LD 42 August 10–13, 2018

Last hours to play and rate

Hey guys ! don't forget to play and rate our game it's the last day voting !! you can play it pc or web here https://ldjam.com/events/ludum-dare/42/melting-ice-running-out-of-penguins

By the way we play another jam last week ( the brackeys jam 2018) and here is our entry if you want to play ! https://crazycolibri.itch.io/balloon-odyssey thanks all

Dungeon, Demon and 2 Walls

:D who longer: https://ldjam.com/events/ludum-dare/42/dungeon-demon-and-2-walls 71.JPG

Last Day for GOGH!

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https://ldjam.com/events/ludum-dare/42/getting-over-gold-hoarding

The game is playable on html5. Make sure to read the controls and description!

If you enjoyed the game, give us some ratings and feedback. Thank you

Just a couple more ratings

I'm in need of just couple more ratings, be glad to rate you back :)

https://ldjam.com/events/ludum-dare/42/amistad

Closing in on Pascal - A Postmortem

With LDJAM coming to a close, I thought it'd be good to talk about how the submission Closing in on Pascal came about and what I learned from it.

Plan

Ludum Dare 42 was particularly exciting for me, as it was the first LD in a long time that I had a completely free weekend. As such, I decided to plan the first day entirely for gameplay, with graphics and audio on the second day. That way I get a solid game and then plenty of time to work on making it look and sound nice, you'll find out why that plan isn't flawless as it sounds.

Theme

When it came to the theme, I was already very pessimistic that it would be a theme I'd be happy with, it's been a common trend for people to vote on the theme that no one wants. I even voted against the theme "Running Out of Space" but when it turns out to be the chosen one, I thought it was pretty good.

Idea

The concept of running out of space I had was inspired by the cartoon trap of the walls closing in on someone in a temple. I figured a game where the player has to reach an exit before the room crushes them to death.

Gameplay

Fortunately, I have a bit of experience with platformers in my game engine from a previous jam, so the tilemap, jump physics and mechanics such as wall jumping I have previously implemented.

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The jump animations itself was done because I remembered the indie platformer INK having good squash & stretch. To achieve it I modify the scale so that it squashes inwards when going up and stretches outward. If I had more abilities to adjust the individual vertices I could do more fun aspects of moving like skewing.

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Art

Since my idea was inspired by a temple film/TV trope, I already had the visual theme in my mind. I also thought it would be good if I had a little cartoon character who'd look like Indiana Jones. It was fun working with pixel art and animation once again, but if I was to do this again I would have done a much simpler approach. The player character is way too small for the game screen, meaning that its animations are pretty much useless. I also had a bit of issue with making the colours stand out so it doesn't feel all yellow and brown.

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In the end, it took around 3 - 4 hours to work on the background environments and 5 hours to work on the player sprite and all the obstacles. If I went with a much simpler design or scrapped the temple theming and used the simple colours and shapes it would have been much clearer and easier to look at.

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Sound

This was achieved with LMMS and BFXR. I like making NES-like chiptune in there but I do notice it's restrictive in areas like tones and tempo, so I couldn't get the sounds I want. It also didn't help that thanks to the graphics, I had much less time to work on sound and music so it ended up rushed.

What could have been done better.

The post-jam has most of what I would have added or done better if I had time. Particle effects, using directional keys as well as the WASD buttons, and a better title logo. I would have also worked on more levels but seeing how many levels players are willing to go through, then maybe the existing levels should have been improved slightly.

Conclusion

I'm a little worried about what the rankings will be for this one, I'm definitely glad I could take part but I feel as though I wasted too much time on the graphics when a simpler approach would have been effective. You can go check out Closing in on Pascal.

Damage Control - final version

So we finally finished a more polished version of the game, just in time for... the end of voting. But, no matter, the most important is that we've made a game we can show without feeling the need to apologize (I get a need to apologize pretty often, don't mind me).

New Version is awesome! We got lots of great feedback here and tried to use it to better the game. The main issue, balance, took way longer than I initially thought because it required re-working the code pretty deep, but it was worth it. Other things that at first seemed less important -like a tuto! who needs a tuto to understand a game? huh? ... well everybody apparently, and if you don't because you're the one who made it, that's cheating, apparently.

...Anyway: more minor issues that were brought to our attention were also solved: better navigation, some kind of tutorial, slightly better art, several endings, and better ease of use in general. Lots of small things that added up to a big jump in quality (translations didn't make the cut, sadly).

Play here!

Also have some tiles art because I personally find them very pretty.

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Post Mortem: Eyeball Run

Last month I entered my first Ludum Dare! The game I created, "Eyeball Run" Was a Puzzle game where whenever you moved a wall would follow behind you and if it reached you, killed you and restarted the level. The challenge came from having enough space to move vertically and get to the exit. I added Other mechanics (Locked Doors, Keys, Fireballs and 2 Active abilities) and It ended up Feeling like a full game at the end of it.

There were many issues with the game, The 2 active abilities felt a bit unnecessary and contributed to me designing the levels less than ideally. The keys for the active abilities were a little clunky and frustrating to use and the "Puzzles" were simple and frustrating until you figure them out. I watched people either give up because the solution was usually just "Spam your active abilities", or breeze through the game because they started spamming the abilities right out of the gate and eliminated the challenge from the game.

