LD 39 July 28–31, 2017

Anyone else going to use Go?

I first though I'd use C, but writing a game in C is not the best idea (the second best, sure, but definitely not the best), so I though why not use Go? I both hate and love that weird language, but it's something that allows me to write code quickly, and it doesn't have object-orientated features no one needs or metaprogramming or anything.

I still haven't decided what library I use. I'm currently writing a game in Go using SDL2, so that's something I'm familiar with, but I could also try Allegro of SFML, they are more suitable for higher resolution graphics. Of course I could build a simple 2D OpenGL engine and use it with SDL, but I don't have much time.

So yeah, I will go - ahahhaha - with Go and SDL2, Allegro or SFML.

Anyone else going to use Go?

Ofcourse I'm in! :D

Second time contributing for the Compo. Let's hope we get a nice Theme (:

I'm in

I'm in for my 8th LD, will be working solo however I think I'll still do the Jam (Gives me a bit of extra time and flexibility). Been transitioning from Unity to UE4 recently so I'm using this as a chance to learn the engine some more, probably won't go crazy on the game side but try to polish the sides more (those are the bits I'm more rough on). Good luck everyone

MiniLD #74: CoopJam Progress

Hello, developers of miniLD74! We are the beginner’s team and we make the first game for jam.

It is 2d arcade game about rover`s adventure on an unknown planet.

He has a simple purpose: to investigate everything, but weather tries to prevent him (a rain and an earthquake).

Just look at this fine gif :)

 

 

rover, cloud and dark cloud (with a rain)

 

Tags: 2D, game, progress

I'm in for LD39

I will be using my usual :globewithmeridians: web stack: JavaScript, HTML, CSS, RocketBoots game kit library, Lodash, jQuery, and possibly other open source libraries like Handlebars or Raphael.

:gear: Tools: Chrome, Sublime Text, GitHub, Pickle, Photoshop, Bfxr (although I almost always skip the sound).

TypeScript here I come

I can't wait to start with using my TypeScript game library I recently been working on https://github.com/LatteDrift/MINI.ts. I better start practicing my pixel art, don't want to be sloppy!

I'm in (obviously)

I'm so original I'm creating an "I'm in" post. wow.

Tools of the trade: - C++ - Code::Blocks - SFML - Aseprite - Sunvox - Sfxr - Audacity

We are in

Joined with a friend of mine, it's our first LD so i hope we can make it in time :sweat_smile:

I'm in!

This time hopefully I'll avoid lots of major mistakes I made during LD38, and I'm tring to eliminate my second worst limitation too! (Art work, I'm aiming to a text based theme, or one with as little graphics as possible)

If for whatever reason you were wondering, my first worst limitation is music, but I'm not going to be able to remove that... I'l just have to practice a lot more... (And yes, I'm going for a solo again)

I'm in!

This will be my 4th Ludum Dare. I'll be using GameMaker: Studio, GIMP, Aseprite and ChipTone.

I'm In

This will be my second Ludum Dare. Hopefully I finish this time.

I will be using Unity, Paint.net and SFXR

We are in !

We are happy to join LD game jam. This will be our 2nd Ludum Dare.

we'll use : - Unity - Aseprite - Logic pro X - Gimp - Audacity - Blender

Yes!

I'm in! My 2nd time, I'm hyped.

Tools:

-Godot Engine

-Bfxr

-Aseprite

-Ableton (or Ardour. or LMMS, depending on the mood my computer will be in)

Let's do this! Good luck to everybody! :smile:

I'm in

Entered last year, loved it, so I'm back this time. Still using the old trusty, barely working VSDK I used last time. I'll be time-lapsing it all as well.

I'm In Again!

I really enjoyed the Jam last time, but now let's try the Compo!

Lets do this!

I'm excited. This will be my first Ludum Dare I have participated in and I hope it goes well! Not too much else to say.

I'm In (3rd Time Lucky??)

