LD31 December 5–8, 2014

♫ Victory music! ♩

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=1441

 

All done! You can go play it now, if you happen to own a Windows machine. Later I will build it for some other platforms if I can find a license for the super-ultra-pro edition of GameMaker Studio. If you like fast-paced twin stick shooter games, you’ll like it.

I wonder if anyone will use my “art program” game to actually make some art? It’s technically possible, and I look forward to seeing your attempts.

 

(Note: The game does not actually have victory music. You have to use your imagination.)

Tired

It’s been a slow day, I had some stuff to do so I didn’t  code as much as I wanted.

Got 2 types of enemy and a new shot sprite, could be worse, at least there’s still tomorrow.

 

game2

Somehow, something got made!

On Friday I grabbed my notebook, sat down on the couch with the 5 year-old and quized, “Daddy’s making a game. What should it be?” To which she instantly replied, “People making houses in the forest?!”

In honor of that humble wish, I present a 2D Physics Playscape set in a forest!

2DPhyiscsPlayscape_21

Is it ground-breaking? No. Does it twist the theme to the limits of acceptability? No. Is it even a game? I don’t know. Did I learn a whole lot about the new Unity 4.6 UI, 2D Physics, and making of proper Gameobject lists? Hell yeah! 😀

Can’t wait to start playing all the games made this time. The theme was quite good, and should prove to spawn some really creative games. Good luck to you all during the voting, and have this Internet fist-bump for making it through another LD48!

I think I’m done!!

It’s http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41515 Woot 😀

(More details on that page, including screens)

A pure Java game, the total time spent in development was about 7 1/2 hours, due to real life stuff. Could certainly benefit from an extra day to add music (and other stuff!), but I think I’d just forget or something silly would happen, and I’d miss the Jam too. Because  that’s what I’m like… :'(

SO!

I entered the Compo anyway!

Take a look? If you play it, I do hope you enjoy it ^_^;

ScreenSplashPlease rate fairly!

Many thanks

Andy Solace

LD31 Entry: Confessional

Here it is. Take your time. Get in touch with your feelings. Magic might happen. Based on experiences I had as a kid, hiding away on the computer in a rough home.

confessional

I completed my first Ludum Dare!

So I submitted my game! I really like my product, and I might even go on with it this month to add more gameplay and polish it up. I’m feeling pretty good after two days of non stop programming and creating visual assets. Especially the visuals took a lot of time, I guess 50% of all the time I spent on this game.

 

So, my game!!!

It is called The Fast and the Flatulent!

You are a guy standing in a video arcade, playing a racegame. But while you are playing you get distracted by a couple of things. You’ll have to fart in time to avoid pooping your pants, and there is a guy who gets in front of your screen!

You control your left hand with your ASD-keys, and your right hand with your mouse.

This is what it looks like in the end:

screenshot of the game

screenshot of the game

 

I really wanted to export it for Web, but for some reason it doesn’t work. It only shows a white square :(. So if anybody knows how to fix this, please let me know.

why doesn't this work!? :(

why doesn’t this work!? :(

 

The page of my game is HERE

 

Happy voting and see you all next time!

 

 

Comments

Tonasz
08. Dec 2014 · 00:42 UTC
From this huge red label I can say you’re using beta version of unity 4.6, while final version of it has released. Try to reinstall it and reexport your game – it will be compatible and you can add web port after submission hour.
08. Dec 2014 · 01:19 UTC
Thanks!!! It works now :)

Submitted!

ld31_00

 

Play and/or rate here

I was forced to skip LD30, unable to focus after finding out that my router and my laptop’s power source had both broke down (I had a spare power source, but the internet outage freaked me out), so I was really looking forward for this edition. The theme this time…well, it wasn’t one of my favourites, but I find it interesting how said “bad” themes usually help me think outside the box. I’ll try to talk about this with more detail in the postmortem.

This time I couldn’t get animations, music or a decent set of levels, but I’m quite happy with the amount of work I got done and the potential the game concept can have. And now…time to get some sleep! Good luck everyone, and congratulations to all participants! :)

Entry Submitted

I just got my game submitted for the compo. It’s a bit buggy in some areas (hardly a game and no sound unfortunately :() and could definitely be improved on, but my goal this weekend was to get something out there, and I did. Check it out at http://tjxx.itch.io/antivirus.

antivirus_screen1

Want to Beat your Keyboard? Do it to Music!

First Ludum Dare and I managed to scrabble out soothing for the Compo!

Play BEAT+TRAK now, and give your keyboard a good “BEAT”ing

BEAT+TRAK

Screen Shot 2014-12-07 at 6.20.59 PM

And don’t forget to USE HEADPHONES!

Also leave your feedback, first-time game maker, I really would appreciate it!

Thanks all!

Finished my first LD!

I finished my first ever LD game!

It’s just a simple sandbox game where you can teleport to other worlds and mine lots of gold in the sky.

If you think it looks interesting, you can check it out here.

