LD19, here I come.. hopefully!
After abysmally failing LD18 – by falling asleep and not waking up for quite a while – I’m going to make a bit more of an effort to do LD19!
I didn’t get much done at all for LD18.. a very simple little Entity/Component System which worked pretty nice, and some chain physics to link object together. Then I fell asleep. That’s what I get for jumping into LD to do something from scratch, not long after a milestone, and without much time to catch up on sleep. Let’s not do that again.
This time, I’ll be taking part in the Jam, as I’m not using my own engine, and they’re not particularly wanting the source given out. Fair enough, if I can produce a crap game in 48hrs like the previous LDs I’ve taken part in, surely a not-quite-so-crap game can be produced in 72hrs with an engine that’s not utterly mental! I do have to do some work on it though as it’s geared up for 3D games rather than 2D games; so I need to add support in for that. I also want to wire up bullet instead of the propriety physics engine that’s there. So, it’s not like I’m coming in with a fully complete engine for LDing, there’s still some work to do – just I can’t give out the source, and I get an extra day due to Jammin’ it ( where most of the engine fixing will be done in the extra day, anyway ) .. other than that, I’ll be following standard LD competition rules; so game logic code written in the time frame, all assets from scratch, and working solo.
Should be fun!
Course if things go south, my back up plan is to “from scratch it” again.. but we’ll see.
