LD 38 April 21–24, 2017

It's a Small World

My fisrt Ludum Dare! Play it!

So it turns out that there is an alternative universe where you choose to not download and play this game. Fortunately, it is not this one :grin:.

The game inspired by The Many-Worlds Interpretation. gameIcon.png

enjoy my "A Small World Cup" entry!

Here's my game!

A Small World Cup

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as usual I spent/wasted one entire day figuring out what to do with the theme.. then I turned my head and saw the Nintendo World Cup cartridge for Nes in my library I understood that it was only a matter of adding the word "Cup" to the title to have clear in my mind what to do..

I did run as fast as i could and finished the game in some way, it could have been better, it WILL be better, it could have had sound for example..

Its a physic based game where you have to compete for the World Cup (a small one) by scoring goals with your player in a series of 7 matches

To move the player simply drag the cursor/touch on the screen to give him a direction/power In a postmortem version I think I'll change this control and I'll go for a more confortable one (keys, joypad, something)

here are some funny gifs of the gameplay: testaGol.gif

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Have fun and try it! Leave a comment and a vote!

Links

  • LD PAGE: https://ldjam.com/events/ludum-dare/38/a-small-world-cup

  • GAME: https://rujogames.itch.io/a-small-world-cup

  • MOBILE(phone/tablet): http://rujogames.altervista.org/ld38/

  • MY PAST ENTRIES: http://ludumdare.com/compo/author/rujomarco/

Pod2000, an audio & visual experience

You wake up after many decades of cryopreservation. Alone in your pod, you have to explore an exo-planet... by controlling a remote robot.

Pod2000 aims to be an immersive audio & visual experience (much better with an audio headset!). We really hope it will make you feel curious... and lonely.

PLAY THE GAME HERE :)

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It's time to vote!

Hey guys, check out my first entry for Ludum Dare. You play as a little guy who’s trying to protect his planet. Enjoy and have fun!

The link includes now a newer version of the game, but also the 72h version.

https://ldjam.com/events/ludum-dare/38/space-raiders

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Smaex

Checkout Monster Deck - Fun Card Fighting

Have a play of my exciting card fighting/collecting game. I wanted to create something abit different and the theme is more about the story and visuals for the world being overrun by giant monsters.

https://www.youtube.com/watch?v=tvJQQx14qiA

Play Here (https://ldjam.com/events/ludum-dare/38/monster-deck)

Submit for all the platforms!

Hi, I'm from the team Banana4Life (we made "Where is Mommy?"). Until now, I have been the one in charge of packaging the game and making it available to the world. @jqnas in the meanwhile makes the submission post for the game.

From our previous 6 game jam submissions and a lot of hours playing other submissions, I have collected some experience when it comes to submitting the game.

When to start Exporting?

Unexpected problems during the export process can easily delay your submission process beyond the submission hour. Depending on your internet connection, uploading the files will take another chunk of your submission time. We make our games using Unity3D since the last few jams (libGDX and other Java-based frameworks before), which makes exporting to various platforms very simple, but there are still a few gotchas like stray imports that cause compilation errors due to missing references. Most of the problems can easily be googled and are fairly easy to solve, but this all takes time. Many of the problems can be detected and prevented early on. So the punch line really is: Start testing your build early as if it was already submission hour.

Which Platforms and in which Form?

Short answer: All the platforms.

Generally more supported platforms means more people can play your games. In addition to supporting platforms, it should also be as easy as possible to run the game on every supported platform. An easy to start game would be a single executable file that can be executed from a graphical desktop. An hard to start game would be a huge number of files that require various other things to be installed beforehand.

In our libGDX days, we build a multi-platform self-contained JAR and a Windows executable wrapper using Launch4J. This worked ok, but still required to install a Java runtime and usually a shell on Linux desktops. libGDX' native components also limited the support beyond the common 3 operation systems and the x86 processor architecture. While it does support a web export using GWT, it was usually too time consuming to setup and keep working for our game jam projects.

Unity3D supports a lot of platforms, usually a lot more than the game will ever be played on. The best thing however: All platforms are supported natively and are easy to export to, including the Web.

So now we usually build Windows and Linux versions for play-testers, because this are the platforms we develop the game on and they are fast to export in Unity. For the submission we go with dedicated exports for Windows, Linux, MacOS and the Web. Native versions are great because they typically run smoother and they can be stored by the users for later replaying. A Web version is great because it runs everywhere, where a WebGL-capable browser can run.

Web versions are also the easiest to play, because LD users will already using a browser and it is most likely capable to run the game. This is good, even if it performs sub-optimal. If web version can generate enough interest in the game, a player will probably download a native version (if available) to get a better experience.

So my recommendation is: Export at least for the Web, but if your game performance intensive provide native version as well. Today ther are quite a few options to get your game into the browser like GWT (Java) and emscripten (native), so get familiar with them.

Where to Host?

Hosting the game is the last step you have to figure out, since ldjam itself doesn't provide hosting space. There are a lot of options here as well, some nicer than others. As a user I prefer to download games from sources I know and trust, so more common and well known the better. I also prefer to know from what the binaries were built and the possibility to build it myself, even if I rarely do that.

We in our team heavily use Git and Github. We develop all our games in the open with the code and assets on Github and the process live on Twitch. Many people here are familiar with Github, which does provide two very valuable features: Releases and Pages.

Releases are great because they allow you to directly link a source code state with the binaries built from it. New releases will not replace old ones, will coexist with previous ones.

Pages are nice, because the hosting is free and versioned through git just as everything else. This is perfect for the web version of your game. Just create an empty branch called gh-pages and put your web version into it. As soon as it's pushed to Github, it will be available at https://.github.io//, which can be linked from your release description.

Where you host is your choice, but you should prefer places, that are fast (can take a lot of downloads) and will stay for the future. Github covers that well while being free for open source projects.

