LD19 December 17–20, 2010

LD19, here I come.. hopefully!

After abysmally failing LD18 – by falling asleep and not waking up for quite a while – I’m going to make a bit more of an effort to do LD19!

I didn’t get much done at all for LD18.. a very simple little Entity/Component System which worked pretty nice, and some chain physics to link object together. Then I fell asleep. That’s what I get for jumping into LD to do something from scratch, not long after a milestone, and without much time to catch up on sleep. Let’s not do that again.

This time, I’ll be taking part in the Jam, as I’m not using my own engine, and they’re not particularly wanting the source given out. Fair enough, if I can produce a crap game in 48hrs like the previous LDs I’ve taken part in, surely a not-quite-so-crap game can be produced in 72hrs with an engine that’s not utterly mental! I do have to do some work on it though as it’s geared up for 3D games rather than 2D games; so I need to add support in for that. I also want to wire up bullet instead of the propriety physics engine that’s there. So, it’s not like I’m coming in with a fully complete engine for LDing, there’s still some work to do – just I can’t give out the source, and I get an extra day due to Jammin’ it ( where most of the engine fixing will be done in the extra day, anyway ) .. other than that, I’ll be following standard LD competition rules; so game logic code written in the time frame, all assets from scratch, and working solo.

Should be fun!
Course if things go south, my back up plan is to “from scratch it” again.. but we’ll see.

Comments

07. Dec 2010 · 15:48 UTC
You DO realize that stuff called “decompilers” [duh .com pile ARRs] exists, rite? 😀
07. Dec 2010 · 17:09 UTC
Yea, but a decompiled C executable’s a bit less useful than C source 😉

Ludum Dare #19 – Now With Added METAL

I’m absolutely in for LD19. Count me, my netbook, and Professor Feynman in on this.

I’ll be in the jam, and I’ll be fighting to make something happen. And I’ll try not to change ideas half-way through. That’s what’s been killing me, and I’ve started to really grasp that.

My plan is to make a shmup, but that may change. I’m either using Panda3D or FlashPunk, depending on whether I can get Panda to work.

To prepare, I’m taking it nice and easy on game dev. I’ve got a shmup in the works, but I’m taking it easy on that.

Peace

— Mr. Dude

LD 19. You know what I’m gonna write…

So yeah, I’m in again. :]

Hopefully I’ll do better this time than in August…

Tools going to be used:

Game Maker (still a bit too uncomfortable with Python)
Paint.NET for the graphics.
sfxr for SFX.
And if I have time something cheap and fast for the music.

Soo..

That’s all, for now.

Ludum Dare 19

I’ll try and enter the contest. I should have plenty of time, but things may change over the next two weeks. Here’s what I plan to use:

  • Unity 3
  • Mono Develop
  • Blender
  • Paint.Net
  • sfxr

Can’t wait for the compo!

LD19: Perfect Timing!

At my school, finals week is the 13th through the 16th. The LD starts the 17th. This time I have no excuse to miss it: I have no homework, my schedule’s clear–and I can’t even study (normally always possible).

Even if the theme is something I really, really hate, I’m going to participate. This is going to be a great weekend.

As a side note, I’m semi-planning on doing this with an entity system. This really depends on the game I decide to make.

Looking at the world map, I think it’s pretty obvious I won’t be able to meet with anyone. But I will take this space to say that the map should be made bigger! WAY bigger, if possible. Maybe just a resizable popup?

Ludum Dare 19: Look what the cat dragged in ..

Hi, people of Ludum Dare, I’m in, too. Never done this before but I’m already 100% excited about this and I expect this number to rise even higher!

I’m a javascript guy, so all I’ll be using is native browser stuff ..

Grafics will be made with Gimp and whatever sound and music I’m able of  will come out of DrPetter’s tool collection.

I may be using very new technologies and I’m not sure that whatever is crawling out of my editor that weekend will be supported by all browsers … But I’m not expecting any IE6s here, or should I? 😉

Are this specs ok? Or should I define the browsers that I will be developing for? I tried but I didn’t find any entries that were completly written without any 3rd party browser plugins before.

