LD32 April 17–20, 2015

Completely Voluntary “I’m in” post!

I’m in again! Third consecutive Ludum Dare, and hopefully I can keep the streak going. I’ve been waiting for this since the last LD.

Language: Java

IDE: Eclipse

Library: LWJGL

Graphics: Adobe Photoshop CS6

Audio: No clue yet. I usually decide last-minute when I realize I actually need audio…

I’m in but only if I can make a game that makes Dark Souls look like a child’s game…

I’m not really sure why I wrote that big title…

But yes I am in for my 10th round of Ludum Dare! The last 2 times I went in with an idea of the type of game I wanted to make and both times I ended up having to start over because it wasn’t working. Not this time baby! This time I’m going in with no idea of what I’m going to make. I am making one change to my usual weapons…

This time around I am using Unity 5.0 instead of Flash with the Flixel Framework. While I might not be as proficient with Unity as I am with Flixel, I feel I will have more freedom to make the game I wanna make.

So whatever the theme is, expect a really really simple game from me. I probably will go for a 2D instead of a 3D game but I will let the Theme guide my game making choice.

As far as the other tools go, I’ll still be using Photoshop, BFXR and autotracker.

I hear walking simulators are all the rage now, I might try my hand at that… 😉

Compo and Unity Asset Store

So what is the ruling about this? Can I use Assets from the Store in my Compo game? I’d honestly think not since the Compo is a create all assets from scratch but I see other talk about using them in there Compo games and wanted to get your thoughts on the matter.

Is the Unity Asset Store off limits for the Compo?

Comments

plantprograming
07. Apr 2015 · 01:59 UTC
If you are doing the JAM this is of but if you are doing the compo you must do it your self and people like me do check games for free assets and other
07. Apr 2015 · 05:24 UTC
For the compo, you can use any tool and re-use any code. Many assets help with. The rule is, they must be publicly available.

Hey-hey, we are in with awesome graphics.

I’m in with Unreal Engine 4. Wait what…
So, WE ARE in with awesome graphics. This year I jam with one of my fellow game developer.

Type: JAM
Engine: Unreal Engine 4
Language: C#
3D: Blender
Textures: Photoshop CC and other stuff
Fuel: Energy drink

Good Luck for Everyone!!!

Comments

Miguel Montero
07. Apr 2015 · 11:27 UTC
Good Luck!!! :)
ambi
07. Apr 2015 · 11:49 UTC
UE4 and C#. How does that work? I thought the only options were C++ and blueprints.

OF COURSE I´M IN FOR 32

Hello guys!

Of course i´m in for 32, and it will be my second compo. I will probably create something cool, and getting in the top 750 overall would be cool.

Software I´ll be using:

  • Unity 5 (HYYYPE)
  • Photoshop
  • Blender
  • Garageband
  • Audacity

Irl stuff I´ll be using:

  • Tons of candy
  • My wacom pen small (or whatever it´s called)
  • A mac

GOOD LUCK ALL OF YOU!

 

Also, if you haven´t already, go check my mini LD game out:

http://ludumdare.com/compo/minild-58/?action=preview&uid=44497

(Sorry for crappy post)

 

 

 

Comments

07. Apr 2015 · 14:25 UTC
So much Unity 5 hype. I can’t wait to not waste half a day coming up with a workaround for a feature only available in pro.

Jam This!

It’s that time again to make a public announcement that I’m ready to embarrass myself enter the compo!

Editor: Sublime Text
Language: Haxe 3
API/FrameworksFlaxen (HaxePunkAsh-Haxe, OpenFL)
GitHub Version Control: Base Code and Game Source
Visuals: Photoshop, FilterForge, possible Pixen
Audio: Audacity, Bfxr, Renoise w/VST plugins
Cheese: Cheese? Why are you bothering me about cheese at a time like this?!

Jam on, fellow ludophiles.

Tags: Ash, Flaxen, haXe, haxepunk, LDCompo

ROKTOM comes…

So I see it’s 10 days left… you know what ROKTOM is participating ! And yeah ROKTOM is ready to make a masterpiece;

TOOLS:

Engine : Glory Unity5 , (or gamemaker if theme will be ”’everything is 2D);

Language: C#;

Art and stuff: Blender, Inkscape, FL studio (maybe);

Goals: top 300 overall and maybe top 100 in something;

So have a nice LD and good luck;

 

I’m in!