After the disgrace of LD38, I've decided to have another crack. Probably alone and for the Compo. xx

I'm game... i think?

ive got two eight hour shifts that weekend so i will only have... maybe 24 hours to make something for compo but hey, might as well right? Using GMS 1.4, Famitracker, and BFXR.

Good luck everyone!

edit: i did the math. i'll have anywhere from 10 to 12 hours to make a game on a regular sleep schedule. probably have to sit this one out, but maybe i can squeeze in something... or submit to jam (shudder). glhf

I'm (going to try to be) in!

As it turns out, a convention I attend is on the same weekend as Ludum Dare 39! I figured I would sit this one out and be pumped and ready for the next one, but that just wasn't sitting right. Instead, in the few hours I may have at night, I am going to try to participate! Wish me luck!

And good luck to all of you as well! I cannot wait to play. :grin:

Here's my setup: - Unity - Pyxel Edit - Bosca Ceoil - Bfxr

I'm in

I'm in and will attempt to finish and use my new game engine "Backfire" written in C. Since I have no artist this time I will try and make use of my non-existent art skills.

Good luck everyone!

I'm in!

This'll be my second Ludum Dare, after LD32 all those years ago. Again, I'm entering the compo. I'll use C++ with SDL to program the game, FL Studio to make the audio, and GIMP for the art. Good luck to everyone!

I'm also in!

Will be using Unity + C# (Rider), Aseprite, Bfxr, maybe Bosca Ceoil, Flow Canvas plugin for visual scripting, and we'll see what else! I'll also be streaming on Twitch over at https://www.twitch.tv/9chuckeles9. Good luck everyone!

I'm in!

Hey there, I'm in for the fourth time. This time I'm alone and I will be using the tools most familiar to me again. These tools are:

  • the Java framework libGDX
  • IntelliJ IDEA as my IDE
  • Pyxel Edit and GIMP for 2D graphics and Pixel Art
  • LMMS for music
  • Audacity for sound editing

I am looking forward to the weekend.

Ludum Dare 39 and CoronaDefoldJam: Lua For The Win!

coronadefoldjam_315x250_fruits_min

Hi guys! If you’re going to participate Ludum Dare 39, and open for new engines, and loves Lua – join Corona Defold Jam. The game jam is organized by Lua community and it shares the theme and launch dates with Ludum Dare 39 but ends October 1st. So you may make your game for Ludum Dare 39 and later make it better while participating in Corona Defold Jam.

At the end of the story awards ceremony will take place at DevGAMM gamedev conference and top projects will receive tickets and booths for free as well as prizes from our friends Defold and Corona.
Good luck :)

 

We're in

Participating for the first time with 2 friends.

Using Unity as the engine with C#, Blender for modelling, Photoshop for art, and Audacity for audio

I am in!

I am in

And this time, I grab LD by the BALLS and wreck it!

Well, i hope at least :grinning: .

My tools:

  • PixelEdit
  • Game Maker Studio 2
  • BFXR
  • Rytmik ultimate
  • MAYBE Blender 3D¨

What is my biggest challenge this time?

Well, i am in a tight spot. I am literally bored of my style. When i making games i feel the same way like when i play skyrim again and play all those tutorial missions and starting quests. So, i need to come with something totally new so this will be the biggest challenge for me. To be honest, i am little scared.

Well, wish me luck!

Ready for our first!

We have 3 members taking part, a Graphic Designer, Animator and C# Developer. Using Unity and lots of pizza, we plan to make our first a great experience!

I'm In!

This will be my first ludum dare, but im determined to do well!

Looking to Team!

Looking for someone to do sound and audio and a 2D artist.. More information here : https://crowdforge.io/jams/ludumdare/teams/103

I'm in!

20.gif

Looking forward to making something again. Let's see what happens.

-In-

Yea, Trying to be "in" this round. The team is my kids :D as always!

-m

I'm In

Haven't done one in a while.

