LD19 December 17–20, 2010

Life is short…

…so I’m in.

edit2:

I will use Flash CS5 + flixel something else — not sure what yet, sketched artwork > digital cam > Pixelmator for pretti|chunki-fication, cfxr for audio fx. I suck at music composition, but may try to rough out something (think repetitive repetitive), if time permits, with GoatTracker.

I’m in :)

I’ve completed 3 LudumDare’s now and cannot wait for this weekend for my 4th. I hardly ever write on here so I thought I’d do a first :D.

I’m loving some of the themes in the voting this time round, hopefully it will not be too abstract as they have been in the past; bring on the junkfood, falling asleep whilst working, getting into work absolutely dead on Monday and some brilliant game making!

Engine:

Game Maker 8, although I’m sure many people hate me for that choice

Graphics:

When you have Windows 7 Paint you need nothing else!

Sound:

Audacity

Food:

I’m thinking Chinese

Légion étrangère enters the Jam!

Team Légion étrangère is entering the jam.  Should be great fun. Our team consists of:

  • David Ayers
  • Nik Billings
  • Ray Cassady
  • Chris Perry

We’ll be  building a java-based game using slick2d and some libraries I have built for previous games, and whatever other tools we come across as we need them.  I participated in (but didn’t finish) LD#06, but this is my first time doing this with a group. Should be fun!

Good luck everyone!

excited

Really!

» Language: Javascript
» Tech: Laboratory gamelab (ask me for a download link! Still hacking away) fuzzy @ owned.co.za
» IDE: Notepad++, Vc2008
» Sound: sfxr, musagi, FLStudio
» Art:  Paint/Photoshop/etc

EXCITED

Comments

15. Dec 2010 · 13:10 UTC
this laboratory seems pretty neat! I couldn’t find a download though :(
KoryWazHere
15. Dec 2010 · 15:13 UTC
YES! Excitied… YES!
15. Dec 2010 · 19:56 UTC
Excited! Excited!

Go! go! go!

This will be my first LD, I’m not sure I will be able to create anything playable but it’s a good way to know what I can do in 2 days ! :) This week-end can only be great !

My tools will be:

  • Language: C++
  • IDE: KDevelop
  • Libraries: wxWidgets, SDL or SFML
  • Art: Inkscape, The GIMP and my mouse :)
  • Audio: LMMS, with Yamaha PSR-E423 keyboard

I might make a game this time

I might make a VIDEO game this time. And finish it, ooh.

Devkit:
– cc65 (coding)
– Notepad (artwork)

Game will run on any platform cc65 compiles to, I think: Commodore PET/16/64/128/Plus4, Atari 400/800, Apple II/IIe.

I only promise C64/C128, though.

Comments

15. Dec 2010 · 17:36 UTC
Aww… Do you ever develop for, y’know *modern* machines? 😉
15. Dec 2010 · 19:11 UTC
Lol. You’ll be able to play your own game and tell everyone it rules. I’m sure nobody will be able to deny that…

Copy pasted “intent” post

[Hey folks. Here is a copy paste of my last “declaration of intent” post, because I would have written the exact same information. Except that my Friday night is free, and that I have a flatmates party on Saturday. Oh and I dist-upgraded Ubuntu since then.]

So the “Hello”-posts season has started. I won’t be very original, I always use the same things:

  • Code in Lua using my personal lib evöL. There are lots of new additions in the dev version that you can get by typing “bzr branch lp:evol2d” in the closest terminal. evöL runs on GNU/Linux, Windows and now Dingux (Linux for the Dingoo handheld device). It should compile fine on Mac OS X and *BSD, but I’m unable to cross-compile for these. Depending on my mood, I might make a Dingoo game (understand “low-res, limited input”), which by the wonders of portability, will run on PC OSes as well (with keyboard or gamepad). Oh and it’s binary compatible with the Ben Nanonote, if anyone of you has one.
  • Alternatively, I might give a try to my previous experiment, of a text based networked platform where all code is on the server, and the client is only a terminal that relays input and displays output. That’s in Lua too.
  • Compy is an EeePC 901 running Ubuntu 10.04, and the language is interpreted, so that limits seriously performance, although last time I managed to make a full 3D game entirely in Lua. If Dingoo there is, it’s even more limited (heh, no FPU!) But that’s good. Games shouldn’t need supercomputers to run on.
  • Text editor is Geany.
  • Graphics will probably be with Inkscape and GIMP. I do have a camera but no scanner. If graphics there are.
  • Sound: the usual Audacity and/or sfxr for sound, LMMS for music.

Now I happen to have my housewarming party on Friday night, and a birthday on Saturday. I may or may not be able to participate at all. I may as well have to drop to the Jam, even if my goal is really the compo. I managed the top 20 last time, which is extremely exhilarating. I wonder if I can top that.

I should also warn that I always make many motivational posters, and that they suck like you can’t imagine.

Now have fun people. See you on Saturday.

Oh God What Am I Doing?

My first dare and I feel sick and enthralled at the same time.

  • Language: AS2
  • Tech: CS3
  • IDE: Flash CS3/ Flash Develop
  • Art:  CS3

Comments

15. Dec 2010 · 17:35 UTC
Good luck!
Raspadsistema
15. Dec 2010 · 21:51 UTC
Go AS2!

General Plans for LD19 – What I am Likely to Do

I’ve decided some things about how I’m going to go about LD19.

First of all, I’m almost certainly making a platformer of some kind.

I’m really hoping for something either violent or whimsical for the theme. (I admit, there aren’t that many that I like this time around…) That would, by the nature of my work, put me at an advantage. (I do a lot of cute, cartoony stuff that’s also rather violent)

Regardless, my game will involve some kind of fighting. If I can contrive the theme into a weapon or attack, that’s probably what the player will have. Otherwise, it’ll probably show up in the level design or in the types of baddies.

I’m going to shoot for just having a single level with a final boss and a “You win!” screen at the end. Everything beyond that is additional.

I’m really happy to have switch to FlashPunk. There’s a bit of collision logic that I had to write myself, but it makes other sorts of collisions (One-way ledges, hidden areas that are revealed when you enter them, etc.) pretty easy to implement. (Something that I would not say about Flixel)

That being said, my game will be a cute and cheerfully violent bit of simple fun. Hopefully.

Peace

— Mr. Dude

Comments

sfernald
15. Dec 2010 · 18:35 UTC
So what is going on with Flixel? It seems like people are abandoning it for FlashPunk this year?

Redundancy

Redundancy; Quick, everybody do this:

Redundancy; Quick, everybody do this:

Comments

Sos
15. Dec 2010 · 18:20 UTC
now view your votes
Sos
15. Dec 2010 · 18:22 UTC
now view your votes
Sos
15. Dec 2010 · 18:24 UTC
what? it took me two minutes to figure that out?
Sos
15. Dec 2010 · 18:24 UTC
no, i’m not going to repeat that one as well
15. Dec 2010 · 19:18 UTC
I see what you did there!
15. Dec 2010 · 19:20 UTC
I see what you did there!
15. Dec 2010 · 19:22 UTC
That’s not clever.
15. Dec 2010 · 19:22 UTC
That’s not clever. (I’m a hypocrite)
Nugsy
15. Dec 2010 · 20:28 UTC
Doesn’t redundant redundancy mean that it’s not redundant?
GreaseMonkey
16. Dec 2010 · 01:41 UTC
Hold on, let me change my vote so I can change my vote.
shockedfrog
16. Dec 2010 · 02:25 UTC
Aww, I was looking forward to seeing the difference in the votes the Redundancy entries got :/

Declaring Some Base Code

Since I intend to enter the compo proper and am prone to just writing stuff myself instead of finding more or less working libaries and make them fit my work, I have uploaded the base code I’ll most likely be using. It’s just a .zip file containing a Netbeans Java project with the following contents:

  • Main and MainApplet classes that include the structure for creating a simple window or Java Applet, initializing and running the game.
  • TextureLoader, Texture and Animation classes and the IRenderable interface handle loading and displaying of graphics
  • Sound and SoundLoader clases for playing sounds
  • Path and Pathfinding classes handle generic pathfinding if needed
  • The HeightMap class generates an array of numbers representing height on random terrain using the Diamond-Square-Algorithm
  • The ludumdare19.system.ui package contains code for simple UI elements so I can easily display text, buttons and the like
  • Map, Position and Tile classes are deliberately kept generic to allow for 2D or 3D-based tiles if I make a tile-based game

The code is mostly undocumented and not intended for commercial use. But I’m not stopping anybody. You’d have to set your classpath to contain the lwjgl native files for your OS, though.