Im finally done!

here check my game out here Get Ripped

its about getting jacked/ripped their is 3 bosses and it goes on forever so comment your high score

 

screenshot6

I had lots of fun and i cant wait till the next one 😀

Let’s Jam

Gosh procrastination will be the death of me. For the past two days the only thing substantial i’ve made is this idle animation.

wooo idle bob

 

 

 

 

 

Time to get to actually making the damn game.

Can I make a game in the remaining 24 hours? I hope so. 😛

Comments

08. Dec 2014 · 02:58 UTC
Heh heh… I’m appreciating the uncanniness of making an idle animation after so much self-proclaimed procrastination 😀

Duck, Jump, Die is out!

I finally broke the quitting streak and finished a game for ludum dare!

The last game I completed for LD was LD 25. I’ve tried everyone since then, but dropped out.

BUT NOT THIS TIME!

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=9732

SubScreenyshot2

The ups, the downs and the things in between

Hello everyone!

Figured I’d write a short recap of my first Ludum Dare experience since I managed to survive and 1.0’d my game in time for the compo deadline. Coming in to this I had not actually ever really finished a game before. I am a master level procrastinator and deploy advanced techniques such as subconciously drinking so much water that I have to take alot of breaks to use the facilities. Despite all this for some reason the thought popped up in my head that I could do this. I could make a game from start to finish in 48 hours.

It was 4 am on a saturday morning here in Finland when the compo kicked off. I had not slept yet that night being the night dweller that I am. No chance of seeing the sun even in the day over here this time of year anyway so whats the point? So the theme was announced and I took about an hour to think about it and eventually came up with this grand idea of a game in which you’re a gladiator in an arena and have to fight wave after wave of enemies. The combat would be slow and methodical and I could do it from a top down perspective limiting the required artwork. I worked on it for about four hours before I started feeling very sleepy. At that point I was feeling mighty pessimistic about everything and felt like scrapping the idea entirely. I decided to sleep on it first and then make up my mind.

When I woke up it took me about no time whatsoever to realize it was not going to work. Given the time I had left and the fact that I could not draw a gladiator from any perspective to save my own life; I decided to scrap the idea. It took me about a few hours to come up with a new idea that ended up being the idea I pulled through with. My idea was to make a top down perspective cityscape in a zombie apocalypse. I was drawing influences from games such as Atom Zombie Smasher and Plague Inc. The idea originally was to actually play the overmind of the zombies and exterminate all the humans.

The simulation of an infectious zombie virus spreading through crowds was very interesting to me and ended up being the bulk of the work. As it started taking shape I found it rather hypnotic to simply watch even though there were no gameplay elements whatsoever. So I had planned the player would indirectly buff the zombies in an area of effect manner and the humans would fight back, decay would set in and the player would have to wipe out the humans before the zombies decay away. There would be civilians with melee weapons, cops with guns, army paratroopers dropping in to the zone and all kinds of fancy stuff. Can you already tell where I was going with it? I was aiming far too high with the time I had at my disposal. By the end of saturday development I was again feeling quite pessimistic and found myself scrapping alot of what I had planned. Figured it was better to simply sleep on it and so I did.

I should mention I was using Unreal Engine 4 and against my better judgment I upgraded from 4.5 to 4.6 on friday as it was released. This turned out to be a dire mistake as 4.6 so far has proven to be extremely unstable compared to 4.5. A couple of times I ran in to situation in which some assets would crash the whole editor upon trying to interact with them in any way. There was no other choice but to delete the assets from the project folder and recreate them from scratch. After the first time I started taking frequent backup copies and ended up needing them as well. I set out to make the entire game in blueprints and over the weekend came to find there are some severe lacks in basic functionality accessible by blueprints. To name a few one cannot access audio classes through blueprints and one also cannot stop an AI behavior tree from running through blueprint.

So sunday came around and from the moment I woke up I had about 13 hours left to finish the game. Things felt pretty grim. At that point and in fact up to eight hours before the deadline there was no way whatsoever for the player to interact with the game in any way. It wasn’t as much a game as it was a crowd simulation. Also there was no way for the zombies to die and the humans did not have functionality to fight back. The zombies would inevitably win so it felt kind of pointless to make the player to.. try and do it faster? With eight hours to deadline and the amount of trouble I had getting the existing actors to behave together I didn’t feel like trying to add armed civilians or anything of the sort.

The final art style of the game actually came in to being kind of accidentally as I was creating the walls in the level and happened to accidentally apply a glow effect to them. Up to that point the characters were actually 8 by 8 pixel 2d sprites with flat coloring. I am quite happy with the final art style of the game. Apart from the cursor and the overlayed “menus” anyway. They don’t quite fit in. Coincidentally the cursor and the menus were created in the last few hours before the deadline. They are essentially placeholder and barely better than having nothing. I’m sure some would argue having nothing there instead would be better.

As for the gameplay, it didn’t turn out anywhere near my original plans. I feel the game is still more of a crowd simulator than a game. The control the player has over the field is very limited and success is more up to random chance than the player affecting how it plays out. Overall by the strength of the concept I would still say this is by far the most interesting thing I’ve personally ever created and im quite proud of it. This might not be the last time you hear of Neon Z City since It is also quite likely that I am going to continue working on it and turn it in to a full game that more accurately resembles my original plans for it.