How to Post?

There is a lot to say about good and bad game posts, here just a few things about mentioning your game release. You should mention all supported platforms explicitly, so the user can directly see if he can play it and sites like Feedback Friends can determine the supported platforms for filtering purposes. You should also make it clear, if certain builds of your game are not tested, you can even ask for feedback from users on these platforms.

TL;DR: Make the game playable in the browser or at least don't forget Linux!

PS: Play our game on Windows, Linux, MaxOS or directly in your browser: Where is Mommy?

A small world à la no man's sky, under the hood part 2 ;)

I'm playing with the game engine, a full scale 3d space exploration mode is coming soon :)

Play/Rate it here : https://ldjam.com/events/ludum-dare/38/a-small-world-in-a-big-universe

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And a proof that you can find your home ;)

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Retro Rabbit Ravings!

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As you can tell, I'm running out of R words I can alliterate with..

Anyway, here again to present our game for more reviews. Would love to hear your feedback as we are consistently trying to polish up our game. Review us here: https://ldjam.com/events/ludum-dare/38/retro-rabbit

You can also leave your comment on this post if you want your game reviewed, so far I've gone through quite a number of games but am always looking to play with more! :)

Quick update for my game, The Taker

All you guys are right, I have a problem with camera, that's why I made dead zone. Camera is sometimes going to go between many castles in one place. Use dead zone to have the least castles you can. You can't delete deadzone, and it can destroy your characters too, that is space limit. I didn't have any idea about infinity tanks, I would fix that, but I think that's cheating. Thanks everybody for voting my game.

Floraison, grow life in your trail

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Are you looking for a zen, relaxing experience after this speedy jam weekend?

Our team would love to hear your feedback about our LD38 game, Floraison.

Available here : https://ldjam.com/events/ludum-dare/38/floraison

Shameless Self Promotion

cause you know its all the rave. ;) Play Ragdoll Wars now!:D https://ldjam.com/events/ludum-dare/38/ragdoll-wars Frame 34.png

For Eternity (Tutorial)

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You can play For Eternity here.

Where is what?

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As you can see on the screenshot above the screen is devided into 3 section.

Top Bar

On the bar on the top there are buttons on the left for going back to the main menu and for quiting the game. In the middle is an indicator for your money. The currency in this game is Deben short Db. On the right side is the date indicator.

Large Screen

This is the big game screen. Here you'll see your city and where you can build buildings to grow and expand you city.

Controls: - Move camera with W, S, A, D or the arrow keys or by moving the cursor to the edges of the screen - Zoom with mouse wheel

Right Bar

On top of the right bar are buttons for changing the game speed. Below that are to big buttons with them you can switch between to modes the build mode (left button "hammer") and the trade mode (right button "scales/balance").

Quality of life

Quality of life (QoL) is a factor which indicates wether new settler will come to your city (QoL value higher than 1.0) or if citizens are leaving (QoL value lowerthan 1.0). This value is increased by houses, cisterns, markets, hospitals, temples and pyramids. Each citizen reduces this value. When population is getting bigger and bigger it's harder to increase this value.

Build mode

There are eleven building in this game.

(From left to right and top to bottom)

  • road (citizen prefer to walk on roads, this is not a building so no additional info)
  • house (each house provides a home for 5 new citizen)
  • cistern (generates a bit of QoL, it produces more if it is placed on farmland)
  • farm (produces food, needs to be placed on farmland)
  • sawmill (produces wood, needs to be placed in the forest)
  • quarry (produces stone)
  • market (generates more QoL than cisterns)
  • warehouse (produced goods come to this building and caravans are trading here)
  • hospital (generates more QoL than markets)
  • temple(generates much more QoL than hospitals)
  • pyramid (generates much more QoL than temples)
  • "X" (this is for destructing buildings)

Select a building and build it in the world by left clicking. Use the right mouse button for canceling building of that building.

Farmland and forest

Farmland are the green tiles close to the water. Forest are tiles with trees on it. Farms need to be placed on farmland (more farmland tiles under the farm means higher max production rate). Sawmills must be surrounded by forest tiles (more forest tile around the sawmill means higher max production rate).

More infos about buildings and workers

You can click on each building to get more infos about that particular building. For example each building that provides jobs has an indicator at the bottom left side of the popup window. If such a building has no workers this building has an efficiency value of 0%. Keep this in mind! Unemployed citizen are distributed to the first building that is build, so it might be that you run into a problem when you build to many production buildings before you build buildings that are generating QoL, because this buildings might have a efficiency value of 0% and don't attract new settlers.

Trade mode and trading

In the trade mode info screen you can see the current price for food, wood and stone. Here you can allow or disable trading with a specific good. Caravans are trading all goods for money if trading is allowed and the warehouse has this good in it's inventory.

Cheats
  • F1 for +100 Db
  • F2 for +1.000 Db
  • F3 for +10.000 Db
  • F4 for +100.000 Db

High Scores

I see some players have got their names on the high score board for my game

Not So Small (HTML5 Game)

but can anyone take down PHANTUM66? I can't!

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First gameplay gif

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Hey,

First time I make a gif. I'm not sure if I used the best way. I followed this tutorial :

http://ludumdare.com/compo/2013/05/01/building-a-better-gif/

Have you a simplier/better way using free tools?

My game : https://ldjam.com/events/ludum-dare/38/aquarium-king-election

Lil Planet

https://ldjam.com/events/ludum-dare/38/lil-planet

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Can you people be kind enough to play and rate? :)

This game is easy to rate. Please do.

https://ldjam.com/events/ludum-dare/38/dot

  • It's HTML5.
  • It's lightweight.
  • It's hassle-free.

* Go play at https://ldjam.com/events/ludum-dare/38/dot *

The Z Axis - WebGL build now up and working

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I uploaded a WebGL build to the GameJolt page, so now you can just play it right in the browser. No need to download the Windows version if you prefer not to do that. This is the first time I've ever made a WebGL build of anything, so let me know if there are any problems. Seems to be working fine though.