But I don't consider it a failure. I went in to Ludum Dare thinking I'd spend all my time during the 72 hours working on the game and have a solid product at the end of it. I ended up spending at most 20 hours, even accounting for sleep I spend less than half of my waking time on the project and it suffered as a result.

If I enter the next Ludum Dare, I think I'll need to be a lot better with my time management and focus more on level design than cool mechanics. Because while stopping time is cool it needs to be for a pinch rather than a requirement to beat the game.Title.PNG

Brick by Brick

https://ldjam.com/events/ludum-dare/42/brick-by-brick

some late ratings perhaps?

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procrastination 101

some late ratings perhaps? https://ldjam.com/events/ludum-dare/42/brick-by-brick

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Wanna sort sum' boxes?

https://ldjam.com/events/ludum-dare/42/postman

LD is almost over. I'm workin' on a graph of all the feedback I've got. All feedback is highly appreciated!

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Last day to rate Bath Time!

This is your last chance to play and rate our game, Bath Time!

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Play and rate here: https://ldjam.com/events/ludum-dare/42/bath-time

We're really happy that people have been having fun washing meowmies, especially on their mobile devices! We've already gotten a lot more ratings than in past LDs, which we really appreciate! Here are some highlights from some of the recent reviews:

Oh man, this is so cute I gotta check my blood sugar. The art style is very pleasant, and the concept of washing dirty ~~kitties~~ meowmies is adorable. It’s fascinating how such simple gameplay can be so appealing! -- @suve

One of the cutest games on this jam. Mew! -- @bbaf

Probably the best game I’ve played this Jam, absolutely fantastic Aesthetic, the gameplay was excellent and pure in it’s design and implementation. The mobile version of this was the superior of the two for sure, but that’s to be expected. Graphics were adorable, and the sound effects too! -- @occultone

Down to the Wire... Again.

I did say this to myself a few jams ago that I wouldn't keep running it down to the wire to get reviews but here I am. I did have an excuse this time and got myself a new job between the end of the jam and the end of the rating, so I should give myself a little bit of a break.

I have played some wonderful games so far. I have been comprising a list of my top three and games that I'm sure will stay in get knocked out. It's great to see such talented people taking part in the game jams, it inspires me to keep pushing myself. I will create a post of my best three and why later.

Until then, if you have a spare moment and could throw some time into rating mine it would be highly appreciated. It will also send me in your direction to play and rate your games too. If you have any recommendations for your favourite games I would love to see them linked also!

https://ldjam.com/events/ludum-dare/42/the-server-room

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Thank you all for being so awesome and producing the games that you have!

Rise of the Hard Disk :D

Cluster is a very old hard drive (its maximum storage capacity is 10 GB), but very insightful. Tired of the constant abuses of its owner, by the large number of files downloaded, a rebellion begins in which you can help him to comply with it. Delete each and every one of the downloaded files, before these become hidden in the folders.

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Link: https://ldjam.com/events/ludum-dare/42/cluster

That's a crate

...And only one day left to try "What's in the crates?!" Crate.png I'm still 6 votes behind, Wanna give it a try?

https://ldjam.com/events/ludum-dare/42/whats-in-the-crates

Dark Forest

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https://ldjam.com/events/ludum-dare/42/dark-forest

Do you have a controller?

One Final Note

You may not know that ludum dare has a Danger Section.

These GameDevs are very very close to getting their 20 ratings to get a ranking. I urge you to check their games out and leave constructive feedback if you can.

The best things about Ludum Dare is it's size and the fact that it encourages and rewards feedback through it's karma system. This helped me a lot in terms of game development and it's one of the reason wht I plan to enter the next LD and more.

On a Side Note

If you do have a controller, your in luck. Bunny Bazooka now has controller support (at least for XBOX 350/One controllers).

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Post Mortem: Gravity Well

Ludum Dare 42 was my 4th time participating in the jam, and each time it is a totally new and different experience. My teammate @SpicyRhino and I made the game Gravity Well, an action puzzler in which you must guide your spaceship to the end of each level by placing black holes to effect your trajectory. Here is a quick audit of our creative process and a post-mortem of what we learned this time around.

The Pre

In previous Jams I have competed with teams of 3-4 people, but this was the first time with just 2 of us, both with limited schedules. This personnel and scheduling crisis meant we had to curb our enthusiasm and let our constraints make some choices for us. We spent the first hour of the jam brainstorming, the results of which can be seen below.

We started by performing a brain dump. No bad ideas. Fill the page, make the font smaller, repeat. GamePlanning1.PNG

We then picked 3 that we liked the best and fleshed them out a bit. GamePlanning2.PNG

Finally we did a quick analysis of the feasibility of the idea as well as answering the all important question "Where is the fun?" GamePlanning3.PNG

In the end we picked the Gravity Well concept and started work.

The Post

I am very happy with our game, but there are several things that I would change. Our process was solid, but our limited experience held us back a bit. The GUI drag-and-drop controls were not quite functional and not being able to re-position things in the game-field was an issue. (All of which were fixed post-jam). Some play-testers had issues finding the reverse-thrust button, so I would like to make that more obvious in any future releases. It sucked not to have 100% original assets for the game, but I will be replacing those shortly.