You can check the game out here: Neon Z City

So what have I learned from this experience and what am I going to do differently next time? Next time I am going to aim lower and when I think I am aiming low enough I’m going to aim even lower. The last 12 hours of this LD were rather stressful and hectic. I do look forward to participating in future Ludum Dares and also to checking out the submissions of others as I will be doing over the next few weeks as I am genuinely interested in what other people have come up with in such a limited time frame.

Thank you for reading if you made it this far.

Good luck all!

Good luck!

sadly I couldn’t finish my game for the compo but I’m still gonna work on it for the jam. good luck everyone!

(and I’m still pretty happy with what I got finished for my first one haha.)

Screenshot#2

If Inkscape hadn’t suddendly crashed while I was in middle of my animation drawings, I would now have full finished game.But because computers are mystery and nobody knows how do they REALLY function, I have lots of stuff that i need to do unitl deadline.

Screenshot1

Sumbitted — Leviathan

finalversion1

Woo hoot! Submitted. This might be my most playable LD48 entry ever, but that’s not saying a lot. I tried out a new language and library (the Luxe engine, part of the snowkit toolset). But this time I spent a few evenings beforehand warming up, and I think it really helped. I wish I had time to add more stuff, the gameplay is not very fleshed out, but I think it gets the idea across and provides a few minutes of challenge.

Go visit my entry page to play:

LEVIATHAN ENTRY PAGE

Anyways, going to get some rest now. I had a great time, and I can’t wait to try out some of the other entries. Maybe this time I’ll have some time to play and vote.

Tags: haXe, luxe, luxeengine, snowkit, snowman, webgl

Ludum Dare 31

I am unable to create a game for many reasons. But I wanted to explain on my site about why I am unable to submit a game. I also wrote it for myself in the future so that I may learn from my mistakes. This was my first ever Ludum Dare and I now know how hard it is and what I need to do for the next one to succeed! 😀 http://www.ethicalgames.net/blog/

Two day of work

Hello,

we’ve been working hard on our game for about two day now!

Here, have a massive gif to get a quick preview 😀

 

Still a lot of work ahead!

Made it

Once again I’m almost a little surprised that I managed to get things finished in time.  Much of the credit goes to the makers of the very awesome Phaser.js, which pretty much did exactly what I told it every time – which actually isn’t as common among libraries as you might think!  Any bits of time I lost were from silly mistakes I made in coding (and there were several), or weird bugs in other software (I’m looking at you, Gimp!) – but largely all went pretty smoothly.  I even managed to get the time to leave the house twice…

My game started out as a sort of a Gauntlet thing, but due to the odd structure of it (a sort of ever-changing maze on the one screen) it became clear at about the half-way point that I wasn’t going to be able to get that to work in time.  I turned it into a fairly simple little puzzle game, and I think it turned out pretty well.  I had enough game mechanics to keep play going for a little while, and could’ve made a few more levels if I’d had the time, but it’s probably enough as is.

I didn’t get time to polish things to make a more well-rounded experience, such as adding menus, game restarting, and other such bits – and there’s no music – but never mind.  Other things I was going to do included improving the animations (you can’t see much changing in the up/down player movement), adding water splash and rock rolling effects, making the charge only last for a limited time, and adding some hints to explain what to do.  Never mind.

If you get a chance to have a play, let me know what you think!

"Clockwise" screen shot

LD#1 for me, done!

WOOHOOOOOOOzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

View my game here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24741

Done!

Updated my compo entry with more screenshots and vine preview!

All the best everyone!

My first compo entry

Tags: ue4

Visual Out: A Game about Escaping Obsolescence

header

I wasn’t a huge fan of the theme this time ’round.  Instead of taking it in a “technical limitation” sense, I decided to use a visual of an old or tube monitor as a frame for the game, theming it around that.
If I had the time, I’d like to work on the end some more so it doesn’t just kind of cut off.  Other than that, I’m super happy with this game!

screen2 screen3 screen4

War in VR World

You goal is to destroy the enemy city as quickly as possible before they extend their defense system to exerminate you!

Win conditon
[ Easy ] You exterminate the red city
or
[ Hard ] You build 10 cities.

Upgrades unlock as you progress

You can test and rate it at http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10263

It's just the beginnig

It’s just the beginnig

I made it

Now to catch up on some hygiene.

Orion The Cat Heads to a winter Puzzle-land!

OrionHeader

 

My entry is all done and ready to go. Go ahead and check out 9(!) levels of puzzly goodness! This is my first puzzle game so it was definitely new to me, I only wish I had more time to design the levels. Anyways click the picture or here to check it out!

 

Submitted

Hello, its my first patricipating. Game is without sounds. It`s just a survival game. Use arrows to move, and Z for put block.
screen1

screen2

screen3

game.jar||source

Completed Cycle

Wow! I thought I could not, but it’s over.

Ah! first of all, sorry for the bad english.