Game page:

https://ldjam.com/events/ludum-dare/38/the-z-axis

Update your Cover Image

Hey! It's now possible to set up a cover image for your game.

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A lot of games still have a blank image.

You can update it under /edit page of your game:

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My favourite games so far

lamaemparents/emstupiti_promo.jpg Omg I'm playing a lot and discovering great entries. If you didn't already, check these games out (more to come)! They are amazing.

Slice of Life

Cybernoir

Carefulzilla

Dad’s world

Bloody small world

My World

Small Hell

Stardust Adventure

Noizy

4 hours

Love Bug

Shakedown

Orbitunes

Spoiled Prince

Caturday

One way hero

Doodles

Critters

Agaric abyss

Care taker

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* Well and of course... our Spermicorn ;) *

*I want to take this chance to say THANK YOU to all of you that took a moment to leave a comment. This is our first time and your feedback was soo much appreciated!! *

Solve levels in more than one way in Warpy's World

Hey check out my game Warpy's World https://ldjam.com/events/ludum-dare/38/warpys-world and make sure to rate it. The game levels can be solved in multiple ways. Rate on the jam version which has some glitches but play and enjoy the post jam one. Here you can see the first level is solved in two ways...There's also a third way but I won't spoil it.Would love to hear some feedback.Enjoy!!!

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Planet Spin: Please Vote for us!

bannerNEW.png Thank you all for playing Planet Spin! If you've enjoyed the game, consider voting for it. We would really appreciate it! Link: https://ldjam.com/events/ludum-dare/38/planet-spin

Play Dwelling

Hello, been starting to vote on games and might as well make a blog post for mine:

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Dwelling: https://ldjam.com/events/ludum-dare/38/dwelling

Play as cloud doggos trying to make their way back home. Enjoy mechanics as a metaphor for something or just enjoy cute pixel art animations or both. Anyway, thanks for reading or taking a look!

Suddenly! Black Holes! Everywhere!

“Jack Thumper! Come in! A black hole has suddenly appeared! You’re in terrible danger! Quickly Jack, Use your super hopping powers to gather the resources needed to escape!”

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Play as Jack Thumper as he attempts to escape a black hole collect warp gems and get to his escape ship!

https://ldjam.com/events/ludum-dare/38/planet-hoppers

Come try it out! Let me know what you think in the comments! I'll keep this short so I have more to talk about in the Post Mortem! :smiling_imp:

Come on, barbarian!

For making hero for our game I used my old painting of Conan the Barbarian (I did it couple years ago). I tried to restyle it, but it was no much time for experements. So I just repainted it, used some filters and divided it into pieces. After it I made flat model in 3D editor. And now it is a headache of programmers, I am just an artist... =)

You can play and rate this game here: Come on, barbarian!

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B.Net Down. Anyone want Me to Play Their Game for the Next Hour? :D

Hey Guys. Was gonna play some Heroes of the Storm- but B.Net is down- so let's place some #LDJam Games! :D I'll be sure to leave my ratings and some feedback.

Leave your game link down below and I'll be sure to check it out! (Assuming it's not 100s of MB!)

You're also free to play my game if you want! :D f3f8ed140a8e67455c99f49afa6d3beb.gif

Link to Super Snowman Spider Showdown Supreme: https://ldjam.com/events/ludum-dare/38/super-snowman-spider-showdown-supreme

Want to race against enormous robots?

Hello!

We hope you'll like to race around a small city world taken over by ferrem gigantes! You as the soul surviver have to dodge all the robots to gain as many points you can get!

And of course do not forget to turn your favorite radio on! :)

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all feedback is really appreciated! https://ldjam.com/events/ludum-dare/38/race-against-ferrum-gigantes

STARDUST

It was incrediable 72 hours :D ! I made ll drawings for our games and almost gone crazy :D! Now I always sing some song that I invent "I am a little cosmonaut".

The game "STARDUST" is a point and click. In my teenage period I played such games and was fond of the games with more "hand-made-analog" graphic. So, it made some influence on me.

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SO! Our game! :) Check it! https://ldjam.com/events/ludum-dare/38/stardust

Fixed bugs! v1.02 alfa

We have dedicated time to repair errors. * IA * Reset block button. ("Only when I won the AI")

* Optimized particle system.

Things we're working on right now, - Optimize the system of random search of questions. - Include more questions, for English and Spanish versions

- Working on the Spanish version

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Play Momma ZILLA!

Check out my LDJAM38 Jam Entry:

Momma ZILLA!

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two minutes to rescue your babies and punish humanity to your fullest ability! z is shoot x is blink into or out of danger

https://ldjam.com/events/ludum-dare/38/momma-zilla

Enjoy!

Murder 38 - A Post-Mortem

Well, I am glad that's all over. That was an exhausting Ludum Dare!

What did you make?

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Due to time differences, I wake up before @Rodobodolfo on Saturday morning. He usually leaves me some drunken suggestions from the night before but this time I woke up to a message saying he's had too much to drink and telling me not to make a game about a small planet...

I like to walk and think so grabbed the dogs and went for a walk in search of inspiration, and bacon sandwiches from the local bakery. By the time I got home all I had was a 1920's Detective voice in my head saying "It's a small world."

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So, we decided to make a clichéd detective story, hitting the theme with stupid 'it's a small world' coincidences. It's a simple point and click adventure with terrible voice overs and rubbish characters.

What went well?

Design Document

The problem with the time difference is that we can't confirm anything until Rodo wakes up around 1pm my time. So I could start working on art all morning for an idea that Rodo is either going to hate or dismiss as unfeasible, wasting lots of work. I decided to use the time waiting for Rodo to create a design document for the game. It included the story, characters, sequence of events, key items, etc. Once Rodo woke up I presented him with the document like a business plan. He signed the deal and we set to work!