Overall I am very proud of the game we made, and have lots of ideas on how to improve it and to make it fully featured. It has good potential as a mobile game and so I eventually want to get it to the app store. Of all the games that I have made, this one is the one I will most likely keep working on.

Link to the page for Gravity Well

I look forwards to hearing from you all at the next Jam! GravityWellGif1.gif

Tomb Looter postmortem is coming very soon.

Have you tried loot this collapsing tomb? Do not be too greedy, or you will die crushed! https://ldjam.com/events/ludum-dare/42/inappropriate-truck

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Please vote in Stack Master!

Stack Master, Ludum dare 42 - Brasil

Stack Master is a stack stacking game, make as many points as you can, come and test Hardcore mode where only the strong survive, we did our best, we hope you have fun.

Stack Master é um jogo de empilhar coisas, faça o maximo de pontos que conseguir, venha testar o modo Hardcore onde só os fortes sobrevivem, fizemos nosso melhor esperamos que se divirtem.

https://ldjam.com/events/ludum-dare/42/stack-master

Check out Golden Shackles

Last chance to check out Golden Shackles. Enjoy :)

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Leave a comment and I'll play and rate your game in sha' Allah.

Keeping that highscore in the family

Although I couldn't, my brother made it his quest yesterday to get the high score in both game modes. It's only fitting that when the ratings are over it's family who has the highscore , let's hope nobody prevents that from happening.... Pssst: https://ldjam.com/events/ludum-dare/42/changing-spaces highscoreBoard3.png

Retro platformer!

Plug in your controller and try this one out!

(Or just use your keyboard)

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Play and rate:

https://ldjam.com/events/ludum-dare/42/poisoned-palace

Comment with links to your games-- I'll play and rate them, too!

Hot news on The Last Floe!

The post-jam version is out! Fasten your seatbelts, these icebergs are hot hot hot!

https://ldjam.com/events/ludum-dare/42/the-last-floe

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Ink Flood Post-Mortem

As soon as the theme came out, I started brainstorming ideas, which included running away from space police to get out of the galaxy, cleaning up an office or warehouse, and finally climb your way out of a building that is flooding with ink. While it wasn't a new or particularly innovative concept, I felt that it was simple enough for me to get done in a limited time with a limited grasp of physics programming and I could apply the graphical style well.

After throwing together some platformer physics, I rigged and animated a 2D silhouette character, decided that I didn't like the silhouette style, and trashed it. I then went through multiple placeholder graphics between flat art and pixel art and settled with pixel because it gave the game a nicer feel.

On Saturday, I started adding the ink mechanic and tried to decide what other mechanics to add. I wanted to add some sort of platform that would be destroyed when you stepped on it, but couldn't think of what it would be. Later, upon making the tileset, I added a crate and decided to make an explosive version of it that would blow up when you landed on it, pushing you slightly upward. I also made it so that jumping off the TNT crate would push you higher, allowing for more possibilities.

I eventually decided that I needed another mechanic and added barriers, which were enterable from the bottom, but could only be entered from the top by stomping with the down arrow key. The final mechanics to add were keys, doors, and a limited number of lives.

Most of the next day was dedicated to level design. I was originally planning to have 12-16 levels, but after the first few I realized that I didn't have enough time to add more mechanics and the game would lose interest.

The next day I played through the game multiple times, refining, and fixing the numerous bugs. I also through together some release material that would be ready for Submission Hour.

Over submission hour, the servers were creaking and groaning under the strain and I was unable to put anything out for the first twenty minutes or so. After putting the game out, I received a comment saying that the game was broken and discovered that I had forgotten a file that was required for the game to run. I re-added it, re-uploaded it, and everything was safe.

Looking back, I think I should have realized that you could fix bugs past submission hour :stuckouttongueclosedeyes:

You can still play the game here - https://ldjam.com/events/ludum-dare/42/ludum-dare-42-2

Uh-Oh

I completely lost track of time due to having a busy few weeks since the actual jam and haven't started rating games until today! I'm trying to rate games as much as possible.

If you could throw my game some ratings so that it could get past the threshold I would really appreciate it. And if you would like for me to rate and give feedback on your game leave a comment here and I will play yours in return as well!

Slime Running - There are less than 24 hours left! Get over my record!

It's running out ... but the question is ... Have you tried or do not know Slime Running yet? enter this link :clap::clap::clap:

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Playing it is very simple, and only with the WASD keys!

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:stuckouttonguewinkingeye: Did you see my record? You will get over it? :stuckouttonguewinkingeye:

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We await your comments and your evaluation, it is still on time!

:clap::clap::clap: Thank you very much everyone for playing and commenting on the game (@rusty-bailey, @kostbllb, @baconsenpaii, @matzetoni, @hugo-kieffer, @raffe, @alisiena, @chrissx2, @flower, @nam-nguyen, @tigerj , @alex-brull, @zicboy, ...) :clap::clap::clap:

Ludum Dare 42 is Almost Over (But Our Main Project Isn’t)

With Ludum Dare 42 (and the summer 😔) drawing to a close, it’s time to kick back and relax. We hope you all did well, and more importantly that you all got something out of it, whether it’s a continuable project or just more experience.