Since I have no experience writing a platformer, I’ll most likely write a tile-based Top-Down or isometric game, or something that doesn’t use tiles at all (Like a shoot-’em-up). I’m not making any specific calls, though, since half the fun in my opinion is deciding what the game will be like from the theme. Let’s see what crazy things people will come up with!

Either way, I’m really looking forward to this weekend and hope I won’t have to use the jam as a safety-mechanism to release a game.

Another first time person

This is my first time doing LD, looking forward to seeing if I can get close to being as good as amazing people like Notch (a weekend without playing Minecraft, but with a good cause)!

Being keen on Open Source, I’ll be using open source tools, on Linux. I don’t know if anyone else is likely to do this, but I intend to build Flash from Haxe and SWFMill. Possibly a bad move, but these tools have been very reliable so far, and I expect they will be for LD. I’ll use Geany as a nice simple IDE and a combo of Inkscape, the GIMP, Audacity and some odd things like Blender 3D and Yoshimi (software synth) for other stuff.

I’m not sure how to release stuff, can anybody suggest somewhere to upload my code and builds? Can I upload to the LD site, or should I try Google Code?

Comments

15. Dec 2010 · 19:20 UTC
Loads of people use Open Source here! You’re fine :)

Setting up “The Office”


Spent an hour today clearing the desk in the spare bedroom and setting up where I’ll be working this weekend. It’s still missing food and drinks but everything else is pretty much there.

updates, I’m all set up =D

Software now installed on a new windows profile:

  • Unity
  • Blender
  • Gimp (at least until I find my Photoshop disk) Photoshop
  • Sculptris (no plans on using this really but figured I might as well)
  • chronolapse
  • sfrx

Still to install:

  • Time Lapse video capture stuff
  • Photoshop (if I can find it)
  • Dr.Peter audio thingy (just in case I get some spare time)

Currently wishing i had a better computer but happy none-the-less :)

Comments

15. Dec 2010 · 20:10 UTC
Wish you had a better computer? I have a netbook.

Count Me In

This is as good an excuse as any to finish the game I haven’t finished yet before Friday.  That way, I can start a new one for Ludum Dare.  It’s like getting two deadlines in one.

Intention to possibly compete — and declaration of base code

Brand new account, this would be my first time competing in LD, although I have done pyweek and Reddit Game Jam in the past. No idea what kind of game I’d be making (if I do end up having time), but just in case the basic structure ends up being anything like my last 48hr dev, I’m going to declare my personal base library here.

GitHub Repo

Nothing fancy — but it requires pyglet, rabbyt and lepton.

  • basic windowing
  • GL context setup, 2d ortho projection and scaling
  • Simple state management — title -> menu -> game
  • basic Player , Enemy, Weapon and Pickup classes
  • Bullet pool
  • Some other particle effects — most of the work here is done by lepton
  • HUD objects (score, lives)
  • simple Euler integration for all game objects
  • simple Vector math

Most of the documentation is in controller.py and game.py, which is where most of the universally applicable code lives. obj.py is also handy, as it is a sprite subclass that most game objects can inherit from.

By the way, go play my game from last weeks RGJ:

Basecode/lib: evöL 2.0-rc1

Fellow LDers, as required by the rules, here is my basecode, that I pretentiously call a library. It was available before in the bzr repository on Launchpad, but I made a release (or rather release candidate) in case anyone is interested.

evöL page on Launchpad or directly source tarball.

evöL is a multimedia library in Lua, based on SDL, aimed at fast game prototyping. It provides keyboard/mouse input, image loading/editing/blitting, font rendering, graphic primitives, sound/music playing, OpenGL context creation (to use with an external GL lib), and terminal simulation (curses like). Supported platforms are GNU/Linux, Windows and Dingux (Dingoo Linux), but it should be portable.

In it to hopefully do ok.

I’m in. First timer. Sadly, I didn’t take work off so I’ll be working two 8-hour shifts during the 48 hours (which also requires sleep, effectively cutting my time in half), but I’m going to give it my best shot anyways.

Tools:

Flixel (in Xcode, FlashDevelop, or Vim depending on which machine I’m on)

Pixen for pixels (maybe some Photoshop thrown in)

LMMS for music (if I get that far)

SFXR/CFXR for sounds

If I finish, I’ll be thrilled. If not, I’m in it for the experience 😛

I Be In Says Me

I think I may try to take part in the task this time, I only narrowly missed LD18 after I came across a screenlapse of it on reddit.com. What I seen was pretty cool and I’ve been waiting to take part ever since. I’m hoping for a good theme this time, hopefully something that is imaginative enough to allow us to create some great games and broad enough to allow for lots of game diversity. In terms of skills I’m sort of just a beginner with art and sounds but consider myself good at using game maker. Hopefully an imaginative idea will make up for my lack of experience in this area.

First LD – I’m in.

This will be my first time participating in an LD. I’m going to try not to get too crazy and stay up for 48 hrs or anything… I’m just looking to get something playable and hopefully fun completed.

Tools I plan on using:

Code/Tech: Gamemaker. I’m and artist/designer primarily, so I’m gonna take it easy on the code side of things. Depending on the topic, I may try a JS engine like Akihabara or SpriteJS. Notepad++ for any code editing.

Graphics: Photoshop

Sound: SFXR / Musagi / Audacity

First LD

My first LD and I’m excited to get started :) Already got some ideas for an RPG buzzing round, but not sure yet…

Probably using Java. If I screw up, GameMaker 8. Graphics in Paint. Woo.

I’m in

Greetings ludatics,

I’ll be making a game this weekend, probably using Flixel/FlashDevelop this time.

My past games: www.originowl.com

Ciao!

The irc is full of assholes

And I’m entering contest.

Going to make an awesome game.

No basecode (yet).

Comments

Bleck
16. Dec 2010 · 03:11 UTC
We aren’t assholes.
GreaseMonkey
16. Dec 2010 · 03:11 UTC
Are you reading the handbook on how to lose respect or something like that?

HTML5 engine source

Here’s my engine source that I’m going to be starting from for the competition. It’s a very bare bones HTML5 canvas engine with an image pre-loader, debug output, primitive animation and button support, with hooks for input. It also contains some double buffering experiments, which mostly seem to be dead ends, but we’ll see what happens. It runs under firefox and chrome. Haven’t tested anything else. It represents about 3 days of work, so don’t expect much 😛

http://dl.dropbox.com/u/11110025/LudumDare/Ngin12-15-2010.zip

Comments

Billy Wenge-Murphy
16. Dec 2010 · 07:02 UTC
Double buffering is unnecessary on canvas as it doesn’t (well, shouldn’t) suffer from tearing or flickering, because the canvas is not updated while code is running. You’ll only suffer flickering if you clear, stop, then draw, so do both at once instead
KoryWazHere
16. Dec 2010 · 08:09 UTC
I am “expecting much” from you! Sorry I just can’t help it. Very interested to see what you can do with HTML 5

I bow to peer pressure

… and finally decide to write my own post here, as everybody and his sister also writes a short message on the fact that he or she is participating.

