LD 39 July 28–31, 2017

Ludum Dare 39 and CoronaDefoldJam: Lua For The Win!

coronadefoldjam_315x250_fruits_min

Hi guys! If you’re going to participate Ludum Dare 39, and open for new engines, and loves Lua – join Corona Defold Jam. The game jam is organized by Lua community and it shares the theme and launch dates with Ludum Dare 39 but ends October 1st. So you may make your game for Ludum Dare 39 and later make it better while participating in Corona Defold Jam.

At the end of the story awards ceremony will take place at DevGAMM gamedev conference and top projects will receive tickets and booths for free as well as prizes from our friends Defold and Corona.
Good luck :)

 

Comments

Mini LD anyone?

Okay, so we were supposed to arrange a little local jam in which people would gather in one place and we all would have participated in Ludum Dare 39, just to gather people and socialise with fellow game makers, have fun and the same time take part to the LD. The problem is, we were suppose to have it in the end of august, in which we thought the Ludum Dare 39 would be this time, but suddenly we found out its month early, and we just couldn’t cope with that! But we would still want to arrange jam in the end of august. Sooooo…

Is anyone having/going to arrange a mini LD anywhere near the time the real LD was suppose to be? If you are, please let me know, then we could gladly join to it too 😀

If no ones going to already arrange one, then, would there be anyone interested to join mini LD if we arranged it? It would be at the end of august, when i think most of people thought the real LD would be, and it would probably be 48 hours jam like the real LD is. We could come up the theme and all, but before we start anything, we would like to know if people would take part to it if we arranged the thing.

If anyones interested to take part on a mini LD, please comment here so we know how many would be up to it 😀 or if you have any ideas or opinions, let us know.

Tags: MiniLD

Comments

Hello world!

This will be my first game jam that I’m in, I’m gonna hopefully get some good experience from this :)

Anyway, good luck, everyone!

A Composer’s First Game Jam (Looking for a team!)!

Hi there, everyone!

My name is John, I’m a composer and guitarist in New Jersey.  This will be my first time embarking into Ludum Dare and a game jam in general!  I’ve seen so many awesome games and content and I’d love to be part of an awesome team this time around!  I love collaborating with creative, exciting groups and can’t wait to see what comes around here!

I compose music and sound design in a variety of styles, some of my influences are Akira Yamaoka (Silent Hill), Gustavo Santollala (The Last Of Us) and Nobuo Uematsu.  I invite you to check out some of my past work here on my reel. https://soundcloud.com/johnkiernanmusic/sets/john-kiernan-demo-reel

I hope all is well with each and every one of you and I hope to speak soon!

-John

Im in! maybe i’ll join a team or doing jam alone

Cause i just graduated and im busy looking for jobs I don’t have time (2 days) for joing the compo. I just feel tired looking jobs and going to interviews etc.

**ALSO HAVE A LOOK AT MY CHESS**
With that check out my chess game that Me and my group made before for our school project. Sorry if there are bugs that makes the game unplayable. Also the source code is available in the video link description.

Tags: C++, chess, unity, youtube

Programmer based in Geneva !

Hello,

My name is Sebastien, I’m a Programmer based in Geneva willing to use Unity3D for the Ludum Dare 39. I would like to meet people around who are motivated to participate to this event !

Good luck everyone! :)

Sebastien

Comments

__BigJigglyProductions__
26. Jul 2017 · 09:05 UTC
This’ll be my first gamejam 😛
29. Jul 2017 · 00:01 UTC
Hey fellow Swiss dev!

Good luck!

First gamejam and first time developer

I‘m a new developer and I’m looking forward to the Ludum Dare event that’s coming up! It’ll be interesting to put all my knowledge together to make a game in a set time, I have high hopes that I(and if my Team decides to join in) will hopefully make one within’ said time period!

 

Not long ago I was looking at things like this and got really jealous that I couldn’t do it as I knew nothing about programming, only took 3 months and I’m intermediate at it (C# and Javascript, I do know HTML and a small bit of Python, also Ruby and C++).

I look forward to trying out the games that get submitted and I hope you guys will also check out my submission when the time comes.

 

It’s nice to see developers from around the Globe come to one place and chill out.

BigJiggly.

Mini Golf for LowPoly Daily in Twitter

My entry for LowPoly Daily with the theme: Golf. Youtube process with fbx files (link included in the youtube video’s description).

Before ludumdare39 comes. Need to practice and get familiar with blender again.

Tags: 3D, blender, lowpoyl, model, youtube

I’m in with new challenge

Hi all, i decide to join this LD but with new challenge. In Jam’s before I was doing some games in Android but for this LD I want to do it with JavaScript. I think it’s a good opportunity to know other language to do games

My question is, Is there any team who is going to do a game in javaScript and have a place for me or if not, any recommendation about a starting point, libraries, tools, blog posts, etc..

Thanks in advance.

Regards!!!
Juanjo

Comments

DonDoge
28. Jul 2017 · 06:14 UTC
will a framework do the job?

The Adventures of Sam Carlisle: The Hunt for the Lost Treasure

Sam_Logo

So it has been awhile. We are working very hard on our first commercial release. That is why we would not be able to join the LD JAM this time around.

The game is set for release early October this year. We can’t wait for you guys to try it out.

Here is a picture of “the behind the scenes”.  See you soon.

file

Comments

apkplay
26. Oct 2018 · 08:09 UTC
Great game. I like it very much.
maxdroid
10. Nov 2018 · 12:00 UTC
Attractive game. I like it very much.

First Ludum Dare

I hope to finish a great game

Comments

akusan
28. Jul 2017 · 01:08 UTC
Good luck!

Dots In Space…

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I’m still working on my game of the last jam over here which I hope to release very soon.