But don’t get too comfortable just yet. The Koala Squad isn’t finished! We’re super pumped to announce our upcoming release, ** Terror for Two! ** Terror for Two is a horror game with a twist. You must ensure not one, but two people’s safety as they escape separate scenarios. This our first major release and we’re ecstatic to finally be going public with it! It’s been ten long months of development, but it was worth it for the fulfillment of our dreams! We’ve officially set the release date now for October 10th! If you’re interested, check it out on Itch.io or on Game Jolt.

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Additionally, we’ve made plans to continue with our entry this time around! It’s already had some rather major changes made to it, and it’s only been getting better! Yes, we changed the tutorial so now you can click rather than having to wait, but that’s only a drop in the pond of our plans for this game. The feedback we received from you was exactly what we needed to hit the ground running for future development. But don’t expect anything from us just yet! These are long term plans that may take us a very long time to implement. If you’re interested and want to keep track of any major developments, email us at KoalaSquadGames@gmail.com with Exhaustion in the title and we’ll keep you posted.

Cheers! - The Koala Squad

@drums @axoona @coomzy @mykola @dancan @oberon @johnyf @timbals @paulo-augusto @rahim-pxr @brandon-napky @fakefirefly @oneiros @erikiene @antti-haavikko @pepelumen @punisherXA @cristihkj @himadri-sekhar-mahanta @unknownevil @ghastlymicrowave @dom-harris @watdowtal @keebleryestime

(Don't worry, I'm not spamming random users. These are all the absolutely Wonderful people who took some of their time to rate Exhaustion. Hats off to them!)

Eviction Evader | Final Chance!

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Take this final 22 hours and 56 minutes to try out Eviction Evader! Spending all of his life working to own a large amount of land, when Dave is faced with eviction, he has to do something to keep the developers away! Help him save his land using your manure gun, farm animals, and pirate ships!

Have fun!!

Quick Web Game

I managed to create and publish a game but I've had zero time to play others due to school. I'd appreciate any kind of feedback I can get on my game, and hopefully a full 20 ratings.

If you're looking for a quick (less than 10 min) in-browser game to play, then this is for you:

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Thanks in advance.

Game Page:

https://ldjam.com/events/ludum-dare/42/geobreak

Thanks for playing :3

Hi everyone!! Many people tell us in the comments that they love our animations but do you know how many frames we have in total? 164!

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Please, check out the video by Jupiter Hadley where she plays our game! We will hope you enjoy!!

https://youtu.be/KKcNeeBfE6w?t=496

And if you don't play Pamago yet, you can find it here --> https://ldjam.com/events/ludum-dare/42/pamago-1

Mere hours remain to try and rate Get To The Airlock!

thanks to everyone who've given us great feedback so far! https://ldjam.com/events/ludum-dare/42/get-to-the-airlock

we're going to finish the game and release a fully-featured version with 20+ levels! 18b71.png 18a55.png See if you can beat the 4th level :)

How long can you survive

evil robots from some other dimension.
The robots try to kill you by cutting the surface
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special ability to cut into their energy beam Running out of space 14em08/em2018 17em52/em53em3/em1.gif

Noooooo!

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play the game here =)

https://ldjam.com/events/ludum-dare/42/nooooo

Our planet appreciates your help!

Thank you for everyone who played my game and provided helpful feedback! :slight_smile: However the population on the planet is still growing...and I still need one more rating in the Mood category. Anybody willing to help?

https://ldjam.com/events/ludum-dare/42/homos-save-the-world

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Please leave a comment if you want me to rate you back. :)

ChromeStuck - PostJam version

This GameJam was tiring but tought me a lot ! It was my first jam solo, and my second jam total (even though the first time we did not exactly end up with a playable game in the end).

A big thank you for the ones who played my games and gave me pieces of advice on how to improve it!

I tried to address the problems that were brought up in the comments in a post-jam version ^^

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For now the Post-Jam version is only available on deskop but as soon as the jam is completly over I will also post the browser version. There are still some glitches I need to solve and I need to add more content, so, there could be another version after this one !

https://inferture.itch.io/chromestuck

Thank you all for your comments and advices, they were really useful I'm looking forward for the next Ludum Dare ^^ Good luck and have fun :) Capture d’écran (15).png

Thank you everyone for your support !

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LD42 coming to an end, before its all end,i personally want to say thank you to everyone !, thanks for the all great comments and great constructive criticism for Demonologist, with that i know what lacking and what to improve, hopefully i can further improve my work for next LD.

With what i learned and received from LD42, i already planned to make a new game within the same "world" and "lore" as Demonologist, but with whole different gameplay and mechanic, but still quite faithful to the original, i still finalize the concept and everything, and not make much progress on it either cause of hectic work hour, thus sadly no preview or demo so far, but if you are interested and not yet play Demonologist, you can try it here : https://ldjam.com/events/ludum-dare/42/demonologist

I had great time and lot of fun with this LD, playing bunch of great game with great ideas and mechanic, its been a wholesome experience, hopefully all of us can join and play again on LD43.

have a nice day everyone !