My first ludum dare. Tools? Well just simple Scite as the editor, using C++ with SDL. Gimp and Inkscape for graphics. As I am pretty new to game development, I don’t think to manage music and sounds yet. So I focus on proper game mechanics and a fun experience.

I will use some of my older codes as reference, but nothing too spectacular. All derived from Lazyfoos tutorials.

I am in

Hello everyone :)

it’s my 1st time and I will be using:

Graphics: Photoshop

Programming: Processing & Java

I have no Idea how to make game music or sound effects so I am going to stick with trying to make the game-play as fun as possible

Comments

KoryWazHere
16. Dec 2010 · 08:07 UTC
A first LD for me too, good luck =)

My game will be?

I don’t know yet 😀

Waiting for theme is something exciting and sharing experience around here is interesting too 😀

From my point of view, my “office” will be computer room and my first LD will be something really easy: not 48-hour programming rush, but from past contests experiences I learned that:

1) think is most important stuff for anything, even for programming. Write stuff on paper, play with it, even build a little prototype with pieces of paper and try to understand base mechanics. I will not do same mistake again: first analysis, then programming!

2)  try to organize my thoughts in a Game Design Canvas could be a waste of time, but could also help when I’ll move to programming phase. I don’t know yet

3) don’t waste time on graphics: I’m a programmer, so my graphics will sucks, but is only 1 on 8 judging point ! Same point on audio 😀 Will my game have audio? Naah..

4) what will be my central point on this LD? Innovation/fun/theme/graphics/audio/humor ? I don’t know. And maybe is not right point. What I need is some good base mechanics and some feel of progression and more important.. a game working in only 48 hours 😀 So I need to use my time, not waste it!

5) if a mechanics is too difficult to think/use/program, I will not use it, I promise!

I’m ready? Not yet 😀 Tomorrow!

“Content generators” and music

GreaseMonkey’s cool tool came along at just the right time. I have no aptitude for music at all, and his tool makes really nice (although largely similar) tracks. I’m wondering what else is out there for generating some for me, some kind of “SFXR for music”.  Does anyone know of other tools that let me be equally lazy and just hit a button until it makes a song I like?

I don’t mean:

  • Chuck
  • Supercollider
  • CSound

They all seem interesting and after the compo I’ll spend time getting better acquainted with them, but they’re languages, for writing music with formulas + logic. I’m looking for some generators with an SFXR-like level of ease, even if the tracks they make are downright terrible!

It’s doable!

This was probably about 10 minutes in:

[19:02:25] <GreaseMonkey> ok i’m just messing around with z80 assembler and meka
[19:02:35] <GreaseMonkey> (meka is a sega master system emulator)
[19:02:42] <Sparky> Oh, neat.
[19:02:46] <GreaseMonkey> it’s actually quite easy to load registers, palette and tiles

And now I’ve done my practice game at about 22:32. That took, ooh, 3 and a half hours to make a little not quite completeable one-level game?

Download here.

EDIT: Source code.

Comments

KoryWazHere
16. Dec 2010 · 08:05 UTC
Butt? Really?
16. Dec 2010 · 08:58 UTC
Very cool, how are the memory constraints? 😛
GreaseMonkey
16. Dec 2010 · 17:23 UTC
Believe it or not, it’s actually quite easy to make something that fits in 4KB when you’re coding in assembler.

Declaring basecode for LD19

Alright, now that I have some time to finish this up, I am declaring what I will be using, and sharing my basecode. Actually, baselibrary.

I’ll continue to develop in Actionscript3, using the Flex compiler. My IDE will remain FlashDevelop, as I am quite happy with it since I discovered the FlxDebug plugin. My graphics library will be Flixel.

Graphics will be drawn in Photoshop, or InkScape if I end up doing vector art.

Sound? I am not sure yet. SFXR is always there if I end up being lazy, but I might try something different this time.

Basecode? Some. It’s a hodge-podge of miscellaneous stuff, mostly for Flixel. For example, a simple class for drawing status bars, and another for creating scrolling text displays. The kind of crap I end up duplicating over and over, so I just stuck most of it into a separate library.

I’ve been working on a Tiled loader for Flixel. It’s pretty much feature complete*. The nice thing about Tiled levels is that they are more than just tilemaps, but can contain any amount of meta-data in so-called “object layers.” It’s decent if you’re into 2D tilemaps.

Anyway, here is the library as-is: gwslib Note that I use the fast SHA1 available here.

I wrote some Astar pathfinder stuff to go along with that, but it’s a bit broken at the moment. I will try to get it working before tomorrow afternoon.

*As long as you use the QT version of Tiled, and don’t use isometric tiles. :)

Tags: basecode, Flixel, LD19, Tiled

Explosive Love Updated and me almost participating in LD19

Explosive Love

Explosive Love

I just updated the Iphone version of my LD18 game Explosive Love (aka Robots <3 Monster). It crashed on some devices that didn’t have Apple Game Center, but it’s fixed! If you have an iphone feel free to rate the new version at:  http://itunes.apple.com/us/app/explosive-love/id405025826?mt=8

I’ll enter LD19, but unfortunately I have christmas parties friday and saturday, but I’ll use whatever time I can find.

I’m probably going to use Unity, but depends on the topic. How do people feel about board games?

Comments

SurplusGamer
16. Dec 2010 · 09:23 UTC
Unfortunately I don’t have any apple devices so I can’t play your game, but I wish you luck with it, Robots <3 Monster was one of the ones I rated highest at the last event.
16. Dec 2010 · 16:44 UTC
“How do people feel about board games?”

Victory will be mine!

Victory over my own inability to complete a Ludum Dare entry that is..
I intend to use Flash, possibly Flixel depending on the idea I come up with for the theme.
Other tools may or may not include Photoshop CS5, Illustrator CS5, Blender 3d.

Comments

KoryWazHere
16. Dec 2010 · 11:04 UTC
Do it, do it! =)

LD19. oh, Hai!

This is my first LD, I’m pumped!  Weapon of choice will probably be unity pro with some backup from blender, zbrush and photoshop.  Hell, I might even manage to squeeze in some node.js and php.  No basecode to declare but I might use the EZGUI unity middleware for convenience.

hoohoo, I just installed lsdj on my psp so will be making everyone suffer with my newb chipbeats!

Comments

KoryWazHere
16. Dec 2010 · 11:01 UTC
zbrush really? and chipbeats – wowza

I’m In.

The Ludum Dare is serious business for serious folks.  See my face?  This is the face of someone who is serious about completing a game for Ludum Dare 19.  I’ll also be doing a timelapse.  A serious timelapse.

Test game ready

Getting close and I wanted to make sure my pipeline was working. So, I spent an hour throwing this little “game” together. Feel free to have a play. I want to be fully prepared so I can just focus on making my LD19 entry =D

(I now know I suck at scripting in Unity – more practice needed)

Play “Nudge” on “www.TheFunkVan.com

It seems that all is working fine but if you have any problems please let me know.

I should probably throw in some google analytics code to track visits and bounces (etc) but for now can you just leave a comment if it breaks with some details on your system and browser.

Thanks =)

Update: Analytics now added. If something doesn’t work please still let me know. Thanks again =D

Comments

16. Dec 2010 · 16:55 UTC
I’d be interested in seeing the scripts, hint hint, nudge nudge. :)

Redundancy Redundancy Redundancy Redundancy

I’m really waiting for this!

I’m really waiting for this!

Comments

KoryWazHere
16. Dec 2010 · 13:55 UTC
well that’s a bit redundant…
SurplusGamer
16. Dec 2010 · 13:56 UTC
More recursion, really.
16. Dec 2010 · 15:17 UTC
Why are people posting things two times when it’s about redundancy?