Tools

  • GameMaker Studio | Programming, Art
  • BoscaCeoil | Music
  • BFXR | Misc Sounds

On Theme Voting

Hey all. I like themes a lot! Theme voting is starting soon, and I felt like speaking my mind on the topic of themes. It's over on twitter: https://twitter.com/incobalt/status/889157626855997444 The long and short of it is this: please be kind when making your theme votes. Feel free to speak your mind about themes here or there :) Hope everyone is as excited for the weekend as I am :D Let's go make some games!

I'm In

This will be my first time entering, but I have two awesome devs who got my back! Our team is missing a designer, but who needs art when you have talent?

Goal

Make something simple, classic, and fun!

Tools

Programming: Slick2D, LWJGL, TileD, Custom Game Engine

Sound: Bfxr, BeepBox

I was wondering...

So i was wondering... Are there any participants from Hungary other than me? If you happen to be Hungarian, please leave a comment!

Aaaaand I'm in!

Hi LDJAM folks! Guess what, I'm in! This time I want to force myself to make something small and try to publish on mobile platforms during the event. We'll see...

However, here are my wonderful tools:

  • Engine: Unity
  • Language: C#
  • 3D graphics: 3DS Max
  • 2D graphics: Photoshop / Illustrator
  • Audio: Reaper / Audition / My Guitar

Good luck to everyone... Let the gamedev begin!

My previous entries:

Games.png

I'm In!

I'm in LD39!

Tools:

Engine: Unity / Godot Language: C# / Gdscript / JS 3D graphics: Blender/ sketchup 2D graphics: paint.net / gimp / dragonbone Audio: Audacity / bosca coil / bfxr Map editor: Tiled Good luck to everyone!!

I'm in!

I doubt anything decent is gonna come out of my jam, but at this point I just want something to come out in the first place. This'll be my first LD, and I can already taste the Red Bulls.

Tools: - Game Maker Studio 2 | Programming - Aseprite, Photoshop | Art - Bfxr, Bosca Ceoil | Sound and Music

Genuine Earthmen are in!

Well that took a while... suffice to say, we're in!

slaughter2.png

Here's a few of our previous jam games.

previousgames.png

We're in! :)

Just the two of us for our 3rd LD Jam, we're missing our artist this time so expect minimal art and geometric shapes :no_mouth:

We're programming in Java using JSFML and our custom engine :slight_smile:

A Quick Wallpaper

Hey everyone! I was feeling a bit restless today, so I made a wallpaper. I have in 4:3, 16:9, and 16:10. The 16:9 version is below, but here's a link to each version: http://incobalt.me/f/LD39Wallpaper.zip

LD39WallPaper-16x9.png

LD 38 Tools

OK, so Ludum dare is now in only 5 days. That's amazing. I thought I would put what tools I'm using to make my game out there just because I've seen others doing while browsing through.

Engine: Unity

Music: Bosca Ceoil & Audacity

Artwork: Photoshop CS6

Energy: Lots and lots of coffee.

Programming: C#

Good luck to all. This is my first Ludum Dare and I'm so happy to be participating.

I'm in!

I am participating for the first time. Mostly looking forward to seeing what everyone else makes.

I am using Unity 3d 2017.1 with C# as my language of choice.

Will (try to)avoid using external assets.

Compo.Contains(Me)

I'm participating, once again. Will be using GIMP for 2D art, Google Blocks for 3D art, Audacity and possibly Bfxr for sound effects, and I most probably won't have time for music (LMMS if I do). If I end up making a VR thing, I'll go with Unity, but otherwise Godot (if you don't know about Godot, check it out, it's really cool and FLOSS). Because I'm a free software nerd. Finally, I'll be liveposting my progress over at Mastodon, as always :wink:

Have fun dareing, fellow dareists! :fist:

A few problems have occured...

Unity

So my friend apparently did not have Unity installed and setup. So alright, no problem, all he has to do is install it right? Correct. The problem occurs while he is playing it. So a little backstory here, my friends computer is garbage. And so when he ran Unity it lagged A LOT. Every time he clicks something or just does anything Unity just freezes for 5 seconds and then continues! To combat this we though, how about learn a new engine quickly that is somewhat similar to Unity? And hey, as a reward we learn a new engine. So we though, how about we learn Godot? Seems to be pretty easy yet almost just as powerful as Unity (with a minor few hitches) so then I install it and it works perfectly fine! My friend installs and it does not even launch!