LD42 Post-Mortem: Redemption

Hey guys, We consider this LD42 not quite as successful as we'd like it. The game we have released was, unfortunately, raw, unforgiving and quirky (while the idea to break the game was interesting, it was hard to see through). Bad planning and estimations, distracting on redundant features and deviating a lot from player experience while not really giving it enough testing - all of that led us to the game called "Break the System":

https://ldjam.com/events/ludum-dare/42/break-the-system

We did not fall, though. Instead, last weekend we decided to try and redo the jam in just two days with the same theme, so to learn from our mistakes and manage our resources and priorities properly. And that was harsh, indeed. We had to drop a lot. We had to spend quite a few hours just thinking and writing things down, describing almost every single detail. But, surprisingly, it worked out! We have managed to produce a small game called LandeRaid, and you can play it here:

https://firellon.itch.io/landeraid

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What we would really like to get is your feedback, since we are oblivious to some of the game's flaws. And as this game is not really part of LD42, please, be as objective as possible - this is not going to backfire at you :)

Sincerely yours, Nebulate.me team

Thanks Ludum Dare

Thanks to Ludum Dare, through to participation in the contest, I got my first job in gamedev :smiley_cat:

Pizza Defender

You have finnaly beat me! Congrats @ddrkirbyisq for getting way over 2k and @tumormccain for being the first one to beat me. You both win the cake!

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The real question is - who's gonna beat them?

https://ldjam.com/events/ludum-dare/42/pizza-defender

Timelapse - The Flopp

As the LD 42 is coming to an end we wanted to show you guys the timelapse video the Art process behind our game.

https://youtu.be/1SyI2wsD_Rs

If you haven't tried our game yet, we will be really glad if you'll give it a try. https://ldjam.com/events/ludum-dare/42/the-flopp

For those that have tried our game already, we would really love to thank you for amazing feedback and hope to see you all during the next Ludum Dare! This has been again a great experience for us, and we hope that next time, we will prove ourselves that we have learned from our mistakes and from your feedback towards better game experience. Great job guys!

Honest Dan's LD42 Finale Extravaganza Stream on Twitch

Good day everyone! We have made it to results day! I hope you've all enjoyed the process of LD42 and managed to make something you are proud of.

Like last year, I will be streaming and playing games in the 4 hours leading up to the results. Last year, the results were released just minutes after the voting closed, so I am going to go with that assumption again this year.

The stream starts at 17:00 BST (12:00 EST) tonight and I'll play until the results are released. It'll be good to spend the evening with fellow game developers in anticipation for the results of the game jam.

Hope to see you there :)

Link to Twitch

There is a queue and form to submit your games. Please be aware of my rules, which include: you have to be present in chat when it is your turn or you'll be skipped and need to resubmit; I give each game 8 minutes of playtime to try and ensure we get through a variety of games; Regular viewers of my stream and subs will be granted priority.

Submission Form | Queue

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Last hours play thru! Road too 100 ratings!

How have u not played and rated my game yet?!! It has like 80 ratings! And I'm pretty freaking proud of it. If you play mine I may play yours. https://ldjam.com/events/ludum-dare/42/plug-and-shoot https://ldjam.com/events/ludum-dare/42/plug-and-shoot https://ldjam.com/events/ludum-dare/42/plug-and-shoot https://ldjam.com/events/ludum-dare/42/plug-and-shoot https://ldjam.com/events/ludum-dare/42/plug-and-shoot

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Thanks Everyone.

Thank you so much for playing and testing our first jam submission.

If you haven't played it yet. Have a look https://goodenoughgang.itch.io/glow-ludam

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Zero Star Update 1.3

Update 1.3 is here including an Android Version! Some of the ideas from you guys have been implemented such as flames around the edge of the screen indicating the heat from the Star!

This is how the Android Version looks like: Zero Star Andoid Version.jpg

Zero Star New Update

Update 1.3 is here including an Android Version! Some of the ideas from you guys have been implemented such as flames around the edge of the screen indicating the heat from the Star!

This is how the Android Version looks like: Zero Star Andoid Version.jpg

https://ldjam.com/events/ludum-dare/42/zero-star

Enjoy! :D

Dungeon, Demon and 2 Walls

Who is bigger: https://ldjam.com/events/ludum-dare/42/dungeon-demon-and-2-walls 120.JPG

The Last Push! Share your game and rate mine!

So I will link my Game, Also comment with your game and il give it a rate. Also join our gaming/developer discord and drop your game as well.

My Game: https://ldjam.com/events/ludum-dare/42/tales-of-steel-and-mana-empires-birth

Discord: https://discord.gg/amwhTDX

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Kim Jong Fun

You must be this thin to enter Best Korea!

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Rate NOOR at the GDWC website!

I just submitted NOOR for the game jam category on the GDWC website, I'll appreciate if you vote for the game on the website :D

The GDWC website: https://thegdwc.com/

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Thanks for 40+ ratings

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Thanks to all the people who took time to play, rate our game and leave feedback. We took the everything to heart for future projects.

Have a nice day and good luck!

If you happened to miss our game, you can check it out here: https://ldjam.com/events/ludum-dare/42/spacebreaker

Thanks everyone for all the ratings and comments !

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This ludum dare was super cool, we both had a lot of fun working on our game Running Out Of Spice !

Seeing all your comments and all the ratings was a really nice experience, and of our first real wave of feedback. We are glad the game pleased a lot of people, and we'll sure take into account the cool feedback we got for the post ludum dare version we're working on.

If you haven't yet, you can play and rate our game here : Our Game

Thank you all ! You are awesome !

Wobbly Trees!

A couple of people asked about the wobbly trees in ECO WARRIORS, so we're sharing this (super simple) trick!