I used Construct 2 to programm, graphics by photoshop, musics by LaunchPad  and sounds Fx by BFXR.
Enjoy and leave your reviews.

cb66d9c9c332146745532f10fc88e7f7

Basically, you start at level 1. The game will never end because Cycles nerver ends… only become. If you die you will only be respawn in the previous cycle. At level 0 (a kind of limbo) you can be reborn collecting energy lines.
Each life cycle, the shape evolves to the new circle. To evolve you must collect the energy lines and the ammos that enemies leave.
The game has 6 levels, more boss… so, 7  levels.

Hold down the left mouse button to shoot and click the right button to launch “grenades” (or whatever you want to call it).
If you feel trapped, aim at a location away from the enemies and press “SPACE”, you will take a “quantum leap” away from them.
Use the ammo wisely, do not be carried away by greed.
I left the game easy so that your experience is complete in this Ludum Dare.

36629-shot1

[  ]’s, leave your reviews and enjoy the game.

SplitScreen Finished!

(Or at least as finished as it’s going to be!)
I didn’t get time to add sound or music, but at least there’s some entertaining 10-minute gameplay and a very, very silly narrative.

pic3

 

 

 

 

 

 

 

Check my game out here!

What I learned this time: Animations are HARD. I probably spent more time animating than programming this thing, but that’s what I get for having 4 (5?) unique characters who are all functionally the same. Still though, no regrets – it was interesting to explore a (again, ridiculously silly) narrative and characters instead of focusing entirely on game mechanics.

 

All set.

Happy with the result. Tried not to do anything too big and ended up with a finished result, a vast improvement from my last two attempts.

Would have preferred to have figured out how to get the game available online (and more cat) but that’s for another day. Hope you all enjoyed it and good luck to those still chugging at the jam!
(^-^ )b

Alright! on time and done!

its official! Submitted and on time!

This time I started by just creating things and seeing where it would go. By the end I had a common thread, stuck to the theme and made quite a cool little game I think :)

 

Tell me what you think here! – http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=21374

and here are some screenies to get you excited 😀

onescreenSHOT endBack screen2 twomoons

 

…and now, if you will excuse me… I am going to bed.

 

@xopsx

 

 

Last Rooftop Hero in 48 hours!

screen3

Well, I’ve just finished my first ever Ludum Dare 48 compo! 5 minutes before deadline of course :D. I think I’ve done well. Sadly had no time to make various enemies. If people enjoy stomping stuff, I’d like to remake Last Rooftop Hero in future with more content (enemies, powerups), more mechanics and better graphics.

Go try it now :)

Dungeon Screener will wait for a Boss Battle (SONG)

Will have to skip this Compo again :(

Tough decision, as I’ll have very little time tomorrow – will be attending at a Dying Fetus gig (death metal band) and will be traveling by train for three hours. Actually that 3 hours will be my total free time and will have to complete the game on a 10” laptop :D

Dungeon Screener (demo: http://www.foumartgames.com/dev/ld/2014-DungeonScreener/) feels somewhat playable, but without abilities, items, doors, keys and a final boss battle.

I spent too much time for the random dungeon generation and the engine – I had a lot of troubles with the screen wrapping of the dungeon rooms. Every time when I got stuck and nervous with something in the code I was punishing an old copy of Fruity Loops with some furious beats. Poor FL, I doubt it was ever used for creation of brutal death metal alike instrumentals, but who knows.. Here is a sneak peak of the track that was formed from various snippets of my anger :

(WARNING: this is really brutal)

So, expect a brutal boss battle for the Jam tomorrow :]

Site Suggestion: Spoiler Tags

I’m not sure if it’s already possible but, being able to add formatting to the game page’s description would be awesome, I’d like to put hints on how to beat the game for those who get stuck without spoiling it for  those who want to explore. Anyone know if there is a way now?

Tags: suggestions

Comments

LastResortGames
08. Dec 2014 · 01:09 UTC
Spoiler tags would be super awesome!

Just submitted my first finished game!

Screeny Grabby

I just submitted my first Ludum Dare entry! Last time I got caught up with technical issues, but I managed to chug through it all this time! I had a blast doing all of it, despite getting about 7 hours of sleep in total! Now I can’t wait for LD32 to come around!

What a weekend

Now, because I live in beautiful Sweden. School starts in 4 hours!

I foresee a not so good sleeping pattern this week 😀

Anyhow, I had a fun time this weekend. Well, I don’t know if I could call it fun, the final hour was super stressful and I think I got more done that hour than I did the first day. Even if this event involved a lot of stressing it got my mind to stay a way from all the other stress in my life and hopefully my brain has restarted so I can focus on school!

Thanks to anyone who watched my stream! It’s was my first time streaming and I learned a lot, even though it got in the way of the game development it was worth it.

Lets put these last 4 hours to good use and rate some games!

Bye guys, see you next year!

Yes!! My game was submitted!!

Alright! I submitted my entry. My game is called That Dangerous Bridge.

LD31 Screenshot 1

 

You can play it and rate it here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10863 .

And please leave some comments about the game. It let me be a better developer :)

Apart of it, I finally scrapped my past failures since my last entry. Since LD #23 I didn’t made it, until now. I’m so hype! And tired! And I didn’t eat breakfast, lunch and dinner today. I’m hungry!