Wouldn’t 10 or 100 times for example be redundant?
GreaseMonkey
16. Dec 2010 · 17:36 UTC
You don’t have to repeat the whole thing, just a hash / reed-solomon code of what you say. But anyways, wrt what bernardfrancois said, I’ll be using 8×8 tiles lots of times over (because you can’t *really* fill the 32×24-tile screen with the 448 tiles you have available).

My second Ludum Dare

After my disappointment with my game in Ludum Dare 18, I decided to participate of the Ludum Dare 19 to try to make a better game than the previous competition.

Here’s my tools list:

  • Programming: Game Maker 8 PRO, GML language
  • Graphics: The Gimp, Paint, Microsoft Office PowerPoint 2007
  • Sound: Fruity Loops, Audacity

Well, now just wait for the Show start and break all!

PS: Sorry if my english is bad.

Declaration

This is most likely going to be the jam, but I want all bases covered so:
Engine: Game Maker 7 Pro/ GML Language with a little help from Liberty Basic
Graphics: Sculptris, MSPaint, Gimp
Computer: Gateway with windows 7, and custom built XP Machine
Editor: Notepad++
Timelapse: Chronolapse
Enjoyment: Foobar music player and MIrc

LD for real this time!

So my first couple of forays into the Daring world of Ludum were met with schedule interference, allowing me 2 and 9 hours respectively to work on an entry.

Not this time! I have the weekend cleared, my computer is in working order, and I’m all set to commit an entire weekend towards whatever idea I come up with.

Tentatively, I want to do something involving sand. Maybe it’s cause it’s so dang cold out, and I’m thinking of summer.

Almost ready for my first Ludum Dare!

I’ll make making something for Ludum Dare! I’ve been meaning to for long enough so might as well get around to it.

I’ll be using Flixel to make the game, sfxr for sound effects, Chronolaspe to make a timelaspe video and coffee to get it all done in time.

Extra Challenge: Physics

As some people are adding crazy constraints to the already constrained process of making a game on your own in 48 hours (like programming an entry in assembly language), I’m also adding a – more modest – constraint to the game I’ll be making:

I’ll make a ‘physics game’ using the built-in Unity3D’s physics engine for this one. This could make it more challenging, as this kind of physics are a lot harder to tune than custom physics.

For the compo entries I did in the past, and for most prototypes PreviewLabs developed, I programmed my own physics. This is often the fastest solution, as you can implement the simplest physics model needed and save a lot of time on tuning while having full control over the physics’ behavior.

If the theme makes it too hard to create a physics game, I’ll at least use some physics in the game (even if it’s for a background effect).

By the way, by ‘physics game’ I mean a game in which the core game mechanics are relying on the physics engine.

BoulderBridge Prototype

BoulderBridge Prototype

The screenshot above is from ‘BoulderBridge’, the first prototype we did with PreviewLabs. It’s a ‘physics game’ with a concept similar to bridge builder or world of goo. With quite a lot of physics settings, tuning them took quite a long time; about a day – which is a lot if you’re making a game in 48h.

The first iteration of the prototype for this game took a week to complete with three programmers and one artist (so 3x 40h of programming and 1x 40h of art).

A game was based on the prototype, and it will be released soon for the iPhone. More info on the game and some screenshots of the iPhone version can be found here, on the website of Crazy Monkey Studios.

Comments

GreaseMonkey
16. Dec 2010 · 17:25 UTC
I’d be interested to see something like this done with Game Maker (though you’d have to stick a video on YouTube as GM games don’t work well in Wine).

A bit a Framework code to declare

I have a few scripts (some gathered and some created) that I plan on using that will help me with basic game functions in Unity. If you are interested, grab it here.

Ludum Dare 19 : Jamming in Paris?

I’m looking for Parisians to gather to jam (or work solo in an ambiance of pure awesomness) for this Ludum Dare compo!
I dont’ have a place to gather people but if some are planning to gather I’d like to join. :)

Silly Themes Voting Stastics

Here are stats from round three:

The chart is viewable in google docs here.  (this file includes round one and two voting stats and charts)

Check http://www.ludumdare.com/compo/tag/stats/ for all statistics related posts!

Tags: stats

Comments

16. Dec 2010 · 16:38 UTC
Hmmm… “Enemas as Weapons” lost and “Title must be a year” won? I’m going to have to change the name of my game…

First LD :)

Hi everyone !

I’m happy to participate my first LD.

Programming: FlashDevelop.

Graphics: The Gimp, paint, FlashCS4.

Good luck all and have fun !!!

2 Years LD – time for a change

Ok, two years ago I started with LD. Since then I produced a bunch of crappy unfinished unawesome java / jMonkeyEngine games. Here some screenshots( in chronological order):

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 25%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ screenshot1-300x243 02_wallofdoom-300x242 03_release1 04_scr2-550x432
05_mld15_3-550x429 06_minild16_day1 07_firep 08-greedy

I have the feeling that it is time for a change. So this will be my setup:

Unity3d / blender / gimp /chronolapse

Now I have from the beginning that game-framework I usually code during LD-Time. More time to concentrate on the game itselfs. BUT still enough rules for me to break in order to let this LD be a desaster as the ones before 😀

Let’s see what will happen….until LD starts I will not stop saying to myself:”Keep it simple!Keep it simple!Keep it simple!…”

Comments

16. Dec 2010 · 17:51 UTC
Best of luck to you. :)

Nice to see you switching to Unity. I liked your unfinished game you created at Devmania with Unity, it looked really cool, so I’m hoping for something similar.

What I’ll be using

For the past few months I’ve been slowly working on a sweet game, and I just recently got the graphics engine code working properly. It’s a library for BlitzMax that makes it phenomenally easy to handle ASCII graphics coupled with a specialized paint program for the creation of ASCII “images” to use with the engine.

You can download it for yourself at http://rolep.webs.com/ASCII%20engine.rar

So to make my entry this time, I’m planning on using sfxr for sound effects, Famitracker for music, BlitzMax for programming, and my own engine and paint program for the graphics.

Ready to work

Ok I’m really, really looking forward to this. Probably to an unhealthy degree.

My “basecode” can be found on my google code dump. The “luddite” directory is the basecode but I might pull bits and pieces from past entries, too. Other stuff I might use:

  • SDL/OpenGL regardless of 2D/3D.
  • For a 3d game, either prmath or PVRT
  • For 3D assets I’ve been learning Blender and will put it to use.
  • For 2D arts, photoshop, pixen or pro-motion. Perhaps alchemy paint. Or maybe traditional materials.
  • For sound I’m going to try doing the sound design on my ipad with stuff like reactable, argon synth, jasuto, etc.. but might fall back to SFXR if time is tight. Also I might try recording my own sounds.
  • Music will be a mix of iPad apps (Korg iMS20, SoundPrism, StepPolyArp, DopplerPad, Argon, Hammerhead, ThumbJam, etc..), guitar stuff (incl. YouRock MIDI) and GarageBand. And I might borrow some toy instruments from my toddler because they sound cool.
  • For map editing, Ogmo is the awesome sauce. If I need a “shape based” map editor I’ll use my game from the “Caverns” contest.

That’s it. I’ve been really getting into doing music for ld48 the last few times, even though I kind of suck at it. If you’re at all interested in electronic music, you owe it to yourself to get an iPad, the scene is so awesome right now, it’s like you can get all the cool stuff you always wanted but everything costs $5-$10 in app form instead of hundreds in hardware form. It’s weird, it feels like the only time I actually have time to play around with music stuff these days is during these contests, which is kind of back-asswards because I really should be pretty time constrained. But whatever.

Last time I wasn’t able to submit my game by the deadline. A last minute crash bug that only showed up in release mode derailed the project. Luckily the Jam gave me a safety net and I was able to submit my game, but I’m going to try and really put an emphasis on testing and do regular release builds. Learn from my mistake: Do release builds and test releases often, don’t wait until the last hour.

