feeling of accomplishment. And yeah...it's sometimes really devestating to play and rate games an realize that about 80% are much better than yours. BUT Those creators where always one of the nicest people and rated my Game pretty good :smile:
TIPS FOR THE NEXT LUDUM DARE This Monday I started a new Project in Game Maker Stuido 2, in which I tried some things out. Tried to improve my Code from my last LD and started to draw and animate in Aseprite. Just to get back into a Workflow. It was a really good Idea! (Of course I am not going to use any Graphics or Code I made over the Week :smile:) But I feel much more secure and good.
And remember, The Point of Ludum Dare is to have FUN I wish you lots of Fun and I am looking forward to see all the cool Games you guys and gals are making :sunglasses:
Depending on what goes on this weekend, I may or may not be busy.
I've been working on a 2D game engine for the past few months. I just spent the past week making it support the web as well as the JVM. This is a great opportunity to test it and have some fun.
I am Godot and Python noob. I wanna be on a team tho. Anyone?
I think I will be streaming this time but only in Portuguese hahahaha
This is my first jam ever and I'm so happy I realized it was happening! I'll be using GameMaker 2 to hopefully create something fun! I hope everyone has an amazing time!
Yep first game jam time
Imagine the amount of code, arts and music that is about to be born. Nice!
I'm excited to see the theme on this one. Hopefully I can add some Halloween content for this October! Have fun and good luck.
Hi! I've been hearing about Ludum Dare for a long time and now I'm really exited to take part in! The best of luck to everybody :D
I've been working on my own JavaScript Game Engine for the past 7 months, of which, the last 3 have been about documenting the code. However, due to starting university, development temporarily halted.
The goal has always been to use game jams to test my engine's limits and further develop it, with the hopes of getting it ready to port all my old Flash Games before 2020 ends.
Since then I've revamped a lot of the spaghetti code and remade some APIs, for more efficient coding.
As usual, the plan is to create a game during the Sunday and Monday's 48 hours of the jam, since my Saturdays are off.
But with the addition of university and assignments, maybe I may only use 28 out of those hours.
As such, I may only be able to create a prototype of a game, rather than a full playable game.
As well as show my university colleagues that I made a cool little thing.
This time, I have no idea if I want to "openly" ask to collaborate with an artist or sound composer, or if I may simply use squares and pixels, and bit tunes myself (given how unplanned the entire process will be.)
...but just for participation's sake.
The themes this year are really...not to my liking. But a game has to be made regardless so...
Well I finished my first Jam last week. It was VimJam and I couldn't resist the idea of trying the famous Ludum Dare! Can't wait to see what the theme is!
EDIT I just read the 'news' post and seen that the event starts 3 hours earlier than usual!
Usually, as I live in Germany, the event starts at 03:00 for me - however I've just noticed that the countdown on the right of the website is counting down to midnight tonight.
Was there some change to the start time of the events?

The timezone really doesn't work for me. The event starts 3.30am local time. I'm actually worried about getting my game reviewed, because I won't get enough time to actually play other peoples' games before crashing like a sack of potatoes. Plus Monday is working for me.
I'm still in thoAnd I'm doing compo
Stack:
I'm planning on participating in the Compo, which as I understand it is a one-man-army type of thing.
Am I allowed to have others test my game before I submit my game to LD? Or am I stuck testing it myself?
This is my first Ludum Dare and I'm so excited! I've never done this before and only watched people like Dani and Brackeys make videos about it. I'm working with a friend on this. Hopefully I will participate in the Jam (not the Compo) even though it'll be hard due to school and other stuff.
Engine: https://www.godotengine.org
Pixel Art: https://orama-interactive.itch.io/pixelorama
Sound Effects: http://www.drpetter.se/project_sfxr.html
Music: https://boscaceoil.net/
This is my first ludum dare, any top tips?