Greets
barigorokarl

Edit:
Ok, I just decided that I’ll use one library – I just don’t want to mess around with events and dom-crawling, because then I won’t get anywhere 😉

Comments

07. Dec 2010 · 15:51 UTC
Make an “emergency” site that will show just when an IE user approaches.
08. Dec 2010 · 01:40 UTC
I don’t think anyone here uses IE. At the very least, IE is a minority here. (And a persecuted one, for good reason)

I’ll try to enter although I don’t know if I’ll be able to finish a game in such a short amount of time.

I’ll be using a Lua-based game engine:
http://2dengine.com/

LD19: Rolpege’s in

Hellooo!

I’m in for the LudumDare #19! Here’s what I’m going to use:

  • Flex Builder 4
  • FlashPunk
  • GIMP for Graphics
  • sfxr for sound

Comments

31eee384
07. Dec 2010 · 13:18 UTC
Good luck!
07. Dec 2010 · 17:01 UTC
Aww, where’s the flixel love? :)
AClockWorkLemon
07. Dec 2010 · 18:47 UTC
Yay, good to see you here Rolpege 😀

LD number just-one-above-eighteen…

…HERE I COME. So original.

Following my success in MLD#22 (yah), I shall be going for LD#19. The time is (as for many) just right – end of the year, no stuff to do…

Also, let’s keep up this random tradition of saying what tools shall who-ever use, shall I?

  • CODE – AS3.0 – Flash CS5
  • GRAPHICS – Vector – Flash CS5
  • GRAPHICS – Bitmap (maybe) – Photoshop CS5
  • SOUND – … digital? – sfxr / as3sfxr / MICROPHONE (yeah, I am a beatboxe… oh whatever)
  • MUSIC – ambient – Logic Studio 9 (if I will have enough time for that)
  • IDEAS – neural – mHEADmod3.599 (meannetSim)
  • NOTES – verbal – Text Edit 9.5321.12348g (MOST RECENT)
  • COMMUNICATIONS – cut – EVERYWHERE
  • COMPUTER – good – iMac
  • okay, i will stop

Timelapse is coming, but I wonder if I will continue using that lame Gawker… It crashed trice the last time, so I lost like an hour or more of material… I HAVE iShowU but I can not find any way to make it record time lapsing… Ideas?

Tags: 2D, as3, gosu, intro, sfxr, timelapse, tools

Comments

Mirroar
07. Dec 2010 · 16:43 UTC
Actually, since you’re on a mac, you could just do something more or less simple for a timelapse –

Create a shell script with content similar to the following:
07. Dec 2010 · 17:00 UTC
Hey cool did not know about the “screencapture” feature… I wonder if I could pipe this to a video muxxer or something… Thanks anyway.

Hopefully joining

Hello everybody, hopefully first-time participant here. Not that I have too much to do during the time of LD #19, but I’m not sure whether my family wants me to spend that time with them.

Either way, on joining I am most likely to develop using Java with lwjgl. I already experimented with it enough to feel confident with putting out something – I should be able to at least set up an applet for everybody to play in their browser.

Alongside that I’ll probably also use a small private library I put together by now. It’s mostly just a Texture Loader and some User Interface code, but according to the rules I have to release the source-code before-hand, right? What would be a good place and time to that? A blog post, comments, …?

Other than that, the only thing I’m slightly worried about is implementing sound, which I haven’t tried to do yet. And of course not having enough time during the competition.

I’m very much looking forward to the event and wish everybody best of luck and oodles of fun!

Imma readddy ta roll!!!

Cant we just skip 10 days to get to ludum dare!

LD19: What I’m using.

So everyone is posting posting the tools they are going to use, so I thought I might as well join the bandwagon.