But I deserved it xD

gamemaker killed my entry!

I’m so sorry about to waste time creating a game with gamemaker studio… test html5 exports many times! The after work is done… black screen at the browser… tried to finde the problem… found it: Disable webgl… strange fixing…. but the game was running… but my oneway platforms did not work. The player should jump from below to jump on it… now it dont work… what the hell gamemaker :( I’m out… Someone a hint to fix that?

Comments

kburkhart84
08. Dec 2014 · 01:16 UTC
I don’t have a hint at fixing the problem, but have you tested on other exports, like windows? The HTML5 export is kind of wonky. I’ve worked with it in the past and there are things that somehow work in windows that don’t in HTML5. Worse, there are things that are the other way around too.
08. Dec 2014 · 01:32 UTC
Thanks man. I’ve compiled a windows version that works. Thanks for the hint… but it is bad to not provide a browser game… next time I’ll give unity3D a chance!
kburkhart84
08. Dec 2014 · 01:45 UTC
Yeah, that is one of the peeves most of us GMStudio users have. The HTML5 export is kind of all out on it’s own. It is my understanding that providing a single executable or simple folder download isn’t bad though. It is the installers that people don’t like for whatever reason. You might still get a bit more plays with a browser version but I don’t think it is as bad as it could be.

:D

I submit my game, check out: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=32737

n_n good luck guys

Eclipse Would Not Export to Jar Properly… :(

Well, I got my game done, which is the important thing. Sadly, whenever I exported it as a executable jar file, it would not run, although there were no syntax or otherwise errors in the project, and it ran fine in the IDE. :/ 48 hours wasted? Possibly. At least I have a game to show for it, I just need to figure out how to get my resources to load properly after export. I am quite disappointed in Java, Eclipse, myself… Honestly it should work, but whatever. I’m already too late. Guess I’ll have to wait until the next LD. In April, I believe?

Good job to everyone who made it! And good luck to all Jam participants! Finish stronk!

Oh, and here’s a screenshot of my finished tower defense game. It’s more of an engine, because I didn’t allocate time to creating more towers or enemies or projectiles, but I could easily implement more, and I think I will just for my own enjoyment. All code for this was made from scratch in the 48 hours, so I’m pretty proud that it works and is actually pretty nice.

Obama towers, terrorist and Nic Cage enemies!

Obama towers, terrorist and Nic Cage enemies!

Comments

NaoisTheGuardian
08. Dec 2014 · 01:18 UTC
Just upload the source in the jam, and as for creating a jar file, check out jarsplice. Hope I helped!

Alright, Game submitted!

Feel free to try it out!
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26961
fishGameScreenShot

Best name ever right?

Aaaaaaaaaaaaaand it’s done!

PR4

Congratulations to everyone who submitted!

Wow, those 48 hours went by fast! This was my first LD and I had a blast. I decided to challenge myself by learning/using Unreal Engine 4 instead of just going back to Unity3D. The game had to be pretty simple as a result but I’m happy with the way things turned out.

Play my game! Leave me anonymous hate mail! Link me your game! It’s been a dev fest and I’m ready for a gamer fest!

Comments

08. Dec 2014 · 03:29 UTC
Thanks for the offer!

Walk cycle is done!

Finshed the walk cycle. Still looks pretty choppy but I guess I don’t really have the luxury of time here. Now to get platforming working!

These. Hands. Shall. NOT. Leave. These. POCKETS!

 

Where They Once Were


Finished in time! I didn’t quite get everything I wanted in, but I’m considering expanding the game for the jam. All in all, this was lots of fun as usual! The name is dumb-bad but no can do.

PLAY THE GAME HERE

Comments

08. Dec 2014 · 01:25 UTC
I’ve been looking forward to this one, been reading your dev logs (bundle thereof) with interest!

brainOUF !

Due to a very late bug, i almost peed myself ! But i made it (hum, i didn’t got the time to test it… hope it acttualy works!)

 

I’m gonna compile other platforms/installer now. Oh and test my game (hum hum).

 

[edit] : I made it an exe instead of an installer (no install)

Barely made the deadline

SS3

 

SS1

This is my 3rd Ludum Dare and I would say that this is my best game created under 48 hours. You can play my fun little rage game entry here.

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=35425

Tourney Knights

 

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=43464

https://dl.dropboxusercontent.com/u/96615488/LUDUMDARE31TourneyKnightBuild/LUDUMDARE31TourneyKnightBuild.html

My very first Ludum Dare!

While I wouldn’t have gotten nearly as completed as I would have liked, I learned a lot, and I’m glad I finally got something done!

 

This has been a great experience, I am already looking forward to the next one.

Comments

08. Dec 2014 · 01:24 UTC
Don’t forget to fill out the submission form!

How it feels to be a spider ?

This was my first LD and it seems that I have overestimated my skills in 3D physics. So if you are really careful you may notice that
there are some slight differences between physical behaviour of the spiderweb in real world and in this game 😀

But here we go …

Spider life is not easy especially when you need to create and manage your spiderweb.

Do you think that construction of the spiderweb cannot be difficult? (it will be thanks to my buggy physics implementation)

Let’s see if you are able to create proper spiderweb and achieve best possible title for a spider.