Last time I played it a bit safe and went for a traditional platformer with a few twists, so this time I’m likely to do something a little more out there, I’ve been itching to make an “art game” but I’ll wait and see what the theme inspires.

Comments

16. Dec 2010 · 17:35 UTC
Awesome!

My first LD

Greetings from Brazil o/

I’ll be joining this LD, just for the fun of trying, since i’ll probably fail meanly

My tools:
Programming: Scirra’s Construct
Graphics: Photoshop CS4
Sound: Fruity Loops 9, SFRX
Other: Chronolapse

I’ve been using Construct for 3 days now, but I’m already feeling familiar with it as I used MMF2 for a long time and they have a lot in common

Cya on my next post

Comments

thejcs
16. Dec 2010 · 18:11 UTC
Boa sorte :]
7Soul
16. Dec 2010 · 18:45 UTC
Hey pra você também 😀

Vote for Space

Tags: motivation

Comments

7Soul
16. Dec 2010 · 17:46 UTC
Space is such an over-used theme, so I voted negative
16. Dec 2010 · 18:15 UTC
Don’t forget, you can always combine your favorite theme with whatever wins.
7Soul
16. Dec 2010 · 18:44 UTC
I’ll combine redundancy with redundancy

Going for a second time

So yeah. I did Spacenoid at the last LD and had fun with it, so I’m going to participate on it again. =) My toolset is more or less the same as the last time:
  • Programming: Game Maker 8 Pro
  • Graphics: Paint.net 3.6
  • Sound: SFRX, a small piano (?)
  • Other: Chronolapse (for the timelapse)

And it’s all.

Ludum Dare vs. The Holiday

I’ll be entering. It will either be just the usual suspects for tools, or I may add Unity. I didn’t get a chance to become as comfortable with Unity over the past few months as I would have liked, but a 48 hour time crunch is a great time to learn new tools, right? 😉

So I should probably finish my shopping list and order everything off Amazon so I don’t have to leave the house this weekend.

Tags: declaration, ld48_19

Joining this Ludumdare!

Heyall,

had a lot of fun the last Ludumdare so hereby I announce that I will participate again.
This will be my second LD and I hope it will be even more fun and fruitful then the previous one.

Tool:
– AS 3.0 probably with Flixel
– Flashdevelop
– SFXR for soundeffects
– Paint.net or charmaker99 ( don’t ask :)) for graphics
– Some music generator for music or when I have lot of time left I’ll attempt to use my piano “skills” to make something myself

That should be all, now we just have to wait for the theme announcement :), g’day!

I’m in for LD #19

I’ll be trying my first ludum dare this weekend.  I’ve already made plans to go skiing for some of the day Saturday, but I’ll be devoting as much time as I can outside of that to the competition.  Other than a lot of coffee, I’m planning on using the following tools:

Hardware: Macbook Pro, Wacom Tablet

Game Engine, Languages, & Tools:  Unity 3D using C#, MonoDevelop IDE

Graphics & Art: Corel Painter 10, Pixelmator, Pixen, Blender 2.5

Music & Audio: sfxr, Wolfram Tones for music, GarageBand, possibly MilkyTracker

Libraries:  There are a lot of really useful libraries and tools over in the Unity showcase forums, as well as the newly released Asset Store.  I’d like to learn and use at least one of them over the weekend.  I really want to pick up and use SpriteManager 2 as I’ll probably use in other non-compo projects, but I don’t think I can submit my source code if its included so we’ll see.  If I really want to use it, maybe I’ll move over to the Jam side of things instead.  I’ll take a look at the older open-source SpriteManager 1 version as well to see if it will do enough for me.  If someone could comment on what the general rule of thumb is for using commercial libraries like this that disallow distribution in their license and how they’ve been used (or not used) in the past, that would help be super helpful.

Anyways, this will be my first super-constrained gamedev event, so we’ll see how it goes.  My goal is just to get a concept all the way through to a playable proof of concept.

I’ll go public!

Anyone else here thinking about streaming his/her efforts live? 😉

I’ll be on justin.tv! http://www.justin.tv/bgokarl (no content there yet).

I’ll also be recording the whole weekend with chronolapse – I hope that it works under linux, but tests looked promising.

Comments

Mirroar
16. Dec 2010 · 20:04 UTC
I’m very much thinking about livestreaming on justin.tv as well, but I’ll be doing some testing for that tomorrow. Hopefully it’ll be somewhat entertaining for some people to watch game development live. Though I doubt we’ll get too many viewers with notch also streaming – provided he has the time to actually participate 😉
16. Dec 2010 · 20:52 UTC
Oh, didn’t know that … we have to hope for people to zap through, then 😉

Surprisingly Justin.tv wasn’t any pain, I hadn’t any experience with it before and I had it up and running in about half an hour, even under linux.

A wild developer appears!

Seriously I have wanted to do one of these Ludum Dare things for SO LONG it’s ridiculous. I just miss every single one of them.

Will be my first attempt at a competition like this but I’ve been failing at game development for years so I think I’m pretty well prepared.

I’ll probably be hacking it out in Python. Likely to use pygame or pyglet depending on what I decide to make, but I might also be tempted to use libtcod because I’ve been experimenting with it a lot lately. All depends on what works best with the theme I suppose ^^. I wish I were cool enough to do something all flash or ajaxy or whatever, but alas I know nothing of AS or JavaScript.

Anyways, I’m pretty excited and I might have the whole weekend wide open so we’ll see what happens. With any luck I will finish and release a game for the first time because of this ^^.

Tags: intro

Comments

16. Dec 2010 · 20:53 UTC
that libcotd thing looks sweet! thanks for posting about it.

Yay! My first Dare, hopefully

The plan is to enter number 19, hopefully the comp, but I can always shoot for the jam if I run into problems. I’m going to be using Flashpunk for the first time >_> so its going to be a fun ride, not that I’m a totally newbie when it comes to programming, I know my fair share :D.

What, will I be using?

Flashpunk

Flashdevlop

Photoshop

Photofiltre

MS Paint

sfxr

Chronolaspe

Why now?

Well you see, I need to create a portfolio for a class at my school, mind you the class has nothing to do with what I’m interested in, so I need graphics and games of my own creation, so I figured this dare will motivate me to work, and hopefully produce a decent flash game that I can host on my portfolio and get a good grade. Just wondering, if I’m going to be timelaspeing for 48 hours, how often should it take a picture? One every minute seems like a lot :X.

Comments

16. Dec 2010 · 23:22 UTC
Good luck!

Screen Cast

I’m using Ubuntu, and I’d like to try and record the development of my entry as a video, but I’m finding it difficult to find a program to do it.

It looks like XVidCap is the best thing available, but it crashes a lot. I want something that will work without using lots of resources, but I’m not gonna pay for it.

Anyone have any suggestions what I should use?

Comments

16. Dec 2010 · 20:52 UTC
Short answer: while true; do scrot & sleep 60; done then use mencoder to turn it into a video.
plams
16. Dec 2010 · 21:01 UTC
Dang, beaten! Hello, fellow shell scripter :-)
16. Dec 2010 · 21:04 UTC
I suggest trying vlc, if you want to record the whole event, you can stream into a file – I tested with vlc earlier to stream into justin.tv and I saw that option. The justin streaming didn’t use much cpu and I have a slightly older core2 duo machine.

Chronolapse works also with wine for me under fedora.
RandomM00
16. Dec 2010 · 21:21 UTC
Hadn’t thought of using lots of stills, I was thinking about speeding up video. Stills are much better, thanks! I expect I’ll write my own aswell, I want to crop the area with Image Magic.

Haxe Dare !

Tomorrow, I will code my game in Haxe (Flash). For those who might be interested, here are the personnal libs I might use :

ZIP file

Comments

16. Dec 2010 · 22:25 UTC
Some folks here can’t open RAR files. (Myself included)

LD 19

YAY!