The design document worked like a road map for the game which turned out to be invaluable. We've never done one before and simply kept a to-do list but having something a little bit more in-depth kept us laser focused on what to do. I highly recommend taking the time to do this if you don't already.

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Got Rhythm

Rodo and I have been working together for a few years now and we've found our rhythm with each other. We both know that no matter how busy the other one is they will always drop whatever they are doing to help out or make a tweak somewhere. We also know our limits, kinda...

What went wrong?

Scope

We weren't miles out of scope it's just that certain things took longer than expected. I had planned to write the script and do voices on Sunday but the script took up most of the day due to my brain being broken from the day before. The voices had to be done on Monday and were very rushed. It really cut into the time I wanted to use for polishing. We could have not had voices and probably had time to implement more items and the other features we had planned, but what are you gonna do?

Calamity Rodo

Rodo is responsible for the "game" side of our entry. Without him we are nothing. Due to a suspected stomach bug or hang over, he was unable to sit and stare at a screen for long.

This was the title of Rodo's first and only git commit on Day 1 after about 2 hours work.

M38 - Initial Commit. Basic Navigation. Got sick. Poffle hates me now. I've ruined LD haha

I didn't hate him. Rodo is a machine and if he has a deadline I know he's gonna make it. I beavered away with that in the back of my mind and definitely not wondering if I am working on a lost cause...

Rodo woke up Sunday, feeling better and ready to work. Boom! Power cut. This project is doomed! Rodo takes this time to study the aforementioned design document on his phone while he waits for power. An hour later it's back on and Rodo does 2 days work in about 12 hours! My anxiety levels start to reduce as we realise that unless something else bad happens to Rodo we might actually finish the game, and we did! A lot went wrong but it just about worked out in the end. Awesome work, Rodo! He claims he's still sick but who cares, LD is over! M38-4.png

Why should I play it?

If you've ever dreamed of being a detective or dreamed of playing a detective game then this is the gift we give to you.

*Play it! - *https://ldjam.com/events/ludum-dare/38/murder-38

Sunken Mystery Gameplay

Game-play Link:

https://youtu.be/iiDC6gCw2yw

Watch the game play of my first LD game and give your Valuable ratings and reviews

Stick to Normal

https://clips.twitch.tv/CharmingLivelySnailRickroll

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Watch my full v1.2 playtest here:

https://www.twitch.tv/videos/139524110

Dear planet owner...

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:mailboxwithmail: Dear planet owner,

We are here to inform you that the eight tribes subscribing to the rental of one field on your planet will arrive very soon. As the owner of this planet, please take their request into consideration and provide them the best fields possible.

You will find the awaited actions procedure by clicking the following link : Procedure for field's rental

For any remark or question you may have, do not hesitate to contact us. Thank you for your attention.

Best regards,

The Universe Rental Agency

Some FeedBack!

Feel free to try my game . Appreciate it!

https://ldjam.com/events/ludum-dare/38/a-lot-of-life-in-a-small-world

The Microns!

Hey guys, give a chance to my game! https://ldjam.com/events/ludum-dare/38/the-microns

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Itch.io was showing hidden version


Previews

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Game

https://ldjam.com/events/ludum-dare/38/angry-worlds/


Bug

For some reason, Itch.io was displaying one of the first old builds on top of the most recent one. It was a version I made with solo purpose of unit tests (and upload tests) during early stages of LDJAM.

For that reason, some people played my super outdated unfinished game, with LOTS of bugs.

Thus, I am just posting to inform people who tried the old one that I deleted this version and only the new and correct one is available now. :smiley:


check out my entry

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https://ldjam.com/events/ludum-dare/38/galaxy-glove

Exploroka, el juego de exploración

Hi, I present you Exploroka, you can see the ludum site here:

https://ldjam.com/events/ludum-dare/38/exploroka

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I made an algorithm to create randomize worlds, I hope you appreciate it and explore it. I hope you can explore and win stars, I am waiting to know your scores :) Don't get lost in this Small World ;)

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Pizza Avventura

Just to get it out there a little more.

https://ldjam.com/events/ludum-dare/38/pizza-avventura

Judge My Game!

Shrinking Space a game about helping your friends get everything they need to escape a forever shrinking planet!

https://ldjam.com/events/ludum-dare/38/shrinking-space

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Skylets: A post Ludum look!

Evening everyone, I hope that you are all enjoying playing each others games, I certainly am! Thank you to everyone that has left comments on Skylets so far. It means the world to us and we hope that you'll follow us on future projects!

Make sure to check out our game HERE! I'm trying to play all the commenters games when I'm not streaming AetherForged over on our Twitch!

We've also put together a post-mortem on my team's blog: LINKY!

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This has to be the best Ludum Dare ever.

Just a thought we had today:

This is our 5th Ludum Dare (we started developing games at 33rd). I've been playing games since yesterday. I played over ten games and my teammates even more.

Every game I try makes me say "ok, I want this to improve, I want this to be finished, I want to play a polished version of this" and that's something never happened before to us on a game jam.

Maybe a game lacks on graphics or music but it has a great mechanic, or maybe it's got great music and stunning graphics that make me love it.

If you're not playing (and rating) games on this jam, you're probably missing alpha testing of the next best seller.

Javascript games, wh're art thee?

Come on, there got to be some gems around. I went to the random-game-url and played a lot of games today, but right now I'm looking specifically for javascript games. My entry was made by 'core' javascript, but if you did yours with phaser, construct or alikes you're welcome too! Link your javascript game where so I can check it out! <3

This was my entry!

https://ldjam.com/events/ludum-dare/38/what-remains

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House Escape

I'm afraid of making full walkthrough, since the game is rather short and easy, so it would probably result in people watching video instead of playing it.