 

Play Spider Simulator

Spider simulator

I submitted my game! Come play it!

Yay, it’s such a good feeling to finish a game!

Come check it out!

It’s a text game in the style of “War Games”: can you hack the computer and stop world war 3?

Here’s a trick as a “thank you” for reading so far: when you connect to a computer, you can put the password on the same line!

Have fun!

Color Clicker

Hi guys!

The first time I submit a real game :-)

you can find it here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41917

All feedback is welcome!

got a cold and a game

Despite illness and suffering from a tiny cold, i made it. Not really happy with the baby but hey, you know, he is ugly but it’s your baby. And trash would be illegal anyway.

 

so yeah : THE ROOM is the name

Clic on stuff and do things with your mouse, don’t be shy. (Not really a lot of things)

 

I tried…

I tried to find the game before. But was not this time.
I would not participate in the make up, a musician helped me with the sounds and music, and I had a lot of help with the codes.
But I wanted to be delivered before just for fun … sad.

Logo creditos dia3 noite3 dia1 Survave-Game vida9 soco2

Here are some images of the game. Tomorrow I see what went wrong with the construct of the conversation and the kongregate.

Tags: #31, Imagens, ld31

A Little Late

Superdisk and I are running a bit behind. But since we’re a team and other various reasons, we’d have to enter the Jam anyway. So, we’ll still (probably) get the game done. :)

Hello I made it through Ludum Dare!

I made a game called Autumn Physics. It’s a crossup between the much loved Physics and Autumn game genres.

You can play my game HERE

HERE’s a Screenshot:

Screenshot

If you click the link you’ll get to see this image again!

Coliseum Crew

Hi!

My game is called Coliseum Crew, sadly it’s only available in Windows since

game maker motion planning functions don’t seem to work in HTML5… (if anyone knows

about this issues and how to solve them, please contact)

 

I believe I’ve done a fun game, and at least worth playing a couple of times

with different gladiators combinations. Tell me if you liked it =)

 Play Coliseum Crew now

 

First Ludum Dare for me, here’s my game !

Hi !

So, that was my first Ludum Dare, and I really enjoyed it ! The theme was  very interresting, and I learned a lot about coding (I’m still a beginner : I just discovered what are statics variables…).

Any way, here’s the game I made in 48 hours (a lot less actually, I slept a lot) : Killine, a fast-paced arcade game.  http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44702

 

I was thinking about the theme, and I decided to combine two of my favorite (one screen) games : Pac-Man (for the controls) and Super Hexagon (for the speed).

I suck at graphics and sound, so I usually team up with friends. This time, I decided to go solo, and… There’s a lot of things to improve, but I’m happy with what I did.

Anyway, enough talking : I hope you’ll enjoy my game, and good luck if you’re still jamming !

Done! But here’s one last gameplay GIF.

preview3

This time linking to a final game!

As an added bonus, I finally figured out how to get GIFs closer to actual speed.

Now I’m gonna go ahead and dive into some games.

Good luck everybody!

Sawrvive

It’s over!
I’m tired!
Look!
I made it!
Try it?

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=40765

Comments

Lynx
08. Dec 2014 · 01:58 UTC
Wrong Link, this goes to your LD#30 entry
praveen1091
08. Dec 2014 · 02:44 UTC
wrong link.change it quickly
MCPGNZ
08. Dec 2014 · 02:46 UTC
Changed (sorry, my brain is not working properly right now)

Summoning complete!

(for Summoned)!


Summoned is an exploratory, platformer all on one screen!

This was my first LD game and it was so much fun! I can’t wait to keep working on this one so that it can become what I originally thought it would be. Did I mention that LD taught me a lot about time management?!?

Well, I can’t wait to catch some ZzZz and play everyone else’s games!Peace, love, and compo~

Done!

I’ve just finished and submitted my first Ludum Dare game! I hope you’ll enjoy it as much as I have coding it. I am just 13 but I love making games. Anyhow, now I’m going to sleep because it’s 5 AM here at my country. 😀
Play it here

Comments

Merixx
08. Dec 2014 · 13:54 UTC
It’s great! I can’t stop playing it 😀

Glitter Pixel Will Save The World

Well. That went right down to the wire!

I unsure what to do with the theme, but finally settled on a platform exploration/adventure/collection game and the best way to fit an entire game onto one screen was to make the hero a single pixel.

Probably not great timing, deciding to do this when I’m in the middle of moving into a house, but it was fun.  Nice to do something with Flash again, as I usually work with Unity.

Also very tired now – can’t find out how to add a screenshot to this post! No matter, I’ll try again tomorrow. For now…bed…

 

 

Super Snowgirl Dash! Complete!

I actually finished my game this time! That makes 2 of the last 3 LDs successful! ^_^  I never did get to replace the basic place-holder art though.  I have a game that starts, can be played, and beaten haha.  Well, it can be beaten if you hate yourself.  I think I might have made some of the levels a bit too tough. Oh well!  Check it out here:

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=36309

It’s Windows only at the moment.  For some reason when I export to HTML5 my icicle traps stop working completely. Not sure what’s causing that to happen. =/

 

snowdash_level1

Tremble and Despair

My partner has all the manual controls working as far as changing lights and firing snowballs, and I’ve been getting the snowman spawning and running/hiding working. Will you be able to defend yourself from the onslaught?