The problem with Godot

When he clicks the little .exe file it just pops up with an error message saying

RtAudio output underflow

So far we have found no fix for this problem so if you have experienced the same and you know the solution then please post your comments down below. We only got 4 days remaining and we are in biiiiiig trouble. If no solution was found then you can try to post recommendations to other frameworks/game engines that we could pick up in a few days. That would be really helpful. As always (I know this is only my second post but bear with me here) good luck with your projects and we hope that you are not already running into trouble like us!

*Hacker Voice* I'm In

Yay! it's my first time doing Ludum Dare!!! Wish me luck!!! (or don't. I'm not your mum ^-^)
Engine: UE4 or Unity
3D: Blender
2D: Paint.NET
Sound: Bosca Ceoil, Audacity

Lets give this a shot

First Ludum Dare, excited to give this a go!

Engine: Unity Graphics: Blender / Paint.net Audio: Audacity / Audiotool.com

Should be fun ;)

Guess who is in!

Me me me me! I might reach out to friends for help but currently it looks like i will be solo. My 7th time participating! Oh boy, 2 years. Wow.

Toolbox:

Unity3D Photoshop/Paint/Paint.net LMMS (Maybe, otherwise FakeMusicGenerator) Junk food Determination.

By the way, if someone wants to team up, i am a programmer but also up for challenging myself with graphics. (end result will suck but yeah.) Reply if you are interested?

So i can actually team up with anyone probably. B)

Mini LD anyone?

Okay, so we were supposed to arrange a little local jam in which people would gather in one place and we all would have participated in Ludum Dare 39, just to gather people and socialise with fellow game makers, have fun and the same time take part to the LD. The problem is, we were suppose to have it in the end of august, in which we thought the Ludum Dare 39 would be this time, but suddenly we found out its month early, and we just couldn’t cope with that! But we would still want to arrange jam in the end of august. Sooooo…

Is anyone having/going to arrange a mini LD anywhere near the time the real LD was suppose to be? If you are, please let me know, then we could gladly join to it too 😀

If no ones going to already arrange one, then, would there be anyone interested to join mini LD if we arranged it? It would be at the end of august, when i think most of people thought the real LD would be, and it would probably be 48 hours jam like the real LD is. We could come up the theme and all, but before we start anything, we would like to know if people would take part to it if we arranged the thing.

If anyones interested to take part on a mini LD, please comment here so we know how many would be up to it 😀 or if you have any ideas or opinions, let us know.

Tags: MiniLD

So excited for my first jam :)

First time I'm participating in a jam, im can't wait til saturday rolls around! HYPE

Tools:

Unity3D (altough i will probably make a 2D game)

Photoshop elements 12 (because i happen to have it)

SFXR/Audacity (for sound effects)

Bosca ceoil online (for music)

My brain (so i can come up with ideas and implement stuff)

GL HF everyone!

The beginning

Hello World!

We are developing a game for the upcoming LudumDare 39.

I'm in !

My first jam ! Wish me luck !

I will propably make a 2D game with Unity. I also use Photoshop, Bfxr, Audacity (and mindmapping apps to stay organized :) ).

GL HF everyone !

Some reflection on the Past

This is going to be my third take on Ludum Dare.

Both previous attempts were… less than soaring success. But they were extremely helpful to me in identifying flaws in my programming skills!