If the theme is suitable, I may use LD19 as an opportunity to prototype out some tech and ideas related to a digging-collecting-building game I have had in mind for quite some time.

If I do enter, will likely roll my own GL code, using SDL. Copy and paste some basic code from a previous LD entry I did and go from there.

For once this compo falls on a date I can potentially take part! HUZZAH!!!!!

Nothing like a little friendly community and competition to get motivated into actually pleasure-coding again.

(wow, that sounds obscene. Especially in a low breathy voice…. pleasure coding…)

Entering LD 19

It’s been a while since I last competed in a Ludum Dare compo (LD 17 8 months ago), but I finally have time to compete again and I can’t wait!

I’ll be programming in C++ using SDL for graphics, sound, and input. I’m using Gimp for art, and probably sfxr for sounds.

Good luck to everyone who’s competing or jamming this weekend!

Want to Enter But Don’t Have a Good Starting Framework?

Don’t fear, I have assembled all of the final entries from Ludum Dare 18. Just browse through them and find one that suits you. There’s nothing better to start with than an actual working project. Java? Flash? C++? C#? Unity? There are great source code examples for all of these. Pick one and use it for your framework. Why not?

My recommendation:

If you are interested in doing a platformer, take a look at Notch’s entry Metagun in java awt. So basic, straightforward and compact, I still can’t believe the code does so much.

Download the whole batch of source code entries here (warning, over 1GB):
LudumDare18.zip

Comments

TenjouUtena
16. Dec 2010 · 23:04 UTC
This is a great idea! The only caveat I have to warn about is: Just because you can get the source code, doesn’t mean you’ll allowed to use that source code. Please check the licensing of any entry you’re trying to use and see if you’re allowed to do so, and what restrictions might be on it.
sfernald
16. Dec 2010 · 23:29 UTC
Well, the starting framework is supposed to be public so that any other user can use it.
sfernald
16. Dec 2010 · 23:51 UTC
But if anyone doesn’t want their entry used and they didn’t post any restrictions on it in the source code (I don’t think many entries specified restrictions) feel free to post here to make sure no one uses your source as a starting point. No sense upsetting anyone. Also, assets of course would not be reusable.
GreaseMonkey
17. Dec 2010 · 01:10 UTC
Mine’s GPL. Hence, fair game.
Dezzles
17. Dec 2010 · 03:04 UTC
Also, I’d recommend against touching my framework… Or my game… They’re icky at best…
17. Dec 2010 · 15:21 UTC
Everyone is welcome to use mine. Good luck! LOL

Definitely will be entering

Last week I wrote a post about whether I will enter or not, and I can now confirm that I will be entering (also, I got a job so I won’t be unemployed for much longer).

I still have no idea what I will make, but the themes look really cool. Another idea I had for the Jam was to finish a remake of my first LD game that I started earlier this year (or at least add a bunch of awesome power-ups). But I’m not sure if working on an existing project would violate the spirit of the Jam, what do you people think?

Also, I got drawing tablet earlier in the week, so I might make a game that would involve lots of graphics, like some sort of adventure/RPG. I might also try to go for a high score in the humour category.

And I have a picture of my desk where I will be spending the weekend:

My desk

Tags: deskphoto

this one will be tricky !

As allways I want to participate with something different, and on this one will try with Unity.
but will have to optimize the time, have a wedding party on Friday and a dinner for the same wedding on Saturday …

very busy weekend !
but lets do IT !!!

Tags: complicated, kill then all, unity, wedding

I’m in!

First time participating in a Ludum Dare competition.
I’ll be using Flash and the Flashpunk library.
Looking forward to it!

Thematic Pledges – What My Game Will Have

There are some things that will be in my game, no matter the theme.

I will make a platformer. It will have one level. It will have a boss. It will have instructions in the beginning of the level. It will feature a cute little robot as the main character. It will be violent. It will have at least two kinds of baddie. It will be in Flash using FlashPunk using AS3 using Flex. It will be at least playable at the end of LD.

And if it isn’t finished by the end of the compo, it will be entered in the jam.

Absolutely!

— Mr. Dude

IM PUMPED!!!

Cant wait, mountain dew is calling me out by full name.

I will have two options, depending on what the theme is

Opt 1:
If my idea for a game is conceivable with my knowledge of Actionscript:
IDE: Flash Develop
Code: AS3
Sfx: Sfxr of course!
Music: My guitar, and/or pxtonee

Opt 2:
If my idea for a game is NOT conceivable with my knowledge of Actionscript:
IDE: Game Maker 8.0 Pro
Code: GML
Sfx: Sfxr of course!
Music: My guitar, and/or pxtone

Apparently .it isn’t the easiest format to make a player for

Hey guys, guess what? I have music!

Unfortunately it doesn’t work very well. It uses patterns from the .it format, which is easier to load than I thought (yay for the BIT opcode \o/) but quite a pain to play. To be quite honest, I’d probably fare better just using LZSS-compressed VGM streams.

http://pubacc.wilcox-tech.com/~greaser/stuff/butt-02.sms

Enjoy the slightly glitchy music. Also, when you die or win, the game resets!

No source code, sorry – and here’s why:

-rw-r–r– 1 ben ben     443 2010-12-17 15:45 bears.inc
-rw-r–r– 1 ben ben      14 2010-12-17 15:45 bears.ord
-rw-r–r– 1 ben ben     580 2010-12-17 15:45 bears.pat0
-rw-r–r– 1 ben ben     758 2010-12-17 15:45 bears.pat1
-rw-r–r– 1 ben ben     705 2010-12-17 15:45 bears.pat2
-rw-r–r– 1 ben ben     720 2010-12-17 15:45 bears.pat3
-rw-r–r– 1 ben ben     762 2010-12-17 15:45 bears.pat4
-rw-r–r– 1 ben ben     707 2010-12-17 15:45 bears.pat5

…yep, all those files (using a tool I made, of course). Anyways:

wlalink -v link.wla butt.sms
Free space at $0037.
Free space at $005c-$0065.
Free space at $09ec-$09ff.
Free space at $0a0e-$3fff.
Free space at $53a4-$7fdf.
Free space at $7ff8-$7ff9.
Free space at $7ffc-$7ffe.
Bank 00 has 13841 bytes (84.48%) free.
Bank 01 has 11329 bytes (69.15%) free.
25170 unused bytes of total 32768.

But I might just sacrifice compactness for simplicity in the compo.

Comments

Billy Wenge-Murphy
17. Dec 2010 · 05:22 UTC
Are any of the module formats easy to play? To my understanding, it’s notoriously hard to get timing and effects right. .xm looks like one of the most logical to process but they all have specific, exacting playback rules.
17. Dec 2010 · 12:33 UTC
Seems you’re using linux. Which distro are you using?
Bock
18. Dec 2010 · 06:08 UTC
Hello,

If your target is Sega 8-bit your best bet is to look the .psdmod format exported by MOD2PSG2 (which as its name NOT imply is a full featured tracker for the SN chip in SMS/GG). Mod2Psg2 also allows importing VGM and MID to some extent, although your output .psgmod file won’t be as optimized as something made under proper constraints. There is a runtime playback library with Mod2Psg2 and its trivial to use.

Oh man Ludum Dare!

This is my first time doing a Ludum Dare, but not my first time doing a 48 hour contest. I really thrive on competition, so I’m expecting to have all sorts of fun! 😀

Hardware: An old ASUS laptop… ah, my best friend. And a mouse. Sadly, my external monitor is back at college. Ah well :(

Development: Flash for sure. I started learning Flixel the other day, so I’ll probably end up using that. I could also end up getting really frustrated with the dumb thing and just doing it all myself (I’ve come dangerously close already! ;). Course the other (huge) advantage of Flixel is that you get to use FlashDevelop exclusively, which is orders of magnitude better than plain old Flash (kinda embarrassing for Adobe, imo). I’ve been working on an old tile editor I made recently, trying to bring it up to speed so I can use it over the competition. It’s here if anyone is interested in using it or hacking on it. I can’t imagine why you would want to, though (it’s pretty far from a generally usable state).