But here are some gifs showing how the game looks and how to play it.

The game is rather simple, the only thing you need to do is to search for items that you can interact with using mouse.

I'm really curious about whether this type of gameplay is both satysfying and easy or too repetitive and boring. Eaither way I'm really satisfied with how pixel art turned out.

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You can play it here:

https://ldjam.com/events/ludum-dare/38/house-escape

Iceburg

In the small and [literally] unstable world of Iceburg, homogeneity is the key to social peace. When you, a fat and red penguin come to life, the community feels threatened in its foundations and need to react. How ? By slapping, pushing and killing you of course !

Will you choose to sacrifice yourself for the common good and take your life ? Will you fight for righteousness and open-mindedness ? Will you wait impassively until they finally kick you out ? Let’s find out !

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Come and test our game ;-)

Miniverse - Downloadable Version

For those that requested a downloadable version, the windows version is up. Best way to play the game!

Play and Vote here!

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Don't listen to the fire mini god, you're all worth the time :D

Play Bubblenaut, a relaxing game set in an oniric world !

We are pleased to present our Ludum Dare 38 project : Bubblenaut !

Come play and vote here : https://ldjam.com/events/ludum-dare/38/bubblenaut

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Bubblenaut is a slow-paced adventure game set in a dreamy world. Born inside a small planet, you will explore several realms to find the Heartfruit, and witness the might of its taste ! We hope you enjoy our work :)

Play Yourselves!

Yourselves is a puzzle platformer in which your past actions and selves will hinder or further your goals.

Play it here: https://ldjam.com/events/ludum-dare/38/yourselves

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Video Update

I finally got around to film a proper video of Plonat Atek on a real Oscilloscope:

https://www.youtube.com/watch?v=SIQAk9_nc-s

The Audio in this video completely and exactly represents / is all of the stuff you can see on the screen: the Oscilloscope reads the voltages on the left and right audio channel and moves the dot on the CRT screen according to them, while the speaker moves the membrane on the left and right speaker an amount proportional to the voltage.

Of course there's some more information and a few vote buttons on the game page: Plonat Atek :stuckouttongue:

play my game

play and rate mah game guys scrsht.png https://ldjam.com/events/ludum-dare/38/the-dwarf-planet

Our Little Island - Tools used

Here are the tools I used for my Ludum Dare entry (with links). All of them are FREE to use.
I hope you find this helpful :)

GIMP for Graphics

screen_1492973169.37.jpg - Photoshop Sketching brushes by Wootha (used with "Pen Generic" brush dynamic) - Iwarp plugin (comes with GIMP) for quick animations - Script to export layers as spritesheet

Stencyl for Code/Scripting

Stencyl - ld38emv9 - Build 9300/em248.png - download free at Stencyl.com & export for free to Flash/HTML5, pay 100$/year if you want to publish to Desktop - easy to use, but not very performant for bigger scenes - cross-platform editor (used it under Linux Mint)

Etc

  • Sony Alpha 58 (~400€) with 18-55mm kit lens to take background photo
  • Musician used older keyboard for music, we recorded it live with a cheap sound recorder & RODE mic

  • Audacity to cut & level sounds (free), Sound Converter (Linux only) to quickly convert to needed format for Stencyl

  • tomato.es for timetracking/taking regular breaks
  • Chronolapse to record timelapse, FFMPEG to convert to video and combine with music

I hope this was useful!

Click here to play my game173f_compressed.jpg

(and leave me a comment please :))

It's easy! It's just GRAVITY!

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Can you do it?

https://ldjam.com/events/ludum-dare/38/cosmic-cleaner

6 degrees

6 degrees is a puzzle game about finding a globe-spanning connection between two very different people.

You can play and vote here!

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Post Mortem and LD thoughts

Thoughts on LD

The first thing I would like to say is: Play some games. Oh man, there are some really cool entries this time around. There are so many games that I've played so far where I've said "I wish this was a beta for a full release." If you aren't playing a ton of games, you really should be.

The second thing I'd like to throw in - it'd be nice if maybe there was a secondary theme. I think the 'tiny game' variant (last time it was one room) is likely to win because the safe choice is likely to get a lot of votes, and if you only have 72 hours, nothing is safer than a small game. You could use both themes, or neither, or one or the other. Just a thought.

Post Mortem

First of all, if you haven't played my game I'd like invite you to do so: https://ldjam.com/events/ludum-dare/38/dispyria

I came into this LD with a vague idea that could have been worked into multiple themes. The one that ended up getting chosen didn't really worry me, as I figured the game would be pretty short anyway, and honestly I was really hoping something else would win. The blood drops and pots found in the chests replenishing not just your life but your attack as well was something I had planned for 'Everything has a cost'. The ZX Spectrum style colors were also the idea for two colors (each 8x8 tile should only be black or a color, but I might have broke that rule with the trees, oh well).

Speaking of the colors, they were indeed inspired by the ZX Spectrum. I'm an American, so I missed out, but some videos by some British youtubers turned me on to the system and soon I downloaded some freeware releases and gave it a shot. I was in love with the short, punchy, colorful games. I decided I wanted to try something in that style.

As far as gameplay, I love classic platformers and have always wanted to make one. I'd never done one by myself, so I thought LD would be the perfect challenge!

What went right?

  • I really like the color palette
  • I'm especially proud of that idle animation.
  • The rainbow explosions ended up looking better than I'd ever hoped.
  • The keys/doors ended up being pretty cool looking
  • I really like the music
  • game play in general is pretty much what I'd envisioned

What went wrong?/room for improvement

  • The walk animation is pretty rough and needs work when I continue with this project.
  • Some of the SFX can be a little grating.
  • The Statue at the end was intended to have an attack that ended up cut due to time. I should have made time.
  • Should have had slightly more area to cover and at least one more monster type
  • As some have pointed out, the controls aren't tight

Conclusion

I'm super proud of what I've accomplished on this LD, and even more blown away by the sheer quantity and quality of this Ludum Dare! I also love this concept so much that I'm going to run a kickstarter in the attempt to scrape some money together to get my idea to a full release! Ludum Dare Friggin' rules!

