I'm In!
I might be a little too busy this weekend to do too much but I'll try and do what I can
I might be a little too busy this weekend to do too much but I'll try and do what I can
The Tesco run is done.
The fridge is stocked with food.
The snacks are on stand by.
The coffee is ready to be brewed.
And we eventually found a spare power cable for my friend who drove his PC all the way here...and forgot his.
Looking forward to getting stuck into LD!
All the best,
Tem
@Hi_ImTemmy
Who needs sleep anyways? 🦄
First time doing a jam, dunno what to expect really but I'm excited, we'll see how it goes. Wishing everyone the best of luck!
It's been a year since my last Ludum Dare. Doing it solo this time.
Never Entered before, First time for Everything! LETS DO THIS! 4 MORE HOURS!
time for my first LDJAM im here to have fun not to win :p
Good luck everybody!
It looks like I'm using Ruby + Gosu again! Probably Pixen for graphics (or just drawing primitives), plus sfxr for audio. No idea how music will work.
All that said, I'm in for the Jam, not the Compo, so I may also dig around in opengameart.org if I need extra resources.
There's a small chance that I'll make a last-minute swerve to using Unity instead... but I don't think so.
Woo! This'll be my...third? LD entry. I think. Don't quote me on this.
I'll be using Unity, Blender, Photoshop, FL Studio. Maybe Famitracker, depending on the #aesthetic. Might work with a group from my University's gamedev clup, might be the only one who shows.
at twitch.tv/ShaunJS!
This is my 9th LD in a row (counting my 7 hour entry for LD36!). Always the most magical of times =)
Feel free to take a break and stop by my virtual goblin army powered by my GMS2 twitch overlay!
-S
:loudspeaker: I'm in for the 48-hour compo. Happy jamming!
This is the first LDJam We have participated in, Been lurking for just over a year and a half. Excited to try.
Version Control: https://bitbucket.org/LeipfertComputingGameStudios/ldjam_38 :computer: Game Engine: Unity 5.6.0f3 :computer: Tools: Photoshop CS2, Adobe Audition 3.0, Sourcetree(For source control), Blender or Sketchup Team Name: Leipfert Computing Game Studios Team Size: 2
I'm in, of course. :smile:
I also created the first official version of the library I was using for LD the past couple of times. It may still be rough, but I'm putting it here just in case.
https://github.com/Aurel300/plustd
Good luck to everyone!
This one will be no. 6 for me! Using gamemaker studio as usual and probably sfxr for sound.
Good luck everyone!
Let's test the blogging feature of the site :-)
I am using will be using Unity, and Inkscape/Photoshop, bxfr, Audacity, probably Otomata (earslap.com) maybe Blender (not sure if 2d or 3d is my route)
I really am excited about this one, since I have been doing prework – making sure everything is ready to go so at 9pm, I can hit the ground running.
I never have done well with sound, but been practicing with music generation and sound in test games. I thinks I am ready to make sure I add some this time! Got the website ready to take in the new code when I have a prototype, so I am really doing well on my prep.
Still not sure how much sleep I will schedule, I want to see how long I can work, but as I get older, I know I am NOT my best on just a few hours of sleep. LOL
Uncle Chris
uncleintheattic.com
BLOG POSTING WORKS?
First time entering, have no idea what i'm doing
!!! 👹 Going to be working with the great Defold! http://www.defold.com/