ReactiveTreesemNormal.gif ReactiveTrees/emSpringy.gif ReactiveTreesemWobbly.gif ReactiveTrees/emExplosion.gif

The bullets and explosions apply a force to the trees (and other objects). To the right of these gifs you can see the values of the configurable joints that secure the trees to the ground.

The trees have a mass of exactly one unit and are about four units high with the anchor of the joint exactly on the ground in these simulations. As you can see, with such a tall object a really high angular drive is needed to pull the object upright after a knock.

Try this out in your next LD Jam!

(And if you haven't yet, check out ECO WARRIORS https://ldjam.com/events/ludum-dare/42/eco-warriors)

Thank you and see you in LD43

Thank you, to everyone, for playing and rating games, not only mine but any games in this LD. Simply put, thank you for being a part of the community.

For some, this could be the first time you ever make a game, the first time doing a jam, the first time working in a team, the first time actually drawing some art, the first time using a game engine, or any other first-time experience.

Many of those are true for me, and I have learnt a lot: why scaling down, what polished really means, how to measure fun, what is the right difficulty curve, how to make sure people GET IT even if they play your game for 1 minute, to name a few. Some of these already proved their value in the GMTK jam I just participated, but there are other mistakes I made and I was not as happy with my entry as I was with my LD entry.

So what is the biggest lesson out of all this? You don't learn to make games if you don't do it. I will and hope everyone will keep making games and keep learning from mistakes.

I will see you in Ludum Dare 43!

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Only 4 Ratings left!

Organize Your Life by @samusoidal

Not my game, but it’s a really fun game. It’s only 4 ratings away from 20, so if you take the time to rate it, it’d be great! Play it here: https://ldjam.com/events/ludum-dare/42/organize-your-life

What a blast!!

Hey guys!

I hope everyone has had a fantastic LD42 and has learned some valuable lessons-- I know I have! Thanks to literally everybody that's played my game. I've really enjoyed experiencing everyone else's submissions and have seen a remarkable amount of uniqueness, talent, and innovation.

This has been my first game jam and I'm very thankful for the experience! I'm currently working on a Post-Jam version of "Poisoned Palace" and I can't wait to show it to you!

Thanks for making games and being part of this awesome community! Also, thanks to Mike @pov for running this thing, man!

https://ldjam.com/events/ludum-dare/42/poisoned-palace

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If you have nothing to do right now...

... I would suggest you to try my game heehee : https://ldjam.com/events/ludum-dare/42/crate-chaos I post it here one more time since I've gotten no new feedback for more than 2 weeks now. If you can leave a comment that's extra awesome and thank you very much !

Thank you! Thank you! Thank you! Need 8 MORE, Aiming For 160+ Ratings...

This was our 1st LUDUM DARE GAME JAM entry and we’re very grateful to all of u for already making it our best one. The feedback’s are a great help and we are continuously working at making our game better.

We're still playing and ranking LD games so feel free to post the link to your games and we'll rate them and make sure you do the same.

here: https://ldjam.com/events/ludum-dare/42/void-productions

Twitch: Honest Dan's LD42 Results Countdown Stream

Starting in 90 mins at https://www.twitch.tv/honestdangames

Are you short on ratings? Or do you want to see someone play and experience your game? Want some honest feedback! THANK GOODNESS FOR THE EXTRAVAGANZA BONANZA!

Like last year, I will be streaming and playing games in the 4 hours leading up to the results. Last year, the results were released just minutes after the voting closed, so I am going to go with that assumption again this year.

The stream starts at 17:00 BST (12:00 EST) tonight and I'll play until the results are released. It'll be good to spend the evening with fellow game developers in anticipation for the results of the game jam.

Hope to see you there :)

Link to Twitch

There is a queue and form to submit your games. Please be aware of my rules, which include: you have to be present in chat when it is your turn or you'll be skipped and need to resubmit; I give each game 8 minutes of playtime to try and ensure we get through a variety of games; Regular viewers of my stream and subs will be granted priority.

Submission Form | Queue

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Hai all

Last hours to vote games

I has rated my Games and given 202 ratings total. But lesa than 50 rating for me. Please play and rate my game. Give me rating that I deserve. https://ldjam.com/events/ludum-dare/42/planet-o

Cluster :D

Delete each and every one of the downloaded files, before these become hidden in the folders.

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Link: https://ldjam.com/events/ludum-dare/42/cluster

SO CLOSE

Only need another 3 reviews/ratings for my game to be ranked! Could a couple kind souls please try my game in these last couple of hours?

nope

nevermind

Honest Dan's LD42 Finale - Countdown to Results

Starting NOW #

https://www.twitch.tv/honestdangames

Are you short on ratings? Or do you want to see someone play and experience your game? Want some honest feedback! THANK GOODNESS FOR THE EXTRAVAGANZA BONANZA!

There is a queue and form to submit your games. Please be aware of my rules, which include: you have to be present in chat when it is your turn or you'll be skipped and need to resubmit; I give each game 8 minutes of playtime to try and ensure we get through a variety of games; Regular viewers of my stream and subs will be granted priority.

Submission Form | Queue

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Come and evaluate Stack Master the time is running out =D

Stack Master, Ludum dare 42 - Brasil

Stack Master is a stack stacking game, make as many points as you can, come and test Hardcore mode where only the strong survive, we did our best, we hope you have fun.