Like last time, I’ll attend to the Jam with two friends (different friends this time around.)

I’ll be using: Löve, Notepad++

The friends will be using: Krita, audiotool, sfxr

This time the main focus will be in the gameplay, like it should. The goal is to deliver something complete and enjoyable for people to play. My last entry had a neat little gimmick, but the polish was off and the game wasn’t that fun to play. But I have learned from my mistakes, and teamed up with some *awesome* artist friends we will succeed this time.

Also, this time I’ll try to make some blog posts on the way, or at least write a post mortem. But I don’t promise anything.

All the best, fellow ludumers. Let’s make some games! ^^

I’m in!

I skipped last months due to being too busy, but I’m back for a JAM this time around. My strong point is programming, so if anyone would like to join me who would like to work on either sound, art, or animation please let me know. I’ve always done this solo so it will be nice to work with others for once.

My tools:

  • Unity 5
  • GIMP
  • Some sound generator
  • C#
  • Garageband

Come on and Compo!

After doing much better than I thought I could last time (#16 Humor, #45 Innovation, #61 FUN?!), I think I’ll have a shot at this LD too. My tools of choice are:

-IDE: Game Maker: Studio
-Graphics: Inkscape + Spriter (Spriter is a fantastic little program that’s new for me, but I think it’ll really help my game graphics-wise)
-Music: I’ll likely use a random music site, but if I’m inspired for whatever reason I’ll use LMMS
-SFX: sfxr
-Playlist to listen to: Slam, bam, thank you ma’am

Good luck to everyone!

I’m In, this time solo

I will be participating solo this time. My goal will be to make a simple game, no more huge ambitions that don’t get completed. This time I am going to settle for simple, and try to polish as much as possible.

Edit: Another thing I lack is writing a post-mortem I usually get busy and just forget, I WILL write a post-mortem this time!

Tools:

  • Unity 5
  • C# Visual Studio 2013
  • Inkscape
  • Darkwave Studio
  • Audacity

 

Good luck everyone!

Once Again, I’M IN

Well, here comes ludum dare 32. I’m In. As of course everyone is saying, I’M IN. I’m going to try my best, but this is of course my very first actual ludum dare, and I’ve only competed in a mini. Crash and burn is predicted

 

Tools:

Game Engine: Blender

Image Editor: Paint.net

Sound Editor: Audacity

However, I might change.

 

Surprisingly, I’m not using any python scripts for this game. Maybe one or two here are there, but non will be used.

I’m in!

TL;DR version:

I’m in! I’ll go solo, as always. Also, once again, I’ll be using my own framework to make a game in C. Depending on the game I make, I may even port it to Android.

List of tools (copied from my previous “I’m in” post XD):

  • Language: C
  • Library: GFraMe* (now on version 0.4.1)
  • Music: LMMS
  • SFX: sfxr
  • Editor: Vim
  • Timelapse: Chronolapse (it works on Ubuntu!! *-*)
  • Image editor: GIMP
  • Beverage:Coffee, as always =D
  • OS: Ubuntu 14.04
  • Streaming(?): Open Broadcaster Software
  • Base game resolution: 320×240 (I won’t try to go lower than this, again… XD)

Recently, OBS Studio was released, with a Linux version. Thus, now I have no excuses for no streaming… but we will see if I get into the mood to do that…

Now, on to the real I’m in post:

* I might reuse some of my latest game code, as I won’t have enough time to re-factor my framework and add the features I implemented onto that game. It can be found here!

Right after LD#31, I kept working on my previous entry: Cold Remembrance. I started by redrawing the backgrounds, as I had a few issued when trying to scale the game on my Android 2.3 device (kept for test reasons… and because I don’t care about it).

gfm_ld31pc_mockup003

After spending a long time drawing (and none coding nor re-thinking the story), it was time for another GGJ. As I didn’t had a lot of time, I made a really simple and short game. The idea was to control two character at once and try to climb a tower (kinda).

I liked that idea so much that I decided to turn it into a complete game. And since there were two months before the deadline to a festival, I decided to try and finish it before hand.