Time is running out

With 17 Hours left and 8 of them about to be slept away, stress is high. This is gonna be 9 more straight hours of hard work and hopefully we can pump out a decent game. Here is some of the artwork until then. (All art drawn by Sirmi)
shadow_2sprite6_strip2matches_seq1

My first compo entry

That’s right. My first entry didn’t get done in time to release to the masses for the compo.  My second entry (on a team account) had to be in the jam, because I worked on it with a friend,  and we took longer than 48 hours. But this time, the game is finished (in a minimal state) and done within the time constraints! (Barely) I present to you: One screen labyrinth. (Creative naming, I know) Anyway, good luck to everyone, and keep giving games!

Aaand day 2 is over

Information Super Highway 2

 

Fairly on track now, hopefully gonna be finished by the end of the jam! The PC is now completely working, and (with the aid of a stunningly high-tech phone and modem combo) can connect to the INFORMATION SUPERHIGHWAY!

What a time to be alive.

 

 

Wizard Raider

Here’s a screenshot of the game I’ve been working on, Wizard Raider. Killed by feature creep and general laziness as usual, but there’s a small chance I’ll have something up tomorrow. The game is a mix of two Gollop games, Chaos and Rebelstar Raiders, so you’ll play as a Wizard who spawns minions in an attempt to invade an castle. Good Night everyone!

An Adventure on My Screen

 

My compo entry An Adventure on My Screen is now playable!

I decided to take the theme VERY literally and put all the game on ONE screen: the television in my living room. And because I still wanted to share the game with you guys, I’ll be streaming it for the whole voting period on my Twitch channel.

 

setup

 

Did I mention that it is ACTUALLY playable by entering commands in the Twitch chat, and that you can team with up to 31 other players to level up your character, get or trade better gear, unlock 2 character classes, and finally try to defeat the Big Boss?

Dodgy Screen is done!

Hi everyone 😀

 

My game from this weekend is called Dodgy screen, because it is a game where the screen can only show you red green or blue platforms at once, and has a very limited battery life! It is currently a web and pc based game, (later there will be a mac version too.)

This is one of my first LD compos I have entered where I think I have a somwhat complete game, that is actully tricky and fun. It doesn’t have music, but it does have a few cool sound effects. Here’s a link to the game, and some screenshots.

> Game <

Tavern King

Completed my eighth Ludum Dare! Behold: A game where you get to cook food for hungry – and very grumpy – dwarves …plus you get to wear a crown — despite not having earned it.

TAVERN KING

Dwarven Walking Simulator

I definitely need to write a post-mortem about this game eventually… you would think that after so many jams I would know enough to limit my scope. “Complex crafting + A.I. + business simulation with a half-baked framework? Sure, I can do that.

I’m still proud of the graphics though, despite not having enough time for animations. It’s also fun to just watch dwarves shove each other around.

 

Woo! Finished the Compo!

Yey! I did it!

Even though I am dirty procrastinator, I did it in time. It was surprisingly relaxing and cool. I loved the theme, it was constraining in a good way, and didn’t dictate art-style, genre or whatever. I like when LD is diverse 😀
So, you can see my entry HERE. Please do play it, it’s a bit unbalanced, but arguably it’s even better, as it’s faster to play through it, so you can judge it better.

The game is called: Ludum Clicker, and it’s basically a Cookie Clicker clone, but I played Cookie Clicker for like 15 minutes, so I don’t really know how much it is a clone 😛
Anyways, you click on monitor, you make a game. Game has a price, you sell it, you make money. Hire folk to do it for you, be EA. That’s the game 😀

Finally, I’d like to say thanks, to all of this amazing community. Ludum Dare is an amazing experience, and it’s really nice to do it in this unhappy times I am in right now.
Thanks people,
– RedPanda aka Dmytro Kalchenko

Tags: done, finished, thanks

More than I could chew in 48 hours. Still somehow managed to upload in the last second.

I wanted to create a narrive experience mixed with fresh gameplay ideas. That was a little ambitious, especially for my first try at Ludum Dare.

Still, I think the result is more than usable, so please judge away at: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=30984

I wanted something immersive, so I imagined the “one screen” theme as an interface to the game world. It’s the access point that leads to another screen that leads to another etc.

I need to sleep now – looking forward to all the other submissions :)

Make It Count.

Our jam entry is in a submittable form!

I have some polishing I need to do and some features I want to add, but it’s a complete game with a tutorial and a win condition and everything.

In this game, you play as the leader of a species that just won a space 4x game. You’ve, for some reason, been elected to a political position, and it’s your job to make sure the conditions of the treaty are met.

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ Travel to far away planets! Travel to far away planets! Trade your stuff! Trade your stuff! It has a title! (Suggest better ones if you have them.) It has a title! (Suggest better ones if you have them.)
It has a tutorial! (And the tutorial is all on one screen.) It has a tutorial! (And the tutorial is all on one screen.) See your goals! (All two of them.) See your goals! (All two of them.)