On my first attempt, I gnawed at a bit too big. Spent too much time thinking up the concept of a game, with interesting mechanics, only to find myself rushing to get at least something functional done couple a few hours before the time ends. Mercilessly ripping out bits of the game that I just didn’t have time to fully implement (even thought, they costed me some time to get to a point where they were) and half an hour before the time ended I ended up with a pale shadow of a puzzle game I wanted to produce. But hey! It was functional. Not too fun to play, but still something that could be played! And then came the real problem: I had NO IDEA how to publish it! My guess was to upload it to the website (which is not…) and I rushed there… only to find the new site down and a note to submit the games to an old site, which I didn’t have an account on, and the registration process bugged at me… and this was final straw. Albeit technically complete, my first LD game was unpublished…

Approaching my second LD I considered what went wrong last time (too big scope, and too little time to publish) and so I set a target for myself not to overdesign the game and get it ready a couple of hours before the deadline, so I have some contingency. So instead of thinking up some playable mechanics from scratch, I took an existing board game mechanic and adopted it to the theme… And pretty fast I ended up with a concept of the game. One of the visual concepts didn’t work (the game was about making a “map” by putting “cards” next to each other so their borders match. And I wanted to use normal map to give this “map” some 3D sexiness, but… I forgot to ask cards to update their tangents after UVs were updated and this resulted in normal maps not working the way I wanted… and I had to ditch them form the final game and go for flat textures.) but overall the game development went smoother and I in fact had the game ready a couple hours before the deadline… and I realized that I still had no idea how to publish the game. Thankfully I found a manual on the site and it listed Google Drive as a valid way of publishing a game, so I did put out some links with the game and source code archive… so my second LD was a success? Well… not really. I was totally unprepared to the way how judging would work, so I… didn’t put too much effort into playing games from other people, and as an obvious result my own game didn’t get too much attention, finishing with a grand total of 0 ratings. :smile:

So to sum it all up, things to go, to avoid the landmines I hit:

1) Be prepared. You should at least know the full process you need to follow during the jam. Making a game is only part of it. You also need to publish the game and the source code. And you should check all the preparations for it (i.e. that you have accounts on all the relevant services, and repositories set up) before you start programming. Your brain might be a toast when you finish, so don’t leave to much work to do after the game is done.

2) Don’t overcomplicate your game. 48 hours is a short timeframe. I haven’t done this myself yet, but based on watching some Stream recordings, it is a good idea to start small and add features after you already have something playable.

3) When the timer expired, your work is not over yet! Just like with commercial games development, Writing and publishing a game is not enough for it to be noticed. You have to market and advertise it. And in LD this is done by playing other people games and giving ratings out. The more you play – the more people will notice and paly your game. And I know… It may look terribly ironic for me writing advice here, when better half of my problems could’ve been avoided by me reading some advice before getting into it (so most of people who actually need my advice are not going to read it anyway)… but… Oh, well!

I'm Out

Yeah. I pretty much hate video games and hate making video games even more. But why am I coming back every time? This is totally pointless!

Now, let's move onto my setup...

  • https://github.com/euske/euskit (my own HTML5 engine - yeah yeah, it's crap)
  • Paint.net (I hate this too)
  • PxTone (It's almost good)

That's it for now. Dinner time.

In like Flynn

Fist Ludum Dare for me. Planned maximum social exclusion for maximum productivity. Looking forward to this :) Unity, Blender, Bosca Ceoil, sfxr and a lot of Youtube tutorials :p

Wish everyone a fun JAM.

I'm in ! Wonderland!

This is the first LD I'm taking part in. My first challenge is to finish and pack my game before it's too late as i'm really newbiiiieeee. Wish to see awesome projects from all of you.

I'm in! First-timer, so excited!

Hey peeps, I've seen so many creative and amazing projects being developed during previous Ludum Dares, and I'm so incredibly excited to finally join the fun. I can't wait to see everyone's results!

I've seen this trend, so here are the tools I'll use:

  • Unity 2017
  • Autodesk Maya and Mudbox
  • Adobe Photoshop
  • Adobe Premiere (for audio, because I haven't picked up Audition yet)

Good luck to everyone participating! - Benita :)

Im In!

It's been a little over a year, but I'm ready to make a big comeback!

Outa nowhere

I wasn't keeping track of time and LD39 is already almost here :o

I'm In (But Also Please Help!)