Stack Master é um jogo de empilhar coisas, faça o maximo de pontos que conseguir, venha testar o modo Hardcore onde só os fortes sobrevivem, fizemos nosso melhor esperamos que se divirtem.

https://ldjam.com/events/ludum-dare/42/stack-master

Not gonna make it to 200

Only 15 ratings to 200! But I won't be able to make it. Can't complain though :sweat_smile:

Still, if you can check it out (no download required): https://ldjam.com/events/ludum-dare/42/blocks

I have made a terrible mistake.

smart.fw.png Not only did I forget to make an "I'm in" post, post mortem, or any kind of progress report during the competion... After the first few days of rating, I completely forgot to rate any more games! This has tragically left my game way under the ratings threshold, but it's never too late!

I'm going to blast through rating as many games as I can once I'm finished work - hopefully I can raise my smart rating to the pretty ridiculous standard required before the scores are locked in FOREVER. That and save other people in the same situation, of course.

Action Replay

If you're looking for something challenging to play, why not check my game out - you can even pretend sos is still doing the rescue rangers thing!

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Click here to play my video game. :video_game:

Damage Control - Final Version!

I'm very sad that the previous blogpost doesn't seem to have been seen by anyone, so here's a new one at a hopefully better time:

So we finally finished a more polished version of the game, just in time for... the end of voting. But, no matter, the most important is that we've made a game we can show without feeling the need to apologize (I get a need to apologize pretty often, don't mind me).

New Version is awesome! We got lots of great feedback here and tried to use it to better the game. The main issue, balance, took way longer than I initially thought because it required re-working the code pretty deep, but it was worth it. Other things that at first seemed less important -like a tuto! who needs a tuto to understand a game? huh? ... well everybody apparently, and if you don't because you're the one who made it, that's cheating, apparently.

...Anyway: more minor issues that were brought to our attention were also solved: better navigation, some kind of tutorial, slightly better art, several endings, and better ease of use in general. Lots of small things that added up to a big jump in quality (translations didn't make the cut, sadly).

Play here!

Also have some tiles art because I personally find them very pretty.

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3 Hours left!

Just need a few more Votes for Bulletman!

Play here, if you haven't already: https://ldjam.com/events/ludum-dare/42/bulletman

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Live coding : Adding a Hero & Shape Editor while awaiting LD results !

Here is a follow up of the post-jam version of RunnINN out of space, a tetris-like inventory management game with a JRPG combat system :

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You now have the possibility to build your own Inn and camp ! Add more room to increase the size of your party or create more storage space to store your heroes swords and equipment!

Live now on * *Twitch Adding a Hero & Shape Editor :D

Play & Rate here !

If you like the game and would like to stay updated, follow me on Twitter

I Finished my backlog of LD games again! Just in Time!

I forced myself to first finish my long list of games I should play, before allowing myself a final blog post ;) A small excerpt: GameBacklog2.png It's not been silent around my game either, there has been a lot of great feedback and I loved seeing people playing it on stream but what's even better is people playing it in real life. Some guys at my office started a bit of a competition to get the highscore and my brother managed to drive it up a lot beating the last record by a landslide : highscoreBoard3.png

If you wanna do an attempt at the title you can find my game at https://ldjam.com/events/ludum-dare/42/changing-spaces or https://shakedimus.itch.io/changing-spaces. I'd love to see a score of a 1000 :D Ambush.gif

Last few hours for rating upwards

SS2.PNGPopularUpwards.PNG (https://ldjam.com/events/ludum-dare/42/upwards) Last few hours left. Rate and review, I am rating and posting feedbacks of users who reviewed my game for these last hours.

Thank you for over 50 votes!

Thank you all, also for nice comments! ^^

It was a great challenge and I certainly learned a lot!

Now waiting for the results!

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Also I'm working on a little post-compo version, maybe I'll try to make some decent art, haha

Interested in a puzzle game you can play in your browser?

Then today is your lucky day! I have to admit that I put of playing and rating other games because I tried to squeeze in the time to make a post-compo version and have you guys give your comment about that one too, but unfortunately i was not able to make time for that and finish it (yet).

So, long story short, i am still missing 3 votes to get to 20, so if you have nothing else to do and are interested in the genre, why don't you give PushtA a try :)

And if you can find the time, drop a few lines with comments on how to improve the game, that part is the most interesting thing for me about LD, to get feedback from other players than myself :)

Thank you in advance,

Goeth forth and playeth

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Some last-minute rating for my friends' game?

Hey :) My friends made a little game about getting people into Japanese trains! They are currently traveling through Japan themselves, and don't have time to play and rate games.

So... I thought it would be a nice surprise for them if they would get a score in the end, and I'm making this post so you can help! \o/

Play "TokyoPush!!!"

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A little Boss Fight before the results ?

Hi all !

If you want a little challenge before the results, please try my little boss fight against the infamous NHYRGLYOTRAGHN, the monster from outer space!

It's a little twin-stick shooter boss fight, just updated to 1.1 with pad support (original build was only keyboard + mouse).

https://ldjam.com/events/ludum-dare/42/nhyrglyotraghn

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If you can help me reach 20 ratings, I would be extremely grateful \o/

It's over 9000

Well maybe not... At least it is over 2000. 2000 rankable people at the end of the journey. Almost two thirds. And an all time record according to ld stats.