Luckily, the deadline was extended and I was able to finish it in time. While developing that game, I implemented a lot of cool stuff  that I want to expand into my main framework, like text menus (as in, 16-bit games’ main menu), automatic wall generation for tilemaps, auto-tiling, a form of event handling and creating “functions from a tilemap editor” (tiled) – this one actually needs some re-working.

And now, it’s finally Ludum dare once again! Since I just started re-factoring my framework (I want to make the next version be a “releasable” one, I’ll have to make do with the current “stable” version.

Let’s have a great jam!

Now, for a small self-promotion: You can check out my latest game on itch.io! It’s free and open source (I released it with the zlib license).

I’m in! 3rd attempt

Hey everyone!

It’s finally time for what has become one of my favourite times of the year – the Ludum Dare!! I’m gonna participate for the third time. My goal last time was to make it into TOP 200 in the Overall categegory – I ended up 204th. Slightly bitter, but I was still very pleased with my game, I got in the TOP 100 on Audio and Humor, probably thanks to my amazing voice acting (game here)! x) My goal this time is the same as last try, and I hope I succeed in breaking into the Top 200 this time! Gonna try and step up my game for this one :)

Engine: Unity3D (with 2D)

Code Editor: Visual Studio 2013

Graphics: Photoshop

Sounds and music: Audacity, PixiTracker, SFXR, others?

My own very small library of help stuff I use for all new projects I create: https://bitbucket.org/taviandir/unityextensions/src

Can’t wait for the April of 17th!! Bring it on! :D:D

 

Comments

Zero
07. Apr 2015 · 23:20 UTC
Nice games! I hope you complete your goal!

I’m In!

I turned in my senior thesis today. Suddenly free time has become a possibility. So I’m in for the LD 32 compo!

This is my third LudumDare. I participated in LD 28 and was really happy with the result. I attempted LD 30 but had to drop out due to a combination of poor progress and personal stuff. So I’m excited to be back to try again! Hoping to finish a game and ideally making it good!

Tools:

–Either ActionScript in Adobe Flash CC or C# in Unity depending on my game idea (code)

–Flash CC and/or Photoshop (art)

–bfxr, Audacity, and maybe some other random music generators (sound)

–Coca-Cola, Oreos (energy)

 

Looking forward to it!

–CP

I’m in!

This will be my second attempt at LD, running a custom development platform that I’ve been working on (that I’m calling Coba). During my first attempt I realized Coba wasn’t ready so I never released the game. This time it will be different!

Language: C++

Platform: Coba (Cocos2D-X 2.2.5 + Box2D + Artemis-CPP)

IDE: VS2010

Graphics: gimp

Music: Audacity, microphone, SFXR/BFXR (TBD)

I’ll be working alone but I plan on participating in the Jam :)

 

Cheers and happy Ludum everyone!

 

I’m in!

I’ve only entered the one Ludum Dare before – LD26 two years ago with Hi Me Ro Me. I’m not sure why I haven’t entered them since, I’ve made over 150 games in over 12 years of using GameMaker, most small and very frequently made in a couple of days.

Gunning for a compo entry but if I struggle with the music side, the only thing I’m sketchy on, I might revert to the Jam (as Hi Me Ro Me was) and chuck in some outside music. I’m used to starting from scratch on experimental stuff, I’m even an avid font creator so I’ll be making my own font for it as well.

Super looking forward to entering! \o/

Engine – GameMaker: Studio

Graphics – Adobe Fireworks, maybe with minimal GM: S in-built editor

Sounds – Probably BFXR

Music – FL Studio if I’m feeling daring and can remember how to use it, otherwise I’ll use some online random music generator

Me-sa people gonna LD

I’m in. I’ll either be compo with Godot or Twine, or Jammin’ with Eniko on a framework she created because she’s a much better programmer than I. We shall see.

Graphics

Hi!

I will be glad create graphics for some game

https://www.behance.net/quack_you portfolio there

Thanks

Tags: #Graphics #Art #2D

Comments

tibone
08. Apr 2015 · 17:23 UTC
Hey, i’m looking for someone to create graphics to the jam.

Sent you an e-mail.
08. Apr 2015 · 18:42 UTC
sweet graphics!!