Lets Draw Some attention :)

I would love to hear your feedback for it is the only way we can improve :)

In unity my worst item (so far) is messing with the UI, canvas give me such a hard time.

WebGL. win, mac, linux and source code included, come visit me, leave a comment and I will delighted to leave you a comment too :)

https://ldjam.com/events/ludum-dare/38/tiny-pollen

Made using Procreate, iOrnament, GarageBand and Unity (Win).

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(tittle of the game was handwritten by me ;) )

Many faces

I recently noticed, that a lot of players are unaware that they can change the look of their player character in Murder Mitosis. Why wouldn't you want to have a monocle?!

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(Just press your left or right movement keys)

Side note: Have you noticed how the music changes whenever a player dies?


Project Page: https://ldjam.com/events/ludum-dare/38/murder-mitosis

Follow us on Twitter and on YouTube

Stomp around in Smalltown! (but try to be careful, would you)

Ever dreamed of walking around in a town which is populated by people that are the same size as gerbils.

Well, now you can, in "Big Foot in Smalltown"!

Take a walk in the woods.

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Go for a stroll in downtown.

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Be careful not to slip on the icy ground!

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And try not to cause too many casualties...

Game can be found here: https://ldjam.com/events/ludum-dare/38/big-foot-in-smalltown

Rate and leave a comment and I'll rate your game in return! :D

A Relatively Small World - Thoughts

coverart.png If you haven't played it yet, play it here.
If you have played it, tell me what you think I could add to it in post-compo versions. While the project will probably be put on hold for a while (working on two other games right now), I definitely want to come back and expand it in the future.
Thanks!

Galactic Girl and the Puzzle Planets POST jam version

cover.jpg https://www.youtube.com/watch?v=PeUbP5Iic&feature=youtu.be

Players were enjoying the game but they had a couple complaints that were easy to fix. So we made a POST jam version. It's the same exact same thing but with some minor changes to make the experience smoother (double jump and moving platformes improved).

:smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond:

Download link :smallredtriangle_down:

https://gerigames.itch.io/spacegirl

:exclamation:Select the PostJam version

:smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond::smallbluediamond:

Please leave some feedback if you end up trying the new version :wink: :revolving_hearts:

Also hit me up with your games! I'd love to play them :grin:

Harmode Update!

In the new version you can play a new (harder) map! How long can you survive in the new hardmode? Also I changed the difficulty system a bit.

Check it out:

https://ldjam.com/events/ludum-dare/38/space-raiders

ldGif.gif

Smaex

Walkthrough

Some people told me they had difficulties in finding all the endings so I've posted a few hints that should help. Also a WalkthroughLife posted a complete walkthrough of the game.

If you haven't still, please give it a try. It's a short adventure of 2 kids trying to crash a party https://ldjam.com/events/ludum-dare/38/six-degrees-of-separation-between-me-and-the-party

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Just a moment to appreciate Ludum Dare

I've never been a big indie game player, despite being an indie game dev. I actually don't play games much at all anymore to be honest. I prefer to work on them instead.

But I've gotten so much enjoyment out of rating the ~60 or so games I've rated so far this week, I think a passion of mine has been re-kindled. I can't wait to come home from work and play some indie games!

Thanks LD and thanks to you other devs out there!

HTML5 Build of Cell

I ran out of time to include anything other than a Windows build in my game submission before. Here's a link to where you can download or play the game in HTML5, for those who prefer it.

http://gamejolt.com/games/cell/252047

Exciting second day rating games!

So... let's keep rating! :D https://ldjam.com/events/ludum-dare/38/naziverse-1

*EDIT: * Please comment your games too :D

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Keep being cool guys!

Fixed camera a bug in my game. Check it out here!

https://ldjam.com/events/ludum-dare/38/marble-galaxy

A small world à la no man's sky, under the hood part 2 ;)

I’m playing with the game engine, a full scale 3d space exploration mode is coming soon :)

Play/Rate it here : https://ldjam.com/events/ludum-dare/38/a-small-world-in-a-big-universe

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And a proof that you can find your home ;)

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Artee

loving all these games! please play and rate mine https://ldjam.com/events/ludum-dare/38/artee .. comments are very welcome, thankyou.

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Wanna try my game?

I have some problem finding why the movement/collision of the player wasn't good... Perhaps you could help? Here it is: GhostScaling - Change the size of your ghost to get the souls! https://ldjam.com/events/ludum-dare/38/ghostscaler Thumbnail.png

My Ludum Dare experience

Thanks a bunch to everyone who has played my game and left me valuable feedback! I really enjoyed doing Ludum Dare 38 and I feel like over all, I am pretty proud of the game I made.

So this was the third LD I had a chance to partake in (well at least the 3rd where I managed to complete a game, I did participate in two others, LD36 and LD29, where I wasn't able to finish my game), and I have to say, this has been my favorite theme so far.

I made a web game called Hopper.
It's a pretty simple arcade style orbital shooter where you had to jump around, collect ammo and destroy your enemies. The more enemies that you destroyed, the more points you scored. sweet shot.gif
Feel free to check it out!
https://ldjam.com/events/ludum-dare/38/hopper-1

and from the feedback I've gotten from the lovely people in the comments section, here's how I'm going to make a post-LudumDare version:

First of all, when I say post-LD, I don't mean I'm gonna try and add a million features to it and realease it as a full title, that would ruin the simplicity and arcadey-ness of it, and besides I have other projects to be working on. I just mean that I'll add a few features that I think the game needs and polish it off a bit more and I probably won't spend more than a week doing that.