Art: Probably some lame pixel editor. Graphics Gale looks promising. I’ll have to get around to learning how to use it sometime before the competition… :)

Sound: FL Studio. I hear a lot of talk about sfxr, so maybe that too.

Not sure if I should team for the Jam or go solo for the Dare. Anyone out there have thoughts? Was thinking about Jamming initially, but I would like to have people vote on my submission, and 72h seems a bit of a slog compared to 48.

Good luck, everyone!

Decisions…

In the last post, I’ve said that I was probrably coming to the LD#19. Since I won’t have enough time this weekend, I won’t be able to finish my project in 48h or even on 72h for the Jam, but I will work under the rules of Ludum Dare.

My plan is to work with JavaScript manipulating the HTML5 canvas element (I’ll work with Chrome mainly, because it has the best performance on the stable browsers so far). I’ll try to keep my work as clean as possible (one of the reasons that 72h won’t be enough) and work as “functional” as I can.

Everything will be created with Notepad++ and stored on GitHub (my LD19 Repository). I will try to work from sketch, but if necessary, I’ll use some JS lib to deal with the canvas.

I’ll try to make the art assets with Paint.NET, but I don’t have any design skills, so I don’t expect beautiful stuff incoming. The sounds will be created with sfxr.

Framework Declaration

I will be using C++ with Ogre, CEGUI and OgreOggSound (If I can get sound in), and my framework. Photoshop and Blender will be used for assets.

I want to make a game! (I am in for the Dare)

Hiya! My name is Artix. This is my very 1st Ludum Dare and I am really excited to participate.

Development Tools:

  • Flash CS3 (Actionscript 2)
  • Photoshop
  • Camera
  • After Effects (for Keylight)
  • Ableton Live
  • SoundForge
  • Microphone
  • Guitar
  • LOTS and LOTS of caffeine

My Goals for the Competition

  • #1 have tons of fun and do something really creative
  • Create a small, simple game that I can finish in time
  • Create everything (Art, SoundFX, Music, etc) from scratch
  • Make someone laugh

Video and Twitter feed on my Ludum Dare Blog

http://team.battleon.com/artix/

Good luck to you all, work hard and have fun :-)

Battle on!
Artix

Comments

17. Dec 2010 · 16:11 UTC
Oh yikes. I woke up this morning with a sore throat and a fever. Under development tools, please replace “LOTS and LOTS of caffeine” with “LOTS AND LOTS of DayQuil” I am still in! … maybe fever inspired hallucinations will make the project more interesting.

Hello, I like robots

This will be my first ludum dare.
I’ve always wanted to participate but just never had the time during school.

I’m a interaction designer + developer by trade, but I have more fun trying to make games.

My thoughts for tools at the moment are…

  • Unity 3D for making the actual game
  • Photoshop for backgrounds, textures, and quick comps of HUD/UI stuff
  • A white-board for mad scientist style sketches
  • Fruity Loops for music and sound effects
  • Cinema 4D for modeling, and possibly a little animating
  • TextMate if I can find a way for it to play nice with Unity

If anyone is interested, I plan on live-micro-blogging my process on twitter.
I’m @radpants

Good luck, friends!

Statement of Intent

I, vitae, intend to enter into LD48 19 — or rather the jam. If my previous attempt (18) was any indication, I need more time than I allotted myself. The technologies I intend to use:

Hardware: FrankenPC — everything modern as of 14 months ago and Netbook
IDE: vim
Technology: SDL
Language: either C++ and Autotools or Python, depending on my ambition
Asset Creation: GIMP and maybe Audacity
Genre: Depends on theme, perhaps a shmup
Sustenance: Ritz crackers and `Cellar’ red wine

Comments

17. Dec 2010 · 14:51 UTC
“Sustenance”

I like your style

Entering!

With the following tools:

  • AS3 + Flash Builder
  • Flixel
  • Photoshop + Pixen
  • A little component-based event system I made to simplify cutscenes and scripted behaviors availabe here: https://github.com/TheZorg/FlxEvents/tree/master/org/thezorg/actions
  • Python (maybe), just to automate a few things here and there
  • Tiled Qt for my tilemaps
  • CFXR

First time Darer (or Ludumer…), just saying… Good luck to everyone!

Okay. Let’s go.

This is my first Ludum Dare.

I will use:

  • FlashDevelop / ActionScript 3 — i think Flash precisely fits to the limits of the competition. System requirements and time limitations.
  • GIMP
  • sfxr

I will post progress to my twitter: @asfdfdfd.

Declaring basecode

Well, since this is my first LD, I don’t know what counts as “libraries” or not, so just to be safe, I’ll declare that I’ll be using the snippets collected on the Flixel forums as part of my library. Users there have contributed patches for things like pathfinding and slopes for tilemaps, but these haven’t been formally collected into one library (and are not part of an official Flixel branch). This is something I’ve been meaning to do myself for the Flixel community, but haven’t got that far and it won’t be happening by compo time. So yeah.

I’ll tweet my progress at @BillyWM.

I’ll also push out my music generation tool here if I have any success with it in the next 18 hours 😉

In

Hello! It’s my first attempt at a Ludum Dare, so I wont be too ambitious.
My goal n°1 is to make a game in a playable state in the allowed time.
I’ll be using AS3 + Flixel, SFXR and GIMP with a tablet.

Good luck everyone 😉

Tick Tock Goes The Clock

In for my Third LD48, Tools of the trade are the same as last year, hold on let me dig out my last post to save me blurbing and source code linking again. If you arent that bothered i’ll just summarise here and you can ignore the source code and what have you.

I am using:

  • My SuperNova Game Engine (Source Code Link)
  • SkintScript Scripting Language (Source Code Link)
  • SFXR
  • Paint.Net
  • Visual Studios 2005 Professional
  • XNA Framework 2.0
  • Possibly A library i wrote called “Network Library” If i decide i want to make a multiplayer game. (Source Code Link)
  • C#

Good luck to all the newcomers this year and i hope you guys will enjoy it as much as i did the first year i entered. The best achievement you’ll get out of this is the satisfaction of making a game in 48 hours.

May not be starting straight away, because i’m away from home on work, but i should get a good day and a half out of this!!

Good luck all!

Skintkingle

I’m in…

…. depending on a good theme inspiring me.

Tools

Paint.net
Sfxr

Frameworks
Xna
Or
Silverlight

If I go silverlight I may borrow code from the following tutorial as have never played with it before.

http://www.brighthub.com/internet/web-development/articles/14494.aspx

Herp Derp

I think I’ll be joining. I have nice ideas for a couple of the themes, and now that I have the Flash exporter it should be easier to make a fun experience. I think this time I’ll try to go the path of quality over content, seeing that a couple of my earlier games were high on content (Paradise Fort, Excavatorrr, Apocalypse Adventure) but lacked in gameplay or polish.

As annoying as it is to admit, using tools like MMF is really unfair for those who really code everything from scratch. I considered participating only to the jam because of this, but in the end decided that I’ll just apologize here and hope the competition is relatively fair. So yeah, my apologies for being a wuss.

Comments

timgarbos
17. Dec 2010 · 08:22 UTC
Nice. I love Dooors!
17. Dec 2010 · 16:26 UTC
It’s an uneven playing field, but that’s not a big problem :) I love your games, so I’m excited to see what you make.

double time

This’ll be my first time participating in the Dare, but I’m in. I probably only have 24 of the 48 hours free this weekend, though…  We’ll see if I can crank anything worthwhile out that fast. Languages/libraries/tools:

  • AS3+Flashpunk+FlashDevelop
  • Paint.net, and GraphicsGale if I have time to do animations that aren’t procedurally generated
  • sfxr+as3sfxr
  • Ogmo Editor

Good luck, everyone.