>> Code – Xcode

>> Library – OpenFrameworks+Box2D

>> Sprites – Pixen

>> Other art like things – GIMP

>> SoundFX – CFXR

>> Music – Garageband

>> Computer – Macbook Pro 15″

I’m most likely going to “borrow” my sisters laptop to compile a windows version, just got to install Code:Blocks and OF.

Comments

jonbro
12. Dec 2010 · 13:12 UTC
Cool another openframeworks person. I am going to try to get my toolchain compiling on windows before I start. Hopefully it won’t be too much of a pain. Good luck to you.

What I’ve Been Up To – Little Ninja

I’ve been working on a game lately that I’d like to share. I’ve only been at it for a couple of days (And only partial days at that) but I’ve got a demo to show for it.

I’m not really warming up for LD19, but preparing for it comes to mind.

The game is titled “Little Ninja” and it is about a ninja fighting other ninjas to Save The Princess.

I have attempted to make this exact game several times now, but have tended to lose interest quickly. That being said, I think I might actually do it this time.

You can play a demo here. You can run around, jump, wall-jump (She’s a ninja, she gets to wall-jump), and slash with your sword (Which just plays the animation at the moment…)

Left and right arrow keys for running, Z to jump, X to run faster, and C to slash with your sword.

Any critique is welcome, just please be gentle. It’s my first platformer in quite a while…

Peace

— Mr. Dude

(Edit: It’s been made clear to me that the wall-jump physics are really lousy. Redoing the thing in FlashPunk, I’ll post a demo of that when it’s ready)

Ludum Dare #19 – My Tools, My Plan

Yeah, everyone is posting their tools. I’ll do that, too.

Here’s my loadout:

  • Language – ActionScript 3 (Flex)
  • Libraries -FlashPunk
  • Graphics – Inkscape
  • Sound – sfxr
  • Music – That’s a little too ambitious for 72h
  • Tools – Tiled (Level Editor), level-munger.py (Munges Tiled levels into AS3)

I plan to make a platformer. Working on Little Ninja, I’ve been finding that I really enjoy working on platformers. I’m not sure exactly what about, though.

We can all hope for a post-jam version on Kongregate. (Complete with badges!)

Peace

— Mr. Dude

(Edit: Y’know, maybe FlashPunk. The heck with Flixel)

Further Plans for Ludum Dare #19

I’ve decided that I will probably try to make a (Rather limited) open world game for LD19. I think that concentrating my efforts into one game world will allow me to make a better game than I could trying to make six or seven worlds. Plus, I like designing open worlds.

I’m thinking about the same structure for Little Ninja, but that’ll be more complex.

I’m definitely using FlashPunk for this. Flixel has been, well, imprecise. In fact, the current version of Little Ninja (Which uses Flixel) feels really sloppy, and wrangling Flixel’s physics is a nightmare compared to writing my own physics with FlashPunk.

So that being said, I’m really looking forward to this. Hopefully it’ll at least be fun. :)

Peace

— Mr. Dude

LD19 – Have plans suddenly gone all modern?

Hi you dudes and/or dudettes!

As a newcomer to LD, I’m gonna NOT jump on the bandwagon and state my plans… mostly ’cause my plan is having no plan! … wait, snap, now I stated my plan, didn’t I?

Oh well, since you already know that much, I guess I can reveal that I’m highly likely to use one of them snazzy computers!

Anyhoo, looking forward to the jam and all the lulz that will most definitely be had! ^_^

Third time’s the charm

After LD15 and LD17, LD19 is gonna be my 3rd participation to the great LD event (although not on purpose, the pattern seems to emerge).

Also, for the first time, I’m gonna roll with a fully open-source setup (Ubuntu YAY!) on my netbook.

Tools:

  • AS3 Flash via Flixel
  • GIMP + Inkscape
  • sfxr + Musagi (if I manage to get it working)

I tend to focus on building original and complicated systems, not having time to finish the content and tune the overall gameplay experience. So there go three small private pledges for LD19:

  • select just 1 iteresting gameplay mechanic (forget the complex system)
  • prepare mockups, scrutinize the rules BEFORE coding anything
  • make use of the sandbox gameplay or procedurally generated content (you won’t have time nor energy to handcraft levels at the later stages of development)

See you all there!