This is the first jam I created a game for, and it was a blast. It is so nice to be able to get ratings and quality feedback. So thanks to everyone who created games, and rated some others. You made so much people happy by leaving comments, you helped many improve and you gave countless jammers the motivation to keep creating. But most of all, you made us laugh, cry, and have fun playing your games.

I'm really looking forward to my next jam, and I hope it will be just as good !

Until then... how high can we get in the span of the last 2 hours ?

The following graph shows the amount of ratings received per game, and it can be found there

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Time is closing on this memory

Howdy,

I've been taken aback by the positive reception of my game, Memory.exe

But there's still time to make some more memories!

Check it out: https://ldjam.com/events/ludum-dare/42/memory-exe

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Last chance to rate AsterVoid!

There's an Easter Egg that nobody's found yet. I'll be surprised, yet delighted, if anyone does...

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Play it here: https://ldjam.com/events/ludum-dare/42/astervoid

Last chance :3

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Rating ends in a day so if you haven't played the game you can find the link to download and rate here:

Play and Rate CLOT!

Feedback and ratings are very much apreciated! Thank you for playing :)

THANK YOU SO MUCH EVERYONE, ON OUR WAY TO 170+ NOW

We’re still playing and ranking LD games so feel free to post the link to your games and we’ll rate them and make sure you do the same.

here: https://ldjam.com/events/ludum-dare/42/void-productions

Growing Feedback

Last moments to give Growing Cities some feedback, if you'd like! :smile:

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(Ok, that didn't happen spontaneously... But it could indeed!)

Day 1 vs Day 25 - LD42Solo vs Post Jam version

It's amazing how Ludum Dare can be such a motivational event to create, explore and experiment.

A little more than three weeks ago, the gameplay of RunnINN out of space was created and coded. After approximately 15 hours of work, there was the result :

Day1.png

Then come the (big) decision to switch category, from Compo solo to Jam solo, to get an extra day to add sound, music, animations and upgrade the graphics.

Teaser1.png Here was the result, kinda day and night vs the solo version

demon.PNG The RPG combat phase as it was initially designed

And then I decided to invest more time in the development of the game, creating a complete game with RPG class editor, heroes and monsters editor, a world builder, so you can create your own levels and finally a Twitch chat multiplayer integration.

02 LD42EditorC.gif As you can see, we can now equip our hero with the weapons, shields and more. Not only blocks can be manipulated but also tetris shapes (not visible in the gif)

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You can follow the development of the game on Twitter, it will be released in the following days, free of course :)

If you can't wait, you can Play & Rate the jam version here.

And as always, I'm developing this game live on Twitch, currently coding the hero editor

How do you feel?

This kind of a open feed.so the questions is:What did you learned from this LD?Are you happy with your LD?did you got a good game?want to publish it in steam? Stuff like this.share you feelings!how do you feel about the end of this Jam? Comment down below

Time difference between ratings end and results

I was wondering, why is there a 4 hours delay between the end of the ratings and the results? Shouldn't be the counting of votes and sorting a simple operation that takes a few minutes tops? Or am I missing something? Sorry first time here :smile: thanks!

Build Out In Space - Play And Rate

Play and rate the game. I managed to make it in around 5-6 hours. Thanks! Link: https://ldjam.com/events/ludum-dare/42/build-out-in-space

Attempt at getting some last-minute feedback

I know, that I won't be able to play any entries in the next 5 hours, so I'll at least throw this post to try and get some last-minute feedback.

Oh, and also, there is a web-version available, so it's not that annoying to try it out https://ldjam.com/events/ludum-dare/42/space-shack

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Some Feedback would be Nice

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Here a link: https://grogge.itch.io/home And one for the ld page : //ldjam.com/events/ludum-dare/42/home

Run Rogue Run!

There is no time to explain, you need to play a game:

https://ldjam.com/events/ludum-dare/42/alchemist-dungeon

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This time I made a storytelling puzzle game

I made a special game for this Ludum Dare: https://ldjam.com/events/ludum-dare/42/leaving-room

It is a storytelling puzzle game. A story goes with puzzles. In different section of this story, you would find the puzzle mechanics, the sound tracks, and the graphics slightly changed to fit the emotion of the story.

It was quite challenging to make this game. I spent last several hours for the graphics and the music details, making them go well with the story. My main tools were inkscape for the images, LMMS for the music, and rust/emscripten for programing.

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Hope you enjoy it! (And I would like to read your feedbacks!)

Thanks Everyone

Thanks everyone for rating and playing my game. If anyone still wants to play a unique 2d platformer, follow the link, https://ldjam.com/events/ludum-dare/42/the-city-of-forgotten-toys.

Dungeon, Demon and 2 Walls

who longer :D https://ldjam.com/events/ludum-dare/42/dungeon-demon-and-2-walls 160.JPG

Thanks a bunch

I love LD time. Each one is a joy. We are a group of decent people doing small kindnesses. It's nice to be reminded that people are generally good. Thanks. If you want to look at my post Jam version of ClapBang then I would love feedback but really if you're playing tonight, the 'danger' filter is probably the kind thing to do. https://ldjam.com/events/ludum-dare/42/clapbang

Thank you Community!

One Final thank you to everyone who played my game: Bunny Bazooka and helped me get 100+ ratings.

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