  • better music. I mean, don't get me wrong, the music was fine. For about 13 seconds until it looped over again. turns out listening to a 13 second loop will get old, really fast. At least I had the foresight to add a mute music button
  • re-assignable controls. From what I heard in the comments, the controls seemed a bit confusing. This is partly because due to the nature of the game it wasn't left/right, but instead clockwise/cc, but also not everyone was comfortable with the keybindings, and I think making the key bindings customizable would help them get over that first issue.
  • power-up(s). I'm thinking about making a power-up spawn for every 1000pts you score. Maybe 500. I think that this will add a much desired sense of progression. I'm split between either making the powerup be an ultra-power shot or temporary invincibility.
  • re-vamp score multipliers. Right now the score multiplier is just based off how long the projectile has been in the air for. I want to make it so that the more a projectile curves, the higher the score multiplier. Also maybe add in a few other factors, like double kill, etc.

Planet04

Hey guys!

Here we go again. This is Planet04, my entry for this LD.

LudumDare38-Win64-Shipping 2017-04-25 04-55-18-97.png

You are new in an important work for this planet, Resources Distributor. You must find resources and take them to specific zones in time.

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I made it solo and, as always, I had no time for all. Next blog entry I'll add my pending TODO list of "out of scope" features. >_<

Try it here!!

More puzzles, less wit.

I've just updated the Post Jam build for "The Witless" with 20 additional puzzles spread across three rooms. Why? This content was cut from the original jam version since I simply ran out of time on the last night while assembling the game. The update brings three new rooms, a new shape, larger puzzle grids, and a new puzzle type.

witlessem2017-04-25/em03-18-19.png

Play and Rate

https://ldjam.com/events/ludum-dare/38/the-witless

DEEP BOTTOM

540.png *Play and rate on *

https://ldjam.com/events/ludum-dare/38/deep-bottom

LITTLE FORTUNE PLANET: Coding Timelapse

While I have not yet finished sorting through the screenshots for my pixel art timelapse video, Mr. @daanvanyperen just published his coding timelapse of our game.

https://www.youtube.com/watch?v=XBQYLwRh0l8

You can play (and rate) Little Fortune Planet right here.

Meteorealm!

My very first LD entry and it was a lot of fun to make! I know this is a very humble experience but any feedback is still greatly appreciated :)

Thanks and congratulations to all the amazing creators I keep finding around here!

https://ldjam.com/events/ludum-dare/38/meteorealm

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Murky Mind Post Mortem

ld38_01.png

/!\ ALART /!\ If you have not played Murky Mind yet, please play it before reading on! This post contains spoilers! The game is intended to be very vague and full of allusion (though it may in fact be too vague). If you do not mind spoilers, or have played the game, feel free to continue reading!

Murky Mind was an interesting game to make, namely because the game itself changed so much as we progressed through making it. Our initial plan for Ludum Dare 38 was to take the core gameplay from our previous LD game, "Final Boss", and expand upon it. for LD37, we made a game that revolved around a single boss battle. We wanted to take that concept, improve the fight mechanics and the AI and release some sort of sequel. However, as we were coming up with a "story" for our game, the idea of the boss battle shifted and instead we made a sequel to our LD33 game, "Shark Swimulator".

In Shark Swimulator (You are the monster), you play as a shark who misinterprets the situation as she sees a diver in a shark cage. She believes the diver is trapped in the cage and may drown, so she decides to try and help the diver by ramming the cage, busting it open. Murky Mind takes place approximately two years after the events of Shark Swimulator where you now play as the diver who is suffering from PTSD and has locked himself in his little house, hiding from the world. As the story progresses you start to realise that something bad has happened to our protagonist and that is why he has shut himself in. You get to hear from various people in his life such as his family members, friends, and ex-girlfriend who all try to encourage him to come outside. Meanwhile, our protagonist is having a reoccurring nightmare where he must fight the ghosts of his past in a murky, underwater battlefield.

ld38_02.png

I had the idea early on that I wanted the game to be split into two sections, one that tells a story and the other that is the meat of the gameplay. I had originally wanted the story mode to be pencil sketches that provoked a very gloomy atmosphere but due to time constraints, we were not able to realise that goal. However, @holo managed to make a really nice aesthetic with the cutscenes by modelling the small house in Blender and rendering out still frames using the Cycles engine and some nice effects. He then took those still frames into Clip Studio Paint and drew some really nice looking stick figures on top. I was originally sceptical of these but so far we've received unanimous praise for the visual design of the cutscene images, so I guess I can't complain. :)

There is a mechanic that we weren't quite able to flesh out in time called "Sanity". Though the mechanic works, it is not very well explained. Basically, every day you are given the option to choose an activity to do that day. Some of them are good (increase your sanity), others are bad (decrease your sanity). The only visual indicator for which activities are good or bad is the colour of the protagonist in the cutscenes after you've chosen the option. If the person is red, his sanity went down. If he is blue, it went up. What sanity ultimately does is affect how much damage you take from the nightmare's attacks, and how much damage your harpoon gun does to the nightmare. Sanity also acts as a metric for the nightmare distortion shader. If your sanity is very low, the world becomes very distorted, darker, etc. If we had more time, we wanted to add a little toast notification to indicate if your sanity went up or down in the cutscene.

ld38_03.png

As I mentioned above, the game changed a lot while we were building it. One of the major changes was the actual fight mechanics. In "Final Boss", you ran around with a sword and attacked a big scary monster head-on while also trying to dodge his attacks. This was the initial plan for Murky Mind, but we eventually turned it into a ranged game where you were supposed to kite the nightmare around and avoid his various attacks. In the end, the game morphed into a bullet hell. This posed some serious challenges for us since we had to rewrite our AI (which didn't quite work out...) and rewrite our collision code. The collision code ended up being a problem for us because we needed to balance the game's difficulty with actual performance. We did not have enough time to sit down and really optimise our code so we ended up writing a very basic spacial partitioning system and clump the bullets into crude buckets to help cut down on collision checks. This helped performance some, but not really enough that we were happy with it. We were able to increase the number of bullets on screen by about 20% but the low number of bullets meant that our spiral pattern was too sparse and too easy to avoid. Unfortunately, we were unable to fix that issue before LD ended and the spiral pattern is very easy to avoid from afar. The pulse pattern, however, does require you to actually move, so that's a plus.