Comments

08. Dec 2010 · 21:07 UTC
If you plan on using as3sfxr to play the sounds (rather than making them .mp3s), I would strongly suggest getting that to work before the compo begins. It’s not terribly difficult, but best to save yourself some time now.
09. Dec 2010 · 11:12 UTC
So far I’ve been using embedded .mp3s, but as3sfxr API seems like a nice idea, I’ll have a look at it beforehand.

Thanks for a tip!

Tools for poodles

I’ve dabbled with quite a few tools but now that I’m going to make a game for LD19 I can’t decide on which ones to use.

Also, should my game be 2D or 3D?

If it’s 3D I will probably use Photoshop, Unity, Sculptris and Blender (I’m more comfortable using Maya or Max but I don’t have a license for either so would be opting for the free/legal rout … I do have Photoshop though so will be opting for that over GIMP, although I do like gimp I’m just not as comfortable with it as Photoshop).

If anyone has a legit copy of Maya they want to part with for a very small amount of cash or free please drop me a line – Even a very old version would be great =)

If it’s 2D I am still unsure, I’ve used GameMaker quite a lot and would rather move on to something else for a bit. Also, I’d like to run the game in a browser without loads of hassle. So, I’m thinking Flash with FlashPunk, Flex and FlashDevelop (also photoshop again). Does that sound like a good setup? I’m downloading them now to try out and see if that will work for me. I probably won’t worry about audio for now but might add it after the compo if I like the game.

What’s the best tool for capturing a time-lapse?

Thanks all 😀

Comments

08. Dec 2010 · 16:45 UTC
I’d recommend sticking to 2D, every time I try 3D it’s a huge time sink. That said, I’ll probably go with 3D because I just can’t resist and I never learn.
08. Dec 2010 · 20:17 UTC
If you’re already comfortable with 3D modeling and Unity, but aren’t really comfortable with 2D libraries and tools, I might suggest you do 3D. In general though, doing 2D would be easier, but of course a tool like Unity will help you a lot. You could also make a 2D game in Unity, which might be the best of both worlds in some ways.
KoryWazHere
09. Dec 2010 · 09:13 UTC
Awesome feedback guys,

Name my LD#19 entry (yes, right now!)

So, as some of you may know already, I create and post a new game every week on my website, based on titles provided by people who donate to my site. Last Ludum Dare, I suspended my name/donation thing. But this time, my donation queue is currently empty and non-suspended, which means that the top donation before Sunday Dec. 12th, 11:59pm determines the title of my Ludum Dare game. (And anyone who gets outbid still gets their title used for subsequent games!)

This is going to be exciting and/or terrifying.

Guarantee?

I’ve only just recently heard of Ludum Dare and don’t quite get it. How do you guarantee that people won’t produce assets beforehand? I just don’t quite get it. Is it because there’s no prize people just assume the honor system and don’t cheat? That’s cool if so…

Comments

09. Dec 2010 · 03:05 UTC
It’s an honor system, but also you don’t know the theme until the contest starts. That makes it hard to produce valuable assets in advance.
Jerm
09. Dec 2010 · 03:36 UTC
The goal is to have fun and spend as much time in IRC as possible. In that sense, there’s no real way to cheat. (except by idling I guess :))
09. Dec 2010 · 03:41 UTC
We have the Jam for people that want to create things before hand (and with more time). Since there are no prizes, if you extensively cheat and win, what have you accomplished? Ultimately, the event is about motivating people to sit down and make something — very much a be part of the community, encourage each-other arrangement. Who wants the guilt of knowing you’re the dude that cheated?
dmennenoh
09. Dec 2010 · 10:25 UTC
OK, I didn’t realize the theme was released when the contest starts. That makes more sense . IRC eh, been a while since I used IRC… always had fun on there.