Hey Everyone, I'm In! This is going to be my third Ludum Dare but my first one with a team and my first one on the new website. Could somebody please walk me through how to coordinate submitting a game with my two teammates on this website? The "Join Event" button says this "If you are a Team Member, add your Team Leader as friend, then ask them to add you. You need to make or join a game before you can create blog posts! When your team is done, you Publish your game (not before, thanks)." but what does that mean? I don't see any way to have friends on this site and how would one go about joining a game?

Thanks so much, Shade

Maybe

I'm never sold until I hear the theme. We'll see.

I'm in!

This will be my second LD! My last one was a long time ago (LD 28 haha). I will be trying something new and will be using:

  • pixi.js
  • bfxr
  • aseprite
  • https://www.audiotool.com/

Good luck all!

Ludum Dare 39 - First time in ldjam

I've participated in Global Game Jams and 1GAMs, but this is going to be the first time in Ludum Dare. Most probably will be using Unity and perhaps Aseprite? We'll see. Good luck everyone!

Hello world!

This will be my first game jam that I’m in, I’m gonna hopefully get some good experience from this :)

Anyway, good luck, everyone!

Old Website Redirect?

Hi guys. I think we should make the old LD Website (ludumdare.com) redirect to ldjam.com if that is possible. I personally have it bookmarked, and in both Google and DuckDuckGo (probably the two most popular search engines for devs), the old website comes up first with a search result for "ludum dare."

Even if that isn't possible, I at least think we should update the banner so that people know that the event is starting in like 4 days, because it isn't too clear right now.

That's all. Input is welcome :)

Ludum Dare 39 Theme Voting is on!

Happy Ludum Dare Week!

Theme Voting has kicked off! Tune in every day this week for a brand new round of voting.

https://ldjam.com/events/ludum-dare/39/theme

Wednesday night we'll assemble the top 16 themes from Rounds 1-3. If you miss a round, don't worry! Rounds stay open until the end, so just click the tabs.

A list of Real World Gatherings for Ludum Dare 39 you can find here: real-world-gatherings-for-ludum-dare-39

For future reference, I'm trying to keep helpful event links like that on the event pages themselves:

https://ldjam.com/events/ludum-dare/39/

A number of users have reported problems logging in to the website. I'm working on adding a better error message, but you can work around this by whitelisting cookies from the following domains:

https://api.ldjam.com https://api.ludumdare.com

This is a temporary workaround. I've been fighting a battle with free services like CloudFlare and Lets Encrypt to try and reach 100% website compatibility, but it seems every time I fix one problem it leads to another. So in the future we'll be switching to our own Load Balancer and a paid Comodo SSL certificate.

That's it for now. We'll see you Wednesday night.

We're in!

4th LD so far, it's been fun every time! Here's a list of what we use: sound: multiple vsts, FL studio/LMMS/Ableton (varies from one teammate to another) graphics: GIMP/Pixly/Fancy stuff code: Visual studio, Monogame C# have fun everyone and good luck!

John Romero is asking you to join Ludum Dare 39

romero.png

Hi guys! If you’re going to participate Ludum Dare 39, and open for new engines, and loves Lua – join Corona Defold Jam https://itch.io/jam/coronadefoldjam. The game jam is organized by Lua community and it shares the theme and launch dates with Ludum Dare 39 but ends October 1st. So you may make your game for Ludum Dare 39 and later make it better while participating in Corona Defold Jam.

At the end of the story awards ceremony will take place at DevGAMM gamedev conference and top projects will receive tickets and booths for free as well as prizes from our friends Defold and Corona. Good luck :)

Third time's the charm?

I will hopefully be participating. (I say hopefully because I've felt very uninspired lately, and it's hard to make games without motivation.) If I do it will be my third dare. My second was much better than then the first, so I'm hoping for another jump in improvement.

People like to list their tools here, but what I use really depends on the project and what I feel like using at the time so I'll list that stuff on the game page once it's done.

Thanks for reading. Wish me luck (and motivation.)