I participated my first game jam last week. And this will be my 2nd jam. I hope I can make something good.
Hi, I've tried some smaller jam, 5 years ago. It is the first LD for me. I am doing Compo. I want to try a new game engine I've never used.
Stack: - Engine - something I've never used (UE4 or Godot probably) - art - Paint.NET, Inkscape, Blender (if I'll go for 3D) - audio - I have no idea yet
Good luck and tons of creativity to everyone
I can't wait! :D
Any tips?
I wish everyone good luck!
Hey !
Just wondering, when does the judging phase take place exactly ?
Is it at the end of both the jam and the compo ?
If I'm making a game, do I have to reserve some time to judging games in between or is there a specific time after all games have been published ?
Thanks
Couldn't decide whether I wanted to join alone or find a team, so with the start of the game jam approaching, I decided that I might as well try.
I'm primarily a designer, with enough experience with pixel art and developing games in Unity to just barely manage everything by myself. So I'm not picky - any skillset is appreciated. And while I'm not expecting many people to be interested, just in case I'm going to say that I'm aiming for a team size anywhere between 2 and 5 people.
Hoping to use Ue4!
Quick question though. Is there any limit on platform ? Hoping to do something mobile related ( with a windows build)
almost forgot to make an "I'm in" post! Oh, how far I have fallen.
Hello there! This year, it's going to be my 2nd Ludum Dare. It didn't quite worked out last time, but now: I will make a simple game, alone!
Game Engine: - Godot Engine (Just found the 2d movement type, I was looking for!)
(Pixel) Art: - Aseprite (Done some pixel art before, maybe the tile map editor will come in a few years.) - Laigter (Might add some light and use brushes, or not...) - Krita (and G'MIC filters!) - Gimp (maybe for some tile generation?)
Music: - LMMS (Made a nice little track, about 1 month before!)
Sound: - Sfxia (found at the time of LD46!)
Audio Editor: - Audacity (for sounds, and maybe... for music) - Mp3tag (adding metadata for the soundtracks, but it can wait.)
I will found out the theme in the morning. Also I don't think that I will apply for student jobs for a while...
So I might make games in the coming years and might sell one, when I got a Degree and a Job.
Good Luck!
Minimal Setup: - Ubuntu 20.04 - VsCode - Cmake/GCC - OpenGL GLFW - Gimp - Sound (I really dont know jet)
Old school LudumDare ;D
I am! Using UE4 to make a pS1 looking game as always!!!!
(By the way I have one o those in Kickstarter now if you wanna checkout)
https://www.kickstarter.com/projects/vira-lata-gs/spheres-n64-collect-a-thons-meet-classics-from-other-times

First Ludum Dare game jam!
I was exploring the LD website and than clicked "Join LD 47" and "Create Game" or something like that. But now the "Join LD 47" button isn't there anymore. My question is: When I "Publish" my game in the game tab will count to the Jam? Even if i've clicked "Join" earliear?
I've got basically no game dev experience but a decent amount of programming experience so let's see how this goes. Tools: Unity on Windows 10, Visual Studio Enterprise, GIMP, SFXR. Almost assuredly going to be a 2D game. I don't expect to make anything "good" but if I make something that works and is sorta fun then I'm happy.
Good luck to everyone. Have fun and just enjoy making games :)

Oh and btw... We're in! Once again. Never stop a coding street.
1
I'll be joining the compo! I've stocked up on pizza and energy drinks, I'm ready to go!
My tools: - Unity - Visual Studio - Photoshop - Blender (possibly) - FL Studio - sfxr
Good luck to everyone :)
Haven't submitted anything to ludum dare since 33 and 34. Bit rusty, but hoping I can get something done this time.
Have fun everyone!
Hey everyone! Excited for my first game jam!
My Stack (Subject to change on a whim):
Looking forward to LD47!
Finaly I'm back and I'm so excited to take part of this jam! Last ludum dare I took part was LD26 7 years ago... or LD28 but I failed to create something :smiley:
Ludum Dare 24 with TreeVolve

Ludum Dare 25 with Dr. Villano

Ludum Dare 26 with Rad vs Blae

When I was young I wrote every time everything from scratch. Mostly using C++ for Dr. Villano and TreeVolve. Javascript and Golang for Rad vs Blae and the deleted project.
After 7 years I got old and lazier. My game for LD47 will be done with Unity, compiled for HTML, and after some days also on Android and iOS.
The team for this Jam is:
@Alfie - as 2d artist https://mimustudio.com/
@Palaoi - as 2d animator https://mimustudio.com/
@me - as programmer
We know what game we will develop. This time we take advantage of LD to finish a project. A project that started in early 2017. I have this very bad idea that I can finish this project in 72h... Have no idea how but I will try. I will also stream myself on twitch, don't know why but I will try to stream for the first time.
Wish good luck to everyone and remember to sleep, eat and drink! <3
Hi everyone! This is my team's first Ludum Dare, and for a majority of us, our first ever game jam! We're super excited to participate (and order a bunch of food delivery this weekend).
I'll try compo this time!
My arsenal: -Godot Engine -Aseprite -Photoshop -Pro Tools
Let's get weird!
I have not participated in Three years. We will see how it goes.
I will be using - Godot - blender3d - gimp - aseprite - sfxr
@mateus-lopes te tageando aqui para ver se assim consigo seguir vc :o não estou encontrando a barra de pesquisa kk
Really hyped to participate in the Ludum Dare 47 game jam with my best friends. Here's a quick break down of our roles.
Looking forward to the theme announcement and an awesome game jam weekend.
We hope that all of you have a great time and create some awesome, funny, silly, dumb, fantastic, mind-blowing, ... games :laughing:
I am will participataion in The Ludum Dare-47. I am new to gam e develop but I hope to learn lots, I am using SCratch 3.0.0!!! GOOD LUCK!!!!!!!
3:51:25
Nobody knows. Maybe I'll work it out in 72 hours
I am in. I will be flying solo. I will be using the Godot engine. My strengths are in art and I will lean on my strengths. These are my tools:
I may also use other tools, but I'm not sure what will happen.
I love all of you for contributing to this yet again. May your focus be, well, focused!
-Cean
I created this for myself as a time-saving tool, but hopefully others will benefit from it as well. This just includes some basic stuff that many people tend to leave out, usually because they run out of time. This falls under the "existing code base and tools" rule for the Jam (might not be allowed in Compo)
https://shaolindave.itch.io/baseproject
Included are: - Push ESC to pause - Hold ESC to quit - Title screen - Placeholder for game instructions on title screen - Placeholders for contact and social media links - Player Prefs manager - Event manager - Basic audio mixer - Options menu with volume adjustments
My first ldjam!
I am falling asleep to wake up at 4 am, GOOD LUCK EVERYONE!
I will participate in compo.
I planned to use: - Unity - Blender - Photoshop - Audacity - Bosca ceoil (thanks @halogen) - jsfxr
Have fun and good luck
No battle plan survives contact with the enemy, but I like to block out an "ideal schedule" before starting a jam. It helps keep my expectations realistic (and remind me to eat & sleep).
Who else is excited to get started?
Good morning, afternoon and evening!
It's our second time at Ludum Dare, and we think there might still be room on our team. Would anyone like to join us?
I'm a programmer, and a bit of a generalist. @666Savior does 3D modelling, and anything they get their hands on. Our third team member is a musician and SFX artist. We can do 2D or 3D, haven't decided yet.
Engine: Godot
Language: GDScript
3D modelling: Blender
Graphics and doodles: GIMP
CI/CD: GitHub Actions (yes, we will have automated builds!)
At LD46, @666Savior and I made Feed the Tree.

