LD32 April 17–20, 2015

I’m in!

Time for another exciting round of Ludum Dare! This will be my 8th Ludum Dare!

My goal this time is to make something playable and fun to play.

I will be using:

  • Audacity for sound
  • GIMP for drawing
  • Blender for models
  • jMonkeyEngine if I do a 3D game
  • This library that me and TheColorMan made
  • Notebooks
  • Notecards
  • Plenty of coffee

Lets do this!

 

I’m in! Jam #4

This is my 4th LD, and I’m pumped! Not too many changes in my stack:

Editor: Sublime Text 3

Language: JavaScript / HTML

Frameworks/Libraries: lodash.js,  three.js

Graphics: Photoshop CC, SVG shenanigans

Sounds: Bfxr and the Online Sequencer

 

Follow me at @hypothete on Twitter for updates on the project. Good luck everybody!

Mandatory I’m in post

I’m going in! Will be using Unity, Photoshop, and Audacity for SFX.

Let’s see what happens…

Yeah sure, I’m in

I’ve tried participating in previous times but I always give up for some reason, but I won’t this time! All I hope is that I can build something off the theme. Two weeks to go!

Tools:

GameMaker: Professional

Paint.Net

Sfxr

Chronolapse

Google

Comments

03. Apr 2015 · 18:12 UTC
Yeah Lack! Go for it! Just finish something!
Iak
05. Apr 2015 · 15:55 UTC
Try not to give up again, finishing a game is awesome. Keep it simple so you’re sure to have something done quick, then you can still improve it until the deadline later. Makes it easier to not give up!

Free Jam Assets for Ludum Dare 32 (JAM ONLY!)

FreeJam2

Share any assets you make freely available in the comments. Art, Sound, Music, etc.

REMEMBER: If you use 3rd party Audio or Graphics, or assets you’ve made prior to the event, you’re asked to opt-out of the respective categories (i.e. Audio, Graphics). That way, it’s more fair to people creating original assets during the event. You can opt-out by clicking the “opt-opt” checkboxes when you submit.

DON’T FORGET: The “Compo” is a from-scratch event. Assets found here are JAM ONLY!

Comments

03. Apr 2015 · 20:15 UTC
Somewhat of a niche tool, but here’s a small planet generator I made during 7DRL this year and added some editor stuff post-jam.
Mixer
05. Apr 2015 · 01:01 UTC
How did you do the lighting?
freaknarf
07. Apr 2015 · 19:40 UTC
Really killing stuff, i’m gonna dig it :) Thanks !

Cheers
14. Apr 2015 · 03:17 UTC
Cuuute pixel planets!
retr0verse
16. Apr 2015 · 04:13 UTC
Really Cool!!
stahlmanDesign
21. May 2015 · 13:17 UTC
The planet generator is great
rrazcueta
04. Apr 2015 · 15:28 UTC
Zelda-like sprites made for #FemaleLinkJam.
Hapiel
07. Apr 2015 · 13:11 UTC
I’d love to see some games with the Open Pixel Platformer graphics!!
0bl1v1on
08. Apr 2015 · 07:58 UTC
Hi all. I’ve written two Java classes if anyone is interested:
madmarcel
13. Apr 2015 · 23:49 UTC
Working on some food truck assets, you’re more than welcome to use them.

(Will upload PNG spritesheet with additional assets before the weekend 😉
DragonXVI
14. Apr 2015 · 19:58 UTC
Gonna do some simple loopable tracks in the runup to LD for folk to use in the jam.
holgk
15. Apr 2015 · 08:56 UTC
For all of you (not only those who participate in the jam) I released my Unity Builder Tool (UBT).
CodeAtlas
17. Apr 2015 · 20:51 UTC
I’m in, c++ /opengl probably!! Good luck to all.
ayoobmakesgames
15. May 2015 · 19:19 UTC
any platformer sprite sheets?

I’m in

I’m in for the next jam.

I will be using JDK 7 with Jswing for graphics.

I think art will be done in paint and paint.net for transperancy.

I will include any other resource sources with game post.

Comments

Aree Vanier
03. Apr 2015 · 20:15 UTC
For jam

I’m in !