In it deep

This time from my new appartment in the center of Amsterdam woot! For a change, I might work together with a collegue, but he has yet to decide if he's up for the challenge.

I hope for something good this time, since it has been a while since I've completed a game :D

I'll be using Unity with some Photoshop and Audio thing. Will be capturing the whole thing using Chronolapse.

Preparing to get schwifty

:loudspeaker: I'm in for the 48-hour compo. Happy jamming!

  • «Game Engine» Unity 2017.1
  • «Language» C#, NodeJS for scripting
  • «Editor» VSCode, Sublime
  • «Version Control» https://github.com/scriptorum/LD39
  • «Base Code» https://github.com/scriptorum/spewnity
  • «Graphics» Aseprite, Photoshop, FilterForge, Spriter, PyxelEdit
  • «Music» Reaper, Renoise, SynthMaster, Cakewalk Z3ta +2, Reaktor 5, Synth1
  • «Sound FX» Audacity, Bfxr, Tascam DR-40

I'm in for the 10th time

My first double-digit participation count. :tada: I'm looking forward to the next weekend and wish all of us lots of fun.

Tools * Godot Engine * Atom * Krita or Gimp * Let's face it, I probably will never make music for my entries but if I do, I'll use LMMS

My First Time, and it's a Compo?

Looks like my first Ludum Dare will be a compo, turns out I didn't have the full weekend XD. GL to all compo and jammers!

I'm gonna need it.

I'm In!

This is the second time I am doing this. Enjoyed the first time, why not do it again? I'm participating in the 72 hour Jam and will be streaming @ twitch.tv/sniperninja564 as much as possible!

«Game Engine» Gamemaker Studio 2

«Image Editor» GMS2 Image Editor, Paint(dot)net, Aseprite

«Sound Design» Audacity, bfxr.net

Bounder Games is in!

LudumDare2.png

Looks like for the first time I'll be able to join the Jam instead of the Compo, now that I'm full time indie dev! I'll be jamming with my other half and partner in our indie team, Bounder Games.

We'll be using: - «Game Engine» Unity C# - «Version Control» Git, via SourceTree & Github: https://github.com/Jiyambi/LD39 - «Base Code» The Bounder Framework - «Graphics» Inkscape, Blender, GIMP - «Music» Bosca Ceoil - «SFX» Bfxr, Audacity

All those tools are free and open source so if you're looking for something to use, check them out! <3

We'll also be streaming on our twitch channel and live tweeting on @Jiyambi and @BounderGames. Connect, join us and hang out! We love meeting new people!

I'm in for the third time!

This will be the third time I participate in LD. Hopefully I'll finish in time to submit to the compo this time. I'll be using Unity and Photoshop. Sounds are definitely not my strength, but I'll see what I can figure out using bfxr, Audacity, and just recording things with a microphone. If I decide to make a 3d game, I'll use Blender. Good luck everyone!

Ummm, where's my game? (fixed)

Looking back at my previous entry, only the comments show up. No game. What's up?

Screenshot (82).png

I'm In!

I've missed the last two but I mean it this time: I'm in! I'm going to be using Love2D, VSCode, and Paint.NET for my development tools. You can find my previous entries at https://xand.itch.io

Looking forward to all your submissions!

I'm in.

Second time doing this. With a friend this time. Yayyy.

Sup, I’m In!!!!

\o/ Am I posting this because... Im In!!

Since the last LD's I could not complete my game do to lack of time, I am hoping to complete the game for this LD! :P

Finger Crossed it is a good theme!

So, it is on!!!! :)

//Tools

Scripting: GDscript / c# /JavaScript or Typescript with Atom Editor.

Art: Pain.net

Animation: Dragon bones / Bkender.

Engine: Superpowers / Godot / Unity3d / Defold / Javascript Framework or the new Construct 3!

Framework: My own framework.

3d graphics: Blender / Sculptris SketchUp!

Audio: bfxr, lmms, Audacity.

Map editor: Tiled, ogmo, or an integrated map editor!