Here’s the beta

If anyone has a chance to play it, let me know how it goes.  I suspect it is too easy, so I’ll probably make it harder unless I have people telling me it’s well balanced or hard. Let me know if you find any bugs. I know of one I haven’t fixed yet, but there are probably more.

The game is almost entirely made in D3.js, a javascript library developed for data visualizations by Mike Bostock, who does the interactive visualizations for the New York Times. Some of the background stuff is handled in phaser.

Anyway, back to work.

Television Hero

Second Ludum Dare, first time Unity.

I gained many new thoughts this jam and will be taking a bunch of new knowledge with me. Thankfully Unity was easier than expected and fun to use, it will definitely be used in future projects.

I imagine some things in the game must be unclear the first time you play, and it’s inherently pretty difficult because of all the mechanics thrown at you at once.

Overall I’m happy with the outcome, I aimed for something with a small scope and did just that. At times it felt like duct tape and glitter, but that’s the nature of game jams I suppose.

 

So there it is, all and any feedback on the game is appreciated!

 

Link to the game (new window)

 

 

TV Hero

 

 

 

 

 

Nearly Done!

screenshot107 screenshot117 screenshot119

 

LD #31 Jam

The end?

CHECK IT OUT: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=10725

Well didn’t finish everything i wanted but…

I actually submitted something for once that I can be vaguely proud of!

Transit Heroes season finale!

Transit Heroes season finale!

Play it here: http://www.newgrounds.com/portal/view/649807

It’s my satirical take on what watching tv is like. Try to stay awake as long as possible to maximize your tv watching. Tv shows lose effectiveness over time so you’ll want to cycle between multiple channels at once to keep their effectiveness higher.

Lotta channels lotta sound in this one, was relatively asset heavy.

screen2

Getting sleepy...

Getting sleepy…

Tags: mrcarlton, sim, simulator, television, tv

Door 37!

So I wasn’t going to enter the Compo, but the game was pretty ok when the deadline came.
“F- it. Let’s ship it!” Isn’t that what you say?

I’ve played lots of great entries and it has been really fun to be a part of Ludum Dare (first time!).

 

Insert coin and witness the creation of my game in all its glory!

– Phaax signing off… Zzz Zzz

 

Cat Care Timelapse

SPOILER WARNING! If you haven’t played Cat Care and would like to get the full experience without spoilers, you can play it here: Cat Care

I recorded a time lapse of my development of Cat Care over the 2 days of development, its always interesting to see how much work you actually do over a short period in these jams.

Comments

mortus
08. Dec 2014 · 04:10 UTC
Nice. I wonder how did you manage to create that cat model on 0:22 from cube so fast though.

Just realized my game doesn’t have a name

Oh well,  Just something else I’ll have to work on tomorrow. I had hope to get this thing done in time for the compo, but real life interfered (On the bright side, I applied to colleges!)

I got a lot done today regardless, The player can now turn towards the mouse and shoot, enemies do damage to you and you do damage to them. Also, I figured out how to display your health and score on-screen. I’m toying with adding different kinds of weapons that you can purchase with points, but we’ll see what I have time for.

In the meantime: look at the horde of red squares!

 

mahgame

 

Again, I know it looks terrible, But I’m kinda proud of it so there 😛

The plan

Well, my friend is leaving the house now, so it’s up to me to get the game into submittable shape tomorrow. Approximately 6 hours of work time, so it’ll be a mad rush… since the game’s secret cool gimmick is pretty far from complete. You’ll all see, though! Good night, and good luck.

The progress so far

We’re participating in the Jam as usual and we’ve managed to compete a consistent and playable build for the local gathering in Moscow organized by Miscrosoft (Microsoft Games Jam) already. Last times we’ve struggled through the very last minute to finite things to be stable at least. Now it already plays and feels fun and even has a catchy menu. So we’re super happy to have another day to polish things here and there.

VELCRO2

This time we tried to keep things simple in terms of game mechanics and visuals. The game itself is a rhythmic kinda bullethell. You need to block bullets from hitting the dot in the center. The longer you stay the faster the bullets fly. It has a very distinctive ambient and minimalistic vibe to it. Unfortunately screenshots cannot capture the swear-as-you-play dynamical gameplay and some trippy music.

It was initially intended to be played with a gamepad so the main goal for today is to setup a decent PC oriented controls and to further refine gameplay and add more music, may be even create rhythmic patterns that will match the playing music.

VELCRO1

VELCRO

That’s all for now. Thanks and good luck to all!

MACHO KNIGHT MENU

Menu Screen is complete! and getting implemented

Macho knight doesn’t mess with hooligans

menu

First of Many

Although i wouldn’t call it finished, for lack of time to properly polish and balance everything. Its nevertheless great to have finished. I hope you enjoy my little endeavor.

First of Many

Made a game in 2.5h

Joined late, but not too late! I made my game in about 2.5 hours in my first Ludum Dare.  It’s not perfect, but it works (mostly). Submitting now.

 

LD finished