The music and sfx we ended up getting in our game were absolutely terrific. I was unable to find a musician on short notice and in a desperate attempt, I asked in the Ludum Dare IRC channel if anyone was willing to work with us to create some music. We had a single person respond, and he was absolutely terrific. What I asked him for was a distorted JAWS-like song that gave off a sense of panic and unsettling feelings and I think he nailed it. When the protagonist goes to bed each night, a very unsettling, distorted song begins to play that leads into a fast-paced battle song that, in my opinion, fits perfectly with the game we were trying to make. He also made our down-beat, gloomy ambience for the menus and cutscenes that really expressed the unhappiness that was filling that house. The sfx for the harpoon gun firing and landing shots were very satisfying and I think that all came together very nicely.

In the end, I am happy with the game we were able to produce in 72 hours. There is always something I'd like to go back and revise or fix up, but I think the game we shipped was "good enough". In the future, I think I'd like to take this game idea and expand on the mechanics a bit, flesh it out, and give it a much darker story with more player interactivity within the story. I would also like to note that in my original story pitch, I had a "bad end" that was deemed "going too far" and "crossing the line". I'd like to explore the ideas I had originally come up with, perhaps in a non-LD setting where such concepts can be given more room to breath.

If you haven't played Murky Mind yet, you can do so by clicking here. The game runs on Windows and Linux. You might have some performance issues on lower end hardware, but the game was entirely playable on modern Intel graphics, albeit not a smooth 60fps. We strive to play and rate the games made by those who rate ours, so please try our game! <3 <3

Lookin' for games to review!

Your review of mine gets a review of yours! I'm sick of just picking randomly off of the list - hit me with your games!

Or just comment them here I'll probably just review them anyhow because I'm such a softie.

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https://ldjam.com/events/ludum-dare/38/cosmic-cleaner

A small World à la No Man's Sky Upcoming update!

Coming up this weekend :

Better planet landing/launching system

Add a pacifier weapon to make peace with the planets ;)

Add ship customization

And if I have enough time : add a tower defense (the initial concept of the game)

Also a bug that is now a feature : radio jam that scramble the UI and communications with the player ;)

distortion.PNG

Please take a minute to play and rate :)

https://ldjam.com/events/ludum-dare/38/a-small-world-in-a-big-universe

A small World à la No Man’s Sky Upcoming update!

Coming up this weekend :

Better planet landing/launching system

Add a pacifier weapon to make peace with the planets 😉

Add ship customization

And if I have enough time : add a tower defense (the initial concept of the game)

Also a bug that is now a feature : radio jam that scramble the UI and communications with the player 😉

Play right here : https://ldjam.com/events/ludum-dare/38/a-small-world-in-a-big-universe

 

 

distortion

pr2

AMWLG2

Just released the online version for "Bug to the footstep "

I just can't believe that all these years I never uploaded my games on a site like newgrounds when it's so easy. And check this out,
FileSize.JPG the standalone build for windows when zipped is 47.336 KB
The zip I had to upload on newgrounds was 392 KB
That is 120 times more internet space that I am using up for no reason.
In the Medieval Era, I would be hanged for using so much internet(true story).

Anyway this is a screenshot of the game menu because I can't seem to get a gameplay GIF working

MenuSS.JPG

If you want to check it out it's here Bug to the footstep

If you comment on my game I will try and give constructive feedback to yours and almost always give you a tip on what I would do different (even if it's really good and I give you 5 stars on every category)

Cheers

Title

Say something

Game Working Now (I hope)

Come fight with Super Natural Defense!

I was so excited to get people to play our game, but found out there were bugs! Please come play and let us know if it is working!

https://ldjam.com/events/ludum-dare/38/super-natural-defense EnthonyIdle02.pngIMG_0032.PNG

Playing games for about an hour and taking requests.

I'm going to be playing games for about an hour or so, send me your games, or any that you have come across that need to be seen.

If you want to play mine, here is Little House of Horrors a game where you explore an “abandoned” mansion to find clues to close the portals before Cthulhu devours our Small World. Title Card 2.png

Updated With a Post-Jam Version!

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We've added a post-jam version of our game Eine Kleine Insektmusik that addresses the main issues brought up in our comments. The game, in my testing, feels much more challenging and interesting now.

So if you haven't played it yet, please check out the completed-within-the-time-limit-of-the-jam version of our game: https://ldjam.com/events/ludum-dare/38/eine-kleine-insektmusik

If you have already played it, why not come back and check out our post-jam version that hopefully turns it into an actual game? We'd love to hear feedback on how the update fixes the gameplay!

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Antagonistic Ludum Feedback Update

AntagonisticV3.png * Added 'bomber style' crosshair. * Spit travels farther and faster. * Acid spit that expires from being out of effective range disappears rather than explodes. * Acid AOE increased. * Don't eat the brown acid. * Repurposed particle grass for new skybox. * Tweaked lighting to match new skybox. * Ant commander moved further to the left and out of your way. * Wing flap speed now changes based on movement speed and, even at max, is 25% slower for less seizures. * Wings made more transparent.

Available for Windows, Linux, Max, and WebGL capable browsers. Check it out and tell me what's wrong now :wink: at https://ldjam.com/events/ludum-dare/38/antagonistic-hamburger-hill Original downloadable version is, of course, still available for voting purists as well.