I’m currently adding options for atmosphere settings. There are now well over 200 settings including solar system generation, gameplay settings, physics and lots of visual settings like this.
amtosphere

All these settings are also used for randomizing everything on the press of a button so every game can be completely new generated. But you can also unlock all the different settings for you to tweak and save as your own custom presets. You can shoot projectiles the size of planets or create massive destructive shockwaves or make the goal to be destroy the most or shoot projectiles that bounce off the planets Peggle style or be on a moon orbiting your planet… there is lots that mixes things up.

In case you never heard of Dots In Space, it is basically shooting whole solar system to pieces while trying to destroy your opponents planet, it share a good amount of resemblance to the Worms games but here you have to take the gravity of the planets and sun in account and if you are not careful your projectiles might come right back to you. Here is the old jam page: https://ldjam.com/events/ludum-dare/38/dots-in-space

Here is how that looks:

The glow shows the gravitational pull of the planets#screenshotsaturday #UE4 #gamedev #space pic.twitter.com/1PMJ8i457V

— David Hagemann (@TocoGamescom) June 24, 2017

Some Tips For You Gnarly Ludum Darers

Before I begin, I just want to say that I LOVE Ludum Dare! I have done 11 LDs, but I will not be participating this weekend due to other plans.

This will be my 8th time sharing these tips, but each LD I revise them and (try to) add a couple of new things to the list. These tips are just from my experience, so feel free to disagree.

Preparation

On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because personally I don’t like wasting my time showering during a game jam. I know it sounds kind of funny, but you want as much time as possible to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both dev days, giving me a total of 8-10 hours of sleep during the weekend.

Sleeping and Eating

Buy some snacks, like right now! Buy super unhealthy snacks!– Although if you can prepare healthy meals before the event, you should probably do so. I wouldn’t go cooking a full-blown meal during the jam if I were you, but I’m not you so you can do whatever you’d like. You’d be surprised how long you can last without food, but regardless you should eat. Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep. Most people say to cook healthy meals but since I’m more of a Hardcore All I Care About is This Game I’m Going to Make kind of Ludum Darer, I don’t care about what I eat, if I eat at all, because I’m stuck in the LD Zone.

Making Your Game

If you don’t finish making a game, DON’T WORRY because you’re not alone!

GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you should do with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

Now this is just my opinion, you can do whatever you want. And if you’re going to make a narrative game or a game that’s just about the visuals, then just ignore what I just said about the Gameplay being the key. I’m just a Gameplay kind of guy.

THEME is important. THEME is not important. It all depends on who you are. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t, I would just start making a game that I have been wanting to make and then incorporate the theme down the road; or sometimes I just wouldn’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend opting out of the Theme Category.)

Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast. I just see LD as a great opportunity to make prototypes really fast.

Post Compo/Jam

If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. It’ll make you proud and make you feel better about yourself. And if you really like how your game is looking, continue development and try putting it on Steam, because why not?!

RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! Comments help because some people will look at their comments and click on your name to see your game (also it’s just a really nice thing to leave a comment). If you don’t rate any games then just about no one will see your game, so…

RATE GAMES!

 

Streamers

Be on the lookout for Mike’s Dare to Play post where Streamers and YouTubers leave links for you to submit your game to them. Look at this page everyday and keep an eye out for google doc links and email addresses! And don’t be afraid to hop in on a Twitch Stream. You can watch people play Ludum Dare entries and you could leave a link to yours in the chat. Watching somebody play your game is a really fun experience!

 

What I do

I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.

That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want!

Good Luck to Everyone Participating in LD 39! c:

Comments

Kokonaught
28. Jul 2017 · 01:13 UTC
Definitely sleep during jams, at least 3 or 4 hours per night.

Neil Creates: Recreating Assets, Gameplay Mechanics, etc.

Hi there,

Now that LudumDare 39 is just around the corner, I would like to share a new series that I’m currently working on.

It’s a series where I try to recreate some assets, art style, gameplay mechanics, and other components and/or elements that make up other games. I also share some techniques and best practices that I learned so far while recreating previous works of art. Enjoy!

Play. Learn. Create.

YouTube Playlist: http://bit.ly/2tI5mUh

Texts, Screenshots, Code Snippets: http://bit.ly/2eSbRBe

Here’s the first episode:

Tags: guide, tutorial

I’m new

Any tips for new people?

Comments

28. Jul 2017 · 22:35 UTC
I would recommend starting with the smallest idea you possibly can, because it’s so easy to run out of time!

I’m in! First time around!

This is my first time around, so I’m rather excited, and also a bit nervous! I’m hoping to learn something new, and (dare I say) finish a game! Planning to use Java’s libGDX and a pre-built pseudo game engine!

Hello World!

Getting ready for my very first Ludem Dare! I have worked as an artist in a couple other games but looking forward to doing the programming AND art this time around.

Looking for partners !

Hi everyone! It will be my 6th LD in a row!

I’m looking for partners for this edition. I can make graphics or/and music.

Feel free to contact me !

Mail : cemailestcool(a)gmail(dot)com

Good luck to everyone!

Comments

MaybeLaterx
28. Jul 2017 · 13:54 UTC
Feel free to try crowdforge.io, that’s where I found a team :)

Looking for artists for Ludum Dare 39

Hello everyone!

I’m looking to participate in Ludum Dare 39 and this time hoping to gather a team to work with hopefully over discord, as for me I am a programmer (primarily C# and C++) I will most likely be using either Unity or SDL to create the game (and maybe some other libraries thrown on top).

If you’d like to see my previous work head over to: http://www.wickedstudios.co.uk/pages/games.html

If you’d like to get in contact with me add me on discord at:  Wicked#3867

Thanks in advance

 

Comments

I’m IN

This is actually a test