I’m in for my 1st LD ! I’ll have only one goal : finish a game !

My weapons / tools :

  • Eclipse IDE and Sublime Text, for coding
  • Gimp and Pixen, for graphics
  • Audacity, for sounds (if I have time)
  • Cubase, for music (if I have time, but that seems very unlikely)
  • A coffee maker, for my body.

I am ready !

Comments

Tijn
03. Apr 2015 · 22:02 UTC
I could have posted this. Except I use TextMate instead of Sublime and Reason and/or Live instead of Cubase.
Iak
05. Apr 2015 · 15:51 UTC
“Finish a game” is a good goal to have! I mostly have the same, although I also would like to perform better than last time 😉

Wait, is the Ludum Dare starting today?

I thought it was on the 17th, or was I mistaken?

Comments

rd127p77
03. Apr 2015 · 22:23 UTC
You are mistaken
jbasinger
03. Apr 2015 · 22:30 UTC
It’s the 17th. Check the count down at the top of the site =)

LD32 Wallpapers!

Here’s a couple sweet wallpapers I whipped up in Blender. Both are 1080p .png files. This is also the obligatory I’m in! post, hopefully I will be joined by a friend of mine to do some modelling, but who knows…

 

Arsenal:

Unity

Paint.NET

Blender

Food

Not sure about sounds

 

 

Anyways, thanks guys and have a great jam / compo!

– NuiguyLDShip LDWallpaper

I’m in

I’m in for my second LD. My goal for this time: more than one gameplay mechanic

My tools:

Engine: Unreal Engine 4

Code: Visual Studio

Graphics: Photoshop, Pyxel Edit, Blender, Substance Designer, Inkscape

Sound(If I have time): REAPER, Mux Modular,Bfxr,Audulus

I’m in for the third time!

This will be my third *main* Ludum Dare compo.

Tools of the trade:

  • Language: C++
  • Framework/Library: SFML2
  • Audio: bfxr/LMMS
  • Graphics: Paint.NET, Pyxel Edit

I will probably silently livestream my development. Good luck to all!

– Ethan

I am in OR SO HELP ME

I feel like I’ve been “in” Ludum Dare 32 since the last Ludum Dare finished. Last time I made the largely reviled platforming nightmare Screened.

Screen Shot 2015-04-04 at 13.05.35

This time I want to make a proper platform game. One with 2d pixel art. I want to do a proper Ludum Dare game.

The problem is that all the stuff I’ve done for the last year has been for Three.JS, which isn’t a Game Engine (it’s just an abstraction layer and a scene graph for WebGL). So to make a 2d pixel art platform game I could:

– switch to Unity (although I hate the web plugin for that)
– switch to Gamemaker Pro (tempting, but don’t want to make my game Windows download only)
– switch to Phaser.JS which is a WebGL game library…..
– …or write some sort of game engine and editing tools for Three.JS.

I made the editor. Whoops. It’s taken me three months and it’s full of bugs… but I can manage tilesets and sprites and draw multi-layer maps. I can draw boxes, points and sprites into object layers, just about, and it all exports a single .json file with all the textures embedded.

Screen Shot 2015-04-04 at 12.46.23

Unfortunately this leaves me this weekend and next weekend to work on the missing game engine part of the game engine. Most of it’s there – I can render parallax tile maps, draw sprites into boxes and stuff. I can control the tint of the layers and do various blending tricks to create moody atmospheric stuff like this…

Screen Shot 2015-04-04 at 13.20.54

…and this…

Screen Shot 2015-04-04 at 13.35.19

.. all from the same level data.

This weekend I need to get animated sprites working in the engine or this last few months have been for nothing. I’ve already made one rubbish game to get sprite/sprite and sprite/tilemap collision detection stuff working, but I need to make sure I can use all that with the data generated by this new editor. Agh. I should probably stop procrastinating and finish this post and get back to it, shouldn’t I?

