Tools for poodles

I’ve dabbled with quite a few tools but now that I’m going to make a game for LD19 I can’t decide on which ones to use.

Also, should my game be 2D or 3D?

If it’s 3D I will probably use Photoshop, Unity, Sculptris and Blender (I’m more comfortable using Maya or Max but I don’t have a license for either so would be opting for the free/legal rout … I do have Photoshop though so will be opting for that over GIMP, although I do like gimp I’m just not as comfortable with it as Photoshop).

If anyone has a legit copy of Maya they want to part with for a very small amount of cash or free please drop me a line – Even a very old version would be great =)

If it’s 2D I am still unsure, I’ve used GameMaker quite a lot and would rather move on to something else for a bit. Also, I’d like to run the game in a browser without loads of hassle. So, I’m thinking Flash with FlashPunk, Flex and FlashDevelop (also photoshop again). Does that sound like a good setup? I’m downloading them now to try out and see if that will work for me. I probably won’t worry about audio for now but might add it after the compo if I like the game.

What’s the best tool for capturing a time-lapse?

Thanks all 😀

Comments

08. Dec 2010 · 16:45 UTC
I’d recommend sticking to 2D, every time I try 3D it’s a huge time sink. That said, I’ll probably go with 3D because I just can’t resist and I never learn.
08. Dec 2010 · 20:17 UTC
If you’re already comfortable with 3D modeling and Unity, but aren’t really comfortable with 2D libraries and tools, I might suggest you do 3D. In general though, doing 2D would be easier, but of course a tool like Unity will help you a lot. You could also make a 2D game in Unity, which might be the best of both worlds in some ways.
KoryWazHere
09. Dec 2010 · 09:13 UTC
Awesome feedback guys,