Alright!

This’ll be my second LD now and I’m up to the challenge again, i’m getting so excited. :)

I’ll be using Audiacity, Photoshop, and Game Maker once again.

Surprised Man enters the Jam!

During LD18’s game jam, I formed Surprised Man, with Kieran Walsh, our vehicle for making games. We’re working on another one right now, but we enjoyed our last efforts so much that we decided to take a break from that to give it another go.

I must admit to being a little disappointed that more doesn’t seem to have been done to give recognition to the Jam games; a lot of people felt that it could benefit from some sort of rating system even if there is no formal winner or awards like in the competition part. It seemed to me that this could only help things by giving people another reason to play peoples’ hard work.

That aside, very much looking forward to it. Last time we blogged the whole thing on Nukezilla.com and that’s the plan this time, too, so keep an eye out for that and I’ll provide a link when it goes up. And finally, our probable set-up is as follows:

Programming ‘n’ stuff: Delphi

Graphics: ProMotion 6, Paint Shop Pro 4

Sounds: SFXR, Audacity

Music: Cockos Reaper (and various plugins), FamiTracker

Comments

17. Dec 2010 · 10:24 UTC
What library are you planning on using?
SurplusGamer
17. Dec 2010 · 12:18 UTC
I am now reliably informed Graphics32 is the sprite library and Andorra 2D is the DirectDraw thingy.

My first LD !

Hello everybody !

This is my really first LD participation :) I plan to use the following tools & libraries :

– Flash / haxe (crossplatform Flash/JS/PHP compiler, http://www.haxe.org),
– FlashDevelop as my IDE
– sfxr for the ear stuff,
– musagi (DrPepper, you rule. Really.)

Here are my personnal libraries :
http://dl.dropbox.com/u/4952054/ludumDareHaxe_deepnight.zip

This weekend is going to be really cool :) Have fun everybody !

Hopping on the 48h bandwagon

Hello! I’ll be trying to participate in this Ludum Dare compo, I haven’t done any 48h gamedev stuff before, but I’ve done couple of 2h ones though 😉

The weapon of choice for me is going to be BlitzMax, Graphics Gale and Milkytracker & Audacity.

In.

Just a quick post to say I’ll be in this LD. It’ll be my 4th. I’m using the exact same basecode as last time.

Just packing my bags so I can head off to Cambridge for the gathering there. Really looking forward to it, should feel far less isolated than previous LD’s (although I think I might miss my dual screens a bit).

Anyway, best of luck everyone!

Comments

17. Dec 2010 · 16:16 UTC
Just sit next to someone else, and pretend their laptop is one of your screens! It’s psychological! 😀

The Setup

Here’s the setup that I’ll be using this weekend for building my entry.

And here’s the specifics of what I’ll be using:

IDE: Visual Studio 2010

Language: C#

Libraries: SFML2 (C# Version) : My Base Code

Audio: SFXR

If I need to create pictures, I’ll use Photoshop (Vector Art FTW :D).

I’ll also do a chronolapse of the whole thing as well (I’ll record at 4 frames a minute, but I might use less in the video or something :P)

As for type of game, I’m thinking maybe a simple RTS or perhaps a platformer.

Entering the LD 19

First time in a LD , don’t have many ambition trough .

Depending on what’s the theme is, i plan on using Game Maker , Audacity and  Photoshop .

Maybe also a Visual Novel using Renpy , again it’s depend of what the theme is .

Aaaah! Jammn with Looooove!

Gonna cook and code (LD19)

Hey y’all, I’m gonna try and actually get a game in this time (I spent all of LD 17 coding up but never submitted).

As per last time:

Löve2d, the GIMP, Inkscape, Audacity.

I have a skeleton code I start from, wanna see it? Here it comes…


function love.load()
g={w=love.physics.newWorld(-1000,-1000,1000,1000)}
end

function love.draw()
end

function love.keypressed(k)
if k=='escape' then love.event.push('q')
elseif k=='f' then love.graphics.toggleFullscreen()
end
end

function love.update(dt)
g.w:update(dt)
end

(Creative Commons License)

I’m also hanging out with an LD Jammer and I got a bit excited about ensconcing myself at home all weekend so if I blog, it’s likely going to be about awesome food I cook… Going for an “off-topic” award maybe?

But for now, some sleep in preparation…

Still not sure if I can make it

Hi.
Well I’m still not sure if I can make it =(

I had a last minute invitation to present something at a conference regarding phone game development which is a great deal so I obviously can’t refuse it. It’s tomorrow during the whole day.
On good news is that by then the theme should be out and since I bought myself yesterday a new Laptop so I have something to work outside and I’m going to try and do some coding while there 😛

As soon as I get the change I’ll install my tools of choice:

-Visual Studio 2010
-Programmer’s Notepad
-Photoshop

I’ll probably be using my own engine I’ve build for iPhone converted to Windows, so it’s going to be coded in OpenGL. I still need to finish some stuff to handle windows creation, mouse, keyboard etc on Windows. Should take a couple hours so I better before.

Also I hope the theme is something I can easily come up with an idea =)

Here’s my home work area, and if any one cares, my twitter handle is @DJ_Link

Good luck to everyone.

The Setup

New apartment, new office-space constructed. You thought it wasn’t ready yet, huh? You thought I wouldn’t have time to hang up the whiteboard in between lab reports?

Secondary (temporary) monitor graciously provided by zDanielz!!!
**Disinterested Cat not included

This weekend, witness the Ludum-power of this fully armed and operational battle-office!!

iħ ∂/∂t |ψ> = H|ψ>

Tags: battle, before the storm, let's go, office, ready, rock and roll, screenshots

Comments

17. Dec 2010 · 11:51 UTC
Serious cat is serious! 😀
17. Dec 2010 · 12:23 UTC
I have a sudden craving for feta cheese and a gyros.

HEAVEN OR HELL

I’m a bored first year software engineer who took game design classes and I want to make a game!

Weapons of choice:

– C: Yes, just plain old C. No C# no C++ just C. It will rock your world.

– SDL: Simple DirectMedia Layer. OLD SCHOOL multimedia library for C. It’s like a crummier version of DirectX. I don’t know why I’m using it.

– GIMP & Paint: For pictures. What else?

– Audacity: For recording music (using my keyboard or guitar or beautiful, handsome voice)

– My bathrobe: THE BEST INDOOR CLOTHING KNOWN TO MAN

Ok, it’s 6:30 am and I just pulled an all-nighter working on prime numbers. So far I’m able to find all prime numbers under 1 billion in around 50 seconds. That’s pretty good. See you all in 12 hours, it’s NAP TIME for me.

PS: ENGINEERS ROCK

Comments

GreaseMonkey
17. Dec 2010 · 18:18 UTC
OH MAN THIS IS AN AWESOME TOOLKIT I LOVE YOU <3 <3 <3
madk
17. Dec 2010 · 19:22 UTC
1 billion primes in 50 seconds? Bah, that’s nothing 😀

Sound sound sound!

Thanks to Ludum dare community, I’ve discovered incredible as3sfxr !! 😀 I will use it for my music/sounds if i have time 😀

Comments

NGuillemot
17. Dec 2010 · 12:50 UTC
Silly question but… Just wondering, how did you give yourself a display picture?
17. Dec 2010 · 12:59 UTC
Seems to be connect to my email via gravatar ?

Another last minute declaration

This guy right here will be using:

code: AS3/flashdevelop/flixel

art: gimp, etc nothing crazy

music/sound: sfxr/musagi/audacity

tilemaps: flan (editor for flixel)

HCDesk


This will be my second LD, I enjoyed the last one a lot. Here’s my desk, same set up as last time, just a lousier photo and more junk.

Tags: deskphoto