AND LOTS, AND LOSTS OF SUGER AND COFFE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I'm In!

Didn't realize that LD39 is this weekend. Well, I'M TOTALLY IN!

Tools: - Engine: Unity 2017.1 - Graphics: InkScape, Blender, Photoshop - Music: LMMS / Bosca Ceoil - SFX: Bfxr, LabChirp, Audacity

I hope I can make it this time.

I'm in!!!!

Second time, and looking forwards to it!!

I'm In

Can't wait to get started on my first Ludum Dare

I hope I'm ready for this time

This is will be my fourth Ludum Dare. First time, it was LD36. But every next LD I feel that my game became worse and worse. It just looks like I lost some motivation for every LD that I'm in. I just hope, for this time I will make a good one and get my motivation back...

I'm in like Donkey Kong...wait, what

I'm in again. I have to say, that the theme suggestions are better than ever. We've got better butchers at the slaughtering round. <3

Joining!

I've been having scope and completion issues, so what I hope to accomplish this jam is only these two things:

  • Acknowledge the time restriction, and account for it in design
  • FINISH THE DAMN GAME(, CJ)

I'll be using Love2D with the yaoui and boipushy libraries from https://github.com/SSYGEA?tab=repositories

Best of luck to all involved!

Edit: Also, I'll be using Paint.NET and Reason 7 for asset creation.

The monkey is in

Been a long time, but i'm back and ready to have some fun!

MunkButtDanceA.gif

Count me in!

I'll be here, and I'll be watching you while you sleep... I mean I'm going to participate on the upcoming LD. I'll use the awesome Love2D engine, the gorgeous GIMP for graphics, and the fabulous LMMS for musics and sounds. Wish me good luck, I wish good luck for all of you! :)

Am I In?

I've been thinking wether or not I'll be able to develop a game right now, but I guess the only way to be certain is to try.
I'll be doing my n'th Ludum Dare right now. Like, 8th I think. Or maybe 9th.
My poison of choice is LÖVE2D coupled with my awesome framework built on top of it, the lib4. This LD will be different for me, as I recently started sleeping polyphasically. It means I can sleep a total of 4 hours a day and still feel well by sleeping 3 hours in the night and getting strategic naps during the daytime. Here's my E3 schedule.

My tools of choice haven't changed much, but there are some additions. - LÖVE - Vim - GIMP/Krita/Inkscape - BFXR/Audacity - i3

Like last time, I will be streaming on for the entirety of Ludum Dare.

I'm in like edgy floral prints

Probably using - Flash / Adobe Animate maybe HaXe - BFXR - Audacity - Maybe LMMS

Thinking of doing something narrative again. Hoping Round 3 themes are better than Round 2 ones. Getting exciiiiited! Have fun everyone.

I AM IN!!!

Second time! Let's do this.

A Composer’s First Game Jam (Looking for a team!)!

Hi there, everyone!

My name is John, I’m a composer and guitarist in New Jersey.  This will be my first time embarking into Ludum Dare and a game jam in general!  I’ve seen so many awesome games and content and I’d love to be part of an awesome team this time around!  I love collaborating with creative, exciting groups and can’t wait to see what comes around here!

I compose music and sound design in a variety of styles, some of my influences are Akira Yamaoka (Silent Hill), Gustavo Santollala (The Last Of Us) and Nobuo Uematsu.  I invite you to check out some of my past work here on my reel. https://soundcloud.com/johnkiernanmusic/sets/john-kiernan-demo-reel

I hope all is well with each and every one of you and I hope to speak soon!

-John

I'm in

Six strike. (ld38: https://play.google.com/store/apps/details?id=com.StarAge.SkyRoad)

Every game is like a child. I kind of like the father of my clumsy kids. Time to make one more game. I'm just curious how far I can go in his hobby: make game just for fun.

my rules: Android. Portrait orientation. No violence.

my soft: Unity 2017. VS+R#. Paint.net. Audacity. GiHub+Googledoc.

I hope you find a good idea and create a great game this weekend!