We enjoy being original. Good atmosphere, neat visuals, and satisfying gameplay are all very much our thing. There's always room for cute, too. We just don't do horrors ;)
Are you a graphical artist? A coder, writer, designer, modeller, anybody? Want to join our team? Let me know in the comments here, or on Discord: outfrost#5543.
Good luck everyone! :sparkles:
I hope everyone has a good jam time
Say somethig
This will be my first LD Jam! I'm really excited to throw down with my friends this weekend! Good luck to everyone!
As we move forward, remember to take breaks, drink water, and if you get stuck, step back for a moment and appreciate the work you've done so that you can get a better idea of where your current task sits within the scope of it all! If it's not something immediately important to getting the game working and playable, it might be better to set it as a task for later in the development cycle! Compartmentalizing work into important jobs vs polish is key!
Again, good luck, and let's all do our best to make some great games!
I may or may not have teammates. I will be using:
Blender : 3D assets and animation Unity : Development and design Slack : Team coordination (if I have a team)
I've been doing LD for a while now. I wish everyone good luck, and have a great time.
:D
I'm going solo, and I will be using UE4, Blender and maybe FL Studio.
First game jam in 2 years, hopefully this time I finish something. Using unity, aseprite, and bxfr.
Good luck everyone! Remember to have fun! Don't take it too seriously, don't stress yourself too much.
First time participant - I'm going in solo, hope to finish in time tho :smile:
I will be using Unity, 3ds Max, Substance Painter, Photoshop and FL Studio.
I can't wait for the theme!
Any other students here trying to participate in LD around courses? Good luck to you all, and hopefully we'll have time to make something great despite homework and such!
It's been a few years since my last dare, and I'm very excited to get back to it. I have a lot of perpetually-ongoing projects so it's great to have the push to finish and publish something quickly.
I'll be using: - Godot for development - Atom for notes and design - Aseprite for pixel art - Bitwig Studio for music and sound effects

Good luck!
This is our second Ludum Dare with @doloremus-foh.
Software we're going to use:
Good luck to everyone!

Some pre-planning 🍺📝
We can't mess the theme up for that one, we'll only have one more chance at LD72
Stay hydrated.
Complain about the theme.






hey i'm in! i'm using a custom little framework i've written using mono in C#, i'll be drawing sprites in aseprite and record sfx and edit them in audacity.
My first Jam and LD ! I'm so hyped!! I will be developing solo in Unity with C# Good luck everyone 😉
This weekend's game jam will be powered by:
- Phaser 3
- Aseprite
- Texture Packer
- Tiled
- BMFont
- OpenMPT (if I can remember how to use it)
- Bfxr
- Caffeine, cookies and sleep deprivation
Hello there!
After Ludum Dare 36, here I am again! This time, I'm going solo, armed with Godot, Blender, GIMP, Krita and Kakoune.
Let's see how it goes. Good luck everyone!

I've been participating for 10 ldjams in a row and I can't break the streak now!
I'm going to work this weekend so I have to be more time efficient than usual...
...so I have been preparing for every outcome :p

im so hyped for my 2nd ludum dare, last one went very well for my first one, its been half a year and i am a bit more experienced.i also competed in gmtk gamejam, and that went very horribly, so the 3rd time is the charm. anyone who played V.I.P on the previous ludum dare, thank you
I'm in again! It's my second time in Ludum dare.
That was my participation in the Ludum Dare 46

Ready for the 47 with my besty tools : construct 3 and Milky trackers.
I found SFXIA 6 months ago, and I'd recommend this free sound generator: just in case, if you might not have a tool to make sounds with... It's looking really nice, I think!
And again, good luck!

https://rxi.itch.io/sfxia
for anyone who wants to make an online game, try p5js. it's a great language that makes visuals as easy as print(),