So… I’m in for the fourth time (I’ve been doing game development and 3d graphics programming for a year now) and and I’ll be using:

– Javascript & Three.JS targeting WebGL, coded in Sublime Text 3

– “Hexr” Game “Engine” and Editor For Three.JS (I’ll post the links and stuff when they’re up and ready)

Swanky Paint for Art (an awesome Deluxe Paint style pixel art thing, it’s awesome)

Propellerhead Reason – Magical Swedish music application.

– POSSIBLY Blender, if the theme/game calls for some actual 3d geometry although I kinda doubt it tbh.

– POSSIBLY Box2D (the Emscripten version) again if the theme or game makes it worth ditching the arcade “physics” I currently have.

That’s it!

 

Tags: im in, reason, swanky paint, three.js, webgl

I’m In

I am still debating if I should do the Compo or the Jam.

My Third Ludum Dare and most likely my last for a while. I will be switching to mac over the summer and changing my software that I use. The software I will be switching to is LWJGL for Game Engine, Pickle as the Graphics Editor and GIMP, and hopefully Logic Pro X maybe FL Studio for audio.

This is the last time using these…

  • Software: GameMaker: Studio
  • Audio: LMMS/BFXR
  • Graphics GIMP (who would be foolish enough to not use gimp)

I’m in

Well, I hope so. This is my first (proper) Ludum Dare. I did some MiniLDs, but never the real thing.

I will be using:

Language: Java

Libraries: Slick2D and LWJGL probably, but I might use plain Java

IDE: eclipse

Graphics: GIMP and paint

Sound: If any, I’ll probably use sfxr, I’m not great at creating sound effects

So, I’m in. Yay.

I’m in(Jam)

this is my first attempt at the Lundum dare main jam, I have some past game jam experience and I am really looking forward to taking part in the big one.

 

Right onto the tools:

Code: c++ and maybe some javascript or lua (if I have scripting interface up and running by the jam)

Engine: in-house SFML2 based engine

Graphics: Paint.net,SFML2

Sound: Audacity,SFML2

IDE: CodeBlocks

OS:windows

generally my idea was to keep the work pipeline lightweight and open so that when necessary I can move my work between machines and not fiddle with licensing, that and my skills outside of code and design are limited so complex tools are not really that helpful at this point.

 

Comments

04. Apr 2015 · 12:54 UTC
Welcome to Lundum dare, the funny nosed foreign cousin of Ludum Dare

In for the second time

Hi all,

joining my second Jam!! :)

as i did before, using Unity + Maya + some stuff i don’t know yet, on anew superheats refurbished machine1! 😉

see you in two weeks!

SOT

LD32 – I’m in! (Fo rizzle dis time)

Really hyped for my first full LD! I have a couple friends I am teaming up with to make it a bit easier, so hopefully we can get something great out!

My tools:
Language: C#
Engine: Unity (Probably 2d, but not sure yet)
Graphics: Adobe Photoshop (me) and Adobe Fireworks (Kris)
Sounds: BFXR for sound effects, FL Studio for any music

My team:
Ty (that’s me!) – Lead Developer, Programmer
Kris – Sound Designer and Artist
Jin – Programmer

Of course these guys might do other things, I am just listing their main parts in the project!

Also, I feel like I need to give some closure relating to MiniLD 58. I was so close to finishing the game, until I ran into a couple of bugs. I didn’t have enough time to fix them, thanks to me entering into the SkillsUSA Georgia Computer Programming competition (First place baby!). I decided that the game didn’t work well enough for me to submit. It happens, and now I have a better idea of what to expect for LD32!

-Ty

 

Tags: #miniLD58, im in, ld32, team lineup

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First Jam i entered

Hello this is my very first jam i’m entering my tools are:

Programming Language: Java

IDE: Eclipse

platform: Desktop

2d game

I’m In.

This will be my first LD I’ll ever do, and as such I’m not sure if I’m supposed to do this/if it’s required, however I’m doing it anyway. I’m also not sure if I’ll do the Compo or the Jam either, but I’ll default to Jam.

Tools:

Engine: Unity 5 personal edition

Graphics: Paint.net/Photoshop

Audio: Audacity/Unknown

Language: Javascript

Comments

misson20000
04. Apr 2015 · 23:46 UTC
Naw, it’s just